missing package product

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Gatekeeper stops directly distributed MacOS app with Network Extension
Is it possible to directly distribute a macOS app with a Developer ID Certificate that belongs to a different team? I am trying to resolve issues that arise when distributing a macOS app with a Network Extension (Packet Tunnel) outside the App Store using a Developer ID Certificate from a different team than the app’s provisioning profiles and entitlements. I started by attempting Direct Distribution in Xcode with automatic signing. However, it fails with the following message: Provisioning profile Mac Team Direct Provisioning Profile: ” failed qualification checks: Profile doesn't match the entitlements file's value for the com.apple.developer.networking.networkextension entitlement. I suspect the issue is that the provisioning profile allows packet-tunnel-provider-systemextension, whereas the entitlements generated by Xcode contain packet-tunnel-provider. When I manually modify the .entitlements file to include the -systemextension suffix, the project fails to build because Xcode does not recognize the modi
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Reply to How do we pass a selected item to a sheet?
Thanks for the reply. I'm not questioning the existence of the two invocation methods. I'm asking why you would want the (IMO) defective behavior of the isPresented version of .sheet. In that one, if the closure for content tries to pass an object from the invoking view to the sheet for display, it is out of date. For example, you're showing a list, and when the user taps an item, you want to pass that item to a sheet so the user can select something from it. But this doesn't work; the sheet doesn't get the current value of the selected-item variable. There are posts and questions galore online about this problem. Now the problem with the item:onDismiss:content version is that you have to nillify the item reference to dismiss the sheet. So how are you supposed to return data from the sheet? I ended up having to change the item from a struct to a class and junking it up with some state variables so I could pass it to the sheet and then store the selections the user made on the sheet. And of course I need a cop
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APNS is delivering expired voip push notification.
I have tried setting a 'apns-expiration' to current time + 30 seconds and also a value '0'. But still my voip app receives the voip push notification after 2-3 minutes. Till this time, caller has already hung up the call. But the receivers phone still rings on receiving the push notification as we have to report it to CallKit. Am I missing something or there is no way and even 'apns-expiration' does not guarantee timely delivery of Voip push notifications or discard if it is expired. I have set 'apns-priority' to 10 already as recommended.
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I deleted my notes from iCloud and can’t restore them. Я удалил заметки из iCloud и не могу восстановить.
Greetings, everyone! I’m asking all of you to help me. My issue is that I accidentally deleted all my notes from iCloud, and they were then removed from my iPhone and other devices as well. I have been using Apple products for many years, and my notes have been transferred from one device to another over time. They contain very important information for me, and I would really appreciate any guidance on whether it is possible to recover them. I have already tried using the online support at http://www.apple.com/support, but I couldn’t find a live chat option - only general instructions on different situations. I also noticed that there are no Apple Support phone numbers available for Kazakhstan. Given this, I would appreciate any alternative way to get assistance. Looking forward to your reply.
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Reply to SwiftUI SimultaneousGesture with RotateGesture and MagnifyGesture fails if only one gesture is recognized
The minimumAngleDelta is the minimum delta required before the gesture starts. By default the minimum delta is a one-degree angle. I found that setting minimumAngleDelta: .degrees(0) helps because then rotation almost never fails. But I’d like to understand why this happens and whether there’s a recommended way to handle the situation where one gesture might be recognized but not the other, without losing the gesture recognition session entirely. This sounds more like a case where you want to track a complicated gesture state. For example, you want to require the rotation before the you can magnify the view. If that’s the case, then you might want to model your sequenced gesture states using SequenceGesture. I would suggest you review Composing SwiftUI gestures. It dives into how to combine gestures. Of if it’s the case where you still want to combine the two gestures but want to give precedence to the first gesture ? In this case use exclusively(before:)
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Reply to Xcode 16 Crash While Validating (com.apple.root.default-qos)
As mentioned in my ticket: The root of the issue appeared to be with the formation of the archive. I forced the archive to include an additional directory after Products (something I noticed other archives had) and the crash no longer occurred. The code sign didn't mind the original structure but once it came time to build the zip, an assert was triggered because it was expecting an additional directory. .xarchive/Products/MyApp.app Vs. .xarchive/Products/Applications/MyApp.app I would recommend an addition to the validation tooling to check for this malformed archive and fail sooner! Let me know that I have a bad orchestration. It was a real head scratcher for days!
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SwiftUI SimultaneousGesture with RotateGesture and MagnifyGesture fails if only one gesture is recognized
I'm trying to combine a RotateGesture and a MagnifyGesture within a single SwiftUI view using SimultaneousGesture. My goal is to allow users to rotate and zoom an image (potentially at the same time). However, I’m running into a problem: If only one gesture (say, the magnification) starts and finishes without triggering the other (rotation), it seems that the rotation gesture is considered failed. After that, no further .onChanged or .onEnded callbacks fire for either gesture until the user lifts their fingers and starts over. Here’s a simplified version of my code: struct ImageDragView: View { @State private var scale: CGFloat = 1.0 @State private var lastScale: CGFloat = 1.0 @State private var angle: Angle = .zero @State private var lastAngle: Angle = .zero var body: some View { Image(Stickers3) .resizable() .aspectRatio(contentMode: .fit) .frame(height: 100) .rotationEffect(angle, anchor: .center) .scaleEffect(scale) .gesture(combinedGesture) } var combinedGesture: some Gesture { SimultaneousGesture( Rotat
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Notarization takes more than a day
Hello everyone, I'm encountering significant delays with the notarization process for our Electron application using a newly created developer account. The process is taking an unusually long time (1-2 days), which is disrupting our workflow. Details: We've attempted notarization multiple times over the past 2 weeks. The process consistently takes 8+ hours before I typically abort it. (due going offline etc) Interestingly, when I check the notary history later, it shows the notarization was actually successful. Our application package is relatively large, which might be contributing to the delay (archive: 226 mb, app:800mb) Recent Examples: Current submission (still in progress): 52db12c3-4a54-4e14-9d77-e141d7f28227 Previous successful submission: 49273be6-3e13-4f3f-83a4-945114d899b9 Has anyone else experienced similar issues with notarizing applications? Are there any optimizations or best practices I should implement to reduce these processing times? I'm using the default notarization feature that
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Build input file cannot be found
Hi! When I run my project on a real device (iPhone 15 Pro), I encounter the following error: Build input file cannot be found: '/Users/Interexy/Library/Developer/Xcode/DerivedData/SinglePhotoBook-geecnphrjebsisdmhcyzlsefvphm/Build/Products/Debug-iphoneos/SinglePhotoBook.app/SinglePhotoBook'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it? How can I solve this? I've already reinstalled Pods and cleaned DerivedData a million times, but the issue persists. Xcode: Version 15.4
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Reply to MacOS Application as a daemon or in non-interaction mode
First up, terminology. On Apple platforms an application, or app for short, is a GUI program that the user launches. I’m going to use the term server program for what you’re calling an “application”. The best way to handle this is to create a standard macOS app — with a GUI that you can launch in the Finder — and then embed your server program within that. See Placing Content in a Bundle for advice on how to structure this. How you proceed from there depends on the specific details of your product. My preferred option would be: Add a status and control UI in the GUI app. In that UI, use SMAppService to install your server program as either a daemon or an agent. And similarly for uninstall. However, other approaches might make sense. For more specific advice I need to know what you mean by: [quote='775857021, abhi_mohata, /thread/775857, /profile/abhi_mohata'] Basically, the end user can either configure this [/quote] If by “end user” you mean a normal user installing your product on their ow
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Escalation Request: Poor Support from eurodev@apple.com
I am writing to formally escalate my ongoing and unresolved issues with registering a company developer account from Bulgaria. This process, which should be straightforward, has now extended into its 3rd month with no progress, despite my repeated attempts to follow every requirement diligently. Issues Encountered: Web Payment Failure - The system fails to charge my Wise card with no explanation or alternative resolution. Apple Developer App Verification Failure: My ID card is consistently rejected, despite submitting high-quality images that meet every listed requirement. I strongly suspect that your verification service does not properly recognize Bulgarian ID cards. EuroDev Support Response: My experience with eurodev[at]apple.com has been nothing short of disappointing. After resetting my enrollment process, they ceased communication entirely. Prior to that, responses were vague, unhelpful, and did not address my concerns meaningfully. Given the inefficiency and lack of response from the EuroDev team, I a
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XCFrameworks deploying .a / include to output target directory
Hello Friends, We have a strange bug that Xcode is deploying static binaries from within .XCFramework into the CONFIGURATION_BUILD_DIR An example of our xcframeworks structure is: AvailableLibraries BinaryPath libglfw3.a HeadersPath Headers LibraryIdentifier macos-arm64_x86_64 LibraryPath libglfw3.a SupportedArchitectures arm64 x86_64 SupportedPlatform macos CFBundlePackageType XFWK XCFrameworkFormatVersion 1.0 for open source creative coding toolkit https://github.com/openframeworks/openFrameworks Can you see any issues in the above. Some ideas for me is to generate xcarchive instead of deploying the .a in the xcframeworks, however that does not explain the include being packaged there, so I think this might be a Xcode issue
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SwiftUI Preview Runtime linking failure
I'm using GoogleMaps in my project. Legacy preview works well but new preview (Xcode 16.3.1 beta) produces error. It doesn't seem to find Googlemaps.a. == PREVIEW UPDATE ERROR: FailedToLaunchAppError: Failed to launch *** ================================== | [Remote] JITError | | ================================== | | | [Remote] CouldNotLoadInputStaticArchiveFile: Could not load static archive during preview: /Users/***/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a | | | | path: /Users/***/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a | | | | ================================== | | | | | [Remote] XOJITError | | | | | | XOJITError: arm64 slice of /Users/***/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a does not contain an archive
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