Greetings everyone, part of my XCUITest includes noise recognition and running voice commands. However, I noticed that during my XCUITests on my real device, the sound emission is completely blocked, means that I can't hear or produce any sound while testing. I haven't tested it on any simulator yet, but would need a solution to this issue for my real device testing anyway. Any takes on this? Thanks in advance
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Popping Sound
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After ios 14.5 release, should lower version also present ATT Auth pop-up? (for example, iOS 14.2.. etc)
Is it possible to determine from what side of the device (front, back, left, right) the audio is coming from?
I noticed this morning that the alarm went off without sound or haptic vibration. Watch was connected to power with mute enabled.
I have submitted a bug report. Since installing Beta 3 the Audio MIDI Setup.app hangs upon opening.
When playing a video in AVPlayer, when I put the AirPods in my ears, my player stops playing sound (but doesn't stop playing video), and the device is playing the system AirPods connection sound. And only after this sound ends, my player starts to play video's sound to the AirPods.How to disable that AirPods' system sound and change output route to the AirPods immediately, like in the Podcasts and YouTube iOS apps?
How to make windows pop-up to remind users of test time of this app? For exemple,pop-up windows to remind users when there are only 5 days left in the test time. Please help me!
I am developing an iOS app that needs to play spoken audio on demand from a server, while ducking the audio of background music from another app (e.g., SoundtrackYourBrand or Apple Music). This must work even when the app is in the background, and the server dictates when and what audio is played. Ideally, the message should be played within a minute of the server requesting it. Current Attempt & Observations I initially tried using Firebase Cloud Messaging (FCM) silent notifications to send a URL to an audio file, which the app would then play using AVPlayer. This works consistently when the app is active, but in the background, it only works about 60% of the time. In cases where it fails, iOS ducks the background music (e.g., from SoundtrackYourBrand) but never plays the spoken audio. Interestingly, when I play the audio without enabling audio ducking, it seems to work 100% of the time from my limited testing, even in the background. The app
speakers sound works only for call them incoming not for sms or mail vidéo music...
Can't record audio properly. What should be the mode, category, and category option shall my app be (btw app is a conference call)
I'm trying to fade in the sound used in my alarm app but currently there's no way to achieve this since the alarm sound loops and if i add a fade-in at the beginning of my audio, every time the audio loops the fadein happens.
Topic:
App & System Services
SubTopic:
General
I would like my app to pause currently playing audio (from other applications) for a certain amount of time, and then resume it. I'm able to simulate the pause/play media key, but the problem is if the system is not playing audio, and then I simulate the key press, it starts playing audio, which is a big no no. So I need to detect if there is audio playing. Some things I have explored: kAudioDevicePropertyDeviceIsRunningSomewhere will detect whether is a device running that can play audio, but that doesn't mean it actually is playing audio. AVAudioSession.isOtherAudioPlaying is exactly what I'm looking for, but I'm not working on a Catalyst app, so it's not available to me. I came across this command, but it is not very accurate. If I pause music, it still returns true for the next 30 seconds or so: if [[ $(pmset -g | grep ' sleep') == *coreaudiod* ]]; then echo audio is playing; else echo no audio playing; fi Any ideas?
I have the same problem on Big Sur however the problem has also popped up for me on Catalina and Mojave from time to time over the last few years. I tried disabling vp9 encoding as suggested but it didn't work for me. The solution I have used in the past that worked and seems to always work is to kill the coreaudiod process via Activity Monitor, allow it to automatically relaunch and wait a few minutes. If you kill coreaudiod and then loose all system sound you just need to wait longer and it will return.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
On iOS, I don't see a way to create a CMClock that is synchronised to Audio input source currently in use by RemoteIO unit, API is only for Audio output. Is there a way to access the audio clock for RemoteIO unit?
since updating to the newest ios 18 beta last night, my Audio is glitching out, like it is having connection problems while I’m sitting on my bed, with my phone 2 feet away from the AirPods. It sounds like a phone call breaking up when I am listening to music, or watching a video. I have restarted my phone several times, and it has not fixed it, and I have forgotten my AirPods, and reconnected the AirPods after.