I know this post isn't going to give a lot of details, but what I experienced tonight was so completely weird that I wanted to get it posted here in case others run into it: FIRST: All was well until I made a trivial change to a large Objective-C++ module. I suddenly got the idea to look at that line in the code review pane, to see if that area of code had ever had recent modifications. But, the entire module showed up as modified -- one giant change bar, with nothing on the right side of the code review pane, no matter what commit I selected. Then I noticed that the two lines of code which had all of 4 characters edited were no longer showing any change bars. Yet, the file showed up as modified. Still, the exact line changes were not showing in the source code navigator, even though other files showed their changes. Note I'm connected to our remote repo on github. I did some command line git checks of the local repo, and the changes were there (as yet unstaged). So -- I figured, I'm gonna ask the Ap
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Same here: Xcode 26 crashes as soon as Coding Intelligence is enabled or Coding Intelligence tab is opened. Crashes for this particular one project only. Deleting xcuserdata did not help. Can't seem to find where Xcode is storing Coding Intelligence chat history, which seems to be the culprit. Crash report excerpt: exception : {codes:0x0000000000000001, 0x000000016010bfb0,rawCodes:[1,5906677680],type:EXC_BREAKPOINT,signal:SIGTRAP}, termination : {flags:0,code:5,namespace:SIGNAL,indicator:Trace/BPT trap: 5,byProc:exc handler,byPid:2620}, os_fault : {process:Xcode}, extMods : {caller:{thread_create:0,thread_set_state:0,task_for_pid:0},system:{thread_create:0,thread_set_state:0,task_for_pid:0},targeted:{thread_create:0,thread_set_state:0,task_for_pid:0},warnings:0}, faultingThread : 0, threads : [{frames:[{imageOffset:5242800,symbol:closure #1 in SourceEditorDataSource.ideChat_gracefullyApplyChangesToReflect(_:editApplier:),symbolLocation:2292,imageIndex:339},{imageOffset:3689220,symbol:SourceE
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Developer Tools & Services
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Xcode
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We are also experiencing this issue in our project. DSYM file went from 16gb -> 26gb after upgrading to xcode 26. Any explanation for this?
Topic:
Developer Tools & Services
SubTopic:
Xcode
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dSYM size became thrice for builds generated via xcode 26 compared to xcode 16. These are all release builds.
I added a Content Filter to my app, and when running it in Xcode (Debug/Release), I get the expected permission prompt: Would like to filter network content (Allow / Don't Allow). However, when I install the app via TestFlight, this prompt doesn’t appear at all, and the feature doesn’t work. Is there a special configuration required for TestFlight? I already set the minimum deployment to be 17 for the extension and the app. Thanks!
I would expect to be able to add Mac Application Distribution in Xcode Manage Certificates, but it is missing. There are only 5 options available: Apple Development Apple Distribution Mac Installer Distribution Developer ID Application Developer ID Installer I have created all new certificates and updated profiles, excepted Distribution Managed and Development with platform All, because they didn't expire yet. Further the Distribution Managed has no download button on developer.apple.com by Certificates, Identifiers & Profiles. I think I have a little mess and some certificates are duplicated, but I am unsure about this.
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Code Signing
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Certificates, Identifiers & Profiles
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Your draft looks great! Here's a refined version with the iOS 17 comparison emphasized and slightly better flow: Hi Apple Engineers and fellow developers, I'm experiencing a critical regression with ShazamKit's background operation on iOS 18. ShazamKit's SHManagedSession stops identifying songs in the background after approximately 20 seconds on iOS 18, while the exact same code works perfectly on iOS 17. The behavior is consistent: the app works perfectly in the foreground, but when backgrounded or device is locked, it initially works for about 20 seconds then stops identifying new songs. The microphone indicator remains active suggesting audio access is maintained, but ShazamKit doesn't send identified songs in the background until you open the app again. Detection immediately resumes when bringing the app to foreground. My technical setup uses SHManagedSession for continuous matching with background modes properly configured in Info.plist including audio mode, and Background App Refresh enabled. I've teste
Hey @personavision, This appears to be an issue with a third party SDK. Are you able to demonstrate the issue in a test project created from one of Xcode's templates, and using only Apple APIs? If not, you should check with the support resources provided by the LiveKitSDK team to get assistance with their software. This may be a timing issue, either in your code or the third party library. Try investigating the timing around the room connection and when your app signals it is connected. It's possible that you are attempting to connect before the connection can be made. You can find tips on creating and sharing a test project in Creating a Test Project. Thanks, Michael
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Developer Tools & Services
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Apple Developer Program
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Xcode Cloud builds are hanging forever at the final step, Prepare Build for App Store Connect. This is a common issue that requires some fix in Cupertino. Reporting this in the afternoon of Jan 13, Pacific Time.
Description: I’m encountering an issue where the Apple Watch’s watchOS version is lower than the deployment target specified in my Xcode project. For example, my Watch device is running watchOS 10.6, but my app’s deployment target is set to watchOS 9.6 or 10.6, and Xcode shows an error stating: Error: “watchOS version doesn’t match the app’s deployment target.” Could someone clarify how to properly handle this version mismatch? Environment: Xcode 26 iPhone: iOS 18 Apple Watch: watchOS 10.6 Any guidance or best practices would be appreciated.
Switching alternative app icons previously worked in my app and I did not notice when it broke. However now the completion handler consistently returns this error if feeding with either an existing app icon name or a fictional one. Is this a regression I should file a bug report for or am I doing something wrong here? Include all app icon assets is enabled in the target Below you can see the error, the .icon files placed in the project navigator, my code and the top of the Info.plist Thank you Button(Update icon) { UIApplication.shared.setAlternateIconName(appIcon_Heart) { error in if let error { print(error) } } } Error Domain=NSPOSIXErrorDomain Code=35 Resource temporarily unavailable UserInfo={_LSFile=LSIconAlertManager.m, _LSLine=113, _LSFunction=-[LSIconAlertManager iconChangeAlertTokenForIdentity:error:]} Xcode seems to create the correct Info.plist entries. BGTaskSchedulerPermittedIdentifiers newReleasesBackgroundTask BuildMachineOSBuild 24G90 CFBundleDevelopmentRegion de CFBundleDisplay
Topic:
UI Frameworks
SubTopic:
UIKit
Hi all, I’m suddenly experiencing an old issue again and can no longer build my project to run on the local iOS simulator. I’m using a MacBook with an M1 (ARM64) processor and Xcode for development. Until recently, everything was working as expected. However, when I opened Xcode today, I noticed new build options such as ARM64 and ARM64 + x86_64, and I’m also seeing simulator entries running under Rosetta. I don’t recall seeing these options the last time I used Xcode. At the moment: Building for “Any iOS Device (arm64)” succeeds. Building for Rosetta-based simulators also succeeds (which I understand are intended for Intel-based processes). However, when I select an ARM64 simulator, the build fails with the error: “Framework Podd_App not found.” It appears that simulator builds targeting ARM64 are being restricted or misconfigured, possibly due to a corrupted setting or a recent update. Has anyone experienced this before, or can suggest which settings I should check to resolve this
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Developer Tools & Services
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Xcode
Thanks for the post. Got a question. Is your project using CocoaPods or other third-party frameworks? What's Podd_App? If so I think the problem could be that older CocoaPods installations (or even some manual framework setups) often explicitly excluded arm64 for simulator builds because Intel Macs only needed x86_64 for simulators. Can you check on the dependencies of that project? Do you have the same issue creating new project from Xcode? Albert Pascual
Worldwide Developer Relations.
Topic:
Developer Tools & Services
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Xcode
My app (FindAnyFile) provides a Finder-like interface in which it also offers a QuickLook preview command, which invokes [[QLPreviewPanel sharedPreviewPanel] makeKeyAndOrderFront:nil]; Now, if it shows .abcdp files, it often, but not always, crashes. This has been happening for many macOS versions, at least since 10.15, up to 26.1. Also, it does not seem to matter which SDK/Xcode I build with, as I used several and all versions lead to the crash. The issue rather appears to be inside the QLplugin for the AB file (ABCardCollectionView etc.). I am able to trace this crash in Xcode. There are a LOT of errors and warnings coming up, and eventually the qlplugin throws an ObjC exception which in turn brings down my entire app (and here I thought that the XPC system was designed to expressly avoid such crashes). Possibly significant errors are: CNAccountCollectionUpdateWatcher 0x6000025cf800: Update event received, but store registration failed. This event will be handled, but the behavior is undef
January 2026 and this is still happening on 13 mini simulator. Latest xcode version (not beta).
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Developer Tools & Services
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Xcode
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