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iPhone 16 pro

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Apple Watch Ultra exercise app and activity rings won’t connect after charging
Since upgrading to iOS 26 beta on my Apple Watch Ultra and iPhone 16 Pro Max, my exercise app and activity rings have sporadically not connected after charging. Several recent mornings, when I’ve put my watch on, the activity rings are grayed out and when I click on them, they will show no activity, even though I have been active. Similarly, when I attempt to select the activity app, it will open, but when I select an activity, it will not start the workout. I’ve tried starting and restarting the watch and phone. I’ve checked permissions, and both the watch and phone are running the latest iOS. The only fix seems to be unpairing and repairing the watch and phone which is an absolute pain. Any assistance on how to permanently fix this would be greatly appreciated.
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1w
Reply to NEHotspotConfigurationManager cannot connect
we are facing the same issue on iOS18.1 in our app to connect our loT . In some case iPhone 13 working well with the same WiFi-network,and the new devices some like iphone 15 pro max/iphone 16 with new os version can not connect. The issue seems to be growing on new systems recently. We have recently received a lot of user feedback regarding similar issues, but as developers, we are unsure what is happening. The error is nil. What can we do for our app users?
Dec ’24
Audio issue on iPhone 15 pro (iOS18.5)
I have an audio issue on iPhone 15 Pro (iOS18.5). After some steps, the new call will be on one-way audio status, but tap mute and unmute will back to normal. See the attached video and check the yellow dot indicator for the audio status. Video link: https://youtube.com/shorts/DqYIIIqtMKI?feature=share I have a similar issue on iOS15 and iOS16, and no issue on iOS17, but now I have this issue on iOS18 with dynamic island model devices. Please check. Thanks.
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Jun ’25
[iOS 26 Beta] BGTaskScheduler.supportedResources incorrectly reports no GPU support for BGContinuedProcessingTask on capable hardware
Testing Environment: iOS: 26.0 Beta 7 Xcode: Beta 6 Description: We are implementing the new BGContinuedProcessingTask API introduced in iOS 26. We have followed the official documentation and WWDC session guidance to configure our project. The Background Modes (processing) and Background GPU Access capabilities have been added in Xcode. The com.apple.developer.background-tasks.continued-processing.gpu entitlement is present and set to in the .entitlements file. The provisioning profile details viewed within Xcode explicitly show that the Background GPU Access capability and the corresponding entitlement are included. Despite this correct configuration, when running the app on supported hardware (iPhone 16 Pro), a call to BGTaskScheduler.supportedResources.contains(.gpu) consistently returns false. This prevents us from setting request.requiredResources = .gpu. As a result, when the BGContinuedProcessingTask starts without the GPU resource flag, our internal Metal-based exporter attempts to
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Aug ’25
Notification Service Extension Not Working
I've added a Notification Service Extension as a target to my React Native iOS app following Apple's official documentation. After completing all the setup steps as outlined in the documentation, the notification titles remain unchanged - notifications are arriving without any modifications, suggesting the extension isn't functioning properly.Testing Details: Sending notifications via Apple Push Notification Console Tested on iPhone 16 Pro Max (physical device) Tested on iPhone 15 Pro simulator Both show the same issue - no title modifications The extension appears to not be executing at all. Has anyone encountered similar issues with Notification Service Extensions in React Native projects, or can suggest troubleshooting steps to verify the extension is properly configured and running?
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Aug ’25
Reply to Broken [SKPaymentQueue finishTransaction:]
I am having a similar problem with finishTransaction, but only on a brand new 16 MacBook Pro. I've now tested it on 3 other machines and it works on those. I am awaiting a response from Apple's DTS.In my case, the 16 MacBook Pro is returning an existing transaction to the queueUpdated event, the other machines are return new transactions.Are you using a 16 MacBook Pro?Below is a link to my thread.https://forums.developer.apple.com/thread/131110
Topic: App & System Services SubTopic: StoreKit Tags:
Apr ’20
Reality Composer Pro Timeline does not seem to work on iphone 12 and 11
I created a project using Reality Composer Pro. When I export to a .usdz file, it works well on iPhone 13, 14, 15, and 16 but not on iPhone 12 and 11. In the timeline, I use a behaviour that is on added to scene to active intro animation and loop background audio. But it does not work on old device like iPhone 12 and 11. Also, all interactive taps/touch points/audio don't seem to work too. Iphone 13,14,15,16 is on ios 18.1. iPhone 11, 12 is on ios 17.6.1. Here is sample usdz file exported from REality Composer Pro 2.0 that has problem above: https://drive.google.com/file/d/1sHZn9JABTswLq2flYjToTbWDuE5T7eNw/view?usp=sharing
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Nov ’24
Iphone 12 pro max and viber
After changing from iphone7 to 12 pro max, the viber dont work i cannot send pics from the viber app only via the gallery and i cannot receive. When a contact sends me a photo it comes blur and i cannot donwload it. Is there any answer how to fix the problem?
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Jan ’21
Bluetooth stuttering iPhone 12 Pro with Skoda Octavia
Hi, I recently switched from Android to iPhone 12 Pro. My car is Skoda Octavia 2015. Since the very first time my iPhone was connected to the car audio, the sound is stuttering once in 15 - 20 seconds, turning my music experience from pleasant to annoying. How come that I have now almost the best phone in the world, and I have problems in a very basic functionality, where, by the way, Android never let me down. Please help! Thank you.
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Sep ’21
iPhone 14 Pro UICollectionView scrollToItem not working
Faced with a problem, it is played only on iPhone 14 pro. There is a collectionView (isPagingEnabled = true), that will fall horizontally using the scrollToItem method(at: indexpath, at: .centeredHorizontally, animated: true), and at the same time, if the collection is not on the zero cell, it is moved to the zero cell, regardless of the specified indexPath. In this case, the func setContentOffset(_ contentOffset: CGPoint, animated: Bool) method outputs contentOffset = (0, 0). If you count the customPoint and pass it to override func setContentOffset(_ contentOffset: CGPoint, animated: Bool) { super.setContentOffset(customPoint, animated: animated) }, then it works correctly. The problem was detected only on iPhone 14 pro for all supported iOS. P.S. collectionView.isPagingEnabled = false ... collectionView.isPagingEnabled = true don't work!
Topic: UI Frameworks SubTopic: UIKit Tags:
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Mar ’23