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missing package product

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Advanced Commerce (Sandbox) – Generic Product Still “Ready to Submit”
Hello, Our app is approved for the Advanced Commerce API and we are currently testing in the Sandbox environment only. We have created generic product identifiers and have already submitted them via the Advanced Commerce API Access form. However, the generic product status in App Store Connect is still “Ready to Submit.” For Sandbox testing, is this status expected, or do we need to submit an app build or the generic product for review before Advanced Commerce works correctly? Thank you.
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Notification Identifier not showing on my profile
Im creating a basic app, needs push notification capability. I have created two profiles (development & distribution), selected my app in Identifiers and checked the PN box to enable it (no need for broadcast). I add the profile to Xcode and it says Provisioning profile New VP App Jan 2026 doesn't include the Push Notifications capability. What am I missing?
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Wallet Pass eligibility for age-restricted product loyalty program
Hello everyone, My team is exploring the implementation of an Apple Wallet pass for a loyalty program linked to a brand in an age-restricted product category. The intended use cases for the Wallet pass are: Member identification at events — Quick verification at brand events or exclusive venues, with tier-based perks (e.g., priority entry for higher tiers) Support services — Members present their card at retail locations to receive assistance Tier and points display — Dynamic visual changes based on loyalty level and current points balance Notifications — Pass updates for expiring points, upcoming events, or relevant announcements The pass would function as a standard Store Card (membership/loyalty) — no payments, no stored value, just identification and informational display. Before investing development effort, I'd like to understand: Has anyone successfully implemented Wallet passes for brands in restricted categories (tobacco, alcohol, etc.)? Are there specific guidelines or restrictions I should
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failing XPC connection to SMAppService based LaunchDaemon on some macOS 26 Macs ("FATAL ERROR - fullPath is nil"?)
our app has a helper to perform privileged operations which communicates with the main app via xpc_connection* previously that helper was installed via SMJobBless() into the /Library/LaunchDaemons/ and /Library/PrivilegedHelperTools/ due to various issues with the old SMJobBless() as well as it being deprecated we have ported the helper to the new SMAppService API where the helpers do not need to be installed but remain within the app bundle ( [[SMAppService daemonServiceWithPlistName:HELPER_PLIST_NAME] registerAndReturnError:&err] ) the new approach has been used in production for a year now and works fine in most cases and seems to be more reliable than the old SMJobBless(). however, we've observed two problems with the new helper architecture. • sometimes when users update the app (with the built-in Sparkle framework), the app does not seem to have FullDiskAccess, although the checkbox in the system settings remains toggled on. only once the Mac has been restarted, things work fine again. sinc
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Reply to Xcode 26.2 fails building Flutter iOS app – xcode_backend.dart null exception
Thanks for the post. And thank you for providing such a detailed description of your issue, including the exact error message and your environment setup. This is very helpful. Looking at the error and doing some quick research. Please note I do not know anything about Flutter. Unhandled exception: Null check operator used on a null value #0 Context._embedNativeAssets (file:///opt/homebrew/share/flutter/packages/flutter_tools/bin/xcode_backend.dart:341) Command PhaseScriptExecution failed with a nonzero exit code. seems to indicates a problem within Flutter's build script (xcode_backend.dart) when it tries to embed native assets? This type of error often arises when Flutter expects a certain value or environment variable to be present during the Xcode build phase, but it's either missing or null, possibly due to a change in Xcode's build environment or a cached state? You should check with the support resources provided by the 3rd party to get assistance with their software. Unless another de
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SwiftUI/WKWebView app migrated from React Native to SwiftUI shows blank/blue screen for some users after App Store update
I’m hoping to get some insight from Apple engineers or developers who have seen similar behavior. Background We previously had a React Native / Expo iOS app in production for several years. Recently, we rebuilt the app completely from scratch as a native SwiftUI app using WKWebView (no shared code, no RN runtime). The new app architecture is: Native SwiftUI container WKWebView loading a remote web app Firebase Analytics & Crashlytics Push notifications (APNs + FCM) No local database, no persistent native state Migration scenario Users update the app via the App Store: Old app: React Native / Expo New app: native SwiftUI + WKWebView For most users, the migration works fine. However, for a about 10% of users, the following happens: The issue After updating from the old React Native app to the new SwiftUI app: The app opens The native landing screen appears (solid black OR blue background, depending on which most recent version if being installed) The app never transitions to the WKWebView No crash
Topic: UI Frameworks SubTopic: SwiftUI
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Xcode 26.2 fails building Flutter iOS app – xcode_backend.dart null exception
Hello, after updating macOS to 26.2 and Xcode to 26.2 (Build 17C52), I am unable to build a Flutter iOS application for the simulator. Environment: macOS 26.2 (darwin-arm64) Xcode 26.2 (17C52) Flutter 3.38.7 (stable) Dart 3.10.7 CocoaPods 1.16.2 Target device: iPhone 16e Simulator (iOS 26.x) Issue: The build fails during the Flutter Xcode build phase with this error: Unhandled exception: Null check operator used on a null value #0 Context._embedNativeAssets (file:///opt/homebrew/share/flutter/packages/flutter_tools/bin/xcode_backend.dart:341) Command PhaseScriptExecution failed with a nonzero exit code. Additional info: Runner target uses Pods-Runner.debug/profile/release.xcconfig correctly SUPPORTED_PLATFORMS = iphoneos iphonesimulator SDKROOT resolves to iPhoneOS26.2.sdk even when building for simulator Build Settings and Run Script phases are default Flutter-generated Issue occurs both via flutter run and directly from Xcode Project worked before macOS/Xcode update It appears Xcode 26.2 may be res
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Deleting Production Database SwiftData
Hi all, I have setup my app to use SwiftData with CloudKit sync. I have a production environment and development environment. I can reset the development environment for myself and all users in CloudKit console, but I can't reset the production one as it's tried to users' iCloud accounts, so I've added a button in-app for that feature. In the onboarding of my app, I pre-seed the DB with some default objects, which should be persisted between app install. The issue I'm running into is that I'm unable to force-pull these models from iCloud during the onboarding of a clean re-install, which leads to the models later appearing as duplicates once the user has been on the app for a few minutes and it has pulled from their iCloud account. If anyone has any suggestions on how to handle this issue, I would greatly appreciate it.
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Reply to Where is macOS server for Sequoia?
The Apple Developer Forums are primarily focused on helping third-party developers create software products for Apple’s various platforms. You’ve made it clear that you’re approaching this from the perspective of a site admin. That distinction is critical in this case because the facilities you’re referring to are not appropriate for third-party developers to use. Rather, they’re available for benefit of users and site admins. Given that reality, you might have better luck asking this question over in the Apple Support Community, run by Apple Support, and specifically in the Business and Education topic area, where you’re more likely to find folks with relevant experience. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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How to make a binary XCFramework self-contained with embedded resource bundles
I’m building an iOS SDK that is distributed as a binary XCFramework and consumed via Swift Package Manager using a binaryTarget. What I’ve done so far: Built the SDK using xcodebuild archive for device and simulator Created the XCFramework using xcodebuild -create-xcframework The SDK contains a resource bundle with JSON/config files The XCFramework is wrapped using SPM (code-only wrapper target) Currently, the resource bundle exists outside the XCFramework, and the host app needs to add it manually during integration. I want to avoid this and make the SDK completely self-contained. What I’m trying to achieve: Embed the resource bundle inside the SDK framework so that each XCFramework slice contains it Ensure the SDK can load its assets internally at runtime without any host app changes Questions: What is the correct way to embed a .bundle inside a framework so it gets packaged into each XCFramework slice during archiving? Which Xcode build phases or build settings are required for this (e.g.
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Reply to DNS Proxy system extension – OSSystemExtensionErrorDomain error 9 “validationFailed” on clean macOS machine
I updated the App ID for the DNS Proxy system extension and noticed that Developer Portal only exposes the legacy dns-proxy value under Network Extensions. There is no option for dns-proxy-systemextension. My extension’s entitlements currently contain: xml com.apple.developer.networking.networkextension dns-proxy-systemextension When I create a Mac App Development provisioning profile for this App ID and try to use it for signing the system extension target, Xcode fails with: Provisioning profile Dev-Mac-App-DNSProxy doesn't match the entitlements file's value for the com.apple.developer.networking.networkextension entitlement. So at this point the entitlements and the Developer Portal capabilities cannot be made to match: the profile only knows about dns-proxy, while my extension needs dns-proxy-systemextension. Is dns-proxy-systemextension the correct entitlement value for a DNS Proxy packaged as a system extension today, and if so, how should this be represented/configured in the Developer Portal
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Reply to iOS 26 - Identify network switch
What I’ve Done: Previously, I registered the application as a HotspotHelper using NEHotspotHelper.register(options:queue:handler:). 
In the Hotspot Helper app’s command handler block, I identified the relevant network via the NEHotspotHelperCommand and used the didJustJoin API to determine if the network was joined. For migrating this to Xcode 26 , I added a NEHotspotEvaluationProvider extension. I implemented the handleCommand method which receives NEHotspotHelperCmmand parameter. Similarly, I added code to identify the network via the NEHotspotHelperCommand and used didJustJoin to check whether the network was joined. The Issue: While running on Xcode 26/iOS 18, the handleCommand method in my NEHotspotEvaluationProvider extension is not being triggered when switching between networks. I suspect this might be due to incomplete or incorrect configuration for NEHotspotManager in the main app, or missing setup steps for the new extension. My Question: What exact configuration steps are required in the
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Apple App Site Association (AASA) and Universal Links Issue
Hi Everyone We are seeking inputs regarding an issue we are observing with Apple App Site Association (AASA) and Universal Links in our iOS application. In our iOS Mobile App, we have a LogIn button which when clicked , opens a webv view to open a login page using WebView. The login flow follows the OAuth mechanism to get the token after successful login. But despite having a correctly configured AASA file and associated domains setup, our application does not consistently handle Universal Links and we simply end up getting a blank page.So, after successful login the control never gets passed back the iOS Mobile app and flow gets stuck on the browser only that just displays a blank page. Earlier the same OAuth flow was working fine when we were using the 'com.test.app://oauth2redirect' comnvention. Based on our investigation, we suspect this behavior may be related to the use of in-app browsers or embedded webviews, rather than an issue with our app or server-side configuration. From our research and observat
Topic: UI Frameworks SubTopic: General
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Production-Grade Source for MCC/MNC Data (Cellular Local Push Connectivity)
Hello everyone, I am working on an enterprise solution for a closed network environment using Cellular Local Push Notifications via the NEAppPushManager and NEAppPushProvider frameworks. Current Status: We have successfully implemented and tested Local Push over both Wi-Fi (matching SSIDs) and Cellular networks. For cellular, we are currently manually configuring the NEPrivateLTENetwork with specific Mobile Country Codes (MCC) and Mobile Network Codes (MNC). The implementation is working correctly in our test environment. The Challenge: To move this into a production environment and ensure global reliability across different regions, we need a Golden Source for these network codes. Relying on manual lookups or unofficial community databases introduces risk for a production-grade application. My Questions: Production-Grade Source: What is the Apple-recommended or industry-standard source of truth for a comprehensive and up-to-date list of global MCC/MNC pairs for 2026? Validation: Fo
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