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“xcode simulator is not listed in visual studio.”

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Reply to The iOS CallKit end my call without user action.
OK, I saw the difference. But we still can not know the user action type from this method. func provider(_ provider: CXProvider, perform action: CXEndCallAction) There is no option like actionType to know it is triggered by the CallKit screen / Hardware / unknown. Then we can know the details. Why do you want to know this? What are you trying to do? We don't provide this kind of detail because applications shouldn't be changing their behavior based on the how the user ended the call. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: General Tags:
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Matter OTA on TestNet: HomePod always replies "UpdateNotAvailable" (Device is already CSA Certified)
Hi Apple Team / Community, We are currently pulling our hair out over a TestNet OTA issue and could really use some help. Our Matter Door Lock (VID: 5424, PID: 513) has already obtained official CSA Certification, so we are 100% confident that our device firmware and OTA Requestor logic are completely solid. However, we simply cannot get Apple's TestNet to serve the update via HomePod. Here is exactly what is happening: Our device successfully sends a QueryImage command to the HomePod. The HomePod receives it, but immediately fires back a QueryImageResponse that essentially means UpdateNotAvailable, forcing the device into an 86400-second sleep timeout. Here is what we have verified so far: Local OTA works perfectly: If we use Nordic's chip-ota-provider-app locally with the exact same .ota file, the BDX transfer triggers instantly and the device updates without a hitch. DCL details are 100% accurate: We published a brand new version (1.0.4 / 16778240) which is strictly higher than the device's curren
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Reply to Matter OTA on TestNet: HomePod always replies "UpdateNotAvailable" (Device is already CSA Certified)
Thank you for the detailed guidance. After performing a full reset on all devices as you suggested, the OTA process completed successfully through the TestNet backend. Good! There isn't a good way to know for sure, but I suspect the HomePod was hanging on to an expired profile which then confused the rest of the system. I appreciate your help in resolving this! You're very welcome. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
6d
Reply to System-wide deadlock in removexattr from revisiond / APFS
Let me start by saying two slightly contradictory things: It's very likely that there is an APFS bug here, so if you haven't already, please file a bug on this and post the bug number back here. It's ALSO very likely that your ES client (possibly both ES clients) are required to actually experience this bug, and you should address it as well. Next, I think I want to be clear that some of what I'm saying is a bit of an educated guess. A big part of the problem here is that the data we're looking at is being collected LONG (2+ days) after the problem itself actually occurred, which means we don't REALLY know EXACTLY what happened. That doesn't invalidate what I'm describing above, but I do think it's important to have some awareness of the limitation of the data at hand and that, most importantly, new data could totally change our understanding of the overall state of things. Getting into the details: But here, I don't see such things. When EndpointSecurityEventManager is on the spindump, it's only because they
Topic: App & System Services SubTopic: Core OS Tags:
6d
Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
Is it mandatory for all developers to migrate to Xcode 26 starting from April 28, 2026? What happens if a developer submits or distributes a build created using Xcode 16 after April 28, 2026? Will it still be accepted or supported? Our app is distributed only via an internal company portal (not through the App Store). In this case, are we still required to build and distribute the app using Xcode 26 after April 28, 2026? If a hotfix is required before our next planned release (July 2026), how safe is it to use the UIDesignRequiresCompatibility flag as a temporary solution, assuming Xcode 26 becomes mandatory? Are there any risks or limitations associated with this approach? What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration challenges in such a mixed environment? If the UIDesignRequiresCompatibility flag is used as a temp
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Reply to Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
All apps should build with the latest SDK, so you have access to the latest APIs, regardless of the distribution mechanism used. Regarding the UIDesignRequiresCompatibility questions, it's useful to see how this was described in the WWDC25 Platforms State of the Union: As you evaluate your app's UI and the time you need to adopt the new design, we're providing an option to continue to use your app's current design with Xcode 26. We intend this option to be removed in the next major release. Hopefully you're on your way with the adoption of the new design already, or have upcoming plans to tackle it. You'll have to look at your own specific situations and determine how long you can continue using it for specific hot fix situations against the above statements and the timing of your own planned adoption of the new design. What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, o
6d
Made for Kids flag stuck — cannot update my app
Dear Apple team, I am a developer who has been unable to update my app Mon Pain Quotidien for several months due to a stuck Made for Kids flag that I cannot remove. My app is a Bible study platform for all ages — it was never intended for children specifically. The flag was set by mistake. Every submission is rejected with error: Guideline 1.3 - Safety - Kids Category We noticed you selected the Kids Category for your app, but your app does not appear to be designed for kids aged 11 and under. Specifically, we noticed that your app is a educational app, which is not appropriate for use by children. Since apps in the Kids Category should be designed specifically for children, apps submitted to this category must be appropriate for kids aged 11 and under. Next Steps To resolve this issue, please resubmit your app without the Kids category designation. Resources See how to change your app's age rating, including the Made for Kids setting, on App Store Connect Help. Learn more about req
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Reply to Made for Kids flag stuck — cannot update my app
Thank you for your post. The App Store team does not monitor the forums, and I believe you set your app as “Made for Kids” for the first time when you deployed the app. Since your app is already live, the “Made for Kids” flag and the “Kids” category are often locked to prevent developers from changing an app’s target audience without parental consent. This will be a significant privacy issue as you can see. To resolve a locked metadata field like that, you need to contact App Store Connect Support, not App Review. Visit the Apple Developer Contact Us page. The representative can file an internal ticket directly to the App Store Connect engineering team to manually unstick the metadata field on your account if appropriate. Now, depending on your app and the people affected by that change, the engineering team will decide whether to make that change. I’m not in that team now I know their process. Once App Store Connect Support unlocks the field and you successfully uncheck “Made for K
6d
macOS 12.6 LightsOutManagement; address already in use
Hello together, I'm currently trying to implement a simple way to use the new LOM commands for our new mac infrastructure. My MDM sollution is a custom instance of MicroMDM. MDM profiles are working fine, but when I send a https://developer.apple.com/documentation/devicemanagement/lom_device_request_command with any command (Reset, PowerON, PowerOFF), then it doesn't reset/restart/start the target Mac. Host X has a device profile and host Y a controller profile. Host/Mac Y = fe80::YYYY:YYYY:YYYY:8608 Host/Mac X = fe80::XX:XXXX:XXXX:cfab Now, if I send a LOM request for Mac Y to reset Mac X, I get the error Address already in use on Mac X (logs via log stream) log stream (private logs) And wireshark on Mac X shows there is traffic, but MacX does not respond to anything, not even tcp syn packages. This error is really weird, because there are no special ports running on that mac and I don't know what Port lightsoutmanagementd tries to listen to. lsof | grep LISTEN | grep -i ipv6 launc
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978
6d
Reply to macOS 12.6 LightsOutManagement; address already in use
Hi, @Dominik_2 I'm a little late here but I'm having the same issue. Did you ever figure this out? I can't even get a 2019 Mac Pro to properly activate LOM and a 2023 Mac mini which gives me the same Address Already In Use error. Here's all my testing and info. Apple are you there??? Infrastructure: • Mac mini 2023 (M2, 10Gb Ethernet, MacMini.local, macOS 15.x Sequoia 15.7.4) — MicroMDM v1.13.1 • Mac Pro 2019 (MacPro7,1, Intel T2, MacPro.local, macOS 15.x Sequoia 15.7.5, T2 firmware 23P3120) • Both supervised via Automated Device Enrollment (DEP) through Apple Business Manager • Both enrolled: IsSupervised = 1, APNs working on both • Both are Controllers and Clients LOM Current State: Mac mini (Apple Silicon M2): • LOM profile installed ✓ • lom0 interface active ✓ • Port 55555 listening on * ✓ • LOMDeviceServerColsolidated path (Apple Silicon) ✓ • com.apple.AppleLOM.XPC active=1 ✓ • com.apple.AppleLOM.Watchdog active=1 ✓ • Mac Pro CAN reach mini's lom0 port 55555 — TCP connection established ✓ • BUT connectio
6d
Custom Capacitor 6 plugin with SPM: "plugin is not implemented on ios" despite being compiled
Hi everyone, I'm building an iOS app using Capacitor 6 with Swift Package Manager (SPM). I have a custom native plugin (AppleIAPPlugin) for StoreKit 2 In-App Purchases that lives in the App target (not as an SPM package). Despite compiling successfully, the JavaScript bridge throws: AppleIAP plugin is not implemented on ios Setup AppleIAPPlugin.swift: swift import Foundation import Capacitor import StoreKit @objc(AppleIAPPlugin) public class AppleIAPPlugin: CAPPlugin, CAPBridgedPlugin { public let identifier = AppleIAPPlugin public let jsName = AppleIAP public let pluginMethods: [CAPPluginMethod] = [ CAPPluginMethod(name: getProducts, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: purchase, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: restorePurchases, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: getCurrentEntitlements, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: openManageSubscriptions, returnType: CAPPluginReturnPromise), ] @objc func
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Reply to The iOS CallKit end my call without user action.
OK, I saw the difference. But we still can not know the user action type from this method. func provider(_ provider: CXProvider, perform action: CXEndCallAction) There is no option like actionType to know it is triggered by the CallKit screen / Hardware / unknown. Then we can know the details. Why do you want to know this? What are you trying to do? We don't provide this kind of detail because applications shouldn't be changing their behavior based on the how the user ended the call. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: General Tags:
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6d
Matter OTA on TestNet: HomePod always replies "UpdateNotAvailable" (Device is already CSA Certified)
Hi Apple Team / Community, We are currently pulling our hair out over a TestNet OTA issue and could really use some help. Our Matter Door Lock (VID: 5424, PID: 513) has already obtained official CSA Certification, so we are 100% confident that our device firmware and OTA Requestor logic are completely solid. However, we simply cannot get Apple's TestNet to serve the update via HomePod. Here is exactly what is happening: Our device successfully sends a QueryImage command to the HomePod. The HomePod receives it, but immediately fires back a QueryImageResponse that essentially means UpdateNotAvailable, forcing the device into an 86400-second sleep timeout. Here is what we have verified so far: Local OTA works perfectly: If we use Nordic's chip-ota-provider-app locally with the exact same .ota file, the BDX transfer triggers instantly and the device updates without a hitch. DCL details are 100% accurate: We published a brand new version (1.0.4 / 16778240) which is strictly higher than the device's curren
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6d
Reply to Matter OTA on TestNet: HomePod always replies "UpdateNotAvailable" (Device is already CSA Certified)
Thank you for the detailed guidance. After performing a full reset on all devices as you suggested, the OTA process completed successfully through the TestNet backend. Good! There isn't a good way to know for sure, but I suspect the HomePod was hanging on to an expired profile which then confused the rest of the system. I appreciate your help in resolving this! You're very welcome. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Views
Activity
6d
Reply to System-wide deadlock in removexattr from revisiond / APFS
Let me start by saying two slightly contradictory things: It's very likely that there is an APFS bug here, so if you haven't already, please file a bug on this and post the bug number back here. It's ALSO very likely that your ES client (possibly both ES clients) are required to actually experience this bug, and you should address it as well. Next, I think I want to be clear that some of what I'm saying is a bit of an educated guess. A big part of the problem here is that the data we're looking at is being collected LONG (2+ days) after the problem itself actually occurred, which means we don't REALLY know EXACTLY what happened. That doesn't invalidate what I'm describing above, but I do think it's important to have some awareness of the limitation of the data at hand and that, most importantly, new data could totally change our understanding of the overall state of things. Getting into the details: But here, I don't see such things. When EndpointSecurityEventManager is on the spindump, it's only because they
Topic: App & System Services SubTopic: Core OS Tags:
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6d
Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
Is it mandatory for all developers to migrate to Xcode 26 starting from April 28, 2026? What happens if a developer submits or distributes a build created using Xcode 16 after April 28, 2026? Will it still be accepted or supported? Our app is distributed only via an internal company portal (not through the App Store). In this case, are we still required to build and distribute the app using Xcode 26 after April 28, 2026? If a hotfix is required before our next planned release (July 2026), how safe is it to use the UIDesignRequiresCompatibility flag as a temporary solution, assuming Xcode 26 becomes mandatory? Are there any risks or limitations associated with this approach? What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration challenges in such a mixed environment? If the UIDesignRequiresCompatibility flag is used as a temp
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6d
Reply to Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
All apps should build with the latest SDK, so you have access to the latest APIs, regardless of the distribution mechanism used. Regarding the UIDesignRequiresCompatibility questions, it's useful to see how this was described in the WWDC25 Platforms State of the Union: As you evaluate your app's UI and the time you need to adopt the new design, we're providing an option to continue to use your app's current design with Xcode 26. We intend this option to be removed in the next major release. Hopefully you're on your way with the adoption of the new design already, or have upcoming plans to tackle it. You'll have to look at your own specific situations and determine how long you can continue using it for specific hot fix situations against the above statements and the timing of your own planned adoption of the new design. What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, o
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Views
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6d
Made for Kids flag stuck — cannot update my app
Dear Apple team, I am a developer who has been unable to update my app Mon Pain Quotidien for several months due to a stuck Made for Kids flag that I cannot remove. My app is a Bible study platform for all ages — it was never intended for children specifically. The flag was set by mistake. Every submission is rejected with error: Guideline 1.3 - Safety - Kids Category We noticed you selected the Kids Category for your app, but your app does not appear to be designed for kids aged 11 and under. Specifically, we noticed that your app is a educational app, which is not appropriate for use by children. Since apps in the Kids Category should be designed specifically for children, apps submitted to this category must be appropriate for kids aged 11 and under. Next Steps To resolve this issue, please resubmit your app without the Kids category designation. Resources See how to change your app's age rating, including the Made for Kids setting, on App Store Connect Help. Learn more about req
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6d
Reply to Made for Kids flag stuck — cannot update my app
Thank you for your post. The App Store team does not monitor the forums, and I believe you set your app as “Made for Kids” for the first time when you deployed the app. Since your app is already live, the “Made for Kids” flag and the “Kids” category are often locked to prevent developers from changing an app’s target audience without parental consent. This will be a significant privacy issue as you can see. To resolve a locked metadata field like that, you need to contact App Store Connect Support, not App Review. Visit the Apple Developer Contact Us page. The representative can file an internal ticket directly to the App Store Connect engineering team to manually unstick the metadata field on your account if appropriate. Now, depending on your app and the people affected by that change, the engineering team will decide whether to make that change. I’m not in that team now I know their process. Once App Store Connect Support unlocks the field and you successfully uncheck “Made for K
Replies
Boosts
Views
Activity
6d
macOS 12.6 LightsOutManagement; address already in use
Hello together, I'm currently trying to implement a simple way to use the new LOM commands for our new mac infrastructure. My MDM sollution is a custom instance of MicroMDM. MDM profiles are working fine, but when I send a https://developer.apple.com/documentation/devicemanagement/lom_device_request_command with any command (Reset, PowerON, PowerOFF), then it doesn't reset/restart/start the target Mac. Host X has a device profile and host Y a controller profile. Host/Mac Y = fe80::YYYY:YYYY:YYYY:8608 Host/Mac X = fe80::XX:XXXX:XXXX:cfab Now, if I send a LOM request for Mac Y to reset Mac X, I get the error Address already in use on Mac X (logs via log stream) log stream (private logs) And wireshark on Mac X shows there is traffic, but MacX does not respond to anything, not even tcp syn packages. This error is really weird, because there are no special ports running on that mac and I don't know what Port lightsoutmanagementd tries to listen to. lsof | grep LISTEN | grep -i ipv6 launc
Replies
1
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0
Views
978
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6d
Reply to macOS 12.6 LightsOutManagement; address already in use
Hi, @Dominik_2 I'm a little late here but I'm having the same issue. Did you ever figure this out? I can't even get a 2019 Mac Pro to properly activate LOM and a 2023 Mac mini which gives me the same Address Already In Use error. Here's all my testing and info. Apple are you there??? Infrastructure: • Mac mini 2023 (M2, 10Gb Ethernet, MacMini.local, macOS 15.x Sequoia 15.7.4) — MicroMDM v1.13.1 • Mac Pro 2019 (MacPro7,1, Intel T2, MacPro.local, macOS 15.x Sequoia 15.7.5, T2 firmware 23P3120) • Both supervised via Automated Device Enrollment (DEP) through Apple Business Manager • Both enrolled: IsSupervised = 1, APNs working on both • Both are Controllers and Clients LOM Current State: Mac mini (Apple Silicon M2): • LOM profile installed ✓ • lom0 interface active ✓ • Port 55555 listening on * ✓ • LOMDeviceServerColsolidated path (Apple Silicon) ✓ • com.apple.AppleLOM.XPC active=1 ✓ • com.apple.AppleLOM.Watchdog active=1 ✓ • Mac Pro CAN reach mini's lom0 port 55555 — TCP connection established ✓ • BUT connectio
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6d
Custom Capacitor 6 plugin with SPM: "plugin is not implemented on ios" despite being compiled
Hi everyone, I'm building an iOS app using Capacitor 6 with Swift Package Manager (SPM). I have a custom native plugin (AppleIAPPlugin) for StoreKit 2 In-App Purchases that lives in the App target (not as an SPM package). Despite compiling successfully, the JavaScript bridge throws: AppleIAP plugin is not implemented on ios Setup AppleIAPPlugin.swift: swift import Foundation import Capacitor import StoreKit @objc(AppleIAPPlugin) public class AppleIAPPlugin: CAPPlugin, CAPBridgedPlugin { public let identifier = AppleIAPPlugin public let jsName = AppleIAP public let pluginMethods: [CAPPluginMethod] = [ CAPPluginMethod(name: getProducts, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: purchase, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: restorePurchases, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: getCurrentEntitlements, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: openManageSubscriptions, returnType: CAPPluginReturnPromise), ] @objc func
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Reply to Xcode's built-in AI chat feature (IDEIntelligenceChat) crashes.
Xcode should never crash, so filing bug reports through Feedback Assistant are encouraged.
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