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Reply to Delay migrating membership from Individual to Organization
Was this resolved? I'm facing a similar issue - I get that same message too and its been 5 weeks since I initiated the process. Regretting going along the path of migration - rather than new account creation and paying an extra 99 dollars. Perhaps the AI boom caused tons of apps trying to be released and not enough man power on the Dev Program side to handle this..
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Delay migrating membership from Individual to Organization
It's been about two weeks since I provided all the relevant documents needed to migrate my Apple Developer membership from Individual to Organization. So far, the migration is still in progress, and I am getting the following message: We’re processing your membership migration from an individual to an organization. Please note that your membership benefits are temporarily disabled during this time. I have a scheduled go-live date in two weeks and would like our release to span both Google and Apple. Do you have any suggestions on how to proceed if the migration isn't completed in time? Can I create a new account, release under Individual and transfer the app to the organization later when it is done? Will this affect the App Store reviews?
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Cannot test IAP on development build using sandbox
Ok, so I've been following the directions in Apple's documentation here: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox?language=objc It lists a bunch of requirements all of which I have done. I have verified the strings exactly match for the bundle names and the IAP bundle names between my code and AppStoreConnect. The docs continue, saying to prepare to test: During developement[sic], build and run your app from Xcode. At this stage, you don’t need to upload your app binary to App Store Connect to test it in the sandbox environment. When the app loads, I see this error on the console in Xcode: [IAPManager] Store init failed: PurchasingUnavailable - Retrieve Products failed, and could not retrieve any products. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) IAPManager:OnInitializeFailed(InitializationFailureReason, String) Unity documentation indicates that my app is reaching AppStore successfully but it is not responding with any produc
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ChatGPT in Xcode - Networking error
In the Coding Intelligence feature introduced in Xcode 26, when I send a message using ChatGPT in Xcode, the message “Your request couldn't be completed. Networking error.” appears and I’m unable to use the feature. I suspect the issue may be related to the VPN or network proxy connected to my Mac and am attempting to investigate. However, Xcode does not display any specific error details, nor does it provide a way to view them, which makes a detailed investigation difficult. Next to the error message, there is a feedback button rather than a stethoscope (🩺) button, and the feedback window does not provide access to the underlying error information. Is there a way to view the detailed network error logs generated by ChatGPT in Xcode? (I am using Xcode 26.0.1.)
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DeviceActivityReportExtension sandbox blocks all output channels — how to export resolved Application.bundleIdentifier?
DeviceActivityReportExtension sandbox blocks all output channels — how to export resolved Application.bundleIdentifier? Application.bundleIdentifier only resolves to a non-nil value inside a DeviceActivityReportExtension (ExtensionKit/XPC). The main app and DeviceActivityMonitor extension always return nil. However, the Report Extension's sandbox silently blocks every output channel I've tested: UserDefaults (App Group): Reads succeed, writes silently dropped File writes (App Group container): Fail silently or throw HTTP requests: Network blocked entirely Local Notifications: Couldn't communicate with a helper application UIPasteboard: Writes silently fail iCloud KVS: synchronize() returns false Both targets share the same com.apple.security.application-groups entitlement and group identifier. The main app reads and writes to the shared container normally — only the extension's writes fail. This means resolved bundle identifiers can only be rendered in the extension's own SwiftUI view and cannot be c
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Reply to Random global network outage triggered by NEFilterDataProvider extension – only reboot helps, reinstall doesn't
[quote='880228022, WangZiYuan, /thread/817264?answerId=880228022#880228022, /profile/WangZiYuan'] I do receive the startFilter and stopFilter messages, but I no longer receive the handleNewFlow message [/quote] Well, presumably you receive the stop call before the start call (-: But that still doesn’t answer the question I posed upthread, and the answer to that question is critical in determining how to continue investigating this issue. When you disable and the re-enable the filter, you receive a stop and then a start call. Does the process ID change between the two? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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App Store and TestFlight External Review Stuck in "Waiting for Review" since Feb 9 (5+ Weeks)
Hello everyone, I’m reaching out to see if others are experiencing an extreme delay with the App Store review process. My app has been stuck in the Waiting for Review status since February 9th, 2026. What’s concerning is that this isn't just affecting the production build for the App Store, but also a separate TestFlight External Testing submission for another project. Both have seen zero movement for over 5 weeks. Details of the situation: Submission Date: February 9, 2026. Status: Stuck at Waiting for Review (never transitioned to In Review). Communication: No messages in the Resolution Center, no metadata rejections, and no requests for additional info. Attempted Fixes: I have contacted Developer Support via the Contact Us form twice. I received a generic we are looking into it response 10 days ago, but no actual progress. Account Status: All agreements (Paid Applications, etc.) are active and signed. I’ve noticed a few other threads mentioned this specific February 9th date. It feels lik
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Reply to App stuck in “Waiting for Review” for 3+ weeks – possible review pipeline issue?
Hi @App Review , I’m following up here as well because there has still been no progress. The app has now been in “Waiting for Review” for a month (since February 17), and it has not entered the review phase at all. At this point, this no longer looks like a normal delay. It looks like something is stuck or not functioning properly in the review process. I’ve already contacted support multiple times (7 emails and 2 calls) and only received generic responses without any actual explanation or action. Meanwhile, the status hasn’t changed. To be clear, the issue is not whether the app will be approved or rejected — the issue is that it has not been reviewed at all for an entire month, which is highly unusual. Could you please provide a concrete update on: whether this submission is actually in the review queue if there is any issue blocking it and what is being done to resolve it At this point, a clear and specific explanation would be much more helpful than general responses. Thank you.
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Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
[quote='880225022, wu_aaron, /thread/818708?answerId=880225022#880225022, /profile/wu_aaron'] we need to establish multiple additional NWConnection instances … over the Wi‑Fi Aware network [/quote] I don’t think you can do this on currently shipping systems. However, we’ve added support for it in iOS 26.4 beta. This is sufficiently ‘bleeding edge’ that the docs haven’t hit the Developer website yet. But the APIs are in the iOS 26.4 beta SDK (I’m using Xcode 26.4b3, build 17E5179g) and there’s documentation in Xcode itself. To set up a listener: let devices: WAPublisherListener.Devices = … specific devices … let listener = try NetworkListener(for: .wifiAware(.addingConnections(from: devices)), using: .parameters({ TCP() }).localPort(12345)) On the client side, do this: let connection: NetworkConnection = … original connection … guard let wifiAwareEndpoint = connection.currentPath?.remoteEndpoint?.wifiAware(port: 12345) else { // … handle the failure … } // … connect to that endpoint … If you option click on ad
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Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
[quote='880225022, wu_aaron, /thread/818708?answerId=880225022#880225022, /profile/wu_aaron'] we need to establish multiple additional NWConnection instances … over the Wi‑Fi Aware network [/quote] I don’t think you can do this on currently shipping systems. However, we’ve added support for it in iOS 26.4 beta. This is sufficiently ‘bleeding edge’ that the docs haven’t hit the Developer website yet. But the APIs are in the iOS 26.4 beta SDK (I’m using Xcode 26.4b3, build 17E5179g) and there’s documentation in Xcode itself. To set up a listener: let devices: WAPublisherListener.Devices = … specific devices … let listener = try NetworkListener(for: .wifiAware(.addingConnections(from: devices)), using: .parameters({ TCP() }).localPort(12345)) On the client side, do this: let connection: NetworkConnection = … original connection … guard let wifiAwareEndpoint = connection.currentPath?.remoteEndpoint?.wifiAware(port: 12345) else { // … handle the failure … } // … connect to that endpoint … If you option click on ad
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Local Network permission appears to be ignored after reboot, even though it was granted
We have a Java application built for macOS. On the first launch, the application prompts the user to allow local network access. We've correctly added the NSLocalNetworkUsageDescription key to the Info.plist, and the provided description appears in the system prompt. After the user grants permission, the application can successfully connect to a local server using its hostname. However, the issue arises after the system is rebooted. When the application is launched again, macOS does not prompt for local network access a second time—which is expected, as the permission was already granted. Despite this, the application is unable to connect to the local server. It appears the previously granted permission is being ignored after a reboot. A temporary workaround is to manually toggle the Local Network permission off and back on via System Settings > Privacy & Security, which restores connectivity—until the next reboot. This behavior is highly disruptive, both for us and for a significant number of
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Reply to Using StoreKit from an AUv3 plugin that can be loaded in-process
Earlier I wrote: [quote='880097022, DTS Engineer, /thread/818192?answerId=880097022#880097022'] the … question is really about whether your app extension can call StoreKit [/quote] I’ve confirmed that we don’t support StoreKit in app extensions [1]. At this point I don’t see a good solution. You can certainly file an enhancement request explaining your use case and requesting that we support it, but that won’t help in the short term. Note If you do file an ER, please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Apparently there’s an exception for iMessage extensions, but that doesn’t help you.
Topic: Media Technologies SubTopic: Audio Tags:
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ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Since this evening (March 10, 2026), I'm unable to launch any developer-signed app on my physical device (iPhone 16 Pro Max, iOS 26.4 beta 23E5223k). The error is: Unable to launch [app] because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. On the device itself, it shows: Unable to Verify App - An internet connection is required to verify the trust of the developer. What I've tried: Created a new Apple Development certificate Deleted and reinstalled the app Restarted the device Tested on both Wi-Fi and cellular Confirmed Developer Mode is enabled Removed all third-party CA certificates from the device Verified the code signature is valid (codesign -dv shows correct Authority chain) The root cause: https://ppq.apple.com is currently returning 502 Bad Gateway. I confirmed this both from my Mac (curl -s -o /dev/null -w %{http_code} https://ppq.apple.com → 502) and from Safari on the device. This affects all develop
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Reply to Delay migrating membership from Individual to Organization
Was this resolved? I'm facing a similar issue - I get that same message too and its been 5 weeks since I initiated the process. Regretting going along the path of migration - rather than new account creation and paying an extra 99 dollars. Perhaps the AI boom caused tons of apps trying to be released and not enough man power on the Dev Program side to handle this..
Replies
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Views
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2w
Delay migrating membership from Individual to Organization
It's been about two weeks since I provided all the relevant documents needed to migrate my Apple Developer membership from Individual to Organization. So far, the migration is still in progress, and I am getting the following message: We’re processing your membership migration from an individual to an organization. Please note that your membership benefits are temporarily disabled during this time. I have a scheduled go-live date in two weeks and would like our release to span both Google and Apple. Do you have any suggestions on how to proceed if the migration isn't completed in time? Can I create a new account, release under Individual and transfer the app to the organization later when it is done? Will this affect the App Store reviews?
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3
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0
Views
840
Activity
2w
Cannot test IAP on development build using sandbox
Ok, so I've been following the directions in Apple's documentation here: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox?language=objc It lists a bunch of requirements all of which I have done. I have verified the strings exactly match for the bundle names and the IAP bundle names between my code and AppStoreConnect. The docs continue, saying to prepare to test: During developement[sic], build and run your app from Xcode. At this stage, you don’t need to upload your app binary to App Store Connect to test it in the sandbox environment. When the app loads, I see this error on the console in Xcode: [IAPManager] Store init failed: PurchasingUnavailable - Retrieve Products failed, and could not retrieve any products. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) IAPManager:OnInitializeFailed(InitializationFailureReason, String) Unity documentation indicates that my app is reaching AppStore successfully but it is not responding with any produc
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0
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66
Activity
2w
ChatGPT in Xcode - Networking error
In the Coding Intelligence feature introduced in Xcode 26, when I send a message using ChatGPT in Xcode, the message “Your request couldn't be completed. Networking error.” appears and I’m unable to use the feature. I suspect the issue may be related to the VPN or network proxy connected to my Mac and am attempting to investigate. However, Xcode does not display any specific error details, nor does it provide a way to view them, which makes a detailed investigation difficult. Next to the error message, there is a feedback button rather than a stethoscope (🩺) button, and the feedback window does not provide access to the underlying error information. Is there a way to view the detailed network error logs generated by ChatGPT in Xcode? (I am using Xcode 26.0.1.)
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220
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Reply to ChatGPT in Xcode - Networking error
I am having the same error, I am unable to find a fix.
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DeviceActivityReportExtension sandbox blocks all output channels — how to export resolved Application.bundleIdentifier?
DeviceActivityReportExtension sandbox blocks all output channels — how to export resolved Application.bundleIdentifier? Application.bundleIdentifier only resolves to a non-nil value inside a DeviceActivityReportExtension (ExtensionKit/XPC). The main app and DeviceActivityMonitor extension always return nil. However, the Report Extension's sandbox silently blocks every output channel I've tested: UserDefaults (App Group): Reads succeed, writes silently dropped File writes (App Group container): Fail silently or throw HTTP requests: Network blocked entirely Local Notifications: Couldn't communicate with a helper application UIPasteboard: Writes silently fail iCloud KVS: synchronize() returns false Both targets share the same com.apple.security.application-groups entitlement and group identifier. The main app reads and writes to the shared container normally — only the extension's writes fail. This means resolved bundle identifiers can only be rendered in the extension's own SwiftUI view and cannot be c
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4
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181
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Reply to Unable to Verify App... again 😐
Randomly started working again on the device. Let's see how long it lasts. Ping still fails 🤷‍♂️ We need to get together and submit a DMA interoperability request for another install process. Like third-party appstores for self-built apps.
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Reply to Random global network outage triggered by NEFilterDataProvider extension – only reboot helps, reinstall doesn't
[quote='880228022, WangZiYuan, /thread/817264?answerId=880228022#880228022, /profile/WangZiYuan'] I do receive the startFilter and stopFilter messages, but I no longer receive the handleNewFlow message [/quote] Well, presumably you receive the stop call before the start call (-: But that still doesn’t answer the question I posed upthread, and the answer to that question is critical in determining how to continue investigating this issue. When you disable and the re-enable the filter, you receive a stop and then a start call. Does the process ID change between the two? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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2w
App Store and TestFlight External Review Stuck in "Waiting for Review" since Feb 9 (5+ Weeks)
Hello everyone, I’m reaching out to see if others are experiencing an extreme delay with the App Store review process. My app has been stuck in the Waiting for Review status since February 9th, 2026. What’s concerning is that this isn't just affecting the production build for the App Store, but also a separate TestFlight External Testing submission for another project. Both have seen zero movement for over 5 weeks. Details of the situation: Submission Date: February 9, 2026. Status: Stuck at Waiting for Review (never transitioned to In Review). Communication: No messages in the Resolution Center, no metadata rejections, and no requests for additional info. Attempted Fixes: I have contacted Developer Support via the Contact Us form twice. I received a generic we are looking into it response 10 days ago, but no actual progress. Account Status: All agreements (Paid Applications, etc.) are active and signed. I’ve noticed a few other threads mentioned this specific February 9th date. It feels lik
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0
Views
58
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Reply to App stuck in “Waiting for Review” for 3+ weeks – possible review pipeline issue?
Hi @App Review , I’m following up here as well because there has still been no progress. The app has now been in “Waiting for Review” for a month (since February 17), and it has not entered the review phase at all. At this point, this no longer looks like a normal delay. It looks like something is stuck or not functioning properly in the review process. I’ve already contacted support multiple times (7 emails and 2 calls) and only received generic responses without any actual explanation or action. Meanwhile, the status hasn’t changed. To be clear, the issue is not whether the app will be approved or rejected — the issue is that it has not been reviewed at all for an entire month, which is highly unusual. Could you please provide a concrete update on: whether this submission is actually in the review queue if there is any issue blocking it and what is being done to resolve it At this point, a clear and specific explanation would be much more helpful than general responses. Thank you.
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Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
[quote='880225022, wu_aaron, /thread/818708?answerId=880225022#880225022, /profile/wu_aaron'] we need to establish multiple additional NWConnection instances … over the Wi‑Fi Aware network [/quote] I don’t think you can do this on currently shipping systems. However, we’ve added support for it in iOS 26.4 beta. This is sufficiently ‘bleeding edge’ that the docs haven’t hit the Developer website yet. But the APIs are in the iOS 26.4 beta SDK (I’m using Xcode 26.4b3, build 17E5179g) and there’s documentation in Xcode itself. To set up a listener: let devices: WAPublisherListener.Devices = … specific devices … let listener = try NetworkListener(for: .wifiAware(.addingConnections(from: devices)), using: .parameters({ TCP() }).localPort(12345)) On the client side, do this: let connection: NetworkConnection = … original connection … guard let wifiAwareEndpoint = connection.currentPath?.remoteEndpoint?.wifiAware(port: 12345) else { // … handle the failure … } // … connect to that endpoint … If you option click on ad
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2w
Reply to Bug: Wi-Fi Aware (NAN) Subscriber Mode: nwPath.availableInterfaces Does Not Include nan0 Interface After Successful Peer Connection
[quote='880225022, wu_aaron, /thread/818708?answerId=880225022#880225022, /profile/wu_aaron'] we need to establish multiple additional NWConnection instances … over the Wi‑Fi Aware network [/quote] I don’t think you can do this on currently shipping systems. However, we’ve added support for it in iOS 26.4 beta. This is sufficiently ‘bleeding edge’ that the docs haven’t hit the Developer website yet. But the APIs are in the iOS 26.4 beta SDK (I’m using Xcode 26.4b3, build 17E5179g) and there’s documentation in Xcode itself. To set up a listener: let devices: WAPublisherListener.Devices = … specific devices … let listener = try NetworkListener(for: .wifiAware(.addingConnections(from: devices)), using: .parameters({ TCP() }).localPort(12345)) On the client side, do this: let connection: NetworkConnection = … original connection … guard let wifiAwareEndpoint = connection.currentPath?.remoteEndpoint?.wifiAware(port: 12345) else { // … handle the failure … } // … connect to that endpoint … If you option click on ad
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2w
Local Network permission appears to be ignored after reboot, even though it was granted
We have a Java application built for macOS. On the first launch, the application prompts the user to allow local network access. We've correctly added the NSLocalNetworkUsageDescription key to the Info.plist, and the provided description appears in the system prompt. After the user grants permission, the application can successfully connect to a local server using its hostname. However, the issue arises after the system is rebooted. When the application is launched again, macOS does not prompt for local network access a second time—which is expected, as the permission was already granted. Despite this, the application is unable to connect to the local server. It appears the previously granted permission is being ignored after a reboot. A temporary workaround is to manually toggle the Local Network permission off and back on via System Settings > Privacy & Security, which restores connectivity—until the next reboot. This behavior is highly disruptive, both for us and for a significant number of
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18
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0
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796
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2w
Reply to Using StoreKit from an AUv3 plugin that can be loaded in-process
Earlier I wrote: [quote='880097022, DTS Engineer, /thread/818192?answerId=880097022#880097022'] the … question is really about whether your app extension can call StoreKit [/quote] I’ve confirmed that we don’t support StoreKit in app extensions [1]. At this point I don’t see a good solution. You can certainly file an enhancement request explaining your use case and requesting that we support it, but that won’t help in the short term. Note If you do file an ER, please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Apparently there’s an exception for iMessage extensions, but that doesn’t help you.
Topic: Media Technologies SubTopic: Audio Tags:
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ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Since this evening (March 10, 2026), I'm unable to launch any developer-signed app on my physical device (iPhone 16 Pro Max, iOS 26.4 beta 23E5223k). The error is: Unable to launch [app] because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. On the device itself, it shows: Unable to Verify App - An internet connection is required to verify the trust of the developer. What I've tried: Created a new Apple Development certificate Deleted and reinstalled the app Restarted the device Tested on both Wi-Fi and cellular Confirmed Developer Mode is enabled Removed all third-party CA certificates from the device Verified the code signature is valid (codesign -dv shows correct Authority chain) The root cause: https://ppq.apple.com is currently returning 502 Bad Gateway. I confirmed this both from my Mac (curl -s -o /dev/null -w %{http_code} https://ppq.apple.com → 502) and from Safari on the device. This affects all develop
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12k
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