Search results for

missing package product

51,053 results found

Post

Replies

Boosts

Views

Activity

Declared Age Range API: iOS/macOS support
While preparing my app for Declared Age Range capability usage, I've noticed a weird behaviour: the same code works for iOS, but not for macOS. My project uses same target for both platforms, so the capability is enabled for both platforms. The business logic layer is also shared across between platforms. Both UI layers are writter in SwiftUI. The iCloud account used for testing on iOS and macOS devices is the same, so even the consent is shared across both devices. While requestAgeRange(ageGates:) seems to work just fine for iOS app, for macOS app it always throws Not available error (DeclaredAgeRange.AgeRangeService.Error.notAvailable) Am I missing something? Could the API be somehow unavailable for macOS? Should I use AgeRangeService.shared.requestAgeRange(ageGates:in:) for macOS instead of SwiftUI's @Environment-based approach? Also, after giving permission, is there a way to actually revoke it? In Age Range for Apps menu I can only view the list of apps that have my consent to share my age range
2
0
104
2d
Reply to ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it
Thanks for the post and the details, the error is not about having the latest version of Xcode, looks like you do have it as Xcode Version 26.2 (17C52). The error message you're encountering, ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing., indicates that your app submission to App Store Connect is missing a required folder named SwiftSupport. So this is extremely interesting to me for sure. When archiving your app, ensure there are no build warnings about folders. Go to > , and then check the Organizer to ensure everything is correctly packaged. If your app uses Swift Package Manager, ensure that all packages are updated and correctly integrated. Sometimes issues arise from improperly configured packages? I believe this issue is always about packages you are using. Can you check that? read until the end where a post from an Apple engineer will give you more information. If you're manually managing your app bundle, ensur
2d
ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it
We are getting the above mentioned error while uploading to TestFlight. We have used a Swift Class to request for the Age Range via DeclaredAgeRange Framework. We have exposed Swift class and a helper function to be available in Objective-C layer. We have enabled the following build settings SWIFT_OBJC_INTERFACE_HEADER_NAME = Common-Swift.h; SWIFT_OBJC_BRIDGING_HEADER = Common-Bridging-Header.h ; ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES Also we are compiling the application using latest available Xcode release 17C52 Is there anything else we need to do to resolve the error?
2
0
92
2d
SwiftData fails to migrate on new model property
Greetings my fellow engineers, I use SwiftData in my iOS app. The schema is unversioned and consists of a single model. I've been modifying the model for almost two years now and relying on automatic database migrations. I had no problems for all that time, but now trying to add a property to the model or even remove a property from the model results in an error which seems like SwiftData is no longer capable of performing an automatic migration. The log console has things like the following: CoreData: error: NSUnderlyingError : Error Domain=NSCocoaErrorDomain Code=134190 (null) UserInfo={reason=Each property must have a unique renaming identifier} CoreData: error: reason : Can't find or automatically infer mapping model for migration CoreData: error: storeType: SQLite CoreData: error: configuration: default CoreData: annotation: options: CoreData: annotation: NSMigratePersistentStoresAutomaticallyOption : 1 CoreData: annotation: NSInferMappingModelAutomaticallyOption : 1 CoreData: annotation: NSPersistentSto
0
0
28
2d
ParticleEmitterComponent Position Offset Issue After iOS 26.1 Update – Seeking Solutions & Workarounds
Problem Summary After upgrading to iOS 26.1 and 26.2, I'm experiencing a particle positioning bug in RealityKit where ParticleEmitterComponent particles render at an incorrect offset relative to their parent entity. This behavior does not occur on iOS 18.6.2 or earlier versions, suggesting a regression introduced in the newer OS builds. Environment Details Operating System: iOS 26.1 & iOS 26.2 Framework: RealityKit Xcode Version: 16.2 (16C5032a) Expected vs. Actual Behavior Expected: Particles should render at the position of the entity to which the ParticleEmitterComponent is attached, matching the behavior on iOS 18.6.2 and earlier. Actual: Particles appear away from their parent entity, creating a visual misalignment that breaks the intended AR experience. Steps to Reproduce Create or open an AR application with RealityKit that uses particle components Attach a ParticleEmitterComponent to an entity via a custom system Run the application on iOS 26.1 or iOS 26.2 Observe that particles render at an offse
0
0
281
2d
ParticleEmitterComponent Position Offset Issue After iOS 26.1 Update – Seeking Solutions & Workarounds
Problem Summary After upgrading to iOS 26.1 and 26.2, I'm experiencing a particle positioning bug in RealityKit where ParticleEmitterComponent particles render at an incorrect offset relative to their parent entity. This behavior does not occur on iOS 18.6.2 or earlier versions, suggesting a regression introduced in the newer OS builds. Environment Details Operating System: iOS 26.1 & iOS 26.2 Framework: RealityKit Xcode Version: 16.2 (16C5032a) Expected vs. Actual Behavior Expected: Particles should render at the position of the entity to which the ParticleEmitterComponent is attached, matching the behavior on iOS 18.6.2 and earlier. Actual: Particles appear away from their parent entity, creating a visual misalignment that breaks the intended AR experience. Steps to Reproduce Create or open an AR application with RealityKit that uses particle components Attach a ParticleEmitterComponent to an entity via a custom system Run the application on iOS 26.1 or iOS 26.2 Observe that particles render at an offse
0
0
248
2d
CPP Stuck in "Waiting for Review " for Weeks, i'm desprated
My app's Custom Product Page (CPP) submission has been stuck in Waiting for Review since its initial submission on Decemberr 28th, for over two weeks now. Key Timeline and Troubleshooting: Initial Wait and Self-Check: Initially thought it was a normal queue, but there was no progress after several days. Comprehensive Troubleshooting: I have confirmed: Developer account agreements and tax status are normal/valid. This CPP is associated only with the live, published version of the app and is not linked to any pending new version. There are no Issues to Resolve prompts in the App Store Connect backend. Attempted Standard Solutions: I have tried Withdraw and Resubmit multiple times. The operation completes successfully, but the status always reverts to Waiting for Review and never progresses to In Review. Contacted Official Support: I have reported this issue multiple times through the App Store Connect Contact Us form and via email, explaining the suspected technical fault. However, I have not received
1
0
44
3d
Reply to My Notifications Message Extension doesn't seem to run after distributing my app via Enterprise IPA
Here is the code of my message extension, if that helps. I am indeed trying to write to the shared storage of the App Groups import os.log // Apple's modern, fast, privacy-safe logging system class NotificationService: UNNotificationServiceExtension { private let log = OSLog( subsystem: Bundle.main.bundleIdentifier!, category: pushnotificationsmessageextension ) var contentHandler: ((UNNotificationContent) -> Void)! // A mutable copy of the notification content — this is what we'll modify or save var bestAttemptContent: UNMutableNotificationContent? // Main entry point — called every time a push arrives with `mutable-content: 1` override func didReceive( _ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void ) { // Save the handler so we can call it later (required!) self.contentHandler = contentHandler // Make a mutable copy so we can modify title, body, attachments, etc. bestAttemptContent = request.content.mutableCopy() as? UNMutableNotification
3d
Reply to Apple CDN connection error after changing server ip version to v6
No worries at all. Yes, if I do a lookup dns to the domain from different locations it seem like is missing the A entry. I would recommend to look at the DNS entry first. My request from a server in Cupertino. If your local dns or your cache dns is working, use tools online to look it up as it means is in your cache. Not endorsing nor recommending any, pick up the first one after searching online: https://www.nslookup.io/domains/developffw.burns.fun/dns-records/ The DNS record is incorrect. Albert Pascual
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
3d
WatchOS Companion app on VPP Crashing on Launch
Hello, I sent this in as a feedback several weeks ago about watchOS 26.2 beta 2 but since the issue is still active now that watchOS 26.2 is in production I'm reposting here for the community. I would also like to submit a DTS about this issue but honestly don't know the best way to go about it and would appreciate advice about that. There seems to be an issue with VPP distribution for our app on watchOS 26.2. When our watchOS companion app is launched after being installed through VPP to a supervised iPhone, it encounters a dyld error before main() or any application code is even called. The same app launches correctly in every other circumstance we could imagine and test: – Installed through VPP on supervised devices running watchOS 26.1. – Installed from the app store (using an apple id) on a supervised iPhone and paired watch running iOS 26.2 / watchOS 26.2. – Installed through Testflight on a supervised iPhone and paired watch running iOS 26.2 / watchOS 26.2. – Installed through the app store on
0
0
194
3d
App rejected, In-app lost, won't review again because in-app missing
Hi, at first I submitted an app where you asked for a way to review everything while you mentioned a demo mode would be fine. I added a demo mode and submitted the app together with in-app purchases. Now you are asking for an actual API token for an external service which I cannot provide. I responded with the info about the demo mode. The next review was rejected because the in-app purchases are kind of lost. I cannot map them. Next re-submit was rejected because the in-app purchases are missing. The in-app purchases are stuck in a waiting status. Please do whatever you need to do to either release the in-app and let me map them again or map them yourself. Regards, Vitali
0
0
23
3d
Missing Documentation for Email Based One-Time Codes
The One-time codes documentation details how to enable autofill for SMS based codes. However, there is no details about how to correctly implement autofill for email based codes. I am observing the email based autofill works inconsistently when using email based OTC. In my application: There is latency of 10-15 seconds from when the email arrives to when it is available for autofill. After the autofill feature is used, the OTC email is not being deleted from the inbox automatically. Without documentation, it's unclear to me what I might be doing wrong that is causing these side effects. I found an ietf proposal for how autofill with email based codes might work, but it’s unclear if this is how Apple has implemented the feature: https://www.ietf.org/archive/id/draft-wells-origin-bound-one-time-codes-00.html#name-email Existing docs for Autofill using SMS: https://developer.apple.com/documentation/security/enabling-autofill-for-domain-bound-sms-codes
0
0
22
3d
How to fix "Sample 0 missing LiDAR point cloud!" error?
I'm trying to run a PhotogrammetrySession based on photos taken in an AVCaptureSession and stored as .heic files. When I load the files I'm always seeing the error Sample 0 missing LiDAR point cloud! showing up for each individual sample. Debugging shows that sample.depthDataMap is populated, also the .heic contains depth data which can be extracted using e.g. heif-convert on my Mac. Comparing the .heic I created to one of the ObjectCaptureSession which doesn't show the LiDAR warning, I noticed the only difference being the HEIC information here: So my questions are: Are these the missing information in my manual capture causing this warning? Can I somehow add these information in an AVCaptureSession? Do these information allow better photogrammetry results?
2
0
240
3d
Reply to Request to restore full ICC profile support (LUT-based display profiles) in macOS ColorSync
Hello @ricciohu. I talked to our engineers about this question. Here is the complete story. LUT-based ICC profiles have never been supported on Apple platforms. Previously you may have been able to provide LUT-based ICC profiles to our routines but it was a bug that our routines were not properly checking parameters and raising errors for LUT-based ICC profiles. This has been fixed in recent updates and our routines now produce errors and don't allow LUT-based ICC profiles. Previously, using LUT-based ICC profiles with our routines produced unpredictable and erroneous results as there was no officially supported and maintained code inside of any of our routines for handling them. Any functionality you may have observed in previous Apple products using our routines together with LUT-based ICC profiles is subject to error and change without notice at any time. I do not recommend using LUT-based ICC profiles in any production code including code targeting past system software versions. If you r
Topic: Graphics & Games SubTopic: General Tags:
3d