missing package product

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Reply to Missing signing identifier at UnityFramework.framework/Frameworks/libswiftCore.dylib"
I had the issue, but in an framework that was defined in my own codebase, rather than an external framework like UnityFramework, AVFoundation, etc. Since it was something that was in my code, I couldn't add and remove the framework as @codethislab suggests. If anyone else is in this situation, my the solution was a fresh checkout from the Git repository. It's a bit annoying, as I'm losing some stashed code, but hey, at least I can upload to AppStoreConnect now 🤷‍♂️
Jun ’24
NSAccessibilityElement sendable but not MainActor?
I'm working on Swift 6 concurrency support for our app. I've always thought of NSAccessibilityElement as being like all of the other UI classes- only used (or usable) on the main thread. As far as I've seen, they are always called on the main thread. But in Xcode 16 beta 2, it's only marked as Sendable but not MainActor. Is that just an oversight or do we need to worry about these being used / called on threads? It's easy enough to do the async work (well, not that easy), but I don't want to do all that work if Xcode 16 beta 3 is just going to add a MainActor to it. I've already been burned by that once, in WebKit- the first beta was missing several MainActor declarations, in places where it was unclear from the documentation. I added a bunch of async fixes to my delegates, only to have to take it all out when the second Xcode beta shipped and the SDK headers changed. How complete are the async declarations in the Xcode 16 SDKs?
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Jun ’24
Reply to App Store Server API: > 4 second latency
Quick update - after more testing, this seems to be isolated to only when non-existent Transaction IDs are sent to the Production endpoint. With a Production Transaction ID on Production endpoint, seeing ~200-300ms latency. Sandbox Transaction ID = 3-4 second latency on Production, 200ms latency on Sandbox. Using a nonexistent transaction ID = 3-4 second latency on Production, 300-500ms latency on sandbox.
Jun ’24
Is SwiftData's #Unique currently broken or am I missing something?
Hi, I am inserting two models where the unique attribute is the same. I was under the impression, that this should result in an upsert and not two inserts of the model, but that is not the case. See the test coding below for what I am doing (it is self contained, so if you want to try it out, just copy it into a test target). The last #expect statement fails because of the two inserts. Not sure if this is a bug (Xcode 16 beta 2 on Sonoma running an iOS 18 simulator) or if I am missing something here... // MARK: - UniqueItem - @Model final class UniqueItem { #Unique([.no]) var timestamp = Date() var title: String var changed = false var no: Int init(title: String, no: Int) { self.title = title self.no = no } } // MARK: - InsertTests - @Suite(Insert Tests, .serialized) struct InsertTests { var sharedModelContainer: ModelContainer = { let schema = Schema([ UniqueItem.self, ]) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) do { return try ModelContainer(for: sche
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Jun ’24
Cannot boot MacOS after booting Windows on an external drive.
I recently installed Windows on an external SSD using my MB Pro. I can perfectly boot into Windows, but every time I try to boot into MacOS it doesn’t work. I type in my password, the bar loads about 1/15th of the way and then freezes just before the screen goes black. I tried booting into MacOS directly from Windows, from the holding the “option” key and choosing MacintoshHD, and from the recovery screen. I kinda want to be able to switch between these two OS easily without losing all by data, so any suggestions?
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Jun ’24
Reply to iOS Push to Talk Framework Not Working in Archive Build (Flutter)
There are many reasons a feature like push to talk would work in debug mode and not in release mode. It is going to be a guessing game for us without some more information about your app, and it is possible that there could be some issues with your build settings (unfortunately we can't help with how to find and fix them in Flutter) but the most common cause of push based functionality to work in one mode and not the other is the use of wrong push tokens, or using the wrong APNs endpoint to send the pushes. When you build an app to Archive, the aps-environment setting (entitlement) will automatically change from 'development' to 'production'. This means you now have to use the new token that the app will be assigned, and you have to use the production APNs endpoint to send the push. Development or Production tokens can only be used in the environments they belong in. The environment a token belongs to is determined by the aps-environment entitlement. By default, Xcode will set this
Jun ’24
Reply to Test flight app gets rejected, due to privacy file not find for FMDB.
App got rejected with this reason, ITMS-91065: Missing signature Your app includes “Frameworks/FMDB.framework/FMDB”, which includes FMDB, an SDK that was identified in the documentation as a privacy-impacting third-party SDK. If a new app includes a privacy-impacting SDK, or an app update adds a new privacy-impacting SDK, the SDK must include a signature file. Please contact the provider of the SDK that includes this file to get an updated SDK version with a signature. For details about verifying the code signature for a third-party SDK, visit: https://developer.apple.com/documentation/xcode/verifying-the-origin-of-your-xcframeworks .
Jun ’24
Reply to No Speedup with CoreML SDPA
I am still new to all model training tasks, but based on the WWDC 2024, I was also led to understand that conversion and training of models in Apple Silicon would be much faster and viable than before. In so much I traded in my old intel macbook pro for a new M3 pro macbook pro. Yona Havocainen's session Train your machine learning and AI models on Apple GPUs this year shows the training in Jupyter Notebooks as fast, and the model query execution instantaneous. I asked Apple Support for clarification on what versions he was using for his packages, macOS, and model were. But the response I got was to look into the forums and videos to which I already watched...
Jun ’24
"Planning swift module" takes several minutes
Hi, I'm looking for help on how to troubleshoot. I will probably file a bug report, but I wonder if it's Xcode or Swift, and I would like to put some more data than I currently have. With Xcode 16 beta 2, the planning swift module stage of one of the modules often takes several minutes (between 280 and 300 seconds). Normally it takes a few seconds. The other modules take less than a second. I have a workspace, containing a project and 3 local swift packages. My project contains one iOS app target, 1 framework target (a dependency of the app), and several test targets. The faulty module is the app module.
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Jun ’24
App Store Server API: > 4 second latency
We're currrently migrating from the deprecated /verifyReceipt endpoint to the new App Store Server API. Context: We use Storekit 2 on the client. Even though it validates transactions client-side, our app also persists subscription data (Original Transaction ID + Product ID) to our DB, so it's necessary to validate the purchases server-side as well. When calling the new endpoints (for example, Get All Subscription Statuses or Get Transaction History ), I'm currently seeing 4+ second latency. This is the case when passing in only a Transaction ID and hitting the Production endpoint, even for Transaction IDs that don't exist in Production (eg, Sandbox transactions). Are there any plans to improve the performance of this API? As it currently stands, we're holding off on the migration -- 4 seconds is far too impactful on both our user experience and our backend system versus the existing 300-400ms latency of /verifyReceipt.
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Jun ’24
Workout session active but "Return to app" option not displayed in menu
I have an iOS app, with a watch counterpart, used to enter scores for a match. The watch app starts a match (and a workout session) when it receives a notification from the mobile app, after the user started a match on their phone. Basically the watch app is just a more convenient way of inputing scores, so the user wouldn't have to reach for and unlock their phone every time - therefore the need for the watch app to always be displayed. The flow follows these steps: the user is prompted for workout session access when first launching the app; after they accept, I start the workout; the delegate method workoutSession(didChangeTo) returns the expected values; the app remains active, even when the user lowers their wrist; when I go to the clock, the app's icon is displayed in a circle at the top (bringing the app back to foreground on tap). The only problem is that the Return to app option in the Return to Clock settings menu is missing, what do I need to do in order to display it? Here's an example of
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Jun ’24
XcodeCloud fails while Resolving Dependencies
After trying to build with macOS 15 and XCode 16 (beta and beta2), XcodeCloud started to crash at the Resolve package dependencies step. Everything works perfect on my local system running same OS same XC. Details: [] Function: unregisterDependencyFileReferences(_:) Thread: <_NSMainThread: 0x600002094200>{number = 1, name = main} Hints: Backtrace: 0 -[DVTAssertionHandler handleFailureInFunction:fileName:lineNumber:assertionSignature:messageFormat:arguments:] (in DVTFoundation) 1 _DVTAssertionHandler (in DVTFoundation) 2 _DVTAssertFromSwift (in DVTFoundation) 3 _DVTAssert(_:file:line:function:varargs:) (in DVTFoundation) 4 DVTAssert(_:_:file:line:function:) (in DVTFoundation) 5 closure #1 in closure #1 in IDESPMWorkspaceDelegate.unregisterDependencyFileReferences(_:) (in IDESwiftPackageCore) 6 closure #1 in IDESPMWorkspaceDelegate.unregisterDependencyFileReferences(_:) (in IDESwiftPackageCore) 7 closure #1 in OS_dispatch_queue.dvt_sync(execute:) (in DVTFoundation) 8 thunk for @callee_guaranteed
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Jun ’24