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“codesign”

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Codesign Error When Publishing iOS MAUI App in Visual Studio Code
I am experiencing an issue when publishing my .NET MAUI application for iOS using Visual Studio Code. During the publishing process, I encountered a codesign error. Hope someone can help me. This is the error: Warning: unable to build chain to self-signed root for signer Apple Distribution: SOFTBUILDER SDN. BHD. (********) /Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/bin/Release/net8.0-ios/ios-arm64/MLBusinessCafe_Maui.app: errSecInternalComponent /usr/local/share/dotnet/packs/Microsoft.iOS.Sdk.net8.0_18.0/18.0.8316/tools/msbuild/iOS/Xamarin.Shared.targets(2335,3): error : /usr/bin/codesign exited with code 1: [/Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/MLBusinessCafe_Maui.csproj::TargetFramework=net8.0-ios] /usr/local/share/dotnet/packs/Microsoft.iOS.Sdk.net8.0_18.0/18.0.8316/tools/msbuild/iOS/Xamarin.Shared.targets(2335,3): error : Warning: unable to build chain to self-signed root for signer Apple Distribution: SOFTBUILDER
2
0
395
Mar ’25
Command CodeSign fails because of two Apple Worldwide Developer certificates
I have an Apple Development certificate issued by: Apple Worldwide Developer Relations Certification Authority (until February 20, 2030). From time to time the Xcode build fails and I see that my certificate is invalid. In this situation, I see two Apple Worldwide Developer Relations Certification Authority certificates. One is valid until 2030 and the other is valid until 2023. When I remove the second one (until 2023), my Apple Development certificate becomes valid and the build goes fine. But after a while CodeSign fails again, and I have to remove the second certificate again to build the application. Seems to be that second certificates is auto downloaded by Xcode, how can i fix it?
14
0
2.9k
Nov ’22
pkgbuild affecting app codesigning, preventing notarization
Hello,I am trying to notarize an application and I am running into an issue after using pkgbuild on the .app. Here are the steps in the build process:1. Generate .app using xcodebuild install2. Sign the .app3. Create component with pkgbuild4. Create installer product with productbuild5. Sign product using productsign6. Add .pkg to .dmg7. Sign .dmg8. Notarize .dmgI codesigned the .app, and verified that it is signed properly. I was able to notarize the .app successfully (done as a test, I am not including the notarized app in the build process). The issue comes after running pkgbuild. After using pkgbuild, RB App Checker Lite shows the following:Evaluating the folder “55DB092F-7846-4EE8-9AA0-381C2A899086” inside the XAR package.The code signature is unreadable or missing.Error details: “-67028: bundle format unrecognized, invalid, or unsuitable” { The operation couldn’t be completed. (OSStatus error -67028.)}The folder is unsigned.To get more data, I proceeded through the steps anyway and attempted to
5
0
3.5k
Feb ’20
Codesign command is extremely long making builds last 20-30 minutes
I created a question on StackOverflow.Everytime I'm running my projects on a device, it takes at least 20 minutes to compile, because of this command used in the framework.sh script of Cocoapods:/usr/bin/codesign --force --sign ${EXPANDED_CODE_SIGN_IDENTITY} ${OTHER_CODE_SIGN_FLAGS} --preserve-metadata=identifier,entitlements $1When I open the Console app of my macbook, I can see tons and tons of logs with signcode as a search term.The thing here is that there is no volumes called ToutSaufVac.Any idea how to fix this?I'm working on Sierra (10.12.1) and with Xcode 8.1 (8B62)
1
0
1.6k
Nov ’16
Reply to Xcode 6.4 unable to build any projects
Unfortunately I have a similar problem:I renewed my certificate then the provisioning profile. I killed Xcode and cleared DerrivedDataBut whenever I try to run the App on my device it will give me those two errors:*** error: Couldn't codesign /Users/ferdinandhof/Library/Developer/Xcode/DerivedData/Joyride-dxeruxuzesdlusbpzcpxiratuafp/Build/Products/Debug-iphoneos/Joyride.app/Frameworks/libswiftFoundation.dylib: codesign failed with exit code 1 *** error: Couldn't codesign /Users/ferdinandhof/Library/Developer/Xcode/DerivedData/Joyride-dxeruxuzesdlusbpzcpxiratuafp/Build/Products/Debug-iphoneos/Joyride.app/Frameworks/libswiftCoreGraphics.dylib: codesign failed with exit code 1
Nov ’15
Error for ios app: Command /usr/bin/codesign failed with exit code 1
I have a Ionic3 app for IoS. Until yesterday I was able to open the .xcodeproj in xcode9 and upload the app to my iphone. I have no idea what went wrong but now I get this error Command /usr/bin/codesign failed with exit code 1 and can not upload the application to phone (using cable) or archive it.My technologies:**cli packages**: (/usr/local/lib/node_modules) @ionic/cli-utils : 1.15.2 ionic (Ionic CLI) : 3.15.2**global packages**: cordova (Cordova CLI) : 6.4.0**local packages**: @ionic/app-scripts : 2.1.3 Cordova Platforms : android 6.0.0 ios 4.3.1 Ionic Framework : ionic-angular 3.6.0**System**: ios-deploy : 1.9.0 ios-sim : 6.1.2 Node : v7.3.0 npm : 3.10.10 OS : macOS Sierra Xcode : Xcode 9.0.1 Build version 9A1004More details about my error: CodeSign /Users/macbook/Library/Developer/Xcode/DerivedData/HelloCordova-bsbygjyhdfcgftavbtgwrsqhgdkb/Build/Products/Debug-iphoneos/HelloCordova.app cd /Users/macbook/ionic/componentaalex3/platforms/ios export CODESIGN_ALLOCATE=/Applications/Xcode.ap
8
0
19k
Oct ’17
codesign fails when started from SSH, succeed in Terminal
Hello, I am setting up a build (CICD) machine. I create a keychain and imported certificate and my signing key. I SSH into the machine and run xcodebuild: security unlock-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_NAME xcodebuild build -workspace $WORKSPACE -scheme $SCHEME -archivePath $ARCHIVE_PATH -configuration $CONFIGURATION It fails with Code Signing /Users/ec2-user/Library/Developer/Xcode/DerivedData/getting_started-cvkdjbhbeisorvewfctokujbqufy/Build/Products/Release-iphoneos/getting started.app/Frameworks/AWSAuthCore.framework with Identity Apple Distribution: Sebastien Stormacq (56U756R2L2) /usr/bin/codesign --force --sign 91C0CBE144634D8B64DFE0AD1676BF956C40D051 --preserve-metadata=identifier,entitlements '/Users/ec2-user/Library/Developer/Xcode/DerivedData/getting_started-cvkdjbhbeisorvewfctokujbqufy/Build/Products/Release-iphoneos/getting started.app/Frameworks/AWSAuthCore.framework' Warning: unable to build chain to self-signed root for signer Apple Distribution: Sebastien Stormacq (56U
2
0
4.0k
Sep ’21
spctcl and codesign say all is well, but 10.10 and 10.11 claim unknown developer.
HI Folks,I preparing a new release of an existing product. After I codesign the app bundle, codesign and spctcl give successful test results. However, if I download the app (in a DMG), copy it into the test system's /Applications folder, and trty to run it, Gatekeeper steps up and says that it's from an unrecognized developer.spctl --verbose --assess /Applications/BRU Server/BRU Server Console.app /Applications/BRU Server/BRU Server Console.app: acceptedcodesign -dvv /Applications/BRU Server/BRU Server Console.app Executable=/Applications/BRU Server/BRU Server Console.app/Contents/MacOS/BRU Server Console Identifier=com.tolisgroup.bruserver.console Format=bundle with Mach-O thin (i386) CodeDirectory v=20200 size=64616 flags=0x0(none) hashes=3223+3 location=embedded Signature size=4359 Authority=3rd Party Mac Developer Application: TOLIS Group, Inc. (9F5YWQBW9A) Authority=Apple Worldwide Developer Relations Certification Authority Authority=Apple Root CA Signed Time=Oct 2, 2015, 4:04:08 PM In
3
0
538
Oct ’15
Codesigned and notorized app won't open unless dragged to another folder. Why?
Hi, I'm at the the end of the whole codesign, notorize, staple deployment journey and testing the installation of my app that I've downloaded from Google Drive. It is a zip file that contains just the app. When I double click to open, I get the My App is an app downloaded from the internet....prompt. It says it has checked it for malicious software and none has been detected. When I click on Open, the app runs but the UI doesn't present - no windows are open. Quit doesn't work, I have to Force Quit. If I drag it to another folder it opens OK. I realise that most third party apps have DMG installer, so the user has to drag the app as a matter of course, but I like the simplicity of using a .zip file. I'd appreciate if someone could explain why this is happening (even after the user has granted approval to open) and if there is a way to open the app directly from where it has been downloaded to? Thanks, Stewart
2
0
993
Mar ’23
opening a codesigned dylib with dlopen: different behaviors on Big Sur and Monterey
Hi, We use the Thales hasplmd software licensing suite for our application. This consists of a system service (hasplmd) that lives in /usr/local/sentinel, and a dylib (haspvlib_xxxx.dylib, xxxx is our vendor number assigned by Thales) that we receive from a Thales server, signed by Thales, that is deposited in /private/var/hasplm, and loaded (dlopen) when hasplmd starts up. We have a helper app that copies haspvlib_xxxx.dylib into /private/var/hasplm, and then launches the generic Thales installer to load all the hasplmd components. We are seeing different behaviors between Big Sur (11.6.3, 20G415) and Monterey (12.2.1 21D62). Monterey dlopens the dylib without problems. Big Sur displays a warning dialog when the Thales Installer launchctls off hasplmd at the end of installation, the dreaded haspvlib_xxxx.dylib can't be opened because Apple cannot check it for malicious software. The hasplmd log has a somewhat more helpful entry: Invalid VLIB for vendor xxxx (syserr 1/dlopen(/var/hasplm/haspvlib_47332.dylib,
1
0
1.1k
Mar ’22
Command /usr/bin/codesign failed with exit code 1
I will start off by saying that I am very new to programming and xcode but I had this issue that no one could fix. Note: This is not my program but this is how the story begins: I close xcode then reopen it, run the program and it says build failed, I investigate and click the warning symbol, it shows me a line of text saying:Command /usr/bin/codesign failed with exit code 1 (screenshot below). I get on livechat, they advise me to delete xcode and reinstall it so I did. Because that didn't work they then said restart your computer, I did. They then said that it was because of the program I was using and that it was outdated and they told me to maybe find a newer program, I did (also didn't work). Now I am here, stuck, can't find a single answer related to my problem on the whole internet.I investigated into the issue, it told me to go into a cirtian folder, in that folder was a single document with a cross on it, I opened it and it said You can’t open the application “Pokemon WebSpoof” because PowerP
1
0
549
Aug ’16
"Command CodeSign failed with a nonzero exit code" after enrollment to a development team
Hi all, I have two apple accounts. Stupidly my project is written in Account A and my paid developer account is Account B. When I tried to archive and publish under Account A, it says Team XXX (Personal Team) is not enrolled in the Apple Developer Program. But when I add a team to Account B, Command CodeSign failed with a nonzero exit code. I know it is not the code itself because it runs fine when I use Account A. Just couldn't publish. Any advice? Many many thanks
Topic: Code Signing SubTopic: General
1
0
432
Oct ’24
MacOS X application codesign gets failed if it has symlink folders
Hello,My application uses multiple frameworks (in ‘MyApp.app/Frameworks’ directory). Each framework in turn is dependent on one or more other frameworks (inside ‘MyApp.app/Frameworks’ directory). This is achieved using symbolic links.See MyApp.app bundle structure as below : myApp.app / Contents / Frameworks/ ABC.framework / ABC (symlink to current version) Resources (symlink to current version) Versions/ A / ABC Resources/ Current / (symlink to A) Frameworks / (symlink to myApp.app 's Framework folder) XYZ.framework/ ABC (symlink to current version) Resources (symlink to current version) Versions/ A / ABC Resources/ Current / (symlink to A) Frameworks / (symlink to myApp.app 's Framework folder) info.plist MacOS/ pkgInfo Resoures/When I code sign MyApp.app and validate with command : codesign -vv / Path_To_Application_Bundle It gives below error all the time : unsealed contents present in the root directory of an embedded frameworkMy Queries :1. How to code sign application if application has Frame
Topic: UI Frameworks SubTopic: AppKit Tags:
3
0
4k
Feb ’19
Reply to Error (no identity found) when codesign
---- Solved ---I found the solution to the codesign error: hade to replace the double quotes with single quotes, and it worked...sudo codesign -f -s Mac Developer: xxxxxxxxx@gmail.com (VVVXXXXX) -v /usr/local/gcc-8.2/bin/gdb-8.2tosudo codesign -f -s 'Mac Developer: xxxxxxxxx@gmail.com (VVVXXXXX)' -v /usr/local/gcc-8.2/bin/gdb-8.2
Dec ’18
Codesign Error When Publishing iOS MAUI App in Visual Studio Code
I am experiencing an issue when publishing my .NET MAUI application for iOS using Visual Studio Code. During the publishing process, I encountered a codesign error. Hope someone can help me. This is the error: Warning: unable to build chain to self-signed root for signer Apple Distribution: SOFTBUILDER SDN. BHD. (********) /Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/bin/Release/net8.0-ios/ios-arm64/MLBusinessCafe_Maui.app: errSecInternalComponent /usr/local/share/dotnet/packs/Microsoft.iOS.Sdk.net8.0_18.0/18.0.8316/tools/msbuild/iOS/Xamarin.Shared.targets(2335,3): error : /usr/bin/codesign exited with code 1: [/Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/MLBusinessCafe_Maui.csproj::TargetFramework=net8.0-ios] /usr/local/share/dotnet/packs/Microsoft.iOS.Sdk.net8.0_18.0/18.0.8316/tools/msbuild/iOS/Xamarin.Shared.targets(2335,3): error : Warning: unable to build chain to self-signed root for signer Apple Distribution: SOFTBUILDER
Replies
2
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0
Views
395
Activity
Mar ’25
Command CodeSign fails because of two Apple Worldwide Developer certificates
I have an Apple Development certificate issued by: Apple Worldwide Developer Relations Certification Authority (until February 20, 2030). From time to time the Xcode build fails and I see that my certificate is invalid. In this situation, I see two Apple Worldwide Developer Relations Certification Authority certificates. One is valid until 2030 and the other is valid until 2023. When I remove the second one (until 2023), my Apple Development certificate becomes valid and the build goes fine. But after a while CodeSign fails again, and I have to remove the second certificate again to build the application. Seems to be that second certificates is auto downloaded by Xcode, how can i fix it?
Replies
14
Boosts
0
Views
2.9k
Activity
Nov ’22
pkgbuild affecting app codesigning, preventing notarization
Hello,I am trying to notarize an application and I am running into an issue after using pkgbuild on the .app. Here are the steps in the build process:1. Generate .app using xcodebuild install2. Sign the .app3. Create component with pkgbuild4. Create installer product with productbuild5. Sign product using productsign6. Add .pkg to .dmg7. Sign .dmg8. Notarize .dmgI codesigned the .app, and verified that it is signed properly. I was able to notarize the .app successfully (done as a test, I am not including the notarized app in the build process). The issue comes after running pkgbuild. After using pkgbuild, RB App Checker Lite shows the following:Evaluating the folder “55DB092F-7846-4EE8-9AA0-381C2A899086” inside the XAR package.The code signature is unreadable or missing.Error details: “-67028: bundle format unrecognized, invalid, or unsuitable” { The operation couldn’t be completed. (OSStatus error -67028.)}The folder is unsigned.To get more data, I proceeded through the steps anyway and attempted to
Replies
5
Boosts
0
Views
3.5k
Activity
Feb ’20
Reply to Mac12.0.1 loadNib NSValidateNibPathInMainBundle issue
How did you fix the codesign exception?
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Nov ’21
Codesign command is extremely long making builds last 20-30 minutes
I created a question on StackOverflow.Everytime I'm running my projects on a device, it takes at least 20 minutes to compile, because of this command used in the framework.sh script of Cocoapods:/usr/bin/codesign --force --sign ${EXPANDED_CODE_SIGN_IDENTITY} ${OTHER_CODE_SIGN_FLAGS} --preserve-metadata=identifier,entitlements $1When I open the Console app of my macbook, I can see tons and tons of logs with signcode as a search term.The thing here is that there is no volumes called ToutSaufVac.Any idea how to fix this?I'm working on Sierra (10.12.1) and with Xcode 8.1 (8B62)
Replies
1
Boosts
0
Views
1.6k
Activity
Nov ’16
Reply to Xcode 6.4 unable to build any projects
Unfortunately I have a similar problem:I renewed my certificate then the provisioning profile. I killed Xcode and cleared DerrivedDataBut whenever I try to run the App on my device it will give me those two errors:*** error: Couldn't codesign /Users/ferdinandhof/Library/Developer/Xcode/DerivedData/Joyride-dxeruxuzesdlusbpzcpxiratuafp/Build/Products/Debug-iphoneos/Joyride.app/Frameworks/libswiftFoundation.dylib: codesign failed with exit code 1 *** error: Couldn't codesign /Users/ferdinandhof/Library/Developer/Xcode/DerivedData/Joyride-dxeruxuzesdlusbpzcpxiratuafp/Build/Products/Debug-iphoneos/Joyride.app/Frameworks/libswiftCoreGraphics.dylib: codesign failed with exit code 1
Replies
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Views
Activity
Nov ’15
Error for ios app: Command /usr/bin/codesign failed with exit code 1
I have a Ionic3 app for IoS. Until yesterday I was able to open the .xcodeproj in xcode9 and upload the app to my iphone. I have no idea what went wrong but now I get this error Command /usr/bin/codesign failed with exit code 1 and can not upload the application to phone (using cable) or archive it.My technologies:**cli packages**: (/usr/local/lib/node_modules) @ionic/cli-utils : 1.15.2 ionic (Ionic CLI) : 3.15.2**global packages**: cordova (Cordova CLI) : 6.4.0**local packages**: @ionic/app-scripts : 2.1.3 Cordova Platforms : android 6.0.0 ios 4.3.1 Ionic Framework : ionic-angular 3.6.0**System**: ios-deploy : 1.9.0 ios-sim : 6.1.2 Node : v7.3.0 npm : 3.10.10 OS : macOS Sierra Xcode : Xcode 9.0.1 Build version 9A1004More details about my error: CodeSign /Users/macbook/Library/Developer/Xcode/DerivedData/HelloCordova-bsbygjyhdfcgftavbtgwrsqhgdkb/Build/Products/Debug-iphoneos/HelloCordova.app cd /Users/macbook/ionic/componentaalex3/platforms/ios export CODESIGN_ALLOCATE=/Applications/Xcode.ap
Replies
8
Boosts
0
Views
19k
Activity
Oct ’17
codesign fails when started from SSH, succeed in Terminal
Hello, I am setting up a build (CICD) machine. I create a keychain and imported certificate and my signing key. I SSH into the machine and run xcodebuild: security unlock-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_NAME xcodebuild build -workspace $WORKSPACE -scheme $SCHEME -archivePath $ARCHIVE_PATH -configuration $CONFIGURATION It fails with Code Signing /Users/ec2-user/Library/Developer/Xcode/DerivedData/getting_started-cvkdjbhbeisorvewfctokujbqufy/Build/Products/Release-iphoneos/getting started.app/Frameworks/AWSAuthCore.framework with Identity Apple Distribution: Sebastien Stormacq (56U756R2L2) /usr/bin/codesign --force --sign 91C0CBE144634D8B64DFE0AD1676BF956C40D051 --preserve-metadata=identifier,entitlements '/Users/ec2-user/Library/Developer/Xcode/DerivedData/getting_started-cvkdjbhbeisorvewfctokujbqufy/Build/Products/Release-iphoneos/getting started.app/Frameworks/AWSAuthCore.framework' Warning: unable to build chain to self-signed root for signer Apple Distribution: Sebastien Stormacq (56U
Replies
2
Boosts
0
Views
4.0k
Activity
Sep ’21
spctcl and codesign say all is well, but 10.10 and 10.11 claim unknown developer.
HI Folks,I preparing a new release of an existing product. After I codesign the app bundle, codesign and spctcl give successful test results. However, if I download the app (in a DMG), copy it into the test system's /Applications folder, and trty to run it, Gatekeeper steps up and says that it's from an unrecognized developer.spctl --verbose --assess /Applications/BRU Server/BRU Server Console.app /Applications/BRU Server/BRU Server Console.app: acceptedcodesign -dvv /Applications/BRU Server/BRU Server Console.app Executable=/Applications/BRU Server/BRU Server Console.app/Contents/MacOS/BRU Server Console Identifier=com.tolisgroup.bruserver.console Format=bundle with Mach-O thin (i386) CodeDirectory v=20200 size=64616 flags=0x0(none) hashes=3223+3 location=embedded Signature size=4359 Authority=3rd Party Mac Developer Application: TOLIS Group, Inc. (9F5YWQBW9A) Authority=Apple Worldwide Developer Relations Certification Authority Authority=Apple Root CA Signed Time=Oct 2, 2015, 4:04:08 PM In
Replies
3
Boosts
0
Views
538
Activity
Oct ’15
Codesigned and notorized app won't open unless dragged to another folder. Why?
Hi, I'm at the the end of the whole codesign, notorize, staple deployment journey and testing the installation of my app that I've downloaded from Google Drive. It is a zip file that contains just the app. When I double click to open, I get the My App is an app downloaded from the internet....prompt. It says it has checked it for malicious software and none has been detected. When I click on Open, the app runs but the UI doesn't present - no windows are open. Quit doesn't work, I have to Force Quit. If I drag it to another folder it opens OK. I realise that most third party apps have DMG installer, so the user has to drag the app as a matter of course, but I like the simplicity of using a .zip file. I'd appreciate if someone could explain why this is happening (even after the user has granted approval to open) and if there is a way to open the app directly from where it has been downloaded to? Thanks, Stewart
Replies
2
Boosts
0
Views
993
Activity
Mar ’23
opening a codesigned dylib with dlopen: different behaviors on Big Sur and Monterey
Hi, We use the Thales hasplmd software licensing suite for our application. This consists of a system service (hasplmd) that lives in /usr/local/sentinel, and a dylib (haspvlib_xxxx.dylib, xxxx is our vendor number assigned by Thales) that we receive from a Thales server, signed by Thales, that is deposited in /private/var/hasplm, and loaded (dlopen) when hasplmd starts up. We have a helper app that copies haspvlib_xxxx.dylib into /private/var/hasplm, and then launches the generic Thales installer to load all the hasplmd components. We are seeing different behaviors between Big Sur (11.6.3, 20G415) and Monterey (12.2.1 21D62). Monterey dlopens the dylib without problems. Big Sur displays a warning dialog when the Thales Installer launchctls off hasplmd at the end of installation, the dreaded haspvlib_xxxx.dylib can't be opened because Apple cannot check it for malicious software. The hasplmd log has a somewhat more helpful entry: Invalid VLIB for vendor xxxx (syserr 1/dlopen(/var/hasplm/haspvlib_47332.dylib,
Replies
1
Boosts
0
Views
1.1k
Activity
Mar ’22
Command /usr/bin/codesign failed with exit code 1
I will start off by saying that I am very new to programming and xcode but I had this issue that no one could fix. Note: This is not my program but this is how the story begins: I close xcode then reopen it, run the program and it says build failed, I investigate and click the warning symbol, it shows me a line of text saying:Command /usr/bin/codesign failed with exit code 1 (screenshot below). I get on livechat, they advise me to delete xcode and reinstall it so I did. Because that didn't work they then said restart your computer, I did. They then said that it was because of the program I was using and that it was outdated and they told me to maybe find a newer program, I did (also didn't work). Now I am here, stuck, can't find a single answer related to my problem on the whole internet.I investigated into the issue, it told me to go into a cirtian folder, in that folder was a single document with a cross on it, I opened it and it said You can’t open the application “Pokemon WebSpoof” because PowerP
Replies
1
Boosts
0
Views
549
Activity
Aug ’16
"Command CodeSign failed with a nonzero exit code" after enrollment to a development team
Hi all, I have two apple accounts. Stupidly my project is written in Account A and my paid developer account is Account B. When I tried to archive and publish under Account A, it says Team XXX (Personal Team) is not enrolled in the Apple Developer Program. But when I add a team to Account B, Command CodeSign failed with a nonzero exit code. I know it is not the code itself because it runs fine when I use Account A. Just couldn't publish. Any advice? Many many thanks
Topic: Code Signing SubTopic: General
Replies
1
Boosts
0
Views
432
Activity
Oct ’24
MacOS X application codesign gets failed if it has symlink folders
Hello,My application uses multiple frameworks (in ‘MyApp.app/Frameworks’ directory). Each framework in turn is dependent on one or more other frameworks (inside ‘MyApp.app/Frameworks’ directory). This is achieved using symbolic links.See MyApp.app bundle structure as below : myApp.app / Contents / Frameworks/ ABC.framework / ABC (symlink to current version) Resources (symlink to current version) Versions/ A / ABC Resources/ Current / (symlink to A) Frameworks / (symlink to myApp.app 's Framework folder) XYZ.framework/ ABC (symlink to current version) Resources (symlink to current version) Versions/ A / ABC Resources/ Current / (symlink to A) Frameworks / (symlink to myApp.app 's Framework folder) info.plist MacOS/ pkgInfo Resoures/When I code sign MyApp.app and validate with command : codesign -vv / Path_To_Application_Bundle It gives below error all the time : unsealed contents present in the root directory of an embedded frameworkMy Queries :1. How to code sign application if application has Frame
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
3
Boosts
0
Views
4k
Activity
Feb ’19
Reply to Error (no identity found) when codesign
---- Solved ---I found the solution to the codesign error: hade to replace the double quotes with single quotes, and it worked...sudo codesign -f -s Mac Developer: xxxxxxxxx@gmail.com (VVVXXXXX) -v /usr/local/gcc-8.2/bin/gdb-8.2tosudo codesign -f -s 'Mac Developer: xxxxxxxxx@gmail.com (VVVXXXXX)' -v /usr/local/gcc-8.2/bin/gdb-8.2
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Activity
Dec ’18