Xcode 7.1 adds: Interface Builder supports enabling Peek & Pop for segues per <https://developer.apple.com/library/prerelease/watchos/releasenotes/DeveloperTools/RN-Xcode/Chapters/xc7_release_notes.html>I'm seeing the new Peek & Pop/Preview & Commit Segues for some segues, but not others. Where requirements need to be met for this option to appear in IB?
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Anyone else notice the sound the watch makes when placed on a charger is missing in beta 4 and 5?
I am displaying the list of sound , retrieved from /System/Library/Audio/UISounds.When user select any sound from the app, I send the name of sound to the server. When server send the push notification , it configure that name in push notification, Still Device play the default system sound.What do I have to do so that system play selected system sound on push notification ? ( WhatsApp is giving this feature).
I'm trying to do something similar to Tile.app. When it shows a notification, it plays a sound. That seems simple enough-- use UILocalNotification and include the sound file name. But local notifications limit sounds to no more than 30 seconds, and Tile's sound keeps playing for a whole lot longer than that. I expect it's looping, and it continues until I can't stand the noise any more.The sound also plays even if the phone's mute switch is on, which doesn't happen with local notifications.I thought maybe I could post a text-only local notification and have my app play the sound. But using AVAudioPlayer, the play method returns NO and the sound doesn't play.I've seen it suggested that this is by design, that apps aren't supposed to be able to play sounds from the background-- only continue sound that's already playing. I'd accept that reasoning except that Tile does it, so it's obviously possible. One suggested workaround is to l
Upgrading to IOs 16 causes MFI Hearing Devices to no longer receive music or app audio to users hearing devices, e.g., Cochlear Implants. However, telephone audio and voice mail continues to be transmitted normally, just not from any other sources like music files or youtube, etc.
Push notification audio sound working fine in other devices but in two iPad the sounds are not working. Two models in which audio sound is not working are : iPad(MHNF3LL) iPad(MK7M3LL) Both iPad have iOS 15.3.1 version. Is there any particular settings needed in the app to make the custom audio sound audible ?
How do you add a audio player to a swift playgrounds app project? How would you be able to add local audio along in the backend along with a interactive audio player in the frontend??? Thanks!
Hi Apple Developer Community,Im realy new to ios dev and i have a problem with the question where to start and with witch framework.I want to develop a small app for realtime audio processing with fft.For fft i want use the accelerate framework.But how can a get the input from the mic and use this in the accelerate framework?Which framework is for this? AVFoundation(AVAudioEnging or AVAudioSession ...) or the Audio Toolkit thanks for help
Is it possible to play WebM audio on iOS? Either with AVPlayer, AVAudioEngine, or some other API? Safari has supported this for a few releases now, and I'm wondering if I missed something about how to do this. By default these APIs don't seem to work (nor does ExtAudioFileOpen). Our usecase is making it possible for iOS users to play back audio recorded in our webapp (desktop versions of Chrome & Firefox only support webm as a destination format for MediaRecorder)
Is there a way to adjust the sound intensity and make the Haptic prominent programmatically (Swift).
Alarm clocks on my iPhone 12 pro is not playing the sound I chosE to wake me up. It plays the default sound. Even though it does show the sound I chose.
Just saw the Audio Workgroup WWDC20 video. Thanks for bringing this up as it reduces uncertainty for most real-time audio Apps. I am wondering about the availability of Workgroups. The speaker mentions Fall 2020. Is this already part of iOS 14? Is this only iOS 14+ feature or is there backward compatibility? thanks in advance, Arshia Cont
Greetings everyone, part of my XCUITest includes noise recognition and running voice commands. However, I noticed that during my XCUITests on my real device, the sound emission is completely blocked, means that I can't hear or produce any sound while testing. I haven't tested it on any simulator yet, but would need a solution to this issue for my real device testing anyway. Any takes on this? Thanks in advance
I have submitted a bug report. Since installing Beta 3 the Audio MIDI Setup.app hangs upon opening.
I noticed this morning that the alarm went off without sound or haptic vibration. Watch was connected to power with mute enabled.