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“iPhone 16 pro”

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XCode 26.2 not running UItests in parallel in subsequent test runs
I have a group of XCUItest suites that were designed to run in parallel on simulators. They run fine in xcode 16.2, but when I try to run them in Xcode 26 they run fine the first time, but on the second time I get an error that the simulator cannot be found: No matching device (62621AD4-C8D6-4A1B-B511-79236113FD94) . This UDID seems to be from one of the clones that were spawned on the previous test run. No matching device (62621AD4-C8D6-4A1B-B511-79236113FD94) in set at /Users/myUser/Library/Developer/XCTestDevices Domain: com.apple.CoreSimulator.SimError Code: 404 User Info: { DVTErrorCreationDateKey = 2026-02-26 22:52:53 +0000; IDERunOperationFailingWorker = _IDEInstalliPhoneSimulatorWorker; } If I clean all simulators and try to run again without closing Xcode, it keeps trying to access the clone that no longer exists. If I close an reopen xcode after removing all simulators ~/Library/Developer/XCTestDevices, xcode keeps trying the wrong device and I get the following error: Failed to clone device named '
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113
Feb ’26
Reply to Cannot get WiFi SSID inside launchctl agent
Thanks again for your guidance. I’m following up with concrete implementation details and current repro logs because we still cannot read SSID via CoreWLAN from our agent process. Environment: macOS 26.3 (build 25D125) Xcode 26.2 (17C52) Wi-Fi interface: en0 Agent bundle ID: com.acme.SSIDInspector.Agent App bundle ID: com.acme.SSIDInspector How we launch the agent: We use SMAppService.agent(plistName:) from the main app. Embedded LaunchAgent plist path in app bundle: com.acme.SSIDInspector.Agent.plist Plist details: Label = com.acme.SSIDInspector.Agent BundleProgram = Contents/Resources/SSIDInspectorAgent.app/Contents/MacOS/SSIDInspectorAgent MachServices includes com.acme.SSIDInspector.Agent RunAtLoad = true, KeepAlive = true We call register()/unregister() on SMAppService, and use XPC (NSXPCConnection to mach service) to verify the agent is running/reachable. Privacy/authorization setup: Agent Info.plist usage strings are present: NSLocationAlwaysUsageDescription NSLocationUsageDescription NSLocationWhenInU
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
Reply to My EndpointSecurity Client process is kicked by OS on Mac sleep/wake cycle
Splitting for length, part 1... I will also attach a sample crash report. So, let me start there. All three logs have threads blocked in dispatch_sync, with the worst case having 35 threads blocked in this code chunk waiting for another thread to clear the block: 6 libdispatch.dylib 0x7ff80f50468e _dispatch_sync_f_slow + 175 7 com.proofpoint.itm.prevention 0x10a102a81 8 com.proofpoint.itm.prevention 0x10a0ff5cb 9 com.proofpoint.itm.prevention 0x10a0ff482 10 com.proofpoint.itm.prevention 0x10a0c5716 11 libdispatch.dylib 0x7ff80f4f76b9 _dispatch_call_block_and_release + 12 The other two logs are that extreme, but both of them also show blocks in dispatch_sync and one of them also shows the same contentions (though not as extreme). I have some general comments below, but the critical next step here is to fully symbolicate these logs and figure out what your client is actually doing. You're clearly bottlenecking on something and figuring out what that is is obviously an important first step. I obviously don't kno
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
`sysextd` rejects new `NEFilterDataProvider` activation with "no policy" on macOS 26 — despite valid Developer ID + notarization
I'm building a macOS network monitor using NEFilterDataProvider as a system extension, distributed with Developer ID signing. On macOS 26.3 (Tahoe), sysextd consistently rejects the activation request with no policy, cannot allow apps outside /Applications — despite the app being in /Applications and passing every verification check. I'm aware of the known Xcode NE signing bug (r. 108838909) and have followed the manual signing process from Exporting a Developer ID Network Extension. I've also tried both xcodebuild build and xcodebuild archive workflows — identical failure. Environment macOS 26.3 (25D125), SIP enabled Xcode 26.3 (17C529) Hardware Apple M2 Pro Certificate Developer ID Application (issued Jan 30, 2026 — 27 days old) MDM/Profiles None installed Signing & Verification (all pass) $ spctl -a -vv /Applications/Chakshu.app /Applications/Chakshu.app: accepted source=Notarized Developer ID origin=Developer ID Application: ROBIN SHARMA (R65679C4F3) $ codesign --verify --deep --strict -vv /A
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183
Feb ’26
Support your app on compatible devices
Apple platforms make it easy to distribute your app to a variety of compatible devices, so it’s important to maximize your app experience on each platform you support. Here are some tips from App Review to help you understand how device compatibility impacts your app’s distribution — and how to make sure your apps shine on every platform they’re on. Understand device compatibility There are many ways an app built for one Apple device can run on other Apple devices: Apps designed for iPhone can run on iPad devices in compatibility mode if there are no dependencies on iPhone device capabilities. Compatible iPhone and iPad apps can run unmodified on Macs with Apple Silicon. Compatible iPhone and iPad apps can run unmodified on Apple Vision Pro. Xcode provides options to configure settings for apps on multiple platforms. You can specify which platforms your app’s target supports in the Supported Destination field. However, it’s important to note: People may still be ab
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2.3k
Feb ’26
Having trouble getting Apple Fitness move ring to be updated without Apple Watch
Some users have switched to wearing smart rings instead of an Apple Watch, but they still want their rings to close throughout the day in Apple Fitness to keep their streaks going. I've noticed that the 3rd party smart ring apps do not affect the progress of the exercise and move rings unless the user puts on their Apple Watch and syncs with there iPhone throughout the day. Is there a way to make the progress rings update throughout the day without having to connect an Apple Watch periodically?
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199
Feb ’26
Enrollment Stuck on "Pending" for 3 Days After Payment
I’m looking for some insight regarding the Apple Developer Program enrollment. I completed my payment (649 TL) 3 days ago, and my account status is still showing as Pending. I have already ensured that my Apple ID name (Ulaş Cem Budak) matches my legal ID perfectly. However, I haven't received any activation email or requests for further documentation yet. Is a 3-day (or longer) wait normal for the initial activation in 2026? Should I continue to wait, or is it better to contact support via phone at this stage? Any advice from those who recently enrolled would be greatly appreciated.
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83
Feb ’26
First attempt at a PKPass
This is my first attempt at creating a Wallet pass, actually a generic store card. When I see it with Pass Viewer on macOS, I get 1 look, when I see it with the iPhone simulator or iPhone proper, I get a different view. Neither is what I was hoping for, a simple vertical layout of an address. Could someone steer me in the correct direction? My json: formatVersion: 1, passTypeIdentifier: pass.org.danleys.4KSBarcode, serialNumber: __SERIAL__, teamIdentifier: ----, organizationName: 4 K.I.D.S. Sake, description: 4KSBarcode, logoText: 4 K.I.D.S. Sake, foregroundColor: rgb(255, 255, 255), backgroundColor: rgb(255,0,0), storeCard : { primaryFields : [ { key : ClientID, label : , value : } ], auxiliaryFields: [ { key: street, label: Address, value: 339 Remington Blvd }, { key: city, label: , value: Bolingbrook, IL 60440 } ] }, barcode: { format: PKBarcodeFormatCode128, message: __SERIAL__, altText: __SERIAL__, messageEncoding: iso-8859-1 } } On macOS: On iOS: Thank you. Ed
Topic: Design SubTopic: General Tags:
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1k
Feb ’26
Long delay of app update since Feb 10
I am looking for some guidance regarding a significant delay in the review process for my app update. Platform: iOS Submission Date: February 10, 2026 Current Status: Waiting for Review It has now been 16 days, and the status has not progressed to In Review. I have checked my App Store Connect App Review section, but there are no outstanding requests for information or messages from the review team. I have already attempted to contact the App Review team via the official Contact Us form but have only received generic automated responses. Is anyone else experiencing similar delays this month? Are there currently known backlogs, or should I consider canceling this release and re-submitting? Thank you for any insights.
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86
Feb ’26
Reply to First time SSC contestant here. Need some advice.
[quote='877433022, mlgiPhone7plus, /thread/812911?answerId=877433022#877433022, /profile/mlgiPhone7plus'] Could it be okay to leave a note in the Other comments section of the form for the judges to run apps on a live iPhone or iPad? [/quote] Leaving a note is OK, obviously, but I can’t promise that it’ll have any effect. There are two ways to submit your app. One of them guarantees that your submission will be run on device, but it has a significant limitation. I just posted a summary of the current state of affairs here. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Feb ’26
iOS | 26.3 specific | Google Map hang issue
iOS | 26.3 specific | Google Map hangs after sharing the location to other app which open the location in new app Device: iPhone 13 Pro Max
iOS Version: iOS 26.3
Google Maps Version: 26.08.2 Steps to Reproduce: Open Google Maps. Select any location Tap Share. Share the location to another app (e.g., navigation app, co - pilot or any third party apps). Return to Google Maps. Expected Result:
Google Maps should continue functioning normally. Actual Result:
Google Maps becomes unresponsive and hangs.
1
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102
Feb ’26
Reply to Can my submission be ran on iPhone?
Right. The submission form has two options: Swift Playground 4.6 or later Xcode 26 or later (with a note saying “Xcode app playgrounds are run in Simulator.”) In the first case, your submission must necessarily be run on an iPad. In the second, your submission will be run on the simulator, not a real device. There are some caveats here: In the first case, the Swift Playground app doesn’t yet include support for the iOS 26 SDK )-: See this thread. In the second case, the form doesn’t currently say whether it’ll be an iPhone on iPad simulator. See this thread. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Feb ’26
XCode 26.2 not running UItests in parallel in subsequent test runs
I have a group of XCUItest suites that were designed to run in parallel on simulators. They run fine in xcode 16.2, but when I try to run them in Xcode 26 they run fine the first time, but on the second time I get an error that the simulator cannot be found: No matching device (62621AD4-C8D6-4A1B-B511-79236113FD94) . This UDID seems to be from one of the clones that were spawned on the previous test run. No matching device (62621AD4-C8D6-4A1B-B511-79236113FD94) in set at /Users/myUser/Library/Developer/XCTestDevices Domain: com.apple.CoreSimulator.SimError Code: 404 User Info: { DVTErrorCreationDateKey = 2026-02-26 22:52:53 +0000; IDERunOperationFailingWorker = _IDEInstalliPhoneSimulatorWorker; } If I clean all simulators and try to run again without closing Xcode, it keeps trying to access the clone that no longer exists. If I close an reopen xcode after removing all simulators ~/Library/Developer/XCTestDevices, xcode keeps trying the wrong device and I get the following error: Failed to clone device named '
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113
Activity
Feb ’26
Cannot Add Claude Account to Xcode
I keep getting a fails to open page message when I try to sign in using my Claude ai Pro account. The request was for an http url instead of an https url.
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7
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0
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143
Activity
Feb ’26
Reply to Cannot get WiFi SSID inside launchctl agent
Thanks again for your guidance. I’m following up with concrete implementation details and current repro logs because we still cannot read SSID via CoreWLAN from our agent process. Environment: macOS 26.3 (build 25D125) Xcode 26.2 (17C52) Wi-Fi interface: en0 Agent bundle ID: com.acme.SSIDInspector.Agent App bundle ID: com.acme.SSIDInspector How we launch the agent: We use SMAppService.agent(plistName:) from the main app. Embedded LaunchAgent plist path in app bundle: com.acme.SSIDInspector.Agent.plist Plist details: Label = com.acme.SSIDInspector.Agent BundleProgram = Contents/Resources/SSIDInspectorAgent.app/Contents/MacOS/SSIDInspectorAgent MachServices includes com.acme.SSIDInspector.Agent RunAtLoad = true, KeepAlive = true We call register()/unregister() on SMAppService, and use XPC (NSXPCConnection to mach service) to verify the agent is running/reachable. Privacy/authorization setup: Agent Info.plist usage strings are present: NSLocationAlwaysUsageDescription NSLocationUsageDescription NSLocationWhenInU
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Feb ’26
Reply to My EndpointSecurity Client process is kicked by OS on Mac sleep/wake cycle
Splitting for length, part 1... I will also attach a sample crash report. So, let me start there. All three logs have threads blocked in dispatch_sync, with the worst case having 35 threads blocked in this code chunk waiting for another thread to clear the block: 6 libdispatch.dylib 0x7ff80f50468e _dispatch_sync_f_slow + 175 7 com.proofpoint.itm.prevention 0x10a102a81 8 com.proofpoint.itm.prevention 0x10a0ff5cb 9 com.proofpoint.itm.prevention 0x10a0ff482 10 com.proofpoint.itm.prevention 0x10a0c5716 11 libdispatch.dylib 0x7ff80f4f76b9 _dispatch_call_block_and_release + 12 The other two logs are that extreme, but both of them also show blocks in dispatch_sync and one of them also shows the same contentions (though not as extreme). I have some general comments below, but the critical next step here is to fully symbolicate these logs and figure out what your client is actually doing. You're clearly bottlenecking on something and figuring out what that is is obviously an important first step. I obviously don't kno
Topic: App & System Services SubTopic: Core OS Tags:
Replies
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Views
Activity
Feb ’26
`sysextd` rejects new `NEFilterDataProvider` activation with "no policy" on macOS 26 — despite valid Developer ID + notarization
I'm building a macOS network monitor using NEFilterDataProvider as a system extension, distributed with Developer ID signing. On macOS 26.3 (Tahoe), sysextd consistently rejects the activation request with no policy, cannot allow apps outside /Applications — despite the app being in /Applications and passing every verification check. I'm aware of the known Xcode NE signing bug (r. 108838909) and have followed the manual signing process from Exporting a Developer ID Network Extension. I've also tried both xcodebuild build and xcodebuild archive workflows — identical failure. Environment macOS 26.3 (25D125), SIP enabled Xcode 26.3 (17C529) Hardware Apple M2 Pro Certificate Developer ID Application (issued Jan 30, 2026 — 27 days old) MDM/Profiles None installed Signing & Verification (all pass) $ spctl -a -vv /Applications/Chakshu.app /Applications/Chakshu.app: accepted source=Notarized Developer ID origin=Developer ID Application: ROBIN SHARMA (R65679C4F3) $ codesign --verify --deep --strict -vv /A
Replies
5
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0
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183
Activity
Feb ’26
Support your app on compatible devices
Apple platforms make it easy to distribute your app to a variety of compatible devices, so it’s important to maximize your app experience on each platform you support. Here are some tips from App Review to help you understand how device compatibility impacts your app’s distribution — and how to make sure your apps shine on every platform they’re on. Understand device compatibility There are many ways an app built for one Apple device can run on other Apple devices: Apps designed for iPhone can run on iPad devices in compatibility mode if there are no dependencies on iPhone device capabilities. Compatible iPhone and iPad apps can run unmodified on Macs with Apple Silicon. Compatible iPhone and iPad apps can run unmodified on Apple Vision Pro. Xcode provides options to configure settings for apps on multiple platforms. You can specify which platforms your app’s target supports in the Supported Destination field. However, it’s important to note: People may still be ab
Replies
0
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0
Views
2.3k
Activity
Feb ’26
Having trouble getting Apple Fitness move ring to be updated without Apple Watch
Some users have switched to wearing smart rings instead of an Apple Watch, but they still want their rings to close throughout the day in Apple Fitness to keep their streaks going. I've noticed that the 3rd party smart ring apps do not affect the progress of the exercise and move rings unless the user puts on their Apple Watch and syncs with there iPhone throughout the day. Is there a way to make the progress rings update throughout the day without having to connect an Apple Watch periodically?
Replies
1
Boosts
0
Views
199
Activity
Feb ’26
Enrollment Stuck on "Pending" for 3 Days After Payment
I’m looking for some insight regarding the Apple Developer Program enrollment. I completed my payment (649 TL) 3 days ago, and my account status is still showing as Pending. I have already ensured that my Apple ID name (Ulaş Cem Budak) matches my legal ID perfectly. However, I haven't received any activation email or requests for further documentation yet. Is a 3-day (or longer) wait normal for the initial activation in 2026? Should I continue to wait, or is it better to contact support via phone at this stage? Any advice from those who recently enrolled would be greatly appreciated.
Replies
1
Boosts
0
Views
83
Activity
Feb ’26
Unable to download app frpm TestFlight
We are creating an app and app is uploaded on the TestFlight but it is not allowing to download from TestFlight. We are unable to connect to Apple Developer Support teams. Any one please guide us why it is showing error when we try to download from iPhone App store ( The requested App is not available or does not exist)
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0
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0
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86
Activity
Feb ’26
Reply to Any updates on the App Review situation?
Same position - and I'm at the beta / TestFlight stage. Still taking a long time (16 days and counting) with no visible changes.
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Activity
Feb ’26
First attempt at a PKPass
This is my first attempt at creating a Wallet pass, actually a generic store card. When I see it with Pass Viewer on macOS, I get 1 look, when I see it with the iPhone simulator or iPhone proper, I get a different view. Neither is what I was hoping for, a simple vertical layout of an address. Could someone steer me in the correct direction? My json: formatVersion: 1, passTypeIdentifier: pass.org.danleys.4KSBarcode, serialNumber: __SERIAL__, teamIdentifier: ----, organizationName: 4 K.I.D.S. Sake, description: 4KSBarcode, logoText: 4 K.I.D.S. Sake, foregroundColor: rgb(255, 255, 255), backgroundColor: rgb(255,0,0), storeCard : { primaryFields : [ { key : ClientID, label : , value : } ], auxiliaryFields: [ { key: street, label: Address, value: 339 Remington Blvd }, { key: city, label: , value: Bolingbrook, IL 60440 } ] }, barcode: { format: PKBarcodeFormatCode128, message: __SERIAL__, altText: __SERIAL__, messageEncoding: iso-8859-1 } } On macOS: On iOS: Thank you. Ed
Topic: Design SubTopic: General Tags:
Replies
2
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0
Views
1k
Activity
Feb ’26
Long delay of app update since Feb 10
I am looking for some guidance regarding a significant delay in the review process for my app update. Platform: iOS Submission Date: February 10, 2026 Current Status: Waiting for Review It has now been 16 days, and the status has not progressed to In Review. I have checked my App Store Connect App Review section, but there are no outstanding requests for information or messages from the review team. I have already attempted to contact the App Review team via the official Contact Us form but have only received generic automated responses. Is anyone else experiencing similar delays this month? Are there currently known backlogs, or should I consider canceling this release and re-submitting? Thank you for any insights.
Replies
2
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0
Views
86
Activity
Feb ’26
Reply to First time SSC contestant here. Need some advice.
[quote='877433022, mlgiPhone7plus, /thread/812911?answerId=877433022#877433022, /profile/mlgiPhone7plus'] Could it be okay to leave a note in the Other comments section of the form for the judges to run apps on a live iPhone or iPad? [/quote] Leaving a note is OK, obviously, but I can’t promise that it’ll have any effect. There are two ways to submit your app. One of them guarantees that your submission will be run on device, but it has a significant limitation. I just posted a summary of the current state of affairs here. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Views
Activity
Feb ’26
iOS | 26.3 specific | Google Map hang issue
iOS | 26.3 specific | Google Map hangs after sharing the location to other app which open the location in new app Device: iPhone 13 Pro Max
iOS Version: iOS 26.3
Google Maps Version: 26.08.2 Steps to Reproduce: Open Google Maps. Select any location Tap Share. Share the location to another app (e.g., navigation app, co - pilot or any third party apps). Return to Google Maps. Expected Result:
Google Maps should continue functioning normally. Actual Result:
Google Maps becomes unresponsive and hangs.
Replies
1
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0
Views
102
Activity
Feb ’26
Reply to Can my submission be ran on iPhone?
Right. The submission form has two options: Swift Playground 4.6 or later Xcode 26 or later (with a note saying “Xcode app playgrounds are run in Simulator.”) In the first case, your submission must necessarily be run on an iPad. In the second, your submission will be run on the simulator, not a real device. There are some caveats here: In the first case, the Swift Playground app doesn’t yet include support for the iOS 26 SDK )-: See this thread. In the second case, the form doesn’t currently say whether it’ll be an iPhone on iPad simulator. See this thread. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Activity
Feb ’26