Search results for

missing package product

51,078 results found

Post

Replies

Boosts

Views

Activity

StoreKit returning 0 products (IAPError: storekit_no_response)
Hi everyone, I’m facing an issue where StoreKit is returning 0 products from the App Store, even though my auto-renewable subscriptions are approved in App Store Connect. When calling queryProductDetails using Flutter’s in_app_purchase package (which uses StoreKit under the hood), StoreKit reports success but returns an empty list. The logs show the following error: IAPError(code: storekit_no_response, source: app_store, message: StoreKit: Failed to get response from platform.) InAppPurchase.isAvailable() returns true, but no product details are received. Already verified: • Subscriptions are approved in App Store Connect • Product identifiers in the app match those in App Store Connect exactly • In-App Purchase capability is enabled in Xcode • Paid Applications Agreement, banking, and tax details are active and complete • Using the latest version of the Flutter in_app_purchase package StoreKit should normally return the list of available products in the production
2
0
286
Nov ’25
Error: Product ID already in use
Hi everyone, I created an IAP When I filled a the information in the require database, my internet was broken. When the internet in working normally, I create it again (I didn't save it before I lost my internet) The system reported an error The Product ID you entered is already being used by another in-app purchase associated with this app. Question: Why can't I reuse a Product ID that I haven't saved before? Please reply to me soon, Thank you so much
1
0
1.5k
May ’24
In App Packages - Developer Action Needed
Hi,We are introducing In-App purchases for the first time. Auto-renewing subscription. The In-App packages are fine but the App got rejected for some binary issues. So we have made the necessary changes. But the In-App packages created went into the status of Developer Action Needed, but when we wrote to Apple for support, they said since it's our first time submitting the App with In-App Packages, the App and the In-App packages should be submitted together for approval.Since the In-App package status is Developer Action Needed we are not able to include that while submitting the app for review in the In-App Purchases section. I want the In-App Packages status to be Ready to submit so we can include that while submitting the app for review. Can someone help us here?P.S. We have already faced this issue and when we changed the language on the In-App packages, the status went from Developer Action Needed to Waiting for review, and even in that stat
2
0
1.1k
Mar ’20
Reply to Bundle Identifier Change Core Data Lost
This took me a while to figure out but here is how I fixed the issue.1. Change your product name under Build Settings -> Packaging -> Product Name to the desired product name. This will change you Bundle Identifier to the desired name.2. Clean your project by selecting Product -> Clean.3. Select your CoreData model in the project navigator and then select the Data Model Inspector in the Inspector tab. Change the project name under class to the new class name. I got stuck here since I did not know Spaces, dashes, . are all replaced by underscores. You can see that my Product Name is FLO-Cycling and the CoreData class is FLO_Cycling.4. If you have imported the Swift bridging header file anywhere make sure to update it.I hope this can help someone.Take care,Jon
Jun ’15
Set Value Of Product
I am setting up in app purchases in my app to remove ads. I am following a youtube tutorial. In the tutorial on line 3 it does not provide a value to product. I know that that is the product of removing the ads. However I don't know what to set that value as. I was told to do this: product = SKProduct(productID)But I got an error.Here is my code:class HomeViewController: UIViewController, SKPaymentTransactionObserver, SKProductsRequestDelegate { var product : SKProduct? var productID = NolanZ.Winer.removeads @IBAction func removeAds(_ sender: Any) { let payment = SKPayment(product: product!) //getting error here SKPaymentQueue.default().add(payment) } func getPurchaseInfo() { if SKPaymentQueue.canMakePayments() { let request = SKProductsRequest(productIdentifiers: NSSet(objects: self.productID) as! Set) request.delegate = self request.start() } } func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) { var products
4
0
1.6k
Nov ’18
Package Loading - Failed to resolve dependencies
I've updated my Swift Package, PixelKit, to Swift 5.3. I tagged my commit with 1.1.1 and pushed to origin. Tho when trying to add it to another package, it failed to resolve dependencies: because PixelKit >=1.0.13 contains incompatible tools version and root depends on PixelKit 1.1.1..<2.0.0, version solving failed. Here's how I include it: .package(url: https://github.com/hexagons/PixelKit.git, from: 1.1.1) I'm not sure what the old tag 1.0.13 has to do with this. I'm using the same swift tools version in both packages: // swift-tools-version:5.3
3
0
9.0k
Jun ’20
How to create a new asset catalog in a package
I created a package using File > New > Package and now I want to add a new Asset Catalog to this package. With my package selected in the project navigator I select File > New > File but it creates a Swift file instead of showing the Template Selection dialog Ref: https://developer.apple.com/documentation/xcode/managing-assets-with-asset-catalogs#Create-a-new-asset-catalog
1
0
689
Jan ’24
'Float16' is unavailable in macOS when in swift package
Hello, I wrote a package with Float16 inside. When I compile a macos (13.x) app that includes this package, the compiler complains for unavailable Float16. However, If I compile the same code app with the code directly included (i.e. not in a package), everything is OK. It looks like the package is compiled for a macOS target < V11 despite the manifest specifies v13 Does anyone knows how to tell the SPM to use a specific version or as a workaround for tis issue ?
2
0
1.8k
Jan ’23
Invalid product with id
Hi,I have this problem when i try to get products:2017-09-28 12:06:33.990805+0200 InAppPurchases[3546:1660532] RMStore: products request received response 2017-09-28 12:06:33.990956+0200 InAppPurchases[3546:1660532] RMStore: invalid product with id singolaPartitaSerieCAnyone can help me?Thanks
1
0
604
Sep ’17
.app is alright but .pkg file can't be uploaded.
macOS 10.15.5 Pycharm 2019.3.4 PyQt 5.14.0 Before packaging into .app, I installed certificates and bundled Add ID...everything was normal and .app run correctly. Then I tried to generate a .pkg file: productbuild --product path/to/info.plist --component path/of/My.app /Applications path/to/save/My.pkg things went weird. Transporter says it Failed to get App Bundle ID, while Application Loader 3.7.2 says The Info.plist indicates a Mac app, but submitting an ipa. Whai should I try to fix this? Since PyQt5 is getting popular for Mac Developers, I guess at least my issues will help others. Thank you everybody!!!!!
1
0
418
Jul ’20
SwiftUI previews fail with a very simple SwiftPM package
I already filed feedback FB13777941 for this, but wanted to ask if anyone has the same problem, since I can't find anything on google or SO. I created a new package in Xcode (15.3) and added this to it: import SwiftUI struct Test: View { var body: some View { Text(Hello world) } } #Preview { Test() } The package builds, tests can run. Previews don't work. This is more or less the error I get from the diagnostics button (formatted for readability): LoadingError: failed to load library at path ”PATH_TO_DERIVED_DATA/Build/Intermediates.noindex/Previews/macos/PACKAGE_NAME/Products/Debug/PackageFrameworks/PACKAGE_NAME_63097C4A372B9C87_PackageProduct.framework/PACKAGE_NAME_63097C4A372B9C87_PackageProduct”: Optional(dlopen(PATH_TO_DERIVED_DATA/Build/Intermediates.noindex/Previews/macos/PACKAGE_NAME/Products/Debug/PackageFrameworks/PACKAGE_NAME_63097C4A372B9C87_PackageProduct.framework/PACKAGE_NAME_63097C4A372B9C87_PackageProduct, 0x0000): tried: 'PATH_TO_DERIVED_DATA/Build/Interme
5
0
1.5k
May ’24
Unable to expand package by the Application Loader
Hi,I want to upload our software to the Apple Store. Although it is not an easy task, I managed to fill all the required fields but I get stuck at uploading our software. When using the Application Loader in Xcode to upload our PKG (created by Packages, a program from Stephan Sudre) the following message appears:The package could not be unpacked because of the following error: Unable to expand package. Please make sure /Users/renedekruijf/Documents/BIMcollab ZOOM 1.0 r3.pkg is a valid installer package.I tried a number of things but I cannot find the reason why Application loader is unable to expand my package!Our program is freeware and you can download it from our own website at http://www.bimcollab.com/downloads/BIMcollab_ZOOM_1-0-7-30.dmgI appreciate it a lot if anyone can help me...Regs, René
0
0
550
Apr ’18