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“xcode github”

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app-site-association.cdn-apple.com | Cache not updating
We're handling our universal links (deep links) via our custom router written in express.js. We recently update our .well-known format as per: https://developer.apple.com/documentation/xcode/supporting-associated-domains Our own domain link shows them correctly if we apply cache bust to it: Normal link: https://links.sastaticket.pk/.well-known/apple-app-site-association Cache bust: https://links.sastaticket.pk/.well-known/apple-app-site-association?1 Now, since app-site cache is not updating at: https://app-site-association.cdn-apple.com/a/v1/links.sastaticket.pk Our main domain link is not getting updated response either. Its been more than 72 hours now. Any help, how to push the app-site cache to update? I can provide more context if needed, Thanks
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201
Feb ’26
Is It Acceptable to Submit an iOS 26–Only App for the Swift Student Challenge?
Hi, I have a question regarding the Swift Student Challenge submission requirements. I’m planning to use the glassEffect API introduced in iOS 26 and build my .swiftpm app to support iOS 26 only. Is it acceptable to submit a project that runs exclusively on iOS 26? Currently, I am developing and building the project in Xcode. However, it seems that the current Swift Playgrounds app does not provide a preview or runtime environment for iOS 26 yet. I would like to confirm whether this could cause any issues during the review process, especially if reviewers are using Swift Playgrounds for evaluation. Thank you for your clarification.
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197
Feb ’26
Reply to SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
You don't need to use the built-in SCM to resolve this issue. Instead, try adding the public key fingerprints to Xcode’s internal fingerprint store in com.apple.dt.Xcode.plist under IDESourceControlModernKnownSSHHostsDefaultsKey. You’ll need a different public key fingerprint for each remote repository service. For example, do the following to add Github's SSH key fingerprint: # Quit Xcode first $ defaults write com.apple.dt.Xcode IDESourceControlModernKnownSSHHostsDefaultsKey -dict github.com ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIOMqqnkVzrm0SdG6UOoqKLsabgH5C9okWi0dh2l9GKJl # Confirm the entry was added $ defaults read com.apple.dt.Xcode IDESourceControlModernKnownSSHHostsDefaultsKey { github.com = ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIOMqqnkVzrm0SdG6UOoqKLsabgH5C9okWi0dh2l9GKJl; } IDESourceControlModernKnownSSHHostsDefaultsKey is stored as a dictionary in com.apple.dt.Xcode.plist. Entries are host -> string, where the string is an OpenSSH known-host style value ( ), e.g. ssh-ed25
Feb ’26
What Xcode version will be used for SSC evaluation?
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
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136
Feb ’26
360° video playback Issue
When rendering an equirectangular video on a sphere using VideoMaterial and MeshResource.generateSphere(), there is a visible black seam line running vertically on the sphere. This appears to be at the UV seam where the texture coordinates wrap from 1.0 back to 0.0. The same video file plays without any visible seam in other 360° video players on Vision Pro, so the issue is not with the video content itself. Here is the relevant code: private func createVideoSphere(content: RealityViewContent, player: AVPlayer) { let sphere = MeshResource.generateSphere(radius: 1000) let material = VideoMaterial(avPlayer: player) let entity = ModelEntity(mesh: sphere, materials: [material]) entity.scale *= .init(x: -1, y: 1, z: 1) // Flip to render on inside content.add(entity) player.play() } The setup is straightforward: MeshResource.generateSphere(radius: 1000) generates the sphere mesh VideoMaterial(avPlayer:) provides the video texture X scale is flipped to -1 so the texture renders on the insi
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281
Feb ’26
Reply to SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
I started to experience this issue three days ago - it literally came out of the blue. I've tried cleaning all possible caches, installing different versions of Xcode, and in the end went as far as to reinstall macOS completely. When this error appeared again after the clean install I was flabbergasted and devastated. I'm happy to learn that I'm not the only one facing this poltergeist. Hope Apple releases a fix soon.
Feb ’26
Reply to Xcode 26.3 Codex Account just spinning
I managed to get it working on my Intel MBP. Xcode downloads the Apple Silicon version of codex, but you can replace it with the Universal one (And even a later version). I had codex CLI installed through brew, and it was installed at /usr/local/Caskroom/codex/0.104.0/codex-x86_64-apple-darwin I copied this file to /Users/darrenjones/Library/Developer/Xcode/CodingAssistant/Agents/Versions/17C528 and renamed it to codex. Restarted Xcode, and I could now Sign In through the Xcode settings. Restarted Xcode again, and I could even select the new 5.3 model.
Feb ’26
What is Apple going to do about Rork Max
I’m new to the forums, and I hope this is the right place to ask this question. Yesterday, a platform called Rork released a new feature in their web‑based app‑building tool. According to their announcement and user comments on X/Twitter, people with no coding experience are now able to generate fully native iOS apps written in Swift and distribute them across Apple’s ecosystem—reportedly without using any Apple hardware. Some users who already have access to Rork Max claim they were able to create multiple apps within a few hours and successfully submit them to the App Store. If these claims are accurate, this seems like a significant shift in how native iOS apps can be created and published. I’m curious whether anyone here has insight into: How this aligns with Apple’s existing App Store Review Guidelines Whether generating Swift apps without Apple hardware is technically feasible or compliant Any potential implications for app quality, security, or developer identity requirements I’d appr
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98
Feb ’26
Enrollment Paid but Dashboard Still Shows "Subscribe Your Membership"
Case ID: 102824029037 Hi,Like many other complaints in Feb 2026 forum threads, I enrolled as Individual on Feb 15, 2026. Payment was successfully charged and I received the invoice. However, the dashboard still shows Subscribe your membership / Complete your purchase. No activation/confirmation email has arrived, and I can't access Certificates or add my Team in Xcode. I've contacted support multiple times (requested phone call), but no reply yet. This is delaying my product launch – I need an immediate solution or timeline for activation. Thanks for helping
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54
Feb ’26
Xcode 26 Butchers Productivity by Making Global the State of Navigators Pane
Here's the text of FB22008758 I've just submitted: Xcode 26 changed the behavior of the Navigators pane (which hopefully is a bug and not an intended behavior). in Xcode 26, if I close (or open) the Navigators pane in a window tab, it closes (or opens) the Navigators pane in ALL window tabs. This is insanely horrible, unproductive, time-wasting behavior that breaks workflows that has been established for many years (I've been using Xcode since 2006). By way of example: In a window tab that contains a .xib, I prefer the Navigators pane to be closed. While in all other window tabs (that contain code files and other items), I want the Navigators pane to be always displayed. Before Xcode 26, the Navigators pane was open or closed in each individual window tab as the user desired. But in Xcode 26, if I close the Navigators pane in one window tab, the pane closes EVERYWHERE. Thus when, for example, I go to a .xib window tab, I have to close the Navigators pane AGAIN. But
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96
Feb ’26
Reply to Siri not calling my INExtension
If you use your intent phrase inside of the Xcode scheme settings (there is a place called Siri Intent Query where you can type it in), does the same thing happen? If that's still giving you trouble, then the next thing I'd do is create a brand new test project in Xcode, give it an app name that's pretty unique, and bring in the basic outline of your Siri intent code, and make sure everything is working there. The goal of that is so that you review all of the integration steps again from a clean slate to make sure you didn't miss anything, as well as validating that once the code does run, you have a basic functional outline you can build upon for exploring the API as you build out the feature for your real app. Jumping ahead a step, one additional thing that trips people up when debugging their intent extension is a misunderstanding of when the code runs — it is in a separate process, and so depending how you launch it, breakpoints you set for debugging may or may not be activated. A good r
Feb ’26
app-site-association.cdn-apple.com | Cache not updating
We're handling our universal links (deep links) via our custom router written in express.js. We recently update our .well-known format as per: https://developer.apple.com/documentation/xcode/supporting-associated-domains Our own domain link shows them correctly if we apply cache bust to it: Normal link: https://links.sastaticket.pk/.well-known/apple-app-site-association Cache bust: https://links.sastaticket.pk/.well-known/apple-app-site-association?1 Now, since app-site cache is not updating at: https://app-site-association.cdn-apple.com/a/v1/links.sastaticket.pk Our main domain link is not getting updated response either. Its been more than 72 hours now. Any help, how to push the app-site cache to update? I can provide more context if needed, Thanks
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1
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0
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201
Activity
Feb ’26
Is It Acceptable to Submit an iOS 26–Only App for the Swift Student Challenge?
Hi, I have a question regarding the Swift Student Challenge submission requirements. I’m planning to use the glassEffect API introduced in iOS 26 and build my .swiftpm app to support iOS 26 only. Is it acceptable to submit a project that runs exclusively on iOS 26? Currently, I am developing and building the project in Xcode. However, it seems that the current Swift Playgrounds app does not provide a preview or runtime environment for iOS 26 yet. I would like to confirm whether this could cause any issues during the review process, especially if reviewers are using Swift Playgrounds for evaluation. Thank you for your clarification.
Replies
1
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0
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197
Activity
Feb ’26
Reply to SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
You don't need to use the built-in SCM to resolve this issue. Instead, try adding the public key fingerprints to Xcode’s internal fingerprint store in com.apple.dt.Xcode.plist under IDESourceControlModernKnownSSHHostsDefaultsKey. You’ll need a different public key fingerprint for each remote repository service. For example, do the following to add Github's SSH key fingerprint: # Quit Xcode first $ defaults write com.apple.dt.Xcode IDESourceControlModernKnownSSHHostsDefaultsKey -dict github.com ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIOMqqnkVzrm0SdG6UOoqKLsabgH5C9okWi0dh2l9GKJl # Confirm the entry was added $ defaults read com.apple.dt.Xcode IDESourceControlModernKnownSSHHostsDefaultsKey { github.com = ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIOMqqnkVzrm0SdG6UOoqKLsabgH5C9okWi0dh2l9GKJl; } IDESourceControlModernKnownSSHHostsDefaultsKey is stored as a dictionary in com.apple.dt.Xcode.plist. Entries are host -> string, where the string is an OpenSSH known-host style value ( ), e.g. ssh-ed25
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Activity
Feb ’26
What Xcode version will be used for SSC evaluation?
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
Replies
1
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0
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136
Activity
Feb ’26
Can my Xcode submission be an iPad only app ?
Hi, I was wondering if there’s a way to ensure my submission is tested on an iPad simulator in Xcode as some UI elements were designed with a large display in mind ?
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1
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0
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134
Activity
Feb ’26
Reply to Assets catalog .webp warrning
What version of Xcode are you using? I have 26.2 and still can’t add WebP assets.
Topic: Graphics & Games SubTopic: General Tags:
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Activity
Feb ’26
360° video playback Issue
When rendering an equirectangular video on a sphere using VideoMaterial and MeshResource.generateSphere(), there is a visible black seam line running vertically on the sphere. This appears to be at the UV seam where the texture coordinates wrap from 1.0 back to 0.0. The same video file plays without any visible seam in other 360° video players on Vision Pro, so the issue is not with the video content itself. Here is the relevant code: private func createVideoSphere(content: RealityViewContent, player: AVPlayer) { let sphere = MeshResource.generateSphere(radius: 1000) let material = VideoMaterial(avPlayer: player) let entity = ModelEntity(mesh: sphere, materials: [material]) entity.scale *= .init(x: -1, y: 1, z: 1) // Flip to render on inside content.add(entity) player.play() } The setup is straightforward: MeshResource.generateSphere(radius: 1000) generates the sphere mesh VideoMaterial(avPlayer:) provides the video texture X scale is flipped to -1 so the texture renders on the insi
Replies
0
Boosts
0
Views
281
Activity
Feb ’26
Reply to SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
I started to experience this issue three days ago - it literally came out of the blue. I've tried cleaning all possible caches, installing different versions of Xcode, and in the end went as far as to reinstall macOS completely. When this error appeared again after the clean install I was flabbergasted and devastated. I'm happy to learn that I'm not the only one facing this poltergeist. Hope Apple releases a fix soon.
Replies
Boosts
Views
Activity
Feb ’26
Reply to Run destination for my Xcode submission
Hey @DTS Engineer, if my submission is designed as an iPad app, is there a way to make sure that it is tested on a iPad simulator in Xcode and not on a iPhone simulator ?
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Feb ’26
Reply to can't get websocket connection working on Apple Watch
it's Xcode 26.2 and watchOS 26.3 if it matters
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Activity
Feb ’26
Reply to Xcode 26.3 Codex Account just spinning
I managed to get it working on my Intel MBP. Xcode downloads the Apple Silicon version of codex, but you can replace it with the Universal one (And even a later version). I had codex CLI installed through brew, and it was installed at /usr/local/Caskroom/codex/0.104.0/codex-x86_64-apple-darwin I copied this file to /Users/darrenjones/Library/Developer/Xcode/CodingAssistant/Agents/Versions/17C528 and renamed it to codex. Restarted Xcode, and I could now Sign In through the Xcode settings. Restarted Xcode again, and I could even select the new 5.3 model.
Replies
Boosts
Views
Activity
Feb ’26
What is Apple going to do about Rork Max
I’m new to the forums, and I hope this is the right place to ask this question. Yesterday, a platform called Rork released a new feature in their web‑based app‑building tool. According to their announcement and user comments on X/Twitter, people with no coding experience are now able to generate fully native iOS apps written in Swift and distribute them across Apple’s ecosystem—reportedly without using any Apple hardware. Some users who already have access to Rork Max claim they were able to create multiple apps within a few hours and successfully submit them to the App Store. If these claims are accurate, this seems like a significant shift in how native iOS apps can be created and published. I’m curious whether anyone here has insight into: How this aligns with Apple’s existing App Store Review Guidelines Whether generating Swift apps without Apple hardware is technically feasible or compliant Any potential implications for app quality, security, or developer identity requirements I’d appr
Replies
0
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0
Views
98
Activity
Feb ’26
Enrollment Paid but Dashboard Still Shows "Subscribe Your Membership"
Case ID: 102824029037 Hi,Like many other complaints in Feb 2026 forum threads, I enrolled as Individual on Feb 15, 2026. Payment was successfully charged and I received the invoice. However, the dashboard still shows Subscribe your membership / Complete your purchase. No activation/confirmation email has arrived, and I can't access Certificates or add my Team in Xcode. I've contacted support multiple times (requested phone call), but no reply yet. This is delaying my product launch – I need an immediate solution or timeline for activation. Thanks for helping
Replies
0
Boosts
0
Views
54
Activity
Feb ’26
Xcode 26 Butchers Productivity by Making Global the State of Navigators Pane
Here's the text of FB22008758 I've just submitted: Xcode 26 changed the behavior of the Navigators pane (which hopefully is a bug and not an intended behavior). in Xcode 26, if I close (or open) the Navigators pane in a window tab, it closes (or opens) the Navigators pane in ALL window tabs. This is insanely horrible, unproductive, time-wasting behavior that breaks workflows that has been established for many years (I've been using Xcode since 2006). By way of example: In a window tab that contains a .xib, I prefer the Navigators pane to be closed. While in all other window tabs (that contain code files and other items), I want the Navigators pane to be always displayed. Before Xcode 26, the Navigators pane was open or closed in each individual window tab as the user desired. But in Xcode 26, if I close the Navigators pane in one window tab, the pane closes EVERYWHERE. Thus when, for example, I go to a .xib window tab, I have to close the Navigators pane AGAIN. But
Replies
2
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0
Views
96
Activity
Feb ’26
Reply to Siri not calling my INExtension
If you use your intent phrase inside of the Xcode scheme settings (there is a place called Siri Intent Query where you can type it in), does the same thing happen? If that's still giving you trouble, then the next thing I'd do is create a brand new test project in Xcode, give it an app name that's pretty unique, and bring in the basic outline of your Siri intent code, and make sure everything is working there. The goal of that is so that you review all of the integration steps again from a clean slate to make sure you didn't miss anything, as well as validating that once the code does run, you have a basic functional outline you can build upon for exploring the API as you build out the feature for your real app. Jumping ahead a step, one additional thing that trips people up when debugging their intent extension is a misunderstanding of when the code runs — it is in a separate process, and so depending how you launch it, breakpoints you set for debugging may or may not be activated. A good r
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Feb ’26