My app rejected in from apple side. How can I solve this issue? Guideline 3.2 - Business During our review, we found that this app was designed for a specific business or organization, including its partners, clients or employees, and not for general distribution on the App Store. Business apps available on the App Store are meant for use by a wide variety of external customers around the world. As this app is not intended for general distribution, it cannot be made available on the App Store. We encourage you to review the other ways to distribute your business app and choose one that better meets your business needs. If you revise your app concept and features to provide substantial value to a wide variety of external customers around the world, we recommend that you also review our App Store Review Guidelines, including, among others, guidelines 2.5.4 - Background Location, 3.2.2 - Unacceptable Business Models, 4.0 - Design, 4.2 - Minimum Functionality, and 4.3 - Spam, prior to resubmitting the ap
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My app was rejected for reasons: During our review, we found that this app was designed for a specific business or organization, including its partners, clients or employees, and not for general distribution on the App Store. Business apps available on the App Store are meant for use by a wide variety of external customers around the world.As this app is not intended for general distribution, it cannot be made available on the App Store. We encourage you to review the other ways to distribute your business app and choose one that better meets your business needs.If you revise your app concept and features to provide substantial value to a wide variety of external customers around the world, we recommend that you also review our App Store Review Guidelines, including, among others, guidelines 2.5.4 - Background Location, 3.2.2 - Unacceptable Business Models, 4.0 - Design, 4.2 - Minimum Functionality, and 4.3 - Spam, prior to resubmitting the app for general distribution on the App Store. How can i sol
@AppReview Recently our App got flagged out of the blue for 4.3 Spam with a grace period of 16 day. Supposedly we have similar Apps from associated Accounts in the Store (we have no other App - that's mistake) We were confident this issue could be resolved easily through a reply, but that was wrong. Tried Requesting Callback from App Reviw- no one called Asked for clarification via Ticket/Reply - only same copy-pasted answer citing guidelines Creating App Review Appeal Ticket Submitting new App Update Asking for extension of grace period - were told only App Review Team could do So for over 2 weeks we couldn't reach App Review Team and the grace period passed. Now our App got removed, we still don't know what's wrong / and its likely a mistake. Is there any direct phone number or email for the App Review Team? Also: I'd consider it as a somehow popular app. We had over 50m DLs and meaningful IAP Revenue.
AllAnyone else noticing weird issues with time inconsistencies for exercises in watchOS beta 4.3 ? Specifically I have noticed that the Exercise time (recorded in each exercise) does not match the Exercise team now being shown on activity. An example. I setup a 30 minute per day exercise goal for testing and completed about 6 minutes of light exercise through the day. I then set a run workout and did 31+ minutes (which showed in the completed exercise summary screen after the run). Therefore at a minimum I would expect the 'you've closed your exercise ring' message and also in Activity see about 36 to 37+ minutes of total exercise............WRONG.At the end of the run as I mentioned above I see 31+ minutes. Go to Activity for the day (after allowing time to sync etc) and it shows 29 minutes ! Even on the watch after the workout it showed 29 minutes although the exercise summary there too showed the 31 minute run !Not sure what is going on but certainly only happened since the beta.Bug filed but wond
> … not showing up in the boot menu when pressing Option key during bootup. …If the macOS boot volume is encrypted: it's traditional for the recovery option to be hidden from Startup Manager.Here:sh-3.2$ date ; uptime ; sw_vers Sat Jun 24 07:50:07 BST 2017 7:50 up 1:01, 2 users, load averages: 0.97 0.77 0.70 ProductName: Mac OS X ProductVersion: 10.13 BuildVersion: 17A291j sh-3.2$ diskutil list /dev/disk0 (internal, physical): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme *160.0 GB disk0 1: EFI NO NAME 104.9 MB disk0s1 2: 516E7CBA-6ECF-11D6-8FF8-00022D09712B 155.6 GB disk0s2 3: FreeBSD Swap 4.3 GB disk0s3 /dev/disk1 (external, physical): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme *500.1 GB disk1 1: EFI EFI 209.7 MB disk1s1 2: Apple_APFS Container disk2 499.2 GB disk1s2 3: Apple_KernelCoreDump 655.4 MB disk1s3 /dev/disk2 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +499.2 GB disk2 Physical Store disk1s2 1: APFS Volume High Sierra 14.3 GB disk2s1 2: APFS
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Hi all, My app was rejected because of Guideline 4.3(a). Below is the response: We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and submitting multiple similar apps using a repackaged app template Purchasing an app template with problematic code from a third-party Submitting several similar apps across multiple accounts Is due to another Beta Build of the same app that is also under App Review currently? Because the a
Dear all,we are developed app for company/organization.not able ot finish uploading. facing lot of pbmcan any one guide me how to upload app for company usage.Error detailsGuideline 3.2 - BusinessDuring our review, we found that this app was designed for a specific business or organization, including its partners, clients or employees, and not for general distribution on the App Store. Business apps available on the App Store are meant for use by a wide variety of external customers around the world.As this app is not intended for general distribution, it cannot be made available on the App Store. We encourage you to review the other ways to distribute your business app and choose one that better meets your business needs.If you revise your app concept and features to provide substantial value to a wide variety of external customers around the world, we recommend that you also review our App Store Review Guidelines, including, among others, guidelines 2.5.4 - Background Location, 3.2.2 - Unacceptable Business
Hello, I'm almost mad with the AppStore review. Our application was first published on AppStore(iOS) last month, version 2.2.5 is our first online version. After we noticed some bugs and fixed them, we submitted new version to AppStore, tried to fix the bugs of our application. But the reviewer always give us rejection, the reason is 4.3 - Design, said our application is spam. I can't understand, because our new version is the same with the online version 2.2.5. We just fixed some bugs. The rejection keeps 3 times, can you tell me what I can do to against this unreasonable condition? And another thing is the MacOS application. The reviewer said our application requires user to right-click the menu bar to quit our application. So we made change and made users can quit the application by clicking the red button on the application window like all other applications. We also uploaded a picture and noted this change in the submission. But the reviewer rejected it again, gave us the same reason. I can feel
Hello, My app was rejected because of App Review Guideline 4.3 – Design Spam. I developed Dynasty of Sic Bo, an exciting game that combines elements of roulette and dice rolling. Players can bet on different dice combinations, testing their luck and strategy to win virtual riches. The game is designed to be simple and enjoyable for beginners while still engaging for experienced players. I’ve tried multiple times to understand the exact reasons for this rejection, but all my efforts have been ignored by App Review. None of the changes I implemented resolved the issue, and I still don’t know what specifically needs to be addressed. The app’s concept, gameplay, and design are entirely original, and I haven’t copied or reused content from other apps. While the game shares a general theme of dice-based gambling, I worked hard to create a unique experience with polished visuals, engaging mechanics, and a dynamic atmosphere. I don’t understand how to proceed or demonstrate the originality of my app, as I ca
I have apps that are travel guides and maps for various cities. I just updated them and some got approved but others got rejected with this message:We noticed that your app provides the same feature set as other apps submitted to the App Store; it simply varies in content or language, which is considered a form of spam.In 4.3 Spam in https://developer.apple.com/app-store/review/guidelines/#spam it saysIf your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase.It says consider not that it's absolutely required. I did consider it and thought it better to have multiple apps because 1) discovery, I can't put the keywords for all the cities in one app and 2) better user experience to have all the data in the initial app download than require seperate downloads from a server.What is the exact policy on this? It seems that many developers are able to have multiple apps with the same functional
We have an app which has been in service for quite some time and was built to run on both iPhone and iPod touch devices. It was last updated in 2014 and at the time was set to target iOS 4.3 (which wasn't the latest at the time IIRC but it worked and we didn't need newer features so had left it at that value).With iOS 11, the app no longer works and we're trying to get it updated to work in this environment. After updating the development machine OS and Xcode to the latest and opening the project, one of the mods it required was to target at least iOS 8.0.This brings to mind the iPod Touch. I believe the iPod touch OS stopped moving forward at around v6 or so? I don't think an iPod touch can move up to 8 can it?It was nice that customers could use either an iPhone/iPad or iPod touch to run the app. Is it just understood that you can't target the iPod touch and the newer devices with the same app? Anyone else have experience with a similar issue?If we do update the app to run on iOS 11 will the iPod t
I submitted my app, Limelight, to be reviewed for publication. Quick summary of app and functionality: Upload a photo and AI will scan image and tell you what you're watching and which actors are in the scene Browse and get details about movies/tv shows For movies/shows the user can see ratings from 4 different rating sources (Rotten Tomatoes, IMDB, Matacritic, TMDB) Find where to stream the movie/tv show I am using TMDB API to get the movie/tv show data. My app was rejected because: Guideline 4.3(a) - Design - Spam: We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. I can absolutely see why an app that is just a movie/tv show browser would be rejected, but two major features (AI photo identifier and ratings from multiple sources) are included with this app to make it an overall better app as a whole. Does anyone have any insight on why my app would be rejected if my app has two major differentiati
Bear with me, this sounds like an FAQ but my specific situation is a little less frequent.I am working on an architecture in which I have the same front-end (entrypoint Storyboard, `AppDelegate`, top-level `ViewController`, Launch Storyboard, Info.plist, sound & image resources) for multiple apps. That is, I append the app-specific code to the common front-end.So the question is: how best to manage independent development of the front-end and the multiple back-ends. Including SCM. Some ideas:Libraries, static or dynamic - a non-starter because the common code-base includes Storyboards and assets.Completely separate projects, with the individualized apps including (by reference) the common code.Single project, separate targets.Separate sub-projects in a single Xcode Project.Separate projects inside a single Xcode Workspace.One criterion would be how well Xcode and Git[Hub] deal with the separation of code bases. I have had mixed results with Xcode getting out of sync with git. Advice welcome. I've been cut
Hello Everybody,We develop a Math app, it snap a problem and get solution in PDF format.After waiting almost 40 days, reviewer reject app with below message. But it is our first Math app.Thank you for your response.In regards to the 4.3 issue, we continue to find that this app duplicates the content and functionality of other apps submitted by you or another developer to the App Store, which is considered a form of spam.Please note that deliberate disregard of the App Store Review Guidelines and attempts to deceive users or undermine the review process are unacceptable and is a direct violation Section 3.2(f) of the Apple Developer Program License Agreement. Continuing to violate the Terms & Conditions of the Apple Developer Program will result in the termination of your account, as well as any related or linked accounts, and the removal of all your associated apps from the App Store.Best regards,App Store ReviewOver 5 days we ask everday in resolution center same question which app is dublicate
I am porting an image processing app using a camera developed by Android to IOS, and try to use C++ code used by Android in IOS. Install the necessary library and link the target c++ code using objective-c wrapper. The problem is that when a function with particularly large number of memory allocation/release ends in the C++ code, an error is definitely issued as the local variables are released. Error: Corrupt value: 0x3fc93ba18499360a GBCare(20641,0x16bcfb000) malloc: *** set a breakpoint in malloc_error_break to debug GBCare(20641,0x16bcfb000) malloc: Incorrect checksum for freed object 0x11556d1e0: probably modified after being freed. Corrupt value: 0x3fc93ba18499360a Additionally, the same error occurs sometimes at the location where the type of memory is allocated (e.g., cv::Mat.clone, cv:Mat::zeros) and we checked that the correct parameter was included. I don't know what it means, but if you do it as shown in the picture below in Product-Scheme-Edit Scheme, it works normally without errors. I think it