Search results for

xcode github

92,016 results found

Post

Replies

Boosts

Views

Activity

Reply to Crash in URLConnectionLoader::loadWithWhatToDo
[quote='841772022, edysudarto, /thread/786553?answerId=841772022#841772022, /profile/edysudarto'] but the crash reports I shared here and in the bug report are all coming from Xcode organizer crash reports. [/quote] Right. But the presence of a third-party crash reporter undermines the trustworthiness of Apple crash reports. I talk about this in Implementing Your Own Crash Reporter, and there was a really good (well, bad)-: example of this phenomenon in this recent thread. [quote='855264022, edysudarto, /thread/786553?answerId=855264022#855264022, /profile/edysudarto'] I cannot select [the .ips] as the file seems disabled from the upload menu [/quote] Sorry about that. This is a known bug. The workaround, as explained in Posting a Crash Report, is to change the extension to .txt and attach that. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2w
Reply to Xcode 26 Beta 5 Crashes Within Seconds of Opening Project
solved with this by terminal: rm -rf ~/Library/Developer/Xcode/DerivedData ~/Library/Developer/Xcode/Archives ~/Library/Developer/Xcode/iOS DeviceSupport ~/Library/Developer/Xcode/PrebuiltModulesCache ~/Library/Developer/Xcode/Logs ~/Library/Developer/CoreSimulator/Caches ~/Library/Developer/CoreSimulator/Devices ~/Library/Caches/org.swift.swiftpm ~/Library/org.swift.swiftpm ~/Library/Caches/com.apple.dt.Xcode
2w
How to Obtain License File for Main Camera Access Entitlement in visionOS (Email Was Deactivated During Approval)
Hi everyone, I'm developing a visionOS application using Unity with an enterprise developer account. I applied for the Main Camera Access entitlement, but at the time of submission, the email address associated with my Apple ID was deactivated, so I couldn’t receive any email communication from Apple. Later, I updated the email address for my Apple ID. Now, in the Apple Developer portal under Identifiers, I can see that my app has been granted Main Camera Access, and I can also add the corresponding capability in Xcode. However, according to Apple’s documentation(https://developer.apple.com/documentation/visionos/building-spatial-experiences-for-business-apps-with-enterprise-apis): “To use entitlements, you need to include both the entitlement file and a corresponding license file in your app. After Apple approves your app for one or more entitlements, you receive a license file, along with additional instructions.” I never received this license file, possibly due to the deactivated email. I don't kn
2
0
82
Aug ’25
Code signing fails with “unable to build chain to self-signed root for signer "(null)"” and errSecInternalComponent for Developer ID Application on macOS
Hello Apple Developer Support Community, I am encountering a persistent issue while trying to code sign my macOS application (PromptVault.app) using a valid Developer ID Application certificate. The signing process fails with the following warning and error for every native .so file inside the app bundle: `Warning: unable to build chain to self-signed root for signer (null) : errSecInternalComponent` What I have tried so far: Verified that my Developer ID Application certificate and the associated private key exist correctly in the login keychain. Confirmed that the intermediate certificate Apple Worldwide Developer Relations - G6 is installed and valid in the System keychain. Added Terminal to Full Disk Access in Security & Privacy to ensure signing tools have required permissions. Executed security set-key-partition-list to explicitly allow code signing tools to access the private key. Reinstalled both developer and Apple intermediate certificates. Used codesign to individually sign .so files and then s
1
0
273
2w
UINavigationController retain cycle in iOS 26
Verbatim of a feedback report (FB18431713) I submitted, duplicated here since we can't see each other's feedbacks, and I wanted a centralized place to track the resolution of this as I'm surely not the only one facing this. When building the app using Xcode 26 beta 2 and running it in an iOS 26 simulator, I'm experiencing a retain cycle in the UINavigationController. From the data I saw in Xcode's memory graph debugger, it seems that _UIViewControllerOneToOneTransitionContext is retaining it. I base this on the fact that the line connecting a view controller and _UIViewControllerOneToOneTransitionContext has a strong reference, as indicated in Xcode. (However, I'm reporting this as a retain cycle in UINavigationController, as that's what seems to hold onto this transition-context.)
1
0
127
2w
Reply to Apple ID, Dev Prog Team ID, and provisioning profiles
In Xcode > Settings > Account, remove your Apple Account and then add it back in. After doing that, you should see your (paid) Individual team show up in the list on the right [1]. Do you? Presuming that you do, try creating a new app from the iOS > App template, making sure to give it a unique bundle ID and hence unique App ID. Can you get that running on the device? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] You may or may not also see your Personal Team, depending on how things progressed.
Topic: Code Signing SubTopic: General
2w
Reply to Equatable with default actor isolation of MainActor
[quote='797933021, InstantInteractive, /thread/797933, /profile/InstantInteractive'] I filed the following issue on swiftlang/swift on GitHub (Aug 8th), and a followup the swift.org forums [/quote] Please provide links to those items. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Programming Languages SubTopic: Swift Tags:
2w
TLS Session Resumption is not working
I’m trying to use the TLS Session Resumption feature in TLS 1.2 and 1.3. I first tested this on iOS, but it didn’t work as expected. To investigate via packet capture, I ran the same code on macOS and saw the same issue. Using URLSession to establish a WebSocket connection, I captured packets in Wireshark to check if Session Resumption was working. The behavior differed from what I expected: 1st TLS handshake – Client Hello does not contain the session_ticket extension (required for session resumption per the TLS spec). 2nd TLS handshake – Client Hello does not contain a pre_shared_key. Test apps: https://github.com/sf-jed-kyung/tls-session-resumption-test Test environment: Xcode 16.3, macOS 15.6, OpenSSL 3.5.1 This repo contains: tls-urlsession-macos – WebSocket via URLSession (shows missing extensions). tls-openssl-macos – Manual TLS handshake via OpenSSL (shows both session_ticket and pre_shared_key). To run this, adjust Header Search Paths and Library Search Paths for your local OpenSSL install.
4
0
96
4w
Invalid Binary
Greetings, I am facing the following issue. I always get that the app was rejected for no obvious reason. I also notice the message Invalid Binary at the app version. I am on MacOs 14.7.6, Xcode 16.0. I have validated the app using the xcode archive and I got that everything is valid, and the app gets uploaded to app store connect with no issue, but once I submit the app for review I get those errors and the release gets rejected. Any help ? error message Your app version was rejected and no other items submitted can be accepted or approved. You can make edits to your app version below.
1
0
112
2w
On device watchOS debugging impossible
It doesn't seem to be possible for me to debug on device wtih my apple watch. I can run my develpment app normally, but Xcode just can't seem to attach to a debugging session.I've read the relase notes and have tried:1) deleting the app/apps from devices and trying again2) ensuring Show App on Watch is on for dev app3) restarting all of: watch, phone, xcode, mac.4) unpairing / pairing againNo dice.When I click Run on the [AppName] WatchKit App scheme, the status window says Running [AppName] WatchKit App on [Phone name]. It stays like that for about 45 seconds. Then it says Finished running [AppName] WatchKit App on [Phone name].It really seems like the Phone->Watch connection is just way too slow. When I launch Xcode, it takes about 2 minutes before it considers my Phone+Watch pair as eligible for this scheme. During this initial 2 minutes, if I look into Window->Devices I don't see my watch listed even though I can clearly see it is paired.I'm going to turn this into an offi
23
0
18k
Aug ’21
Reply to On device watchOS debugging impossible
Debugging over Wi-Fi has long been unreliable and can seriously slow watchOS development. Apple should treat this more seriously—significant developer time is being wasted, which isn’t acceptable for a company of Apple’s caliber. The issue seems tied to router Wi-Fi behavior, particularly band-steering between 2.4 and 5 GHz and other recent Wi-Fi features. Workaround: Turn on a hotspot on your Mac and connect both the Apple Watch and its paired iPhone to that network. After that, debugging typically works again. Tested with: Xcode 16.4 · watchOS 8–11 · macOS 15.6.1
Topic: App & System Services SubTopic: Core OS Tags:
2w
Reply to On device watchOS debugging impossible
Debugging over Wi-Fi has long been unreliable and can seriously slow watchOS development. Apple should treat this more seriously—significant developer time is being wasted, which isn’t acceptable for a company of Apple’s caliber. The issue seems tied to router Wi-Fi behavior, particularly band-steering between 2.4 and 5 GHz and other recent Wi-Fi features. Workaround: Turn on a hotspot on your Mac and connect both the Apple Watch and its paired iPhone to that network. After that, debugging typically works again. Tested with: Xcode 16.4 · watchOS 8–11 · macOS 15.6.1
Topic: App & System Services SubTopic: Core OS Tags:
2w