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Xcode Cloud: CI.SCM.Error.RepositoryNotFound with GitHub Organization (401 Unauthorized)
I am unable to connect Xcode Cloud to my GitHub organization repository despite being the organization owner. Error: CI.SCM.Error.RepositoryNotFound Xcode Version: 16.2 (or your version) Steps I have taken: Verified I am an Owner of the GitHub organization Uninstalled and reinstalled Xcode Cloud GitHub App multiple times Cleared all local Xcode caches and preferences Signed out of Apple ID on Mac and restarted Signed back in to Xcode only (not system level) Tried granting access again Attempted with multiple organization owner accounts Following API shows: 401 Unauthorized on https://appstoreconnect.apple.com/olympus/v1/providerSwitchRequests Additional context: GitHub App shows as successfully installed on organization Repository access set to All repositories Has anyone else encountered this or found a workaround? Thank you!
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Grant Access - Register GitLab Application - 504 Client Timeout
Dear Xcode cloud support. on 30.1.2026 Xcode cloud was not able to connect to our git server. so I deleted the repository from app store connect Xcode cloud settings and deleted the Xcode cloud in app store connect for all our apps. I started to create Xcode cloud workflow from Xcode and when I want to Grant Access - Register GitLab Application - to our git repository I get and error : 504 Client Timeout. If you are using a firewall, it must be configured to accept incoming connections. git is behind VPN but the IP address ranges 17.58.0.0/18, 17.58.192.0/18, and 57.103.0.0/22 are white labeled and before 30.1.2026 it was working. I contacted the gitlab administrators and they acknowledged that during Register GitLab Application they see no traffic (in gltlab and proxy server) from xcode cloud. I tried Register GitLab Application multiple times until now with same error. It is not app specific because this error happens for all our apps. Thanks a
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App Crashes on iOS 26 in Network.framework / boringssl – objc_release & memory corruption
Hello Apple Support Team, We are seeing a production crash on iOS 26 devices that appears to originate from Apple system frameworks rather than application code. 1. Crash Details OS Version: iOS 26.x App built with: Xcode 16 Devices: Multiple models (not device-specific) Exception Type: SIGSEGV SEGV_ACCERR Fault Address: 0x0000000000000100 Crashed Thread: 4 (network background queue) Crash trace summary: Last Exception : 0 libobjc.A.dylib _objc_release_x8 + 8 1 libboringssl.dylib _nw_protocol_boringssl_deallocate_options + 92 2 Network 0x000000019695207c 0x00000001968dc000 + 483452 3 libswiftCore.dylib __swift_release_dealloc + 56 4 libswiftCore.dylib bool swift::RefCounts >::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 152 5 Network 0x0000000196951f6c 0x00000001968dc000 + 483180 6 Network 0x0000000196952000 0x00000001968dc000 + 483328 7 libswiftCore.dylib __swift_release_dealloc + 56 8 libswiftCore.dyli
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Reply to Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
Same here, I cannot download the container. I thought my app was broken then I realized the xcode version change caused it. Full error: The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = 2026-02-27 07:44:43 +0000; NSURL = file:///Users/cihadturhan/Downloads/xxx.xxx.xxx%202026-02-27%2010:44.28.643.xcappdata/AppData/Library/Caches/; } -- The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = file:///Users/cihadturhan/Downloads/xxx.xxx.xxxx%202026-02-27%2010:44.28.643.xcappdata/AppData/Library/Caches/; } -- Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/cihadturhan/Downloads/xxxx 2026-02-27 10:44.28.643.xcappdata/AppData/Library/Caches/com.apple.dyld/xxx.dyld4: Permission denied -- System Information macOS Version 26.2 (Build 25C56) Xcode 26.2 (24553) (Build 17C52)
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Massive CoreML latency spike on live AVFoundation camera feed vs. offline inference (CPU+ANE)
Hello, I’m experiencing a severe performance degradation when running CoreML models on a live AVFoundation video feed compared to offline or synthetic inference. This happens across multiple models I've converted (including SCI, RTMPose, and RTMW) and affects multiple devices. The Environment OS: macOS 26.3, iOS 26.3, iPadOS 26.3 Hardware: Mac14,6 (M2 Max), iPad Pro 11 M1, iPhone 13 mini Compute Units: cpuAndNeuralEngine The Numbers When testing my SCI_output_image_int8.mlpackage model, the inference timings are drastically different: Synthetic/Offline Inference: ~1.34 ms Live Camera Inference: ~15.96 ms Preprocessing is completely ruled out as the bottleneck. My profiling shows total preprocessing (nearest-neighbor resize + feature provider creation) takes only ~0.4 ms in camera mode. Furthermore, no frames are being dropped. What I've Tried I am building a latency-critical app and have implemented almost every recommended optimization to try and fix this, but the camera-feed penalty remains: Matched the AVF
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fullScreenCover & Sheet modifier lifecycles
Hello everyone, I’m running into an issue where a partial sheet repeatedly presents and dismisses in a loop. Setup The main screen is presented using fullScreenCover From that screen, a button triggers a standard partial-height sheet The sheet is presented using .sheet(item:) Expected Behavior Tapping the button should present the sheet once and allow it to be dismissed normally. Actual Behavior After the sheet is triggered, it continuously presents and dismisses. What I’ve Verified The bound item is not being reassigned in either the parent or the presented view There is no .task, .onAppear, or .onChange that sets the item again The loop appears to happen without any explicit state updates Additional Context I encountered a very similar issue when iOS 26.0 was first released At that time, moving the .sheet modifier to a higher parent level resolved the issue The problem has now returned on iOS 26.4 beta I’m currently unable to reproduce this in a minimal sample project, which makes it unclear whether: this i
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Reply to Cannot Add Claude Account to Xcode
Thanks for your post I would recommend you to go over this documentation to set it up correctly: https://developer.apple.com/documentation/Xcode/setting-up-coding-intelligence Please let me know at what point are you getting into issues. And make sure you have the correct url with https for your server. The exact error message you're seeing. Albert Pascual
  Worldwide Developer Relations.
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XCode 26.2 not running UItests in parallel in subsequent test runs
I have a group of XCUItest suites that were designed to run in parallel on simulators. They run fine in xcode 16.2, but when I try to run them in Xcode 26 they run fine the first time, but on the second time I get an error that the simulator cannot be found: No matching device (62621AD4-C8D6-4A1B-B511-79236113FD94) . This UDID seems to be from one of the clones that were spawned on the previous test run. No matching device (62621AD4-C8D6-4A1B-B511-79236113FD94) in set at /Users/myUser/Library/Developer/XCTestDevices Domain: com.apple.CoreSimulator.SimError Code: 404 User Info: { DVTErrorCreationDateKey = 2026-02-26 22:52:53 +0000; IDERunOperationFailingWorker = _IDEInstalliPhoneSimulatorWorker; } If I clean all simulators and try to run again without closing Xcode, it keeps trying to access the clone that no longer exists. If I close an reopen xcode after removing all simulators ~/Library/Developer/XCTestDevices, xcode keeps trying the wrong device and I get the fo
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Reply to Attaching a hand model to your hands
Hi @lane174 I cloned your GitHub repo and both models appear to be the gloves that ship with the sample. Did you forget to push the right hand model? Issue 1: Forearm placement attaching at the wrist This is likely because your model's origin isn't positioned at the wrist. When you call glove.transform = Transform(matrix: handAnchor.originFromAnchorTransform), ARKit places your model so its origin sits at the wrist joint. If your model's origin is set at the forearm instead, the entire model, including the forearm, will be shifted up the arm rather than aligning correctly with the hand. You have two options to fix this: Option A: Adjust programmatically If you don't have access to the source model, you can offset it in code: let modelContainer = Entity() modelContainer.addChild(yourHandModel) // Offset the model so its wrist joint aligns with the container's origin. // The value should equal the distance from your model's current origin to its wrist joint. yourHandModel.position.z = distanceFromOrigi
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Reply to On M4 macmini, Xcode 26 cannot debug iOS 12 on iPhone 6
iOS 15 is the minimum supported device for debugging. It sounds like you found at least one of the places where this is documented, the Xcode Support page, in addition to the Xcode 26 Release Notes. For anything older than iOS 15 where you found that you can still connect the debugger to your app with Xcode 26, please consider that a happy convenience for yourself at this time, but you also should not rely on it, and instead look at moving yourself up to the documented minimum supported configurations. — Ed Ford,  DTS Engineer
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Reply to Cannot get WiFi SSID inside launchctl agent
Thanks again for your guidance. I’m following up with concrete implementation details and current repro logs because we still cannot read SSID via CoreWLAN from our agent process. Environment: macOS 26.3 (build 25D125) Xcode 26.2 (17C52) Wi-Fi interface: en0 Agent bundle ID: com.acme.SSIDInspector.Agent App bundle ID: com.acme.SSIDInspector How we launch the agent: We use SMAppService.agent(plistName:) from the main app. Embedded LaunchAgent plist path in app bundle: com.acme.SSIDInspector.Agent.plist Plist details: Label = com.acme.SSIDInspector.Agent BundleProgram = Contents/Resources/SSIDInspectorAgent.app/Contents/MacOS/SSIDInspectorAgent MachServices includes com.acme.SSIDInspector.Agent RunAtLoad = true, KeepAlive = true We call register()/unregister() on SMAppService, and use XPC (NSXPCConnection to mach service) to verify the agent is running/reachable. Privacy/authorization setup: Agent Info.plist usage strings are present: NSLocationAlwaysUsageDescription NSLocationUsageDescription NSLocati
Topic: App & System Services SubTopic: Core OS Tags:
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`sysextd` rejects new `NEFilterDataProvider` activation with "no policy" on macOS 26 — despite valid Developer ID + notarization
I'm building a macOS network monitor using NEFilterDataProvider as a system extension, distributed with Developer ID signing. On macOS 26.3 (Tahoe), sysextd consistently rejects the activation request with no policy, cannot allow apps outside /Applications — despite the app being in /Applications and passing every verification check. I'm aware of the known Xcode NE signing bug (r. 108838909) and have followed the manual signing process from Exporting a Developer ID Network Extension. I've also tried both xcodebuild build and xcodebuild archive workflows — identical failure. Environment macOS 26.3 (25D125), SIP enabled Xcode 26.3 (17C529) Hardware Apple M2 Pro Certificate Developer ID Application (issued Jan 30, 2026 — 27 days old) MDM/Profiles None installed Signing & Verification (all pass) $ spctl -a -vv /Applications/Chakshu.app /Applications/Chakshu.app: accepted source=Notarized Developer ID origin=Developer ID Application: ROBIN SHARMA (R65679C4F3) $ codesign --verify --deep --stri
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Reply to Notarization Always Fails, Now Stuck at Max Certificates, Can't Delete
Thank you for the response. but rather that something has gone wrong >>after you’ve created them Yes, the problem is after the create which is out of my control, but now I'm stuck... Xcode always gives an error when managing my account certificates. This is under Signing certificates for My Name: Clicking the + sign gives the error There is a problem with the request entity. You already a Development certifiate or a pending request. Xcode always gives an error when managing my Team Developer ID Installer Certificate. Under Accounts, highlighting my email, clicking Manage Certificates>Developer ID Installer gives that above same error. Logging into my Apple Developer account, I am unable to revoke existing Developer ID Installer Certificates.
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Support your app on compatible devices
Apple platforms make it easy to distribute your app to a variety of compatible devices, so it’s important to maximize your app experience on each platform you support. Here are some tips from App Review to help you understand how device compatibility impacts your app’s distribution — and how to make sure your apps shine on every platform they’re on. Understand device compatibility There are many ways an app built for one Apple device can run on other Apple devices: Apps designed for iPhone can run on iPad devices in compatibility mode if there are no dependencies on iPhone device capabilities. Compatible iPhone and iPad apps can run unmodified on Macs with Apple Silicon. Compatible iPhone and iPad apps can run unmodified on Apple Vision Pro. Xcode provides options to configure settings for apps on multiple platforms. You can specify which platforms your app’s target supports in the Supported Destination field. However, it’s important to note: People may still be able to run your app on a device even
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Xcode Cloud: CI.SCM.Error.RepositoryNotFound with GitHub Organization (401 Unauthorized)
I am unable to connect Xcode Cloud to my GitHub organization repository despite being the organization owner. Error: CI.SCM.Error.RepositoryNotFound Xcode Version: 16.2 (or your version) Steps I have taken: Verified I am an Owner of the GitHub organization Uninstalled and reinstalled Xcode Cloud GitHub App multiple times Cleared all local Xcode caches and preferences Signed out of Apple ID on Mac and restarted Signed back in to Xcode only (not system level) Tried granting access again Attempted with multiple organization owner accounts Following API shows: 401 Unauthorized on https://appstoreconnect.apple.com/olympus/v1/providerSwitchRequests Additional context: GitHub App shows as successfully installed on organization Repository access set to All repositories Has anyone else encountered this or found a workaround? Thank you!
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Grant Access - Register GitLab Application - 504 Client Timeout
Dear Xcode cloud support. on 30.1.2026 Xcode cloud was not able to connect to our git server. so I deleted the repository from app store connect Xcode cloud settings and deleted the Xcode cloud in app store connect for all our apps. I started to create Xcode cloud workflow from Xcode and when I want to Grant Access - Register GitLab Application - to our git repository I get and error : 504 Client Timeout. If you are using a firewall, it must be configured to accept incoming connections. git is behind VPN but the IP address ranges 17.58.0.0/18, 17.58.192.0/18, and 57.103.0.0/22 are white labeled and before 30.1.2026 it was working. I contacted the gitlab administrators and they acknowledged that during Register GitLab Application they see no traffic (in gltlab and proxy server) from xcode cloud. I tried Register GitLab Application multiple times until now with same error. It is not app specific because this error happens for all our apps. Thanks a
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128
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App Crashes on iOS 26 in Network.framework / boringssl – objc_release & memory corruption
Hello Apple Support Team, We are seeing a production crash on iOS 26 devices that appears to originate from Apple system frameworks rather than application code. 1. Crash Details OS Version: iOS 26.x App built with: Xcode 16 Devices: Multiple models (not device-specific) Exception Type: SIGSEGV SEGV_ACCERR Fault Address: 0x0000000000000100 Crashed Thread: 4 (network background queue) Crash trace summary: Last Exception : 0 libobjc.A.dylib _objc_release_x8 + 8 1 libboringssl.dylib _nw_protocol_boringssl_deallocate_options + 92 2 Network 0x000000019695207c 0x00000001968dc000 + 483452 3 libswiftCore.dylib __swift_release_dealloc + 56 4 libswiftCore.dylib bool swift::RefCounts >::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 152 5 Network 0x0000000196951f6c 0x00000001968dc000 + 483180 6 Network 0x0000000196952000 0x00000001968dc000 + 483328 7 libswiftCore.dylib __swift_release_dealloc + 56 8 libswiftCore.dyli
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Reply to Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
Same here, I cannot download the container. I thought my app was broken then I realized the xcode version change caused it. Full error: The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = 2026-02-27 07:44:43 +0000; NSURL = file:///Users/cihadturhan/Downloads/xxx.xxx.xxx%202026-02-27%2010:44.28.643.xcappdata/AppData/Library/Caches/; } -- The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = file:///Users/cihadturhan/Downloads/xxx.xxx.xxxx%202026-02-27%2010:44.28.643.xcappdata/AppData/Library/Caches/; } -- Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/cihadturhan/Downloads/xxxx 2026-02-27 10:44.28.643.xcappdata/AppData/Library/Caches/com.apple.dyld/xxx.dyld4: Permission denied -- System Information macOS Version 26.2 (Build 25C56) Xcode 26.2 (24553) (Build 17C52)
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Massive CoreML latency spike on live AVFoundation camera feed vs. offline inference (CPU+ANE)
Hello, I’m experiencing a severe performance degradation when running CoreML models on a live AVFoundation video feed compared to offline or synthetic inference. This happens across multiple models I've converted (including SCI, RTMPose, and RTMW) and affects multiple devices. The Environment OS: macOS 26.3, iOS 26.3, iPadOS 26.3 Hardware: Mac14,6 (M2 Max), iPad Pro 11 M1, iPhone 13 mini Compute Units: cpuAndNeuralEngine The Numbers When testing my SCI_output_image_int8.mlpackage model, the inference timings are drastically different: Synthetic/Offline Inference: ~1.34 ms Live Camera Inference: ~15.96 ms Preprocessing is completely ruled out as the bottleneck. My profiling shows total preprocessing (nearest-neighbor resize + feature provider creation) takes only ~0.4 ms in camera mode. Furthermore, no frames are being dropped. What I've Tried I am building a latency-critical app and have implemented almost every recommended optimization to try and fix this, but the camera-feed penalty remains: Matched the AVF
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5
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695
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3w
fullScreenCover & Sheet modifier lifecycles
Hello everyone, I’m running into an issue where a partial sheet repeatedly presents and dismisses in a loop. Setup The main screen is presented using fullScreenCover From that screen, a button triggers a standard partial-height sheet The sheet is presented using .sheet(item:) Expected Behavior Tapping the button should present the sheet once and allow it to be dismissed normally. Actual Behavior After the sheet is triggered, it continuously presents and dismisses. What I’ve Verified The bound item is not being reassigned in either the parent or the presented view There is no .task, .onAppear, or .onChange that sets the item again The loop appears to happen without any explicit state updates Additional Context I encountered a very similar issue when iOS 26.0 was first released At that time, moving the .sheet modifier to a higher parent level resolved the issue The problem has now returned on iOS 26.4 beta I’m currently unable to reproduce this in a minimal sample project, which makes it unclear whether: this i
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122
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Reply to Cannot Add Claude Account to Xcode
Thanks for your post I would recommend you to go over this documentation to set it up correctly: https://developer.apple.com/documentation/Xcode/setting-up-coding-intelligence Please let me know at what point are you getting into issues. And make sure you have the correct url with https for your server. The exact error message you're seeing. Albert Pascual
  Worldwide Developer Relations.
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XCode 26.2 not running UItests in parallel in subsequent test runs
I have a group of XCUItest suites that were designed to run in parallel on simulators. They run fine in xcode 16.2, but when I try to run them in Xcode 26 they run fine the first time, but on the second time I get an error that the simulator cannot be found: No matching device (62621AD4-C8D6-4A1B-B511-79236113FD94) . This UDID seems to be from one of the clones that were spawned on the previous test run. No matching device (62621AD4-C8D6-4A1B-B511-79236113FD94) in set at /Users/myUser/Library/Developer/XCTestDevices Domain: com.apple.CoreSimulator.SimError Code: 404 User Info: { DVTErrorCreationDateKey = 2026-02-26 22:52:53 +0000; IDERunOperationFailingWorker = _IDEInstalliPhoneSimulatorWorker; } If I clean all simulators and try to run again without closing Xcode, it keeps trying to access the clone that no longer exists. If I close an reopen xcode after removing all simulators ~/Library/Developer/XCTestDevices, xcode keeps trying the wrong device and I get the fo
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111
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Cannot Add Claude Account to Xcode
I keep getting a fails to open page message when I try to sign in using my Claude ai Pro account. The request was for an http url instead of an https url.
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Reply to Attaching a hand model to your hands
Hi @lane174 I cloned your GitHub repo and both models appear to be the gloves that ship with the sample. Did you forget to push the right hand model? Issue 1: Forearm placement attaching at the wrist This is likely because your model's origin isn't positioned at the wrist. When you call glove.transform = Transform(matrix: handAnchor.originFromAnchorTransform), ARKit places your model so its origin sits at the wrist joint. If your model's origin is set at the forearm instead, the entire model, including the forearm, will be shifted up the arm rather than aligning correctly with the hand. You have two options to fix this: Option A: Adjust programmatically If you don't have access to the source model, you can offset it in code: let modelContainer = Entity() modelContainer.addChild(yourHandModel) // Offset the model so its wrist joint aligns with the container's origin. // The value should equal the distance from your model's current origin to its wrist joint. yourHandModel.position.z = distanceFromOrigi
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Reply to On M4 macmini, Xcode 26 cannot debug iOS 12 on iPhone 6
iOS 15 is the minimum supported device for debugging. It sounds like you found at least one of the places where this is documented, the Xcode Support page, in addition to the Xcode 26 Release Notes. For anything older than iOS 15 where you found that you can still connect the debugger to your app with Xcode 26, please consider that a happy convenience for yourself at this time, but you also should not rely on it, and instead look at moving yourself up to the documented minimum supported configurations. — Ed Ford,  DTS Engineer
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Reply to Cannot get WiFi SSID inside launchctl agent
Thanks again for your guidance. I’m following up with concrete implementation details and current repro logs because we still cannot read SSID via CoreWLAN from our agent process. Environment: macOS 26.3 (build 25D125) Xcode 26.2 (17C52) Wi-Fi interface: en0 Agent bundle ID: com.acme.SSIDInspector.Agent App bundle ID: com.acme.SSIDInspector How we launch the agent: We use SMAppService.agent(plistName:) from the main app. Embedded LaunchAgent plist path in app bundle: com.acme.SSIDInspector.Agent.plist Plist details: Label = com.acme.SSIDInspector.Agent BundleProgram = Contents/Resources/SSIDInspectorAgent.app/Contents/MacOS/SSIDInspectorAgent MachServices includes com.acme.SSIDInspector.Agent RunAtLoad = true, KeepAlive = true We call register()/unregister() on SMAppService, and use XPC (NSXPCConnection to mach service) to verify the agent is running/reachable. Privacy/authorization setup: Agent Info.plist usage strings are present: NSLocationAlwaysUsageDescription NSLocationUsageDescription NSLocati
Topic: App & System Services SubTopic: Core OS Tags:
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`sysextd` rejects new `NEFilterDataProvider` activation with "no policy" on macOS 26 — despite valid Developer ID + notarization
I'm building a macOS network monitor using NEFilterDataProvider as a system extension, distributed with Developer ID signing. On macOS 26.3 (Tahoe), sysextd consistently rejects the activation request with no policy, cannot allow apps outside /Applications — despite the app being in /Applications and passing every verification check. I'm aware of the known Xcode NE signing bug (r. 108838909) and have followed the manual signing process from Exporting a Developer ID Network Extension. I've also tried both xcodebuild build and xcodebuild archive workflows — identical failure. Environment macOS 26.3 (25D125), SIP enabled Xcode 26.3 (17C529) Hardware Apple M2 Pro Certificate Developer ID Application (issued Jan 30, 2026 — 27 days old) MDM/Profiles None installed Signing & Verification (all pass) $ spctl -a -vv /Applications/Chakshu.app /Applications/Chakshu.app: accepted source=Notarized Developer ID origin=Developer ID Application: ROBIN SHARMA (R65679C4F3) $ codesign --verify --deep --stri
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Reply to Notarization Always Fails, Now Stuck at Max Certificates, Can't Delete
Thank you for the response. but rather that something has gone wrong >>after you’ve created them Yes, the problem is after the create which is out of my control, but now I'm stuck... Xcode always gives an error when managing my account certificates. This is under Signing certificates for My Name: Clicking the + sign gives the error There is a problem with the request entity. You already a Development certifiate or a pending request. Xcode always gives an error when managing my Team Developer ID Installer Certificate. Under Accounts, highlighting my email, clicking Manage Certificates>Developer ID Installer gives that above same error. Logging into my Apple Developer account, I am unable to revoke existing Developer ID Installer Certificates.
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Support your app on compatible devices
Apple platforms make it easy to distribute your app to a variety of compatible devices, so it’s important to maximize your app experience on each platform you support. Here are some tips from App Review to help you understand how device compatibility impacts your app’s distribution — and how to make sure your apps shine on every platform they’re on. Understand device compatibility There are many ways an app built for one Apple device can run on other Apple devices: Apps designed for iPhone can run on iPad devices in compatibility mode if there are no dependencies on iPhone device capabilities. Compatible iPhone and iPad apps can run unmodified on Macs with Apple Silicon. Compatible iPhone and iPad apps can run unmodified on Apple Vision Pro. Xcode provides options to configure settings for apps on multiple platforms. You can specify which platforms your app’s target supports in the Supported Destination field. However, it’s important to note: People may still be able to run your app on a device even
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