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Popping Sound

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No sound after updating.
I have updated my ipad 7th gen to ipados18.3 Beta last week and I realized that there is no sound at all no sound from speakers and no sound from bluetooth devices and no sound from airplay, I've checked google and reddit and alot of research people told me its a software bug, i submitted a bug report and now im still waiting for a bug fix update, youtube dosent work neither spotify aswell their UI stops working when i try to use it, So how long do i have to wait for a bug fix? Thanks apple.
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244
Jan ’25
html5 audio delay in Safari
Where: HTML5What: Audio tag (player) in conjunction with SafariIssue: Performance problemHi guys,There is a noticeable audio delay when using Safari in conjuction with onclick audio events. Specifically: the audio does not sync with the onclick event. The user may click on the icon, link, li etc. and the event takes place but the audio associated with the event does not occur until 1 - 4 secs later. This makes for cumbersom and awkward user experience.Example: https://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_audio_autoplay2notice the slight delay after clicking on enable autoplay*no delay in other browsers such as firefox, chrome, etcI am new to development as well as Safari and Apple. Is this normal? or is there some specific code adjustment needed for Safari. (works fine in all other browsers).*Delay is much more pronouced depending on audio event such as games etc.
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2.1k
May ’17
Audio Airplay with Multiple AVPlayers
Our app uses multiple AVPlayers at once, some with video, and some with just audio. When trying to airplay it appears that only one of the AVPlayers can play at a time. Is there a setting for the Apple TV to just work as an external audio output rather than it attempting to play a particular AVPlayerItem. We would like all the audios to mix together. Screen Mirroring works ok, but we cant expect all our users to go through the process to enable that and some will select audio airplay.
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1.2k
Jul ’20
Audio Unit V2: kAudioComponentInstantiation_LoadInProcess?
Hello all,I'm seeing that Final Cut Pro and Garageband use InfoHelper to validate Audio Units now, whereas Logic Pro X still uses auvaltool. After some debugging I've noticed that InfoHelper uses worker threads to instantiate audio units.From what I understand after watching the WWDC video on Audio Unit Extensions, V2 Audio Units should still be loaded 'in-process' by the host, but I see this isn't occuring during validation.Does anyone know if it's possible to use this new flag for instantiating v2 audio units? I have a requirement that the app must be created on the main thread (using Qt as a graphical frontend). Seems that something along these lines may help.CheersDaniel
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526
Aug ’17
Recording stereo audio with `AVCaptureAudioDataOutput`
Hey all! I'm building a Camera app using AVFoundation, and I am using AVCaptureVideoDataOutput and AVCaptureAudioDataOutput delegates. (I cannot use AVCaptureMovieFileOutput because I am doing some processing inbetween) When recording the audio CMSampleBuffers to the AVAssetWriter, I noticed that compared to the stock iOS camera app, they are mono-audio, not stereo audio. I wonder how recording in stereo audio works, are there any guides or documentation available for that? Is a stereo audio frame still one CMSampleBuffer, or will it be multiple CMSampleBuffers? Do I need to synchronize them? Do I need to set up the AVAssetWriter/AVAssetWriterInput differently? This is my Audio Session code: func configureAudioSession(configuration: CameraConfiguration) throws { ReactLogger.log(level: .info, message: Configuring Audio Session...) // Prevent iOS from automatically configuring the Audio Session for us audioCaptureSession.automaticallyConfig
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980
Apr ’24
Audio input on the AppleTV simulator
We're prototyping without the actual hardware, and I'm trying to port a portion of our iOS application to AppleTV. We use Audio Units for recording from the microphone.The Audio Units code seems to work fine. It's querying things like the recording frequency from the simulator, and initializing everything for recording. The hold up is the audio session. The play and record category for AVAudioSession (and all the recording based audio categories) are defined as part of AVFoundation on the AppleTV, but they're not marked as available at runtime.Does the simulator currently not support audio input? Is there a feature to enable it? And I'm assuming the hardware will allow recording for the remote microphone if these APIs are present. Is that the case?
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1k
Sep ’15
Saving Audio Files
Im new to Swift and I am trying to create a music application. I was wondering if anyone knows how to save an audio file (.mp3) permanently to the users device so that they can access the music when they are offline.Thanks
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2.5k
Aug ’18
Apple Watch Sound settings
When trying to control the sound and haptic feedback on the Apple Watch there is no response whatsoever. The watch does not make a sound or the device does not vibrate when changing the haptic feedback as it should do so. I know this is not a hardware issue due to the fact that the watch does make a charging sound when placed on the charger and when starting a workout. Has anyone else come across the sound settings not working whatsoever or responding to any sort of changes with feedback.
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437
Jun ’15
using audio buffer from ReplayKit
So currently I using blackhole program to connect the output into input device. I can see that ReplayKit is able to pickup the input and get audio buffer. however, there is no data in the buffer. if there is no data, does that mean there s no audio recorded, or the audio data is store somewhere else?
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755
Aug ’22
How to get rid of glitch sound when start to play audio with BT Connected
Hi All,I am working on VOIP application, I can clearly heared there is glitch when Starting audio session with Bluetooth connected, and happen on BT connected, HeadSet is fine.[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord withOptions:AVAudioSessionCategoryOptionMixWithOthers error:nil];[[AVAudioSession sharedInstance] setActive:YES error:nil];Is there a way to get rid of this glitch?App is registered to monitor Audio Routing changing event, andIt seems to occur when the there's a AVAudioSessionRouteChangeReasonRouteConfigurationChange as notified by AVAudioSessionRouteChangeReasonCategoryChange from no mic input, to mic input.Thanks,
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697
Oct ’15