Hello, Our company (ORDER SYSTEMS FOR COMMUNICATIONS AND INFORMATION TECHNOLOGY CO.) is a SaaS provider. We develop apps for clients, but we are not the owner of the business (جباتي وكرك | Chapati & Karak). We already submitted an official authorization letter, fully signed and stamped by the business owner, confirming our permission to build and publish the app — but it was still rejected. The client does not have an Apple Developer account, which is why we are submitting the app on their behalf through our platform. Could you please clarify: What exact documentation is required in this SaaS case? Is a signed and stamped authorization letter never acceptable? Do you require the client to open their own Apple Developer account even though they are using a SaaS system? Thank you.
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When submitting my new build to app store connect directly from dreamflow, I get this error: Failed Step: Flutter build ipa and automatic versioning Building com.pinpictu for device (ios-release)... ════════════════════════════════════════════════════════════════════════════════ No valid code signing certificates were found You can connect to your Apple Developer account by signing in with your Apple ID in Xcode and create an iOS Development Certificate as well as a Provisioning Profile for your project by: 1- Open the Flutter project's Xcode target with open ios/Runner.xcworkspace 2- Select the 'Runner' project in the navigator then the 'Runner' target in the project settings 3- Make sure a 'Development Team' is selected under Signing & Capabilities > Team. You may need to: - Log in with your Apple ID in Xcode first - Ensure you have a valid unique Bundle ID - Register your device with your Apple Developer Account - Let Xcode automatically provision a profile for your app 4-
Thanks for your post, looks like a certificate issue with flutter by looking at the error? You should check with the support resources provided by the 3rd party to get assistance with their software as I am sure they'll know the issue. Unless another developer in the forums has experience with the third-party and can provide assistance. I would recommend to get into the Flutter support channel as you are using a windows pc as their 3rd party tool to see how to configure it to submit your build. Albert Pascual
Worldwide Developer Relations.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
I built Dext with a development ID and successfully re-signed and notarized it. This time, I only notarized the Driverkit, and plan to do the installer app later. Here are the steps I tried: Signed the build using Apple Development in Xcode Re-signed the build product Zipped the build product Notarized using xcrun notarytool submit, which returned Accept. Below is a sample re-signing command. codesign --sign $CODE_SIGN_IDENTITY --entitlements --options runtime --verbose --force build/Release/.app I'll probably need to eventually create an installer app and notarize it, but I think I've temporarily resolved the recent issue of not being able to sign with a Developer ID in Xcode. If you have any issues from an engineering perspective, please let me know.
Topic:
Code Signing
SubTopic:
Entitlements
Tags:
Hello! We are having issues in production where users are shown the app clip banner with an error state after releasing an app where removed the app clip. We deactivated all advanced experiences. We created a new build where app clip has been disabled (Shows in appstore connect that we dont have app clip) Released the build to production. We are getting complaints from customers that they are getting a banner, but the banner shows app clip is unavailable. Any recommendations or suggestions?
Hello, I am currently implementing External Purchase Link and External Purchase Custom Link and am encountering an issue where both ExternalPurchaseLink.canOpen and ExternalPurchaseCustomLink.isEligible always return false under all test conditions. I would like to confirm whether my setup is missing any required steps or whether this behavior is expected. Below are the details of my current environment and configuration: 🔧 1. Development Environment Xcode: 16.3, 16.4, 26.0 beta 4 Devices: iPhone running iOS 26.2 beta iPhone running iOS 16.7.12 macOS 15.5 (real device testing) Simulator iOS 18.0 Build Type: Local development build using a Developer Provisioning Profile Sandbox account signed in during testing 🔑 2. Entitlements (Developer site & Xcode) In Certificates → Identifiers → App ID, both capabilities are enabled: StoreKit External Purchase StoreKit External Purchase Link The .entitlements file in Xcode includes: com.apple.developer.storekit.external-purchase = YES com.apple.dev
We are facing a DNS resolution issue with a specific ISP, where our domain name does not resolve correctly using the system DNS. However, the same domain works as expected when a custom DNS resolver is used. On Android, this is straightforward to handle by configuring a custom DNS implementation using OkHttp / Retrofit. I am trying to implement a functionally equivalent solution in native iOS (Swift / SwiftUI). **Android Reference (Working Behavior) : ** val dns = DnsOverHttps.Builder() .client(OkHttpClient()) .url(https://cloudflare-dns.com/dns-query.toHttpUrl()) .bootstrapDnsHosts(InetAddress.getByName(1.1.1.1)).build() OkHttpClient.Builder().dns(dns).build() **Attempted iOS Approach ** I attempted the following approach : Resolve the domain to an IP address programmatically (using DNS over HTTPS) Connect directly to the resolved IP address Set the original domain in the Host HTTP header **DNS Resolution via DoH : ** func resolveDomain(domain: String) async throws -> String { guard let
Whether this entitlement is assigned on a single app or your team account would depend on the entitlement team's evaluation of your use case at the time you have made the request. This would be determined on a case by case basis, and the information you received at the time you made the request and received the entitlement would have explained your usage limitations. Best would be to contact the entitlement team and inquire about the state of your entitlement assignments. White-labelled apps could be different, depending on what you exactly mean by white-labeled. If the apps are being published by your clients directly, they will need tp apply and acquire the entitlement separately. In any case, this sounds like you would be better off contacting the entitlements team and inquire. On the technical side, you could be encountering some other issue, like a build problem not configuring the extension correctly, the extension not being launched, or crashing, etc. Using the Console app and filtering on you
Topic:
Code Signing
SubTopic:
Entitlements
Tags:
I’m having an issue where Product.products(for:) returns an empty array in sandbox testing, even though my subscriptions appear fully configured in App Store Connect. Setup: iOS app using StoreKit 2 (async/await) Two auto-renewable subscriptions configured Both subscriptions show “Ready to Submit” status Pricing set for all regions Localization complete (English US) Review screenshots uploaded Review notes added 7-day free trial configured Testing Environment: Real device (iPhone, iOS 18+) TestFlight build uploaded AFTER subscriptions marked Ready to Submit Sandbox tester account logged in via Settings → Developer → Sandbox Apple Account Cleared purchase history multiple times What I See: 🛒 Fetching IAP products... 🛒 ✅ Products loaded: 0 🛒 ❌ No products found What I’ve Tried: Verified Product IDs match exactly (character-for-character) Clean builds and fresh TestFlight installs Multiple sandbox account sign-out/sign-in cycles Cleared sandbox purchase history Waited 24+ hours after metadat
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
The way I approach issues like this is to work backwards from the contents of the built app to understand why you received an error message, and then keep going backwards from there to see why the app was built that way. For this error, you need to inspect your built app bundle. You can do this by going to the Xcode Organizer, selecting the version of your app receiving this message, right-clicking, and selecting Show in Finder. You'll see a .xcarchive package in Finder, and you select this, right-click, and select Show Package Contents. Inside of this Xcode archive package, you'll see the folders Products/Applications/YourCoolApp.app. Right click on your .app and select Show Package Contents. We're now looking at the inner contents of your app bundle. Take a look at the contents of your Info.plist file inside this bundle, and look at the value of the CFBundleExecutable key — the value of that key is the file name of your main app binary. Does that file exist? A Missing Bundle Executable If that executable fi
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Signing a distribution USB or PCI DEXT The issues described above mean that the standard Xcode GUI flow cannot be used to directly export a distribution release of a USB or PCI DEXT. Here is that flow I've found that will work: Note: The instructions below reference macOS-specific documentation, but the flow I'm describing was actually tested using an iOS project. Start by building the final version of your DEXT. On the portal, generate and download a provisioning profile for whatever environment you're going to try to build. Generate a profile for both the DEXT and the app it will be embedded in. Rename the DEXT profile you downloaded in #2 to embedded.provisionprofile”. Show the packaged contents of your DEXT and replace the existing embedded.provisionprofile (development profile) profile with the file from #3 (the release profile). Use this command to resign the DEXT with the final entitlement configuration you'll be shipping. See the Sign each code item section of Creating distribution-s
Topic:
App & System Services
SubTopic:
Drivers
Tags:
Kevin's Guide to DEXT Signing The question of How do I sign a DEXT comes up a lot, so this post is my attempt to describe both what the issue are and the best current solutions are. So... The Problems: When DEXTs were originally introduced, the recommended development signing process required disabling SIP and local signing. There is a newer, much simpler process that's built on Xcode's integrated code-signing support; however, that newer process has not yet been integrated into the documentation library. In addition, while the older flow still works, many of the details it describes are no longer correct due to changes to Xcode and the developer portal. DriverKit's use of individually customized entitlements is different than the other entitlements on our platform, and Xcode's support for it is somewhat incomplete and buggy. The situation has improved considerably over time, particularly from Xcode 15 and Xcode 16, but there are still issues that are not fully resolved. To address #1, we introduced developme
Error Domain=ITunesConnectionAuthenticationErrorDomain Code=-26000 Attempting to submit a new build continually failing and I suspect this is due to some issues on Apple's servers (Status code: 502, Bad Gateway) Anyone else seeing this issue? Apple's status page doesn't show any open incidents. [logs] Creating authorization token for App Store Connect API [logs] Ready to upload new build to TestFlight (App: 6746477612)... [logs] Going to upload updated app to App Store Connect [logs] This might take a few minutes. Please don't interrupt the script. [logs] [altool] 2025-12-10 12:04:00.993 *** Error: Unable to upload archive. Failed to authenticate for session: ( [logs] [altool] Error Domain=ITunesConnectionAuthenticationErrorDomain Code=-26000 The server returned an invalid response. This may indicate that a network proxy is interfering with communication, or that Apple servers are having issues. Please try your request again later.nStatus Code: 502 (bad gateway)nnnnnn nnnn nn Bad Gatewayn C
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect API
Looks like Expo opened an incident on their end due to high fail % of app build submissions Incident: https://status.expo.dev/incidents/6b3hzs8tflb9
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect API
Hi everyone, I’m working on an iOS app that uses a Core ML model to run live image recognition. I’ve run into a persistent issue with the mlpackage not being turned into a swift class. This following error is in the code, and in carDetection.mlpackage, it says that model class has not been generated yet. The error in the code is as follows: What I’ve tried: Verified Target Membership is checked for carDetectionModel.mlpackage Confirmed the file is listed under Copy Bundle Resources (and removed from Compile Sources) Cleaned the build folder (Shift + Cmd + K) and rebuilt Renamed and re-added the .mlpackage file Restarted Xcode and re-added the file Logged bundle contents at runtime, but the .mlpackage still doesn’t appear The mlpackage is in Copy bundle resources, and is not in the compile sources. I just don't know why a swift class is not being generated for the mlpackage. Could someone please give me some guidance on what to do to resolve this issue? Sorry if my error is a bit naive, I'm pretty new
Topic:
Machine Learning & AI
SubTopic:
Core ML