Search results for

“iPhone 16 pro”

80,727 results found

Post

Replies

Boosts

Views

Activity

Mac App Review Sudden Delays?
We are an App Developer for past 16 years so have seen a lot happen with App Review over the years (even back when 2 month review times were the norm). However, we have all come to expect app review to take only 48 hours typically. We submitted several macOS Tahoe updates in Feb all approved within 24 to 48 hours, but 2 updates submitted on 25th Feb are stuck in 'waiting for review'. Very strange indeed and checking this forum, it seems many other devs are having the same issue, but from way earlier than us. Is this a known issue currently? I suspect their are different app review queues by region and maybe even app category and popularity of the app, but even accounting for all that, this is unusual. There seems to be no logic to which apps are approved same day vs those kept stuck in 'waiting for review'.
4
0
132
Mar ’26
Guideline 3.1.1 - Business - Payments - In-App Purchase
Guideline 3.1.1 - Business - Payments - In-App Purchase The app includes an account registration feature for businesses and organizations, which is considered access to external mechanisms for purchases or subscriptions to be used in the app. Next Steps Remove the account registration features for business and organizations. Our application currently allows users to register and create multiple accounts using a phone number. All users can freely create an account. The app is designed to help users manage their own products, orders, and sales invoices. It is purely a sales management tool. We do not provide any external purchase links, external payment methods, or subscription mechanisms outside of Apple’s In-App Purchase system. However, our app was rejected under Guideline 3.1.1 with the explanation that the app includes “account registration for businesses or organizations,” which is considered access to external purchase mechanisms. We are confused about this interpretation. From our understanding
1
0
883
Mar ’26
Crash when Displaying RealityView on Multiple Screen only Connecting with Xcode
I have an iOS app that uses RealityView to display some models and interact with them, and the app uses regular iOS app navigations, then a challenge I'm facing is how to maintain multiple RealityView on multiplescreens. For example Screen A has a RealityView, and then I navigate to Screen B (also has a RealityView) using stack based navigation, when I do so I got a crash -[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5970: failed assertion `Draw Errors Validation Fragment Function(fsRealityPbr): argument envProbeTable[0] from Buffer(7) with offset(0) and length(16) has space for 16 bytes, but argument has a length(864). Fragment Function(fsRealityPbr): incorrect type of texture (MTLTextureType2D) bound at Texture binding at index 20 (expect MTLTextureTypeCubeArray) for envProbeDiffuseArray[0]. Interestingly this crash only happens when debugging with Xcode, not happens when the app runs on its own. I'm not sure what I'm doing is anti-pattern or it's some Xcode debugging limitatio
0
0
746
Mar ’26
I submitted a desktop application developed by Electron but it crashed after launching in Test Flight
Full Report {app_name:Exueshi PC Desktop,timestamp:2026-02-28 18:02:50.00 +0800,app_version:1.0.20,slice_uuid:4c4c4476-5555-3144-a1a1-7e047782f52d,build_version:1.0.20,platform:0,bundleID:com.exueshi.pcdesktop,share_with_app_devs:0,is_first_party:0,bug_type:309,os_version:macOS 26.1 (25B78),roots_installed:0,name:Exueshi PC Desktop,incident_id:B1529D77-1AB2-4523-A7D1-288F3CF10E88} { uptime : 33000, procRole : Default, version : 2, userID : 501, deployVersion : 210, modelCode : MacBookPro16,1, coalitionID : 4905, osVersion : { train : macOS 26.1, build : 25B78, releaseType : User }, captureTime : 2026-02-28 18:02:50.5267 +0800, codeSigningMonitor : 0, incident : B1529D77-1AB2-4523-A7D1-288F3CF10E88, pid : 10285, cpuType : X86-64, roots_installed : 0, bug_type : 309, procLaunch : 2026-02-28 18:02:50.4101 +0800, procStartAbsTime : 33974865865372, procExitAbsTime : 33974982166804, procName : Exueshi PC Desktop, procPath : /Users/USER/Documents/*/Exueshi PC Desktop.app/Contents/MacOS/Exueshi PC Desktop, bundleInfo
0
0
194
Mar ’26
Reply to Apps stuck in "Waiting for Review" for 23 days due to pending agreements. What happens now?
is it better to Remove from Review and resubmit them? (I am afraid of losing my place in the queue) I advise you not to do so. I experienced issue doing this one time and being really stuck until some support helped clean everything. And yes, you may loose your place in the queue. Since the agreements are now active, will my apps automatically fall into the review queue, or do I need to trigger something? If nothings happens in the next 2 days (after the week end), you should contact support. Preferably ask for a phone contact.
Mar ’26
CloudKit Sync Stalls During Initial Large Data Hydration on New Device (SwiftData Local-First Architecture)
Hi everyone, I’m facing an issue with CloudKit sync getting stuck during initial device migration in my SwiftData-based app. The app follows a local-first architecture using SwiftData + CloudKit sync, and works correctly for: ✔ Incremental sync ✔ Bi-directional updates ✔ Small datasets However, when onboarding a new device with large historical data, sync becomes extremely slow or appears stuck. Even after two hours data is not fully synced. ~6900 Transactions 🚨 Problem When installing the app on a new iPhone and enabling iCloud sync: • Initial hydration starts • A small amount of data syncs • Then sync stalls indefinitely Observed behaviour: • iPhone → Mac sync works (new changes sync back) • Mac → iPhone large historical migration gets stuck • Reinstalling app / clearing container does not resolve issue • Sync never completes full migration This gives the impression that: CloudKit is trickling data but not progressing after a certain threshold. The architecture is: • SwiftData lo
1
0
155
Mar ’26
Corrupted image data when using QualityPrioritization.Quality on iPhone 17 Pro
Hey, I've noticed that in some scenarios photo data can be corrupted from the cameras on iPhone 17 Pro. The requirements are: The zoom level is greater than 2 times the base zoom, so 2x for the wide lens, and 8x for the telephoto. QualityPrioritization is set to .Quality. If set to .Balanced the images look as expected. The scene is well lit. I haven't managed to work out if there's an ISO cut off, but in darker scenes the images look as expected. The scene does not contain any objects or texture, e.g. a blank white screen, a blue sky, up close against a bright wall. Here is an example: This is really weird behavior. I have opened a ticket here: https://feedbackassistant.apple.com/feedback/22092908 There's also a repo here if anyone would like to try it: https://github.com/alexfoxy/CameraQualityTest. Thanks, Alex
0
0
107
Mar ’26
Reply to Unable to process your request
If your you address does not match with Region, it will not work. Also at least one Phone Number from that region must be assigned to the account and also added to the MFA (2-factor authentication). This means you must authenticate they phone number twice. So make sure you the region you want to create the developer account for, matches with address and phone numbers. You can have other phone numbers as well on the account from other regions, but one must be a matching one.
Mar ’26
Reply to macOS system autocomplete cannot be disabled on via standard HTML attributes
On macOS, the behavior of system-level autocomplete suggestions in elements can indeed be frustrating for developers who wish to have full control over this feature. This behavior is primarily controlled by the operating system and the browser, rather than being fully customizable through standard HTML attributes or JavaScript APIs. Here are some insights and potential workarounds: Intentional Behavior User Experience: Apple designs macOS to enhance user convenience by offering autocomplete suggestions for common inputs, such as email addresses, phone numbers, and verification codes. This is intended to streamline user interactions and reduce typing effort. Security and Privacy: By controlling autocomplete at the system level, Apple aims to protect user privacy and security, ensuring that sensitive information is not automatically filled in without explicit user consent. Limitations of HTML Attributes Standard Attributes: Attributes like autocomplete=off, autocorrect=off, autocapitalize=off, and spel
Topic: Safari & Web SubTopic: General
Mar ’26
Reply to Cannot Add Claude Account to Xcode
I selected Opus and Sonnet. Is Sonnet 'better' for coding? Maybe leaving it at Default is best. It seems logging into Anthropic requires a paid account. Using a 'free' API lets you use the models for free, for now? Codex with a 'pay as you go' account is very capable but I'd like to use Claude going forward. I'm more of a hobby coder at this point and the Pro account is 'big' step up. ;-) maybe I should start charging for my apps. Hopefully I'll get a good feel for Claude in it's current configuration and can accept the value added of the paid account. [Just one more subscription]
Feb ’26
Reply to WiFi not working since build 25E5218f
Same problem. Since the update I can't get Firefox or Chrome to work, neither with WiFi nor via personal hotspot of my phone. Safari is working, but not fast. I left the Beta program because of this, but apparently there is no way to switch to the not-beta variant until there is a new version, which might be in a month?
Topic: Community SubTopic: Apple Developers Tags:
Feb ’26
App Clip card shows "App Clip Unavailable” after app release (Status: Received)
We are facing an issue where our App Clip card appears when scanning the QR code, but displays “App Clip Unavailable” even though the main app is already live on the App Store. App Details • App Name: ExpRE – Experiencing Reality • Main App Bundle ID: com.livingmedia.adplayer • App Clip Bundle ID: com.livingmedia.adplayer.Clip • Apple ID: 6758887250 • Team ID: 9NU8HZB68A Current Status: • Main app status: Ready for Distribution (visible on App Store) • App Clip Advanced Experience status: Received • App Clip Experience URL: https://aaj-tak-test-app.web.app Issue Description When scanning the QR code linked to the App Clip Experience: • The App Clip card with image appears • But the card shows the message: “App Clip Unavailable” Additional Observations • The default App Clip link opens correctly: https://appclip.apple.com/id?p=com.livingmedia.adplayer.Clip • Advanced App Clip Experience status still shows “Received”. • Also if there is testflight build then clip card work. But fresh install with QR with link s
0
0
55
Feb ’26
Mac App Review Sudden Delays?
We are an App Developer for past 16 years so have seen a lot happen with App Review over the years (even back when 2 month review times were the norm). However, we have all come to expect app review to take only 48 hours typically. We submitted several macOS Tahoe updates in Feb all approved within 24 to 48 hours, but 2 updates submitted on 25th Feb are stuck in 'waiting for review'. Very strange indeed and checking this forum, it seems many other devs are having the same issue, but from way earlier than us. Is this a known issue currently? I suspect their are different app review queues by region and maybe even app category and popularity of the app, but even accounting for all that, this is unusual. There seems to be no logic to which apps are approved same day vs those kept stuck in 'waiting for review'.
Replies
4
Boosts
0
Views
132
Activity
Mar ’26
Reply to Apple watch Xcode pairing & connection issues
Same issue here, Apple Watch not visible on Xcode. my set up is iPhone 13 with iOS 26.3, Apple watch series 2 with iOS 26.3
Replies
Boosts
Views
Activity
Mar ’26
Guideline 3.1.1 - Business - Payments - In-App Purchase
Guideline 3.1.1 - Business - Payments - In-App Purchase The app includes an account registration feature for businesses and organizations, which is considered access to external mechanisms for purchases or subscriptions to be used in the app. Next Steps Remove the account registration features for business and organizations. Our application currently allows users to register and create multiple accounts using a phone number. All users can freely create an account. The app is designed to help users manage their own products, orders, and sales invoices. It is purely a sales management tool. We do not provide any external purchase links, external payment methods, or subscription mechanisms outside of Apple’s In-App Purchase system. However, our app was rejected under Guideline 3.1.1 with the explanation that the app includes “account registration for businesses or organizations,” which is considered access to external purchase mechanisms. We are confused about this interpretation. From our understanding
Replies
1
Boosts
0
Views
883
Activity
Mar ’26
Crash when Displaying RealityView on Multiple Screen only Connecting with Xcode
I have an iOS app that uses RealityView to display some models and interact with them, and the app uses regular iOS app navigations, then a challenge I'm facing is how to maintain multiple RealityView on multiplescreens. For example Screen A has a RealityView, and then I navigate to Screen B (also has a RealityView) using stack based navigation, when I do so I got a crash -[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5970: failed assertion `Draw Errors Validation Fragment Function(fsRealityPbr): argument envProbeTable[0] from Buffer(7) with offset(0) and length(16) has space for 16 bytes, but argument has a length(864). Fragment Function(fsRealityPbr): incorrect type of texture (MTLTextureType2D) bound at Texture binding at index 20 (expect MTLTextureTypeCubeArray) for envProbeDiffuseArray[0]. Interestingly this crash only happens when debugging with Xcode, not happens when the app runs on its own. I'm not sure what I'm doing is anti-pattern or it's some Xcode debugging limitatio
Replies
0
Boosts
0
Views
746
Activity
Mar ’26
Reply to Apple Developer Program membership still not active after payment (3 weeks)
Yeah so.... What's going on with this? Because I really don't like paying for a service that has an expiration date and not being able to use the service. Feels like a pro-rated kind of situation. Apple what's going on? I can't even find a way to contact your support for billing inquiries. How is that OK?
Replies
Boosts
Views
Activity
Mar ’26
I submitted a desktop application developed by Electron but it crashed after launching in Test Flight
Full Report {app_name:Exueshi PC Desktop,timestamp:2026-02-28 18:02:50.00 +0800,app_version:1.0.20,slice_uuid:4c4c4476-5555-3144-a1a1-7e047782f52d,build_version:1.0.20,platform:0,bundleID:com.exueshi.pcdesktop,share_with_app_devs:0,is_first_party:0,bug_type:309,os_version:macOS 26.1 (25B78),roots_installed:0,name:Exueshi PC Desktop,incident_id:B1529D77-1AB2-4523-A7D1-288F3CF10E88} { uptime : 33000, procRole : Default, version : 2, userID : 501, deployVersion : 210, modelCode : MacBookPro16,1, coalitionID : 4905, osVersion : { train : macOS 26.1, build : 25B78, releaseType : User }, captureTime : 2026-02-28 18:02:50.5267 +0800, codeSigningMonitor : 0, incident : B1529D77-1AB2-4523-A7D1-288F3CF10E88, pid : 10285, cpuType : X86-64, roots_installed : 0, bug_type : 309, procLaunch : 2026-02-28 18:02:50.4101 +0800, procStartAbsTime : 33974865865372, procExitAbsTime : 33974982166804, procName : Exueshi PC Desktop, procPath : /Users/USER/Documents/*/Exueshi PC Desktop.app/Contents/MacOS/Exueshi PC Desktop, bundleInfo
Replies
0
Boosts
0
Views
194
Activity
Mar ’26
Reply to Apps stuck in "Waiting for Review" for 23 days due to pending agreements. What happens now?
is it better to Remove from Review and resubmit them? (I am afraid of losing my place in the queue) I advise you not to do so. I experienced issue doing this one time and being really stuck until some support helped clean everything. And yes, you may loose your place in the queue. Since the agreements are now active, will my apps automatically fall into the review queue, or do I need to trigger something? If nothings happens in the next 2 days (after the week end), you should contact support. Preferably ask for a phone contact.
Replies
Boosts
Views
Activity
Mar ’26
CloudKit Sync Stalls During Initial Large Data Hydration on New Device (SwiftData Local-First Architecture)
Hi everyone, I’m facing an issue with CloudKit sync getting stuck during initial device migration in my SwiftData-based app. The app follows a local-first architecture using SwiftData + CloudKit sync, and works correctly for: ✔ Incremental sync ✔ Bi-directional updates ✔ Small datasets However, when onboarding a new device with large historical data, sync becomes extremely slow or appears stuck. Even after two hours data is not fully synced. ~6900 Transactions 🚨 Problem When installing the app on a new iPhone and enabling iCloud sync: • Initial hydration starts • A small amount of data syncs • Then sync stalls indefinitely Observed behaviour: • iPhone → Mac sync works (new changes sync back) • Mac → iPhone large historical migration gets stuck • Reinstalling app / clearing container does not resolve issue • Sync never completes full migration This gives the impression that: CloudKit is trickling data but not progressing after a certain threshold. The architecture is: • SwiftData lo
Replies
1
Boosts
0
Views
155
Activity
Mar ’26
Corrupted image data when using QualityPrioritization.Quality on iPhone 17 Pro
Hey, I've noticed that in some scenarios photo data can be corrupted from the cameras on iPhone 17 Pro. The requirements are: The zoom level is greater than 2 times the base zoom, so 2x for the wide lens, and 8x for the telephoto. QualityPrioritization is set to .Quality. If set to .Balanced the images look as expected. The scene is well lit. I haven't managed to work out if there's an ISO cut off, but in darker scenes the images look as expected. The scene does not contain any objects or texture, e.g. a blank white screen, a blue sky, up close against a bright wall. Here is an example: This is really weird behavior. I have opened a ticket here: https://feedbackassistant.apple.com/feedback/22092908 There's also a repo here if anyone would like to try it: https://github.com/alexfoxy/CameraQualityTest. Thanks, Alex
Replies
0
Boosts
0
Views
107
Activity
Mar ’26
Reply to Unable to process your request
If your you address does not match with Region, it will not work. Also at least one Phone Number from that region must be assigned to the account and also added to the MFA (2-factor authentication). This means you must authenticate they phone number twice. So make sure you the region you want to create the developer account for, matches with address and phone numbers. You can have other phone numbers as well on the account from other regions, but one must be a matching one.
Replies
Boosts
Views
Activity
Mar ’26
Reply to macOS system autocomplete cannot be disabled on via standard HTML attributes
On macOS, the behavior of system-level autocomplete suggestions in elements can indeed be frustrating for developers who wish to have full control over this feature. This behavior is primarily controlled by the operating system and the browser, rather than being fully customizable through standard HTML attributes or JavaScript APIs. Here are some insights and potential workarounds: Intentional Behavior User Experience: Apple designs macOS to enhance user convenience by offering autocomplete suggestions for common inputs, such as email addresses, phone numbers, and verification codes. This is intended to streamline user interactions and reduce typing effort. Security and Privacy: By controlling autocomplete at the system level, Apple aims to protect user privacy and security, ensuring that sensitive information is not automatically filled in without explicit user consent. Limitations of HTML Attributes Standard Attributes: Attributes like autocomplete=off, autocorrect=off, autocapitalize=off, and spel
Topic: Safari & Web SubTopic: General
Replies
Boosts
Views
Activity
Mar ’26
CarPlay Improvement 26.4 developer beta
Since purchasing my 17 Pro, CarPlay has been an abysmal failure. I’m happy to say since installing 26.4 developer beta, it seems to be working much better.
Replies
0
Boosts
0
Views
74
Activity
Mar ’26
Reply to Cannot Add Claude Account to Xcode
I selected Opus and Sonnet. Is Sonnet 'better' for coding? Maybe leaving it at Default is best. It seems logging into Anthropic requires a paid account. Using a 'free' API lets you use the models for free, for now? Codex with a 'pay as you go' account is very capable but I'd like to use Claude going forward. I'm more of a hobby coder at this point and the Pro account is 'big' step up. ;-) maybe I should start charging for my apps. Hopefully I'll get a good feel for Claude in it's current configuration and can accept the value added of the paid account. [Just one more subscription]
Replies
Boosts
Views
Activity
Feb ’26
Reply to WiFi not working since build 25E5218f
Same problem. Since the update I can't get Firefox or Chrome to work, neither with WiFi nor via personal hotspot of my phone. Safari is working, but not fast. I left the Beta program because of this, but apparently there is no way to switch to the not-beta variant until there is a new version, which might be in a month?
Topic: Community SubTopic: Apple Developers Tags:
Replies
Boosts
Views
Activity
Feb ’26
App Clip card shows "App Clip Unavailable” after app release (Status: Received)
We are facing an issue where our App Clip card appears when scanning the QR code, but displays “App Clip Unavailable” even though the main app is already live on the App Store. App Details • App Name: ExpRE – Experiencing Reality • Main App Bundle ID: com.livingmedia.adplayer • App Clip Bundle ID: com.livingmedia.adplayer.Clip • Apple ID: 6758887250 • Team ID: 9NU8HZB68A Current Status: • Main app status: Ready for Distribution (visible on App Store) • App Clip Advanced Experience status: Received • App Clip Experience URL: https://aaj-tak-test-app.web.app Issue Description When scanning the QR code linked to the App Clip Experience: • The App Clip card with image appears • But the card shows the message: “App Clip Unavailable” Additional Observations • The default App Clip link opens correctly: https://appclip.apple.com/id?p=com.livingmedia.adplayer.Clip • Advanced App Clip Experience status still shows “Received”. • Also if there is testflight build then clip card work. But fresh install with QR with link s
Replies
0
Boosts
0
Views
55
Activity
Feb ’26