Hey, im new to iOS Development,There is a way to get an audio file waveform data? With any iOS framework? I need to analyse the audio waveform, then create a game scene based on it, just like Audio Surf.
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Popping Sound
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Hi Quincey,Thanks for your patience. Yup, I am aware of KVO and MVC. After watching WWDC sessions about protocol oriented programming and Building Better Apps with Value Types I am trying to force myself to use this type of thinking for my projects to find out if I can find apply them and find any value in them. It sounds like with this particular case I am pushing for something that's not really cut for value semantics and I will be better off using classes.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
How can I set the WAV data in <audio>tag?<audio oncontextmenu=return false src=file_name.wav preload=none controls></audio>It is not supported now on html5.But<audio oncontextmenu=return false src=file_name.mp3 preload=none cotrols></audio><br>is suported on html5 now.Why the <audio>tag is moved as conpresscondence only?Someone,Teach me.
You can't develop against Apple Music. There's no API. It doesn't expose anything developers need. When it plays music, it behaves exactly the same as any other audio source. There's literally no reason for it to be available to developers.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
+1 This fault happens ~80% of the time.Process: SourceKitService [88642] Path: /Xcode//Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/sourcekitd.framework/Versions/A/XPCServices/SourceKitService.xpc/Contents/MacOS/SourceKitService Identifier: SourceKitService Version: 1.0 (700.0.42.3) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Xcode [88591] User ID: 502 Date/Time: 2015-07-01 06:56:16.746 +0200 OS Version: Mac OS X 10.10.3 (14D136) Report Version: 11 Anonymous UUID: 85DF8F01-C036-BABB-C01A-14EB25054544 Sleep/Wake UUID: CB5F0B17-CF88-4E3D-B766-71B43FBA1AE9 Time Awake Since Boot: 130000 seconds Crashed Thread: 13 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000080 VM Regions Near 0x80: --> __TEXT 000000010022e000-000000010239e000 [ 33.4M] r-x/rwx SM=COW /Xcode//Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/sourcekitd.framework/Versions/A/XPCServices/SourceKitService.xpc/Contents
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Thank you junkpile for your reply. I'll look into this grouping of VCs.The large number of VCs is unavoidable for my application. I started my project using the page based application template that Xcode offers. It is a comic book, and on some of the pages there is animation and sound. The graphics and sound relies on NSTimer as a trigger. But because Apple's template recycles the view controller on the fly when the user turns the page, programmatically you stay on the same View Controller ( which is very clever on Apple's part ) I am not able to stop the sound if the user decides to turn the page before the animation finishes. This creates a very unprofessional looking (and sounding) app.I got around this using 2 methods - ignoreInteraction & respondToInteractions which prevented the user from turning the page until the animation was finished. But I could see how this would annoy a user if they wanted to turn the pages back or forward for some reason. They would have t
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
In my app there is a spinning wheel. I am using KeyFrameAnimations. I want to add sound effects to the wheel rotation animation. I tried AVAudioPlayer. But I want the audio speed to change with the speed of wheel rotation. Please help me ASAP.
Hello,is there any plans for Apple Music SDK?As a sample case: DJ software where I can load tracks from apple music to music deck. Or put some random song from user preferences as alert sound.
That doesn't really make sense. The old customers wouldn't even hear about the new app unless there was some kind of pop-up notification in the old app. They wouldn't routinely search the App Store for alternative/new versions of apps they already downloaded.
Topic:
App Store Distribution & Marketing
SubTopic:
General
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A good example of why naming things correctly is so crucial. In your OP you said the dictionary contained MyUserDefinedClass when it sounds like it wasn't a class at all. It would be hard for anyone to guess the problem given that misleading bit of info.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
I have the same problem.I made sure both the Watch and the phone are registered in Developer Portal.Upgraded the phone to 9.0 beta 2. Paired the watch (1.0.1 at the time) and followed all the steps and upgraded the watch to 2.0.After reboot I saw in the Apple Watch app in iPhone, the version is 2.0.The Watch is now stcuk at the screen that has the dial. I have rebooted so many times (hard reboot), and tried to use force geture with no avail.When I reboot the watch, sometimes it makes the ding sound, it briefly shows the Watch face and I can start interacting with it but it won't last more than 2 seconds. Then the dial screen comes up and gets stuck in there. Sometimes it gets stuck at one tick, sometimes it goes as far as 25%.I tried all differnet approaches mentioned in the forum. Nothing has worked so far. The phone is now unpaired with the watch.Is there anything else I can possibly try?
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I'd like to add that many games (probably thousands?) are built using cocos2d-iphone 3.x, which uses OpenAL via ObjectAL (http://kstenerud.github.io/ObjectAL-for-iPhone/) for sound. Some people running on cocos2d-iphone 2.x, an older version of the API, may also be using OpenAL/ObjectAL for sound since the library it came with (CocosDenshion) is a bit buggy.There is a thread on the cocos2d forums discussing it: http://forum.cocos2d-objc.org/t/openal-gone-in-ios-9/17391
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Sounds like a user-centric query for Apple's public support forums.
Topic:
App & System Services
SubTopic:
Drivers
Tags:
My screen on my iPhone 6 quit today. I've troubleshooted it as far as I can, and I've even talked with Apple Support (who for some reason wouldn't troubleshoot over the phone, and only wanted to have me visit the local Apple Store). I can hear sounds and initate Siri, but that is about it.iOS 9 has been having verious UI problems and multiple issues with hardware for my iPhone, so is it possible that iOS 9 killed my screen? I've a second phone on my account, never ran iOS 9 (and I don't really ever run betas on it). It is still running perfectly fine.Anyone else have similar problems? I'm restoring my phone to iOS 8.4 (my iPhone Backup is having issues because it corrupted at some point :/) for troubleshooting at the Apple Store.
I filed a bug report of this issue but I was curious to find out if others had the same problem:I am using OS X El Capitan 10.11 (15A204h) and iTunes 12.2.0.145 (with Apple Music).I've noticed several sound artifacts like skipping and such while listening to a streaming or downloaded song or music video. It seems to occur when I perform any workflow (clicking on a button, doing something in other applications) or at random (as if autonomous events and internal processes contributed to this).These artifacts did not happen in the prior version of iTunes.Thanks,Mario