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Does CKSyncEngine have to be re-initialized after an account change event?
According to this comment in the sample project on GitHub and this answer by Apple Staff, CKSyncEngine should be re-initialized after signing out or switching accounts so that CKSyncEngine schedules a new fetch on init. But according to my tests, CKSyncEngine will schedule a fetch after having a signed out and signed in again, without me ever having to reset the serialized sync state. The documentation doesn't mentioned anywhere that CKSyncEngine should be re-initialized after an account change. In fact, it states that CKSyncEngine will reset its state internally on account changes. So if that's the case, then I'm very confused as to why the official recommendation is to re-initialize CKSyncEngine after receiving .signOut or .accountSwitch. Can someone please clarify the correct approach here?
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Reply to Live Activity works perfectly on Simulator but fails on physical device: "No asset provider bundle ID provided"
Thanks for the post. This is very interesting. Since the Live Activity works perfectly on the Simulator but fails on a physical device with the error No asset provider bundle ID provided and entitlement warnings, this heavily points to a Code Signing / Provisioning Profile mismatch in my modest opinion. The error No asset provider bundle ID provided often means liveactivitiesd cannot trace the extension back to its host app to fetch the required assets (like the App Icon). Go to your Main App Target in Xcode and select the General tab. Scroll down to Frameworks, Libraries, and Embedded Content and make sure your Widget Extension is listed here. If it is missing, the physical device won't install the extension properly alongside the app. It should be set to Embed Without Signing? Because the error explicitly mentions is not entitled to specify a scene target, your provisioning profile might be missing the implicit entitlements required. Ensure your App ID has the correct capabilities enabled. If you a
4w
Reply to NSWritingToolsCoordinator issue with text replacement
I've tried the sample code with the following steps and don't see the issue: Build and launch the sample code on my macOS 26.4.1 (25E253) with Xcode 26.4 (17E192). Select all the text and click the toolbar item on the top-right corner to show the Writing Tools UI. Click Professional to show the Writing Tools bar; observe that writingToolsCoordinator(_:replace:in:proposedText:reason:animationParameters:completion:) is called several times while the text is updated. Click Done and observe that writingToolsCoordinator(_:replace:in:proposedText:reason:animationParameters:completion:) is called again. So everything seems to work as expected for me. I don't see a “Replace” button in the Writing Tools UI. I don't quite remember if that was an element in an earlier version, but maybe you can check with the latest macOS version if you see the same thing, as described above? Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: AppKit Tags:
4w
Reply to How to disconnect my personal ID from Company ID
Thanks for the post, if you created a new account with your personal ID you just need to make sure you are not enrolled to the other team. My question is, are you sure you created a developer account just in your name? It is highly recommended to keep your personal Apple ID separate from your Developer Apple ID anyway. Create a brand new Apple ID. Enroll in the Apple Developer Program as an Individual using this new Apple ID. You can still add your personal Apple ID as an Admin or Developer on this new account if you want to use your personal login for Xcode. That will keep you separate completely from any other team. Albert 
  Worldwide Developer Relations.
Apr ’26
Transporter rejects first Apple-hosted Managed Background Assets pack with `-19243` / `400 invalid values`
We are trying to upload the first Apple-hosted Managed Background Assets pack for our macOS app, but Transporter rejects the asset pack ID during upload. App details: App name: DistillApp Apple ID: 6760288806 Bundle ID: cn.rkbkosp.DistillApp Asset pack ID: distill.pipeline.zh-baseline Platform: macOS Transporter: 1.4 Xcode: 26.2 macOS: 26.3.1 What we see in Transporter: Apple ID: 6760288806 App Name: DistillApp App Bundle ID: cn.rkbkosp.DistillApp No background assets found. And when we try to upload the first asset pack, Transporter fails with: 获取 Apple ID “6760288806”的资源包列表失败。 (-19243) There is an error with a URL parameter (400) Found invalid values: distill.pipeline.zh-baseline What we have already confirmed locally: The app resolves correctly in Transporter, so the Apple ID and bundle ID appear to be correct. The app Info.plist includes: BAHasManagedAssetPacks = YES BAUsesAppleHosting = YES BAAppGroupID = 8U6DAJ62JT.group.cn.rkbkosp.DistillApp.assets The asset pack manifest uses: assetPackID = d
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Apr ’26
Reply to DeviceActivityMonitor intervalDidEnd not firing for non-repeating timed unlock
[quote='820956021, hkbm215, /thread/820956, /profile/hkbm215'] If this looks like a platform bug, should I file Feedback Assistant? If so, what logs/artifacts are most useful? [/quote] I haven't directly seen this bug because my apps do not rely on the intervalDidEnd being called reliably – but I have seen similar things happening with didReachThreshold. Even if your observations ends up not being a bug, I would always file a report through the feedback assistant: -> They might improve the documentation based on your input to prevent any similar (hypothetical) misunderstandings from happening in the future. I’m not saying yours is a misunderstanding…there is of course the chance that this is a bug indeed – and the sooner you report it, the better. Make sure you file it against the correct components: Developer Technologies & SDKs -> Device Activity Framework Attachments: Sysdiagnose of the affected device. Screenshots / screen recordings. Or even better: a quick demo video. Bonus: Minimal reproducin
Topic: App & System Services SubTopic: General Tags:
Apr ’26
DeviceActivityMonitor intervalDidEnd not firing for non-repeating timed unlock
I’m building an iOS app that uses FamilyControls + ManagedSettings + DeviceActivity. Goal: temporarily “unlock” a shielded app for N minutes, then automatically re-apply the shield when the timer expires. What I do: In the main app, when user picks an expiry (e.g. 15 min, 30 min). I start a non-repeating DeviceActivity schedule and remove the app’s ApplicationToken from ManagedSettingsStore().shield.applications. I also store activeUnlockBundleID etc. in an App Group so the DeviceActivityMonitor extension can re-lock at the end. Expected: DeviceActivityMonitor.intervalDidEnd(for:) is invoked when the non-repeating interval ends, and I re-add the token to the shield set. Actual: The app does not re-lock when the interval expires. I added OS logs as well as “debug local notifications” from the DeviceActivityMonitor extension in: init() intervalDidStart intervalDidEnd eventDidReachThreshold None of these logs or notifications ever appear, which suggests the extension is never invoked (or cannot schedule local no
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Apr ’26
Reply to Xcode 26.4 rc
Today I got a prompt within Xcode to update the Claude Agent. Prior version was 2.1.59 2 months ago, and the new version is 2.1.81 3 weeks ago, but the release notes for the claude binary show what looks like a fix for this issue at 2.1.84 2 weeks ago. Hope somebody can cut a new release including the keychain fix without having to wait another few months. The 3rd-party tool update system works great, please use it more often! https://github.com/anthropics/claude-code/blob/main/CHANGELOG.md#2184
Apr ’26
Reply to CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Thank you for providing the reports and crash files. I would like to request that you file a bug report as the issue appears to be reproducible. Please ensure that the crash files, sysdiagnose output, and the Xcode version you are using are included in the bug report. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert 
  Worldwide Developer Relations.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
Apr ’26
CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Area: CoreML / Machine Learning Describe the issue: On iOS 26.4, calling MLModel(contentsOf:configuration:) to load an .mlpackage model hangs indefinitely and eventually kills the app via watchdog. The same model loads and runs inference successfully in under 1 second on iOS 26.3.1. The hang occurs inside eort_eo_compiler_compile_from_ir_program (espresso) during on-device AOT recompilation triggered by MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:. A C++ exception (__cxa_throw) is thrown inside libBNNS.dylib during the exception unwind, which then hangs inside __cxxabiv1::dyn_cast_slow and __class_type_info::search_below_dst. Swift's try/catch does not catch this — the exception originates in C++ and the process hangs rather than terminating cleanly. Setting config.computeUnits = .cpuOnly does not resolve the issue. MLE5ProgramLibrary initialises as shared infrastructure regardless of compute units. Steps to reproduce: Create an app with an .mlpackage Core
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Apr ’26
Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday) The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = 2025-09-18 20:31:01 +0000; NSURL = file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/; } The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/; } Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot o
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Apr ’26
Reply to Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
We're experiencing the same issue and wanted to add our voice to this thread. Our app also has the Contactless Pass Provisioning capability approved and has been working fine for a long time, but we started seeing the exact same Ineligible profile error a couple of days ago — without any changes on our end. We've confirmed that the entitlement (com.apple.developer.contactless-payment-pass-provisioning) is present in the downloaded provisioning profile, and the capability is still enabled in the Developer Portal. Despite that, Xcode continues to mark our profiles as ineligible. This is now blocking us from releasing an important bug fix to our customers. We'd really appreciate any update on the timeline for a resolution. Is there anything we can do in the meantime to work around this, or should we simply wait for a fix on Apple's side? Thank you for escalating this internally.
Apr ’26
Reply to Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
Still an issue under macOS 26.4.1 and Xcode 26.4 :-( The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = 2026-04-10 08:49:01 +0000; NSURL = file:///Users/te/Documents/com.jumpinginsectsoft.DanceReview%202026-04-10%2010:48.40.516.xcappdata/AppData/Library/Caches/; } -- The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = file:///Users/te/Documents/com.jumpinginsectsoft.DanceReview%202026-04-10%2010:48.40.516.xcappdata/AppData/Library/Caches/; } -- Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/te/Documents/com.jumpinginsectsoft.DanceReview 2026-04-10 10:48.40.516.xcappdata/AppData/Library/Caches/com.apple.dyld/DanceReview.dyld4: Permission denied -- System Information macOS Version 26.4.1 (Build 25E253) Xcode 26.4 (24909) (Build 17E192) Timestamp: 2026-04-10T10:4
Apr ’26
Reply to Noob ios 26 for game mobile legend só lag 🤮🤮
Hey, if you've identified a problem with one of our APIs, then please file a bug report so we can investigate. In your bug report, please include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. I'll check the status next time I do a sweep of forums posts where I've suggested bug reports and post any information about changes I am able to share to this thread. Bug Reporting: How and Why? has tips on creating your bug report.
Apr ’26
Does CKSyncEngine have to be re-initialized after an account change event?
According to this comment in the sample project on GitHub and this answer by Apple Staff, CKSyncEngine should be re-initialized after signing out or switching accounts so that CKSyncEngine schedules a new fetch on init. But according to my tests, CKSyncEngine will schedule a fetch after having a signed out and signed in again, without me ever having to reset the serialized sync state. The documentation doesn't mentioned anywhere that CKSyncEngine should be re-initialized after an account change. In fact, it states that CKSyncEngine will reset its state internally on account changes. So if that's the case, then I'm very confused as to why the official recommendation is to re-initialize CKSyncEngine after receiving .signOut or .accountSwitch. Can someone please clarify the correct approach here?
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4w
Reply to Live Activity works perfectly on Simulator but fails on physical device: "No asset provider bundle ID provided"
Thanks for the post. This is very interesting. Since the Live Activity works perfectly on the Simulator but fails on a physical device with the error No asset provider bundle ID provided and entitlement warnings, this heavily points to a Code Signing / Provisioning Profile mismatch in my modest opinion. The error No asset provider bundle ID provided often means liveactivitiesd cannot trace the extension back to its host app to fetch the required assets (like the App Icon). Go to your Main App Target in Xcode and select the General tab. Scroll down to Frameworks, Libraries, and Embedded Content and make sure your Widget Extension is listed here. If it is missing, the physical device won't install the extension properly alongside the app. It should be set to Embed Without Signing? Because the error explicitly mentions is not entitled to specify a scene target, your provisioning profile might be missing the implicit entitlements required. Ensure your App ID has the correct capabilities enabled. If you a
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4w
Reply to NSWritingToolsCoordinator issue with text replacement
I've tried the sample code with the following steps and don't see the issue: Build and launch the sample code on my macOS 26.4.1 (25E253) with Xcode 26.4 (17E192). Select all the text and click the toolbar item on the top-right corner to show the Writing Tools UI. Click Professional to show the Writing Tools bar; observe that writingToolsCoordinator(_:replace:in:proposedText:reason:animationParameters:completion:) is called several times while the text is updated. Click Done and observe that writingToolsCoordinator(_:replace:in:proposedText:reason:animationParameters:completion:) is called again. So everything seems to work as expected for me. I don't see a “Replace” button in the Writing Tools UI. I don't quite remember if that was an element in an earlier version, but maybe you can check with the latest macOS version if you see the same thing, as described above? Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: AppKit Tags:
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4w
Reply to How to disconnect my personal ID from Company ID
Thanks for the post, if you created a new account with your personal ID you just need to make sure you are not enrolled to the other team. My question is, are you sure you created a developer account just in your name? It is highly recommended to keep your personal Apple ID separate from your Developer Apple ID anyway. Create a brand new Apple ID. Enroll in the Apple Developer Program as an Individual using this new Apple ID. You can still add your personal Apple ID as an Admin or Developer on this new account if you want to use your personal login for Xcode. That will keep you separate completely from any other team. Albert 
  Worldwide Developer Relations.
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Activity
Apr ’26
Transporter rejects first Apple-hosted Managed Background Assets pack with `-19243` / `400 invalid values`
We are trying to upload the first Apple-hosted Managed Background Assets pack for our macOS app, but Transporter rejects the asset pack ID during upload. App details: App name: DistillApp Apple ID: 6760288806 Bundle ID: cn.rkbkosp.DistillApp Asset pack ID: distill.pipeline.zh-baseline Platform: macOS Transporter: 1.4 Xcode: 26.2 macOS: 26.3.1 What we see in Transporter: Apple ID: 6760288806 App Name: DistillApp App Bundle ID: cn.rkbkosp.DistillApp No background assets found. And when we try to upload the first asset pack, Transporter fails with: 获取 Apple ID “6760288806”的资源包列表失败。 (-19243) There is an error with a URL parameter (400) Found invalid values: distill.pipeline.zh-baseline What we have already confirmed locally: The app resolves correctly in Transporter, so the Apple ID and bundle ID appear to be correct. The app Info.plist includes: BAHasManagedAssetPacks = YES BAUsesAppleHosting = YES BAAppGroupID = 8U6DAJ62JT.group.cn.rkbkosp.DistillApp.assets The asset pack manifest uses: assetPackID = d
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115
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Apr ’26
Reply to DeviceActivityMonitor intervalDidEnd not firing for non-repeating timed unlock
[quote='820956021, hkbm215, /thread/820956, /profile/hkbm215'] If this looks like a platform bug, should I file Feedback Assistant? If so, what logs/artifacts are most useful? [/quote] I haven't directly seen this bug because my apps do not rely on the intervalDidEnd being called reliably – but I have seen similar things happening with didReachThreshold. Even if your observations ends up not being a bug, I would always file a report through the feedback assistant: -> They might improve the documentation based on your input to prevent any similar (hypothetical) misunderstandings from happening in the future. I’m not saying yours is a misunderstanding…there is of course the chance that this is a bug indeed – and the sooner you report it, the better. Make sure you file it against the correct components: Developer Technologies & SDKs -> Device Activity Framework Attachments: Sysdiagnose of the affected device. Screenshots / screen recordings. Or even better: a quick demo video. Bonus: Minimal reproducin
Topic: App & System Services SubTopic: General Tags:
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Apr ’26
DeviceActivityMonitor intervalDidEnd not firing for non-repeating timed unlock
I’m building an iOS app that uses FamilyControls + ManagedSettings + DeviceActivity. Goal: temporarily “unlock” a shielded app for N minutes, then automatically re-apply the shield when the timer expires. What I do: In the main app, when user picks an expiry (e.g. 15 min, 30 min). I start a non-repeating DeviceActivity schedule and remove the app’s ApplicationToken from ManagedSettingsStore().shield.applications. I also store activeUnlockBundleID etc. in an App Group so the DeviceActivityMonitor extension can re-lock at the end. Expected: DeviceActivityMonitor.intervalDidEnd(for:) is invoked when the non-repeating interval ends, and I re-add the token to the shield set. Actual: The app does not re-lock when the interval expires. I added OS logs as well as “debug local notifications” from the DeviceActivityMonitor extension in: init() intervalDidStart intervalDidEnd eventDidReachThreshold None of these logs or notifications ever appear, which suggests the extension is never invoked (or cannot schedule local no
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1
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0
Views
352
Activity
Apr ’26
Reply to Xcode 26.4 rc
Today I got a prompt within Xcode to update the Claude Agent. Prior version was 2.1.59 2 months ago, and the new version is 2.1.81 3 weeks ago, but the release notes for the claude binary show what looks like a fix for this issue at 2.1.84 2 weeks ago. Hope somebody can cut a new release including the keychain fix without having to wait another few months. The 3rd-party tool update system works great, please use it more often! https://github.com/anthropics/claude-code/blob/main/CHANGELOG.md#2184
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Apr ’26
Reply to CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Thank you for providing the reports and crash files. I would like to request that you file a bug report as the issue appears to be reproducible. Please ensure that the crash files, sysdiagnose output, and the Xcode version you are using are included in the bug report. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert 
  Worldwide Developer Relations.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
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Apr ’26
CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Area: CoreML / Machine Learning Describe the issue: On iOS 26.4, calling MLModel(contentsOf:configuration:) to load an .mlpackage model hangs indefinitely and eventually kills the app via watchdog. The same model loads and runs inference successfully in under 1 second on iOS 26.3.1. The hang occurs inside eort_eo_compiler_compile_from_ir_program (espresso) during on-device AOT recompilation triggered by MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:. A C++ exception (__cxa_throw) is thrown inside libBNNS.dylib during the exception unwind, which then hangs inside __cxxabiv1::dyn_cast_slow and __class_type_info::search_below_dst. Swift's try/catch does not catch this — the exception originates in C++ and the process hangs rather than terminating cleanly. Setting config.computeUnits = .cpuOnly does not resolve the issue. MLE5ProgramLibrary initialises as shared infrastructure regardless of compute units. Steps to reproduce: Create an app with an .mlpackage Core
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719
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Apr ’26
Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday) The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = 2025-09-18 20:31:01 +0000; NSURL = file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/; } The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/; } Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot o
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571
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Apr ’26
Reply to Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
It is indeed a regression in Xcode 26 + Tahoe. Older OS and Xcode 16.3 just downloaded the container fine.
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Apr ’26
Reply to Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
We're experiencing the same issue and wanted to add our voice to this thread. Our app also has the Contactless Pass Provisioning capability approved and has been working fine for a long time, but we started seeing the exact same Ineligible profile error a couple of days ago — without any changes on our end. We've confirmed that the entitlement (com.apple.developer.contactless-payment-pass-provisioning) is present in the downloaded provisioning profile, and the capability is still enabled in the Developer Portal. Despite that, Xcode continues to mark our profiles as ineligible. This is now blocking us from releasing an important bug fix to our customers. We'd really appreciate any update on the timeline for a resolution. Is there anything we can do in the meantime to work around this, or should we simply wait for a fix on Apple's side? Thank you for escalating this internally.
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Apr ’26
Reply to Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
Still an issue under macOS 26.4.1 and Xcode 26.4 :-( The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = 2026-04-10 08:49:01 +0000; NSURL = file:///Users/te/Documents/com.jumpinginsectsoft.DanceReview%202026-04-10%2010:48.40.516.xcappdata/AppData/Library/Caches/; } -- The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = file:///Users/te/Documents/com.jumpinginsectsoft.DanceReview%202026-04-10%2010:48.40.516.xcappdata/AppData/Library/Caches/; } -- Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/te/Documents/com.jumpinginsectsoft.DanceReview 2026-04-10 10:48.40.516.xcappdata/AppData/Library/Caches/com.apple.dyld/DanceReview.dyld4: Permission denied -- System Information macOS Version 26.4.1 (Build 25E253) Xcode 26.4 (24909) (Build 17E192) Timestamp: 2026-04-10T10:4
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Apr ’26
Reply to Noob ios 26 for game mobile legend só lag 🤮🤮
Hey, if you've identified a problem with one of our APIs, then please file a bug report so we can investigate. In your bug report, please include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. I'll check the status next time I do a sweep of forums posts where I've suggested bug reports and post any information about changes I am able to share to this thread. Bug Reporting: How and Why? has tips on creating your bug report.
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Apr ’26