I have a question regarding universal game assets and absolute positioning of a SKNodes in Sprite Kit (iOS 8+).I will try to present my problem through an example as follows:Imagine a 2D top down game with a SKSpriteNode which represents a house. A house has multiple child SKSpriteNodes which represent chairs, desk, sofa, etc.I have 3 versions of house asset:1x - 200 x 200px (Non-retina iPads),2x - 400 x 400px (Retina iPhones and iPads),3x - 600 x 600px (iPhone 6 Plus).Important: Child nodes (chairs, desk, etc.) positions are defined in a .plist file. Something like this (JSON representation):children: [ { position = {20,20}; }, ... ]Since the position is defined in points and not in pixels, everything gets positioned like expected according to device screen scale. For 1x devices the position stays {20,20}, for 2x position is {40,40} and for 3x the position is {60,60}.Problem:The problem is that 200x200px and 400x400px assets are way to small for iPad devices to achieve similar look and feel on all d