Search results for

missing package product

51,076 results found

Post

Replies

Boosts

Views

Activity

Blender Geometry Nodes to Reality Composer Pro
Hello! Back from last week's amazing visit to Cupertino for the Game Dev session and diving back into Vision Pro experimentation. I've exported a simple geometry nodes with animation test from Blender for use in RCP, with intended output to Vision Pro. I've attached a few screenshots showing the node setup and how it animates over time. I select the Cube mesh and export as .usdc with animation. In the finder via quick look, I can actually see it working! If I try exporting as .usdz, however, i'm not seeing any animation in the finder preview. Next, I import the .usdc file to RCP and add an Animation Library component to the cube mesh, but am not seeing any animation selectable, even though I see animation playing back in preview. Next, I import the .usdc into Maya (via proper USD Stage pipeline - i'm learning to be USD compliant for authoring!) to verify if the animation is working, and it does. What step(s) am I missing to get this working in Reality Composer Pro? My goal is to experiment with anima
1
0
323
Nov ’25
Reply to Is SceneKit depricated ?
SceneKit is soft-deprecated and we suggest using RealityKit if you are thinking about making new games. To learn how to bring your existing SceneKit projects to RealityKit, see Bringing your SceneKit projects to RealityKit. This article and sample code project are associated with the WWDC25 session Bring your SceneKit projects to RealityKit. If you see any issues bringing over your projects to RealityKit or see any missing features, please file a request via Feedback Assistant.
Topic: Spatial Computing SubTopic: ARKit Tags:
Nov ’25
Reply to Multiply exr lightmap in Reality Composer Pro Shader Graph
Thanks for the context @psqv , I understand better now what you are trying to do. Can you try sampling both images, your base color and your light map, using Image(vector3f)? Then multiply those values together, then use a Convert node to convert the product from Vector3f to Color3f before piping the color value into the unlit surface node. Image(float) will create grayscale because that only samples one channel, so I'd consider what you are currently seeing to be expected behavior. If using Image(vector3f) does not work, could you please send us feedback using Feedback Assistant, and then share the ticket number here so I can track it down on our end. Thank you!
Topic: Graphics & Games SubTopic: RealityKit Tags:
Nov ’25
Apple-hosted managed asset pack not found on macOS
Hi all, I have set up a trivial test project to try Apple-hosted background assets following the instructions in the three articles at https://developer.apple.com/documentation/backgroundassets. When I run the local mock server with xcrun ba-serve and set the URL override in Settings as described in the Testing asset packs locally article, I am able to download a test pack on my iOS devices. On the Mac that I use to run the mock server, however, the same call to AssetPackManager.shared.assetPack(withID: TestAssetPack) that works on iOS always reports The asset pack with the ID “TestAssetPack” couldn’t be looked up: No asset pack with the ID “TestAssetPack” was found. even when not running the mock server, which led me to believe that it may not be hitting it at all. In fact, the macOS app will download asset packs uploaded to App Store Connect even when running the local server and setting the xcrun ba-serve url-override to the exact same string as in Settings on iOS. My initial suspicion was that something i
11
0
364
Nov ’25
Reply to Notary service down again?
Thank you for following up on this and I did submit a bug report with the specific PKG submitted 78407997. However thanks to you and the notary developers I do believe I found the problem within my Distribution.xml I went and synthesized a new Distribution.xml using productbuild --synthesize --package ConcealConnect.pkg --package ConcealUpdate.pkg --package ConcealBrowse.pkg Distribution.xml and I did notice that the result was drastically different from what I had. The main difference is that the synthesized PKG does not by default show the choices to the user so that they can pick and choose what parts of the software distribution get installed. When I had added this capability I foolishly also added a second for every single PKG and this one did not contain the #. So what I think was happening is because of this poor Distribution.xml implementation sometimes everything would work fine because the proper instantiation was first in the file and other tim
Topic: Code Signing SubTopic: Notarization Tags:
Nov ’25
Family Sharing Sandbox Bug
I'm having a blocking bug with my Sandbox Family Sharing users. The Family Sharing section of users in App Store Connect gives me this error: no organizer account exists (it seems to me that an existing family exists but somehow the organiser got lost) and I can no longer create new families to test Family Sharing. Screenshots show that I have sandbox users there are no family users showing I cannot delete sanbox users that are connected to a ghost account after creating a new family it does not appear in the list I got a previous bug for this issue resolved as Unable to diagnose with current information. I'm not sure how that is possible (FB20918229). If someone from the App Store Connect team could check my account and see why my Family Sharing is not working? The error in the screenshots comes from your platform and I have no clue on how it can be solved on my side, so someone could check why is it happening, as I'm currently blocked from testing family sharing on my apps, which impacts the experi
0
0
50
Nov ’25
Rejected 10 times
Hello guys, my app has been rejected 10 times for the same issue. When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code Sandbox receipt used in production, you should validate against the test environment instead. I've literally tried everything. I don't use any servers for validation i use native storekit2 so no servers required. Any help would be so valuable.
1
0
62
Nov ’25
Installing .xcappdata to simulator in Xcode Version 26.1.1 (17B100)
I'm attempting to install a previously downloaded .xcappdata to my running application on the iPadOS Simulator (running iPadOS 26.1), but the app data won't transfer to the simulator. I've created the Xcode basic iPadOS app template, without any code modifications - adding some items to the list and downloading the .xcappdata from an attached iPad (running iPadOS 26.1). I can remove the app from the iPad and re-attach the .xcappdata to the physical iPad - no issues there. The issues I'm having is when trying to attach the app data on a simulator. Steps I've tried: Manually drag and dropping the .xcappdata file to the simulator. I get a popup saying Simulator device failed to install application data container. Attaching the .xcappdata through Xcode in the Edit Schemes->Options->App Data App starts fresh without any errors or items from the .xcappdata file Installing the .xcappdata file through the command line through xcrun simctl install_app_data This gives an error: Simulator device failed to instal
0
0
94
Nov ’25
How to determine TX region when using Declared Age Range (SB2420 compliance)
Hello, I’m working on implementing SB2420 compliance using the Declared Age Range framework. While referring to the documentation at https://developer.apple.com/documentation/declaredagerange, I couldn’t find details on how the TX region (transaction region or territory) is determined when using Declared Age Range. Specifically, I’d like to confirm the following points: How does the system determine the TX region when the user’s declared age range is retrieved? Is it based on the App Store region, the device locale, or the user’s Apple ID country? If the app’s backend needs to verify or log the TX region, is there a way to obtain or infer it from the API response or receipt data? Is there any difference in TX region determination between Sandbox and Production environments? If anyone has experience implementing Declared Age Range (SB2420) and handling region determination, I’d appreciate your insights or best practices. Thank you.
0
0
147
Nov ’25
Reply to Multiply exr lightmap in Reality Composer Pro Shader Graph
Hello, Thank you for the quick and in-depth reply. I will dig into the unlit shader for Petite Asteriods and see if I can modify it to suit my needs. I will do my best try to explain what I am trying to do in more detail. My plan is to separate BaseColor texture and baked light and use a tiling UV set (st) for BaseColor and an unwrapped non-overlapping UV (st1) set for the baked lightmaps. This way texture resolution (and the surface detail) will not be dictated by the lightmap resolution, allowing for closeup viewing of surfaces without losing detail, while preserving the baked light for shading. This would allow for creating much more realistic environments that take advantage of the fantastic resolution of the VisionPro, combined with beautiful prebaked light. This is the way baked light works in Unity and Unreal Engine. I was expecting to be able to do this by baking out the lightmaps as exr with base 1, so that dark areas of the lightmaps would, when multiplied with the BaseColor texture darken
Topic: Graphics & Games SubTopic: RealityKit Tags:
Nov ’25
NEPacketTunnelProvider entitlement conflict: App Store validation vs runtime “permission denied” (Code 5/10)
I’m building a Personal VPN app (non-MDM) that uses a NEPacketTunnelProvider extension for content filtering and blocking. When configuring the VPN locally using NETunnelProviderManager.saveToPreferences, the call fails with: Error Domain=NEConfigurationErrorDomain Code=10 permission denied Error Domain=NEVPNErrorDomain Code=5 permission denied The system does prompt for VPN permission (“Would Like to Add VPN Configurations”), but the error still occurs after the user allows it. Setup: • Main App ID – com.promisecouple.app • Extension ID – com.promisecouple.app.PromiseVPN • Capabilities – App Group + Personal VPN + Network Extensions • Main app entitlements:   com.apple.developer.networking.vpn.api = allow-vpn   com.apple.developer.networking.networkextension = packet-tunnel-provider • Extension entitlements: same + shared App Group Problem: • If I remove the networkextension entitlement, the app runs locally without the Code 5 error. • But App Store Connect then rejects the build with: Missing Entit
1
0
53
Nov ’25
In the process of using xcode, I encountered a problem and urgently needed help.
In the Swift UI tutorial on the official website of apple developers, https://developer.apple.com/tutorials/swiftui/creating-and-combining-views, Step 2 in Section 2, through Command-Control-click, the full menu in Figure 1 cannot appear, but the style of Figure 2 appears, and the Show SwiftUI Inspector option is missing, see Figure 2. Similarly, in Step 6 of Section 2, Control-clicking on the Text declaration in the code editor, the options in the red box in Figure 3 cannot appear, and It is the style of Figure 4, and all the options in the red box of Figure 3 are missing. There is no one in Show Coding Tooks. I am using Macbook air 2020 M1, macOS is the latest Tahoe 26.1, and the xcode version is 26.1. The project files used in the learning tutorial are downloaded directly from the above link. Thank you very much for your help to a beginner, which is very urgent for me. I look forward to your reply and sincerely thank you again.
1
0
115
Nov ’25
Guideline 3.1.2 - Business - Payments - Subscriptions
I have read many blogs and relevant posts on forums, but I still don't know what to modify or how to solve this problem. I'm extremely anxious now Guideline 3.1.2 - Business - Payments - Subscriptions Issue Description The submission did not include all the required information for apps offering auto-renewable subscriptions. The app's metadata is missing the following required information: A functional link to the Terms of Use (EULA). If you are using the standard Apple Terms of Use (EULA), include a link to the Terms of Use in the App Description. If you are using a custom EULA, add it in App Store Connect. Next Steps Update the metadata to include the information specified above. Resources Apps offering auto-renewable subscriptions must include all of the following required information in the binary: Title of auto-renewing subscription (this may be the same as the in-app purchase product name) Length of subscription Price of subscription, and price per unit if appropriate Functional links
2
0
177
Nov ’25
Return to Service with App Preservation - Missing "Get Bootstrap Token" Request
Hello Apple Developer Community, I am implementing the Return to Service feature with app preservation in our MDM solution (iOS 26+). My goal is to use the EraseDeviceCommand to securely erase user data while preserving managed apps, and then have the device automatically re-enroll without user interaction. What I am doing: The device is supervised and successfully enrolled in Automated Device Enrollment (ADE). The device has generated and escrowed a bootstrap token to our MDM server (SetBootstrapToken received). I am sending the EraseDeviceCommand to the device via MDM with the necessary parameters for Return to Service with app preservation. The command payload includes: Enabled: true The previously escrowed BootstrapToken (as Base64 data). WiFiProfileData (as Base64 data) to ensure connectivity post-erase. Example Payload Structure (Simplified): ReturnToService Enabled BootstrapToken YOUR_BASE64_TOKEN WiFiProfileData YOUR_BASE64_WIFI_PROFILE The observed behavior: The erase command is successful. The de
1
0
408
Nov ’25