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missing package product

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Delete TestFlight in-app purchase record by using a real ID.
Hey guys, somehow I used my real ID(not sandbox test ID) to purchase a non-consumable item in the TestFlight package, no actual payment was made, but this payment record cannot be erased. Even though I know the transaction ID, I cannot initiate a refund like using refundRequestSheet(). Does anyone know how to deal with this, or there is no way to solve it?
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120
Nov ’25
Got Some Error while build of my Application
Showing Recent Errors Only Prepare build error: Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has copy command from '/Users/mayankjain/Documents/05-NOV-2025-SWETA_IOS/PCS_EmpApp/PCS_EmpApp/xcode-out/Platforms/iOS/Info.plist' to '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has process command with output '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/
Topic: Design SubTopic: General
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Nov ’25
Feature / Workaround wanted: Seamless, Automated AirPlay Screen Streaming on visionOS for Demos
Hello Apple team and developer community, I am preparing a visionOS app for a fair environment, where we want to automatically stream the current experience to a nearby monitor via AirPlay, without requiring guests or staff to manually interact with the Control Center or AirPlay pickers all the time. The goal is to provide a smooth, frictionless setup so attendees can focus on the demo, not the configuration. Feature Request: A supported API or method to programmatically start/stop AirPlay video streaming (mirroring or external playback) from within a visionOS app, allowing the current experience to be instantly displayed on an external monitor or Apple TV for the audience. Context & Rationale: In a trade fair or exhibition setting, rapid guest turnaround and minimal staff intervention are crucial. Having to manually guide each visitor through AirPlay setup is impractical. As I understood, AVRoutePickerView can be used for this on iOS/macOS, but this is not available in visionOS. Enabling similar automate
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Nov ’25
in-App Purchase - Showing Product Not available
Hello Fellow Developers, I recently built a simple craft related app called Genie Crystals with a landing page. there is a button on landing page which redirects to a main template generator page. Here the user can play with the parameters and create an output which can be exported. to export there is an unlock button which is linked to the in-app purchase configured in the app. Initially it was not capturing price properly so I modified the code slightly to keep the button in disabled state until the product details got fetched in background asynchronously. But when I released the app and downloaded it on a different device at the time of load itself, I am getting the alert - product not available. I have used correct product Id in the program. I have confirmed that. I think I am missing something. Any help will be appreciated. I am new to this so if I need to share any additional information kindly let me know. Thanks.
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Nov ’25
Reply to Notary service down again?
The key error here is the could not be extracted one. The fact that the package couldn’t be extracted explains the has no signed executables or bundles failure. You’re building this package with Apple tools, right? If so, I’m gonna have you file a bug against the notary service. Include the notary log and a copy of the package that you submitted. Once you’re done, reply here with the bug number and I’ll take things from there. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
Nov ’25
Help Request! How to Render Models with SubMeshes Using Metal 4?
Hi, I'm Beginner with Metal 4 and Model I/O 🥺. I can render simple models with just one mesh, but when I try to render models with SubMeshes, nothing shows up on screen. Can anyone help me figure out how to properly render models with multiple submeshes? I think I'm not iterating through them correctly or maybe missing some buffers setup. Here's what I have so far: https://www.icloud.com.cn/iclouddrive/0a6x_NLwlWy-herPocExZ8g3Q#LoadModel
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Nov ’25
Reply to XCFramework with Common Third-Party Dependencies Causing Duplicate Symbol Conflicts
To quote every domain expert, ever: It depends |-: The full answer depend on how your framework is packaged, how the third-party library is packaged, and how it uses that third-party library. For example, imagine that the third-party library is packaged as a non-mergeable framework within an XCFramework. In that case, the Xcode build system can only record a reference to that framework. It can’t embed the code from that third-party library in your framework because it only has access to a dynamic library. OTOH, if the third-party library ships as a static library or framework, a mergeable library or framework, or a Swift package, Xcode could potentially merge the code into your framework. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Nov ’25
Reply to App Extension Network Extension - failed to start, signature check failed
[quote='864815022, deteam444, /thread/805996?answerId=864815022#864815022, /profile/deteam444'] issue … was cause by a previously installed … iOS version of the very same app [/quote] Oh, wow. That makes sense [1], but it’s not something I would’ve thought of. Thanks for the titbit. [quote='864815022, deteam444, /thread/805996?answerId=864815022#864815022, /profile/deteam444'] at the moment the app is distributed on our own with Developer ID signing + notarizing. [/quote] OK. In that case you need to get on to the sysex train, because we only support appex packaging in Mac App Store apps. Again, TN3134 is a key reference here. I really need to write up a doc that explains… oh wait, Past Quinn™ has done as a solid here! See Network Extension Provider Packaging. Finally, watch out for the pitfall described in Exporting a Developer ID Network Extension. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] TN3134 explains how ma
Nov ’25
Delivery of expired voip notifications
Hello, We are facing issue that sometimes a voip notification gets delivered after it is expired. The issue can be simply demonstrated we set the device to flight mode, and after 20s we disable flight mode. We still receive the voip notification. We are setting the expiration header as following apns-expiry=0, so from my understanding it should not be delivered if the device was not able to receive the notification in the fist attempt. I have read following thread https://developer.apple.com/forums/thread/778512, from which I understand this is a long standing issue. Hence my question is, is there any way how we can notify the call kit that the call is actually no longer valid, and do not display the call to the user at all? Currently we are forced to always display CallKit call when the notification comes, and some of our users are confused that they see a missed call which they did not have any chance to pick up. Please let me know if you need any more information. Best Regards, Adam Chlupacek
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Nov ’25
WKNavigationAction.sourceFrame is nil on iOS 15.4 & 16.6 despite non-optional Swift declaration (fixed in iOS 18.6)
Reproducibility 100% on iOS 15.4 and iOS 16.6 Zero crash on iOS 18.6 Xcode 26.1 Steps to Reproduce Xcode 26.1 → New iOS App Replace ViewController.swift with the 20-line code below Run on real device • iPhone XR iOS 15.4 • iPhone 13 iOS 16.6 Tap the link → breakpoint in decidePolicyFor lldb → po navigationAction.sourceFrame Actual Result (lldb) po navigationAction.sourceFrame nil Swift declaration lies: public var sourceFrame: WKFrameInfo { get } // non-optional → Instant EXC_BREAKPOINT libswiftFoundation.dylib`URLRequest._unconditionallyBridgeFromObjectiveC Objective-C tells the truth: po [(WKNavigationAction *)navigationAction fixedSourceFrame] nil iOS 18.6 → same code prints a valid WKFrameInfo, no crash. Expected sourceFrame must be declared WKFrameInfo? in Swift or at least documented “can be nil on iOS 15–16”. Impact Every WKWebView app that touches sourceFrame on iOS 15.4 & 16.6 ships with a latent crash. Production Workaround @implementation WKNavigationAction (Safe) (WKFrameInfo *)fixedS
Topic: Safari & Web SubTopic: General Tags:
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Nov ’25
Reply to Installer packages are failing to install on macOS26.1
[quote='864834022, premak, /thread/806222?answerId=864834022#864834022, /profile/premak'] Bug id is: FB20929578 [/quote] Thanks. I looked at your bug and, while there’s a sysdiagnose and a system profile, I can’t see a copy of your installer package. Did you attach it? If not, please do. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Nov ’25
Making numerical StoreKit transaction IDs in Xcode work with app store server notifications
Hi, I have a setup using App Store Server notifications, which has worked fine for a while now. However, I've never been able to successfully verify a purchase via Xcode, only via TestFlight. The reason for this is that the StoreKit transactions have numerical IDs (e.g. starting from 0, incrementing one-by-one), instead of UUIDs like in TestFlight/production. This means that often the backend will detect an existing transaction with the same ID and not complete the purchase. What are we meant to do here? If I send a custom ID to make it unique the backend won't accept this - I can ask them to change this for our dev environment but it's not ideal. What I'm after is a way to use UUIDs for transaction IDs when running via Xcode. Thanks
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Nov ’25
Reply to Xcode 26.1 RC issue
You can also fix this by setting a wallpaper in the Simulator. The iOS 26.1 simulators are missing the default wallpapers, which can trigger a crash or loop in the MercuryPosterExtension. This has happened several times in the past with other Xcode releases. I’m not sure how to set a wallpaper in the #Preview Simulator, but with this workaround you can at least debug and run apps in the regular Simulator without the high CPU load.
Nov ’25
Xcode 26: `IDERunDestination: Supported platforms for the buildables in the current scheme is empty` repeatedly logged when running tests from `.xctestrun` file
We are seeing repeated occurrences of the following log line in test runs triggered via .xctestrun files on iOS 26: IDERunDestination: Supported platforms for the buildables in the current scheme is empty. This line is printed n number of times after a test fails, significantly increasing test execution duration (2–3 minutes extra in some cases). The issue does not occur when tests are built and run together from Xcode directly — it’s specific to .xctestrun-based executions using xcodebuild test-without-building. Steps to Reproduce: Use Xcode 26 to build a sample XCTest target (we used a simple UI test project). Locate the generated .xctestrun file under DerivedData/.../Build/Products/.... Run tests using: xcodebuild -xctestrun /path/to/sample.xctestrun -destination id= test-without-building Observe the logs during test failure. Observed Behavior: The log line IDERunDestination: Supported platforms for the buildables in the current scheme is empty appears multiple times. The test cleanup and teardo
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Nov ’25