I have an expensive app ($300) that my users depend on for their daily work. I would like to have some of those users Flight Test an update I have prepared. But I don't want to erase the private data that the current production version has stored for each of them. Can they safely use TestFlight to load the beta version of my app without losing the data currently associated with the production version? And can they easily dump the beta version and return to the production version without losing that data? I know that if they uninstall the production version first, the private data store and settings they had developed on the production version will be lost. So I want to ensure that my testers will be able to test the beta version the same as if they had updated from the app store, in which case the private data for the app would be preserved.
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missing package product
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I am using powermetrics to collect the cpu_power information. I have a small command-line utility that uses some blas functions in Accelerate and I'd like to quantify the energy consumption of the algorithm. My workflow is to start powermetrics, wait 1 second, start my program, and then stop powermetrics. During that 1 second waiting period, Package Power is: If GPU power is 0, Package power is exactly equal to CPU power even though DRAM power is not 0 If GPU power is not 0, Package power is usually (but not always) equal to CPU + GPU power even though DRAM power is not 0 When my algorithm is running, Package power is sometimes greater than the sum of everything else, but sometimes not. I've tried using powermetrics with other programs and am seeing similar results. It appears that whatever Package Power means, it does not include DRAM Power. The man page doesn't have any information, and other internet searches turn up empty or are definitely wrong. Using blas fun
I’m updating an old app which uses StoreKit and hosted in-app purchases (multimedia add-ons). The original .pkgs are missing and the only known place they exist intact is on Apple’s servers. The app is able to download and install the IAPs. Is there anyway to save them to the local device?
Is it possible to determine the location of the pkg file being ran from inside of an InstallerJS block? If so what would the function invocation be?
How are you installing this login item? Also, you wrote: The code we use to sign That’s using --deep, which is something I specifically recommend against. For general advice on how to sign and package Mac products, see: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
App & System Services
SubTopic:
Core OS
Tags:
https://stackoverflow.com/questions/70635415/xcode-13-missing-products-folder-when-creating-a-framework It worked on me - the answer > Simple way
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Seems pretty nice, except Java 6 is broken or missing and I can't reinstall it. Error below:Java for OS X 2014-001 can't be installed on this disk. A newer version of this package is already installed.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I have looked all over for contents/Developer/platform/iPhoneOS.platform/DeviceSupport but I just cannot find it on my Macbook. Is there some trick I am missing ? Thanks Update - Found it. Right Click on the xcode.app and select View Package Contents.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
When using Swift Packages in Xcode, is there a way to exclude files conditionally (in DEBUG or similar)? I know I can exclude files but I want them while in development. I have a package that contains developments resource/assets (used to seed a Core Data database for the simulator + for Previews, with images and files), but I don't want to include these files in the package used by the real app when archiving. Can we achieve that?
I'm having an issue resolving some dependencies in the test suite for my app when using a Swift Package in my test target. Here's the setup: We have a Swift Package that contains two products. One product is the main library that is used throughout our app. The other product is a library of testing utilities, like mocks and such. This is a simplified version of its Package.Swift file with actual package/target/library/dependency names changed. let package = Package( name: Library, platforms: [ .iOS(.v14) ], products: [ // Products define the executables and libraries a package produces, and make them visible to other packages. .library( name: Library, targets: [Library]), .library( name: LibraryTestUtilities, targets: [LibraryTestUtilities] ), ], dependencies: [ // Dependencies declare other packages that this package depends on. // .package(url: /* package url */, fr
Hello, I have a repo with only packages (includes snapshot tests). Is there a possibility to add package to the Xcode Cloud (package does not contain a application - it's only design system)
I have a Swift Package that builds both an AppKit and a UIKit library, and code completion works great for AppKit code, but does not work in any of the UIKit files - regardless of the target selected on the top of the IDE.This Swift Package in turn is consumed by an AppKit sample, and a UIKit sample, code completion works just fine on both of those projects. It is just the shared Swift Package that fails to work with iOS APIs.I have tried removing mac as a platform in `Package.swift`, and wiping out my DerivedData for the project, but it does not make a difference, completion still is completely busted for code living inside the Swift Package.The code is open source, under the MIT license, if anyone wants to look at the setup:https://github.com/migueldeicaza/SwiftTerm
Hi, I am a newcomer in macOS development, and I am struggling to create a package with the XCode command line tools that is installable on other computers. In its minimal version, the package shall install a simple program to usr/local/: hello.c: #include int main(void) { printf(Hello Worldn); return 0; } distribution.plist: Hello World h1.pkg build.sh: #!/bin/sh cc -o hello hello.c mkdir -p local/bin cp hello local/bin/ codesign -s - -i net.world.hello local/bin/hello pkgbuild --identifier net.world.hello --root local --install-location /usr/local h1.pkg productbuild --distribution distribution.plist --resources . hello.pkg The build scrips produces a package hello.pkg. However, when I try to install it, I get : Product archive /Users/foo/hello.pkg trustLevel=100 : PKInstallRequest: failed to initialize. Error: Error Domain=PKInstallRequestErrorDomain Code=2 Specifier Description:: { URL = file:///Users/foo/h1.pkg; identifier = net.wo
Dear colleagues No matter how hard I try I can’t get large files ~20Gb to be processed correctly by the productbuild At least that’s what I think. I use —large-payload option Product build actively complains with warnings about 12,0 as min version of macOS. The issue here is that in app plist 12.4 is set as min version. PRE-INSTALL REQUIREMENTS PROPERTY LIST should apparently be used for this but no possible combo of options can fix this warning. The warning have far reaching consequences. More on this later All the utilities even Apple ones like Trandporter unpack the pkg absolutely wrong. When I check temporary expanded archive my 20gb file turns into 8Gb! i still have to check installer way whether it unpacks correctly. AppStore submission immediately rejects the pkg because lsmin key is 12.4 while package min is 12.0. The thing is I never ever used 12.0 anywhere. so to summarize. Cant submit large payloads archive Can’t extract it either what to do ? Best regards
Hi! I'm trying to create a target application that depends on multiple targets that all use the same Swift package that has xcframework binaryTarget. Each component can be successfully assembled individually, but when I try to create a core application that depends on these components, I get an error message on Prepare build stage: Multiple commands produce '/Users//Library/Developer/Xcode/DerivedData//Build/Products/Debug/Frameworks/.framework/Versions/A' Target '' has copy command from '/Users//Library/Developer/Xcode/DerivedData//SourcePackages/artifacts/...//.xcframework/macos-arm64_x86_64/.framework' to '/Users//Library/Developer/Xcode/DerivedData//Build/Products/Debug/Frameworks/.framework' Target '' has copy command from '/Users//Library/Developer/Xcode/DerivedData//SourcePackages/artifacts/...//.xcframework/macos-arm64_x86_64/.framework' to '/Users//Library/Developer/Xcode/DerivedData//Build/Products/Debug/Frameworks/.framework' – where is a name of the xcframework