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missing package product

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Create Swift Package with 3rd party dependencies
I am trying to create a Swift Package for a custom framework I'm building for a client. The framework has a dependency on a couple of 3rd party frameworks. I've read about how even though binary frameworks don't support dependencies directly, there is way to do this with a 'wrapper' target, so this is what I came up with for Package.swift: let package = Package( name: SBCardScannerFramework, platforms: [ .iOS(.v16) ], products: [ // Products define the executables and libraries a package produces, and make them visible to other packages. .library( name: SBCardScannerFramework, targets: [SBCardScannerFramework-Target]), ], dependencies: [ // Dependencies declare other packages that this package depends on. .package(url: https://github.com/apple/swift-algorithms.git, from: 1.0.0), .package(url: https://github.com/marmelroy/PhoneNumberKit.git, from: 3.3.3) ], targets: [ .target(name: SBCardScannerFramework-Target,
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1.3k
May ’23
Component package and notarization of helper executables
Hello, we have a product package which is structured like this: / Installer.pkg / Distribution / Main Component.pkg / Scripts / preinstall / postinstall / helper [ Mach-O executable ] / Payload / Application Bundle.app / Another Component.pkg ... The helper is our custom CLI helper tool which we build and sign and plan to use it in pre/post install scripts. I'd like to ask if we need to independently notarize and staple the helper executable or just the top level pkg notarization is sufficient in this case? We already independently notarize and staple the Application Bundle.app so it has ticket attached. But that's because of customers who often rip-open the package and pick only the bundle. We don't plan to have helper executable used outside of installation process. Thank you, o/
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Jan ’26
Xcode and Supabase Package
Hi All, I'll start by saying i am complete beginner when it comes to coding/ developing. So please be easy on me, im also using AI tools to help and learn so apologies if what im saying doesnt make sense. The error im getting is /Services/SupabaseManager.swift:47:29 Cannot find 'GlobalOptions' in scope From AI tells me 'GlobalOptions' is defined a types.swift file in the supabase package public struct GlobalOptions: Sendable { /// Optional headers for initializing the client, it will be passed down to all sub-clients. public let headers: [String: String] /// A session to use for making requests, defaults to `URLSession.shared`. public let session: URLSession /// The logger to use across all Supabase sub-packages. public let logger: (any SupabaseLogger)? public init( headers: [String: String] = [:], session: URLSession = .shared, logger: (any SupabaseLogger)? = nil ) { self.headers = headers self.session = session self.logger = logger } } From what i can see i have added the supabase package
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Apr ’25
Does TestFlight erase production version data?
I have an expensive app ($300) that my users depend on for their daily work. I would like to have some of those users Flight Test an update I have prepared. But I don't want to erase the private data that the current production version has stored for each of them. Can they safely use TestFlight to load the beta version of my app without losing the data currently associated with the production version? And can they easily dump the beta version and return to the production version without losing that data? I know that if they uninstall the production version first, the private data store and settings they had developed on the production version will be lost. So I want to ensure that my testers will be able to test the beta version the same as if they had updated from the app store, in which case the private data for the app would be preserved.
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1.2k
Sep ’19
What is "Package Power" in Powermetrics?
I am using powermetrics to collect the cpu_power information. I have a small command-line utility that uses some blas functions in Accelerate and I'd like to quantify the energy consumption of the algorithm. My workflow is to start powermetrics, wait 1 second, start my program, and then stop powermetrics. During that 1 second waiting period, Package Power is: If GPU power is 0, Package power is exactly equal to CPU power even though DRAM power is not 0 If GPU power is not 0, Package power is usually (but not always) equal to CPU + GPU power even though DRAM power is not 0 When my algorithm is running, Package power is sometimes greater than the sum of everything else, but sometimes not. I've tried using powermetrics with other programs and am seeing similar results. It appears that whatever Package Power means, it does not include DRAM Power. The man page doesn't have any information, and other internet searches turn up empty or are definitely wrong. Using blas fun
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1.8k
Jun ’22
Cannot resolve dependencies when using a test only target from Swift Package
I'm having an issue resolving some dependencies in the test suite for my app when using a Swift Package in my test target. Here's the setup: We have a Swift Package that contains two products. One product is the main library that is used throughout our app. The other product is a library of testing utilities, like mocks and such. This is a simplified version of its Package.Swift file with actual package/target/library/dependency names changed. let package = Package( name: Library, platforms: [ .iOS(.v14) ], products: [ // Products define the executables and libraries a package produces, and make them visible to other packages. .library( name: Library, targets: [Library]), .library( name: LibraryTestUtilities, targets: [LibraryTestUtilities] ), ], dependencies: [ // Dependencies declare other packages that this package depends on. // .package(url: /* package url */, fr
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2.4k
Dec ’22
Reply to Login Item for an App showing unidentified developer
How are you installing this login item? Also, you wrote: The code we use to sign That’s using --deep, which is something I specifically recommend against. For general advice on how to sign and package Mac products, see: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Dec ’22
In-App Purchases not loading in production / TestFlight — Previously missing Paid Apps Agreement — App rejected under Guideline 3.1.2
Hello, My app was rejected on iPad (iPad Air 11-inch M3, iPadOS 26.2.1) with two related issues: Guideline 2.1 – Performance – App Completeness “The app exhibited one or more bugs that would negatively impact users. Bug description: the premium subscription cannot be loaded properly.” Guideline 3.1.2 – Business – Payments – Subscriptions “The submission did not include all the required information for apps offering auto-renewable subscriptions.” I am using StoreKit 2 with SubscriptionStoreView to present the auto-renewable subscription. During development: Subscriptions load correctly in the simulator (sandbox). On real devices, I test without a local StoreKit configuration file to fetch products from App Store Connect. The subscription UI (title, duration, price) displays correctly when products are returned. At the time of review, the Paid Apps Agreement was not active. I suspect this may have caused the subscription products to fail loading on the review device. Since then: Paid
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