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What will be the minimum iOS deployment target for Xcode 26?
Hi, I was checking docs about this (https://developer.apple.com/support/xcode/) where implies that the minimum iOS Deployment Target is iOS 15. However, I reviewed quotes from last year (https://developer.apple.com/forums/thread/775703), where one of your engineers mentioned that the minimum version was actually iOS 12 for Xcode 16, when later on this page it was changed to 15 (even though internally the actual minimum is 12). So our team was wondering what the minimum version was for Xcode 26, since the page mentions iOS 15.
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NSDocument doesn't autosave last changes
I had noticed an unsettling behaviour about NSDocument some years ago and created FB7392851, but the feedback didn't go forward, so I just updated it and hopefully here or there someone can explain what's going on. When running a simple document-based app with a text view, what I type before closing the app may be discarded without notice. To reproduce it, you can use the code below, then: Type asdf in the text view. Wait until the Xcode console logs saving. You can trigger it by switching to another app and back again. Type something else in the text view, such as asdf on a new line. Quit the app. Relaunch the app. The second line has been discarded. Am I doing something wrong or is this a bug? Is there a workaround? class ViewController: NSViewController { @IBOutlet var textView: NSTextView! } class Document: NSDocument { private(set) var text = override class var autosavesInPlace: Bool { return true } override func makeWindowControllers() { let storyboard = NSStoryboard(name: NSStoryboard.Name(Ma
Topic: UI Frameworks SubTopic: AppKit Tags:
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[REQUEST] for a tool/method/guidance how to create privacy manifest (PrivacyInfo.xcprivacy) when you don't have Xcode/mac
Hello, PrivacyInfo.xcprivacy Is primordial and without it the app is rejected from the Store I believe. All 5 ressources I had found related to it, mention XCODE, or explain how to add the code to langages that I don't use (Switf i think?) etc. I am building the app thought CI/CD, so prior to building it the app does not have privacy manifest and there is not way to generate it automatically without xcode it seems. My app is written in Flutter prior to becoming an iOS app. I am seeking for a method to do that. Thanks.
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Reply to Upload Symbols Failed on Xcode 16
I get the same error. I'm not using any third party frameworks or static libraries. I have my project set to include DWARF with dSYM in the build and debugger. This is a MacOS C/Objective C XCode project. With some Swift. Most of the discussion about this for iOS projects. When I verify or upload my App I just ignore this. Is this OK? Is this an Apple bug?
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Upload Symbols Failed on Xcode 16
I am using GoogleMobileAds package dependencies and now when I want to archive and export an app I get this two warnings : Upload Symbols Failed The archive did not include a dSYM for the GoogleMobileAds.framework with the UUIDs [13B55A37-D103-36E1-8D7B-FA4EAB2C8146]. Ensure that the archive's dSYM folder includes a DWARF file for GoogleMobileAds.framework with the expected UUIDs. Upload Symbols Failed The archive did not include a dSYM for the UserMessagingPlatform.framework with the UUIDs [A3941120-02A1-30B5-8C28-BFC0F9496E16]. Ensure that the archive's dSYM folder includes a DWARF file for UserMessagingPlatform.framework with the expected UUIDs. I have updated the packages to 11.9.0 (lasted) and Xcode 16 to 16 RC (lasted also) and I would like to know how to fix this... With Xcode 15 I have no problem !! I can export with no warnings ! But now with Xcode 16 no... Thanks for helping !
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Xcode 26 increase in dSYM size
Currently on Xcode 26.0 beta 7 (17A5305k), macOS 15.6.1 (24G90) For our main Phonepe app (https://apps.apple.com/in/app/phonepe-secure-payments-app/id1170055821) dSYM size went from 281 MB (xcode-16) to 584 MB (xcode-26) Tried replicating the issue for Alamofire Example app (https://github.com/Alamofire/Alamofire), there as well dSYM size went from 2.7 MB (xcode-16) to 5.8 MB (xcode-26). All Build were all release builds
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Reply to Network Extension (App Extension) Not Launching
I know you’ve been having problems posting replies. If that continues, please let me know. But, in general… It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. I don't need to disable system integrity to turn on debugging. You don’t need to do that for an NE sysex either. Debugging a Network Extension Provider explains how I develop NE sysexes without disabling SIP. IMO packaging your NE provider as a sysex make more sense on macOS, because macOS supports multiple users and the network stack is a shared resource. Based on other comments it looks like you’re trying to build this outside of Xcode. That’s supported, but Xcode provides a lot of smarts and it’s good to take advantage of those smarts when you’re getting started. I recommend that you use Xcode for your initial bring up. Once you have the basics working, you can then map what Xcode does to your real app. I’ve found Xcode’s full build
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Notarytool in progress for over 2 days
Whilst waiting for the company developer account I successfully notarised an app/pkg On switching to the company account the app/pkg has been stuck in progress for over 2 days (see below) The initial submission was via Xcode and later via command line. The last one was when I updated bundle ids etc and built with Github Actions. The initial submission did coincide with a service outage, however that is marked as resolved. I would like to cancel all of them now that I have switched the signing account and the bundle ID but there seems no way to do this? Thoughts and comments welcome. Thanks Paul -------------------------------------------------- createdDate: 2025-08-14T11:03:24.837Z id: edf215d0-4d15-4075-aa6f-4755a35b3d45 name: ZenityEndpointAgent.pkg status: In Progress -------------------------------------------------- createdDate: 2025-08-12T21:36:36.345Z id: 9c98de09-d3aa-449b-ad47-7e721b0342c5 name: AIEdgeDeviceAgent.pkg status: In Progress ----------------------------------------------
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Reply to How To Manually Download iOS 18.4 Simulator Without XCode
Hi Thank for the link to the doc but that requires XCode to be installed and we are unable to use such utility download the files due to restrictions in our company. We are looking for a method that does not need XCode to be installed, preferably like the way it used to be where we access the download portal and use the require url to download the file. Is there an alternative solution to getting the simulator files?
20h
How To Manually Download iOS 18.4 Simulator Without XCode
Hi There We are looking to download the iOS 18.4 Simulator Runtime but due to restrictions on internet access in our company we are unable to use XCode to download the required file. Is there an alternative location we can browse to and download the iOS 18.4 Simulator Runtime file? We checked the downloads sections of the Apple Developer site but can only find 18.2 version of the iOS Simulator Runtime. Thanks
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Extract App Intents Metadata build error and SwiftConstValues files not being generated
Hello, We are reaching out to the official forum as an option to help us solve an issue we’re encountering with our app. The problem lies in the implementation of the AppIntents framework in our codebase, which, at the moment, is impossible to complete due to compilation errors occurring in specific targets of our app. We are currently using Xcode 16.0. First of all, we want to clarify that the integration of the AppIntents library poses no issues in our development targets (pre-production environments), since no additional code obfuscation steps are performed there. However, in the release targets used for production builds (those intended to be released to users), we encounter the following compilation error: These errors indicate that the “.swiftconstvalues” files are missing for all of the files in our application. We also want to highlight that we are using a code obfuscation tool called Arxan, provided by Digital.ai. This tool is integrated via specific Build Settings configurations, various fi
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Jun ’25
3rd-party closed-source XCFramework security
Hey! I am developing a macOS application with the help of an external vendor, who is supplying me with a closed-source XCFramework. In Xcode, when I import their XCFramework bundle, when running the app, or opening a SwiftUI preview, or interacting with the app in any form, I get the familiar dialog: [SDK name].framework Not Opened - Apple could not verify [SDK name].framework is free from malware that may harm your Mac or compromise privacy. (Regardless, the application can run on my machine.) But indeed, their cross-platform iOS/macOS XCFramework is not notarized at all (using spctl -a -t install), plus the macOS binary embedded is not code signed correctly (using codesign -d). The XCFramework itself is production code signed with a Developer ID certificate, however I believed the above issues to be valid. Now, I asked the vendor to provide a correctly distributed (so code signed and notarized) framework, however they pointed out that when I embed and sign the product in my app, it will be re-signe
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NWConnection: how to recover data connection after RF cellular data connection loss
iOS Development environment Xcode 16.4, macOS 15.6.1 (24G90) Run-time configuration: iOS 17.2+ Short Description After having successfully established an NWConnection (either as UDP or TCP), and subsequently receiving the error code: UDP Connection failed: 57 The operation couldn't be completed. (Network.NWError error 57 - Socket is not connected), available Interfaces: [enO] via NWConnection.stateUpdateHandler = { (newState) in ... } while newState == .failed the data connection does not restart by itself once cellular (RF) telephony coverage is established again. Detailed Description Context: my app has a continuous cellular data connection while in use. Either a UDP or a TCP connection is established depending on the user settings. The setup data connection works fine until the data connection gets disconnected by loss of connection to a available cellular phone base station. This disconnection simply occurs in very poor UMTS or GSM cellular phone coverage. This is totally normal behavior in bad r
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