Apple Maps Guides

139,543 results found

Post

Replies

Boosts

Views

Activity

OS 17 Disconnects from Xcode
Hello, Is anyone experiencing devices on OS 17 disconnecting from Xcode 15 and 16 Beta? I remember there were a lot of past conversations around the time when iOS 17 released but it seems to still be happening even after using Xcode 16 beta. Re-pairing devices and rebooting the hosts appear to fix it temporarily. I discovered that killing the remoted process also allows xcode to reconnect to the devices. Using Xcode 16's devicectl also doesn't work. I have my devices connected to a USB Hub and to multiple devices. The odd thing is I have iOS 16 devices connected and those don't disconnect. I believe iOS 17 introduced a new coredevice stack to connect but has anyone found a fix for it or have any recommendations? TN3158 isn't relevant in my situation because VPN and Packet filtering is not in use and I filed feedback with Apple but they have't responded in a long time.
4
0
333
Sep ’24
Xcode 16.2 not seeing iOS 18 devices
Ever since I updated to Xcode 16.2, no device running iOS 18 shows up in Xcode. I can see the devices in Finder and Apple Configurator, but not in Xcode. When I run xcrun devicectl list devices, I also do not see the devices, so I assume the issue is in CoreDevice somewhere. I've tried many things I've seen suggested in similar threads (toggling developer mode, reinstalling Xcode, using a different physical cable, etc) and so far nothing has helped. This same behavior is also happening for my entire development team, which has been as difficult as you might imagine. Any info on how to resolve this would be much appreciated.
6
0
566
2w
NWConnection cancel
Hi, i work on some application which should send data between devices, I implement that in Network Framwork instead of socket.Everything works like it should, except one situation which i do not understand correctly.When i open NWConnection to some endpoint, i can observe states - all works fine from setting uoo to ready.I can send data between, without problems.Now i want to solve in nice way situation when one side of connection is closed - manually or by an issue.I do close connection by cancelCurrentEndpoint - there are no other endpoints on that connection - so as i expect State should change to cancelled, but it goes to failed on the device i close it with information that network is down.I don't undersand why nothing happens on the endpoint this connection - no StateUpdateWhen i use cancel() method, it works like expected - on my side of connection statusChange to cancelled.I can make some code to send to all devices information about closing connection, but it is not solution i want.Have someone got t
4
0
1.9k
Sep ’18
Digital Crown press when both immersive space and additional windows are presented
I have been experimenting with the Hello World sample app from https://developer.apple.com/documentation/visionos/world and I came across behavior that appears inconsistent with user-facing documentation describing the device controls at https://support.apple.com/en-gb/guide/apple-vision-pro/tan1e2a29e00/visionos I tried pressing simulator's Home button while Objects in Orbit immersive space was presented alongside with the main application window. According to user documentation, pressing Digital Crown should take the user directly to Home View. In my test a single press only dismissed the immersive space, I needed another press to exit the app and go to Home View. Is this behavior expected? I am assuming that Home button in the simulator behaves as if the user pressed Digital Crown on the device, I don't have access to the actual hardware.
4
0
88
3d
Reference White Calculation for HDR Video Rendering in Metal
Our multimedia application Boinx FotoMagico displays media files of various kinds with a Metal rendering engine. At the moment we still use .bgra8Unorm pixel format and sRGB color space and only render in SDR, which is increasingly a problem, as much of the video content is HDR nowadays (e.g. videos shot on an iPhone). For that reason we would like to switch to EDR rendering with .rgba16Float pixel format and extendedLinearDisplayP3 color space. We have already worked out how to do this for HDR image files, but still have a technical problem when rendering HDR video files. We are using AVFoundation to get the video frames as CVPixelBuffers and convert them to MTLTexture using a CVMetalTextureCache. MTLTextures are then further processed in various compute shaders before being rendered to screen. However the pixel values in the texture are not what we expected. Video frames appear too bright/overexposed. In WWDC21 session Explore HDR rendering with EDR Ken Greenebaum mentioned: “AVFoundation does not presently
9
0
274
3w
HIDDeviceClient Thread 1: EXC_BREAKPOINT (code=1, subcode=0x1f9e0e13c)
Hi all, I'm trying to write a little utility app that can detect when my bluetooth mouse is connected and turn natural scrolling off. I started by creating a Swift Package with swift package init --type excecutable and then wrote the following code in main.swift: import CoreHID let manager = HIDDeviceManager() let notifications = await manager.monitorNotifications( matchingCriteria: [.init(primaryUsage: .genericDesktop(.mouse))] ) for try await notification in notifications { switch notification { case .deviceMatched(let device): print(Matched:, device.deviceID) let client = HIDDeviceClient(deviceReference: device) print(await client?.manufacturer ?? Unknown) case .deviceRemoved(let device): print(Removed:, device.description) let client = HIDDeviceClient(deviceReference: device) print(await client?.manufacturer ?? Unknown) @unknown default: print(Unknown: (notification)) } } This program successfully detects my bluetooth mouse and correctly prints Logitech, but when it gets to a second device, it crashes wit
4
0
157
2w
App Clip Advanced Experiences don't get published
Hello everyone, We recently (a week ago) released our app, which includes an App Clip as a target. Before going live, we thoroughly tested the App Clip functionality using both the Local Experience and the _XCAppClipURL method. During testing, everything worked seamlessly. After going live, when we manually create QR codes using the default App Clip URLs, such as: https://appclip.apple.com/id?p= https://appclip.apple.com/id?p=&clip= The App Clip card is displayed, and the functionality works as expected. However, we encountered an issue where scanning the App Clip QR codes displays the message: No usable data found. Our App Clip QR codes are dynamically generated with URLs in the format: https://example.com/clip?id= We implemented an advanced App Clip experience with the URL: https://example.com/clip This advanced App Clip experience is currently showing the status Received in App Store Connect. If this issue is due to the Received state of the advanced App Clip experience. Here are the key implementation
1
0
186
Jan ’25
Reply to App made for iPhone only..
Hello, What does the Supported Destinations section of your app's project settings look like? I've attached an Xcode screen shot showing supported platforms in a newly generated App project using Swift and SwiftUI. Note that it automatically includes iPhone, iPad, Mac and Apple Vision while offering controls to remove undesired platforms. You'll want to edit this list for your app to ensure only iPhone is present. If that doesn't achieve what you want then let us know and we'll investigate further.
1d
Cancel subscription not working in TestFlight
Hi, I have deployed my app on Test Flight, I have two subscriptions, monthly and yearly. User can have one of them at a time and upgrade, downgrade to the other. Upgrade, downgrade, cancel from the Apple Settings worked fine in the sandbox environment when testing locally. Now when I have deployed the app on TestFlight, I was able to purchase the subscription successfully from my app. Now when I want to cancel my subscription from the Apple Settings it gives me the following error after confirming cancellation, 'Your request is temporarily unable to be processed. Please try again later.' Also the other subscription offer (yearly) is also not shown to which I could upgrade, even though in the sandbox I was able to upgrade downgrade from the settings. Another thing I have noticed is that the app Icon or name is not shown anywhere in settings with the subscription. Instead of app icon only empty square is shown. Even though app icon shows fine everywhere else. Can someone please help me figure
11
0
1.4k
Dec ’24
Reply to Clarification on the Definition of "Drug Dosage Calculators" in Guideline 1.4.2
I feel like I’m being disregarded. I started this thread to better understand the details of item 1.4.2. One of the suggestions given to me was to respond directly in the App Review, which I have now done twice. However, my questions were ignored in Apple’s responses. To submit an appeal, I need to know the exact reason for the rejection. How can I justify an appeal if I don’t fully understand the issue? I feel that Apple is not humanizing the submission process for my app. With each response I receive, new doubts arise from the attached screenshots. I would truly appreciate it if Apple could provide clear and precise answers to my messages rather than generic, automated responses.
1d
Clarification on the Definition of "Drug Dosage Calculators" in Guideline 1.4.2
Hello, I am looking for a better understanding of Guideline 1.4.2, which states that Drug dosage calculators must be developed by drug manufacturers, hospitals, universities, or other approved entities. My main question is: What is Apple’s exact definition of a Drug Dosage Calculator? - Does the term exclusively refer to apps that calculate dosage (dose, interval, and treatment duration)? - Are apps that do not make clinical decisions, but only display bibliographic references based on user-entered data, also considered Drug Dosage Calculators? - If an app only performs basic mathematical operations on a dose value entered by the user, without suggesting medications or treatments, does it still fall under this restriction? I would like to better understand how Apple differentiates a medical support app (which only presents data) from a dosage calculator (which makes clinical decisions). I appreciate any insights from the community!
2
0
110
6d