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“DTiPhoneSimulatorErrorDomain Code 2”

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Reply to Enrollment stuck on "Pending" for 96+ hours after successful payment - No support response (Case #102893928841)
Update — May 26, 2026 (Day 9): Still no response from Apple Developer Support. Both support cases (#102893928841 and #102896148475) remain unanswered well beyond the promised 2 business day response window. Day 1-2: Payment processing window (acceptable) Day 3: First support case opened — no reply Day 5: Second support case opened — no reply Day 9 (today): Still Pending, dashboard still shows complete your purchase Could @Apple Developer Support please prioritize manual review of stuck enrollments? Several threads from the past weeks describe the same exact issue (links: [search enrollment pending in this forum and link 2-3 similar threads]). This delay is significantly impacting my work. Any update would be greatly appreciated.
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Reply to iOS Camera app code
Hey @anmac1789, so is there like some animation that shows the timeline of code being executed to when the capture image is generated ? Not exactly, you could use signposts and Instruments to help you visualize this timeline though. For example, you could begin a signpost in your code when you call capturePhoto, and then you can end the signpost when you receive that photo in the AVCapturePhotoCaptureDelegate. See Recording Performance Data for more information about signposts and Instruments.
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Reply to iOS app will not auto-sleep
Thanks for your post and congratulations on your SwiftUI app. Is the iPhone is plugged into your Mac and running through Xcode? The debugger alters the device's power management and prevents it from sleeping normally so you don't lose your debugging session. There are a few things that prevents the device for going to sleep that you may be using without knowing. On top of my head. If you are using the camera, you likely have an AVCaptureSession running, make sure the camera session is not actively running, because it assumes the user is framing a shot or recording. Even if the camera view is hidden behind another SwiftUI view or you navigated to a different tab, if you didn't explicitly tell the session to stop, it keeps running in the background and keeps the screen awake. Temporarily comment out the code that calls session.startRunning() and see if the phone sleeps. If it does, you know the camera is the issue. Another one, do a global search in your Xcode project for isIdleTimerDisabled Since you
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Seeking Apple Recommended Solution for Extended, Deterministic Background Sync/Upload for Offline-First App (Large Data)
Context Our enterprise application is offline-first for iOS and iPadOS, designed to work completely offline, storing a very large local database (DB) and many attached files (images and videos) locally. Users create and update entities on the device.1 When connectivity is available, the app performs a bidirectional sync: local changes (including multi-gigabyte files) are uploaded, and thousands of DB updates are pulled down and applied locally. The Challenge: Foreground Requirement The complete sync process often requires 10 to 20 minutes to finish. Users expect their devices to proactively sync when online, even if it takes this long. Our fundamental problem is that, at present, users must keep the app in the foreground to complete the task. We have confirmed that on iOS, the system aggressively terminates the app process, typically after 30 seconds of being sent to the background. We currently advise users with large projects to keep the app in the foreground and connected to power.2 Existing Mitig
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Application Publishing - Build issue
Hello I am trying to publish my application built through Base44 but I am struggling with one element ''Unable to Add for Review The items below are required to start the review process: You must choose a build'' I have installed XCode but I am struggling with setting the application properly. I have sent two emails to Apple Developer and been on the phone after two call back requests for nearly two hours and no response Would anyone advise how to finalise this setup and publish the app? Best wishes, Catalin
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macOS 26: titlebar accessory can visually cover sidebar content with Reduce Transparency enabled
I’m seeing a macOS 26 AppKit issue with a sidebar + full-size content window + titlebar accessory setup. The main problem is that an NSTitlebarAccessoryViewController can visually cover the first item in the sidebar when System Settings > Accessibility > Display > Reduce Transparency is enabled. In my app this made the first sidebar/menu item look blacked out/covered by the titlebar/accessory area. While investigating possible workarounds, I also compared NSTitlebarAccessoryViewController with NSSplitViewItemAccessoryViewController and found two related issues that make the split-view accessory hard to use as a replacement. I could not attach the full sample project directly, so I included the two relevant Swift files below. The screenshots were taken from the same minimal AppKit repro with Reduce Transparency enabled. Repro setup The sample project shows: a fixed-width sidebar one content pane using NSTitlebarAccessoryViewController one content pane using NSSplitViewItemAccessoryVi
Topic: UI Frameworks SubTopic: AppKit Tags:
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Patience had gone! Watting for nearly two months to get Family Controls Distribution entitlement, but still NO RESPONSE
Ive spent nearly one month to develop my first app, and now its done. but i am stuck with getting Family Controls Distribution entitlement. i`ve request that one month and half ago. but still get no response. I tried connect the apple developer support、send post on Forum、send code-level support on appstoreconnect. All completely disappeared into a black hole. I understand that you may be facing a significant backlog, waiting for nearly two months without any response or update regarding the Family Controls Distribution entitlement is extremely difficult for me to understand. I genuinely cannot understand why Apple’s review process is operating with such low efficiency.
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Help Needed: Repeated Review Submissions Stuck - Pattern of Long Waits
Hello everyone, I need help understanding what's happening with my app, Driving Theory UK Test 2026 (App ID: 6760669990). There's a concerning pattern in my submission history that I can't explain. Here's what happened: May 5 at 2:40 PM → Submitted → Sat in queue for 7 days → Made updates to app & metadata → Resubmitted on May 12 May 12 at 6:30 PM → Resubmitted → Sat in queue for 6 days → Made further updates to app & metadata → Resubmitted again on May 18 May 18 at 11:56 AM → Current submission → Now stuck in Waiting for Review for over a week with no change So each time it sat waiting, I made improvements based on potential issues I could identify. I updated the app code, refined metadata, improved descriptions, adjusted screenshots—essentially addressing anything that could have been problematic. But now the current submission has been in Waiting for Review for over a week with no progress, no feedback, no indication of what might be wrong. I'm genuinely confused: Why does each su
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Metal GPU Driver Crash on M5 Pro + macOS 26.5 — kIOGPUCommandBufferCallbackErrorOutOfMemory with <2GB working sets
Metal GPU Driver Crash on M5 Pro + macOS 26.5 — kIOGPUCommandBufferCallbackErrorOutOfMemory with <2GB working sets Summary The Metal driver AGXMetalG17X 351.2 on macOS 26.5 (25F71) for the M5 Pro chip crashes with kIOGPUCommandBufferCallbackErrorOutOfMemory (00000008) when running LLM inference workloads with working sets as small as ~1.5GB, despite 24GB of unified memory being available and Apple Diagnostics confirming the hardware is fully functional. This affects multiple tools: MLX, llama.cpp (Metal backend), and native apps using Metal for inference. System Component Value Model MacBook Pro (Mac17,9) Chip Apple M5 Pro (applegpu_g17s) GPU Cores 16 RAM 24 GB LPDDR5 macOS 26.5 (25F71) Metal Metal 4 GPU Driver AGXMetalG17X 351.2 Xcode 26.5 (17F42) Reproduction MLX (Python) pip install mlx mlx-lm python -m mlx_lm.generate --model mlx-community/Qwen2.5-3B-Instruct-4bit --max-tokens 10 --prompt Hello Expected: Normal text generation Actual: Crash with: libc++abi: terminating due to uncaught exception of t
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Reply to SwiftData 'simple' migration failing
I think I just uncovered something important. I have a simple sample app in which the v1 schema had a single Model. I was able to migrate it to v2 successfully. But then, I added a second Model to the v2 schema. And the migration crashed. That is, the v1 schema had one Model and the v2 schema had 2 Models. If, in fact, this is the source of the migration crash, the question then becomes, How do I add a Model to an existing database without destroying all of the data previously stored in the database? NOTE: In this simple case, the second Model is independent of the first Model. But in real life, I'd like to both add a new Model to the database, and add @Relationships between that Model and the other Models already present. Is this possible? And if so, can someone provide insight into how this could be done? (I note that I can't remember seeing any migrations that involved Relationships...)
Topic: App & System Services SubTopic: iCloud Tags:
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iOS app stuck in “Waiting for Review” for almost 2 weeks
Hi everyone, We are facing an unusually long review delay for our iOS app submission. Our app has been in “Waiting for Review” status for almost 2 weeks now, with no update or movement. We had planned our official launch for 21 May 2026, but the launch date has already passed because the app is still not reviewed/approved. We have already contacted Apple Developer Support and requested assistance, but the status has not changed so far. For context: • App name: SuperWomen • Platform: iOS • Current status: Waiting for Review • Waiting time: Almost 2 weeks • Planned launch date affected: 21 May 2026 • Apple ID: 6759612459 • Case ID: 102898811179 Is anyone else still experiencing unusually long “Waiting for Review” times recently? Also, if Apple Staff can check whether our submission is stuck in the review queue or if any action is required from our side, it would be very helpful. Thank you.
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iOS app will not auto-sleep
Hello, I am working on a iOS app. This is my first big project in SwiftUI which it is going well besides I can not get my phone to auto-sleep/auto-lock when I am in the app. I am testing the app on my phone through xcode. As I am checking my energy report on idle it is saying Low and is almost to the very bottom, and my memory is idling at 90MB~115MB which seems very low. Now If I just leave the app it works right away even if I do not clear the app. I am wondering if anyone has any ideas on how to help me with this issue. I am using HealthKit, a Timer and the camera. I am making a workout app to give some information. I can also give more info if needed I will appreciate any help or ideas. I have tried to use AI to see if it can find any issues and it said that it didn't see anything wrong with my code that will cause it not to sleep now that is AI and it isn't perfect so I would appreciate any help.
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How should I handle this issue? The form keeps failing validation.
I am currently in the process of registering for an iOS Company Developer Account. However, when attempting to complete the Legal Authority section, I am unable to successfully enter the Registration ID and the one-time verification code; the system keeps flagging these fields with an error. I am certain that the information I am entering is correct—there are absolutely no extra spaces or typos. Please help me; I am completely stuck at this stage and cannot proceed with the registration!
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Notarization rejected with statusCode 7000 "Team is not yet configured for notarization"
Every notarization submission from my team is being rejected by the notary service with this message: statusCode: 7000 statusSummary: Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions. 23 submissions in the past few days all returned this same rejection. Before submissions started returning Rejected, they would sit at In Progress indefinitely (sometimes for days), which I initially mistook for the in-depth-analysis slow-lane. Once Apple's queue cleared the backlog, every one of them surfaced as statusCode 7000. Ruled out on my side: Apple Developer Program membership is active License Agreement signed (days before the submissions) Code signing is valid (Developer ID Application chain), hardened runtime enabled, secure timestamp present ASC API key successfully submits and queries (the issue is in server-side processing/policy, not auth) Tested with both a mi
1
0
242
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Reply to Enrollment stuck on "Pending" for 96+ hours after successful payment - No support response (Case #102893928841)
Update — May 26, 2026 (Day 9): Still no response from Apple Developer Support. Both support cases (#102893928841 and #102896148475) remain unanswered well beyond the promised 2 business day response window. Day 1-2: Payment processing window (acceptable) Day 3: First support case opened — no reply Day 5: Second support case opened — no reply Day 9 (today): Still Pending, dashboard still shows complete your purchase Could @Apple Developer Support please prioritize manual review of stuck enrollments? Several threads from the past weeks describe the same exact issue (links: [search enrollment pending in this forum and link 2-3 similar threads]). This delay is significantly impacting my work. Any update would be greatly appreciated.
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1d
Reply to iOS Camera app code
Hey @anmac1789, so is there like some animation that shows the timeline of code being executed to when the capture image is generated ? Not exactly, you could use signposts and Instruments to help you visualize this timeline though. For example, you could begin a signpost in your code when you call capturePhoto, and then you can end the signpost when you receive that photo in the AVCapturePhotoCaptureDelegate. See Recording Performance Data for more information about signposts and Instruments.
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Reply to iOS Camera app code
I am relatively new to swift programming Im trying to learn as much as I can, so is there like some animation that shows the timeline of code being executed to when the capture image is generated ?
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1d
Reply to iOS app will not auto-sleep
Thanks for your post and congratulations on your SwiftUI app. Is the iPhone is plugged into your Mac and running through Xcode? The debugger alters the device's power management and prevents it from sleeping normally so you don't lose your debugging session. There are a few things that prevents the device for going to sleep that you may be using without knowing. On top of my head. If you are using the camera, you likely have an AVCaptureSession running, make sure the camera session is not actively running, because it assumes the user is framing a shot or recording. Even if the camera view is hidden behind another SwiftUI view or you navigated to a different tab, if you didn't explicitly tell the session to stop, it keeps running in the background and keeps the screen awake. Temporarily comment out the code that calls session.startRunning() and see if the phone sleeps. If it does, you know the camera is the issue. Another one, do a global search in your Xcode project for isIdleTimerDisabled Since you
Replies
Boosts
Views
Activity
1d
Seeking Apple Recommended Solution for Extended, Deterministic Background Sync/Upload for Offline-First App (Large Data)
Context Our enterprise application is offline-first for iOS and iPadOS, designed to work completely offline, storing a very large local database (DB) and many attached files (images and videos) locally. Users create and update entities on the device.1 When connectivity is available, the app performs a bidirectional sync: local changes (including multi-gigabyte files) are uploaded, and thousands of DB updates are pulled down and applied locally. The Challenge: Foreground Requirement The complete sync process often requires 10 to 20 minutes to finish. Users expect their devices to proactively sync when online, even if it takes this long. Our fundamental problem is that, at present, users must keep the app in the foreground to complete the task. We have confirmed that on iOS, the system aggressively terminates the app process, typically after 30 seconds of being sent to the background. We currently advise users with large projects to keep the app in the foreground and connected to power.2 Existing Mitig
Replies
2
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0
Views
51
Activity
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Application Publishing - Build issue
Hello I am trying to publish my application built through Base44 but I am struggling with one element ''Unable to Add for Review The items below are required to start the review process: You must choose a build'' I have installed XCode but I am struggling with setting the application properly. I have sent two emails to Apple Developer and been on the phone after two call back requests for nearly two hours and no response Would anyone advise how to finalise this setup and publish the app? Best wishes, Catalin
Replies
0
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0
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18
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macOS 26: titlebar accessory can visually cover sidebar content with Reduce Transparency enabled
I’m seeing a macOS 26 AppKit issue with a sidebar + full-size content window + titlebar accessory setup. The main problem is that an NSTitlebarAccessoryViewController can visually cover the first item in the sidebar when System Settings > Accessibility > Display > Reduce Transparency is enabled. In my app this made the first sidebar/menu item look blacked out/covered by the titlebar/accessory area. While investigating possible workarounds, I also compared NSTitlebarAccessoryViewController with NSSplitViewItemAccessoryViewController and found two related issues that make the split-view accessory hard to use as a replacement. I could not attach the full sample project directly, so I included the two relevant Swift files below. The screenshots were taken from the same minimal AppKit repro with Reduce Transparency enabled. Repro setup The sample project shows: a fixed-width sidebar one content pane using NSTitlebarAccessoryViewController one content pane using NSSplitViewItemAccessoryVi
Topic: UI Frameworks SubTopic: AppKit Tags:
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0
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54
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Patience had gone! Watting for nearly two months to get Family Controls Distribution entitlement, but still NO RESPONSE
Ive spent nearly one month to develop my first app, and now its done. but i am stuck with getting Family Controls Distribution entitlement. i`ve request that one month and half ago. but still get no response. I tried connect the apple developer support、send post on Forum、send code-level support on appstoreconnect. All completely disappeared into a black hole. I understand that you may be facing a significant backlog, waiting for nearly two months without any response or update regarding the Family Controls Distribution entitlement is extremely difficult for me to understand. I genuinely cannot understand why Apple’s review process is operating with such low efficiency.
Replies
0
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0
Views
213
Activity
2d
Help Needed: Repeated Review Submissions Stuck - Pattern of Long Waits
Hello everyone, I need help understanding what's happening with my app, Driving Theory UK Test 2026 (App ID: 6760669990). There's a concerning pattern in my submission history that I can't explain. Here's what happened: May 5 at 2:40 PM → Submitted → Sat in queue for 7 days → Made updates to app & metadata → Resubmitted on May 12 May 12 at 6:30 PM → Resubmitted → Sat in queue for 6 days → Made further updates to app & metadata → Resubmitted again on May 18 May 18 at 11:56 AM → Current submission → Now stuck in Waiting for Review for over a week with no change So each time it sat waiting, I made improvements based on potential issues I could identify. I updated the app code, refined metadata, improved descriptions, adjusted screenshots—essentially addressing anything that could have been problematic. But now the current submission has been in Waiting for Review for over a week with no progress, no feedback, no indication of what might be wrong. I'm genuinely confused: Why does each su
Replies
2
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0
Views
59
Activity
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Metal GPU Driver Crash on M5 Pro + macOS 26.5 — kIOGPUCommandBufferCallbackErrorOutOfMemory with <2GB working sets
Metal GPU Driver Crash on M5 Pro + macOS 26.5 — kIOGPUCommandBufferCallbackErrorOutOfMemory with <2GB working sets Summary The Metal driver AGXMetalG17X 351.2 on macOS 26.5 (25F71) for the M5 Pro chip crashes with kIOGPUCommandBufferCallbackErrorOutOfMemory (00000008) when running LLM inference workloads with working sets as small as ~1.5GB, despite 24GB of unified memory being available and Apple Diagnostics confirming the hardware is fully functional. This affects multiple tools: MLX, llama.cpp (Metal backend), and native apps using Metal for inference. System Component Value Model MacBook Pro (Mac17,9) Chip Apple M5 Pro (applegpu_g17s) GPU Cores 16 RAM 24 GB LPDDR5 macOS 26.5 (25F71) Metal Metal 4 GPU Driver AGXMetalG17X 351.2 Xcode 26.5 (17F42) Reproduction MLX (Python) pip install mlx mlx-lm python -m mlx_lm.generate --model mlx-community/Qwen2.5-3B-Instruct-4bit --max-tokens 10 --prompt Hello Expected: Normal text generation Actual: Crash with: libc++abi: terminating due to uncaught exception of t
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0
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0
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35
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Reply to SwiftData 'simple' migration failing
I think I just uncovered something important. I have a simple sample app in which the v1 schema had a single Model. I was able to migrate it to v2 successfully. But then, I added a second Model to the v2 schema. And the migration crashed. That is, the v1 schema had one Model and the v2 schema had 2 Models. If, in fact, this is the source of the migration crash, the question then becomes, How do I add a Model to an existing database without destroying all of the data previously stored in the database? NOTE: In this simple case, the second Model is independent of the first Model. But in real life, I'd like to both add a new Model to the database, and add @Relationships between that Model and the other Models already present. Is this possible? And if so, can someone provide insight into how this could be done? (I note that I can't remember seeing any migrations that involved Relationships...)
Topic: App & System Services SubTopic: iCloud Tags:
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2d
iOS app stuck in “Waiting for Review” for almost 2 weeks
Hi everyone, We are facing an unusually long review delay for our iOS app submission. Our app has been in “Waiting for Review” status for almost 2 weeks now, with no update or movement. We had planned our official launch for 21 May 2026, but the launch date has already passed because the app is still not reviewed/approved. We have already contacted Apple Developer Support and requested assistance, but the status has not changed so far. For context: • App name: SuperWomen • Platform: iOS • Current status: Waiting for Review • Waiting time: Almost 2 weeks • Planned launch date affected: 21 May 2026 • Apple ID: 6759612459 • Case ID: 102898811179 Is anyone else still experiencing unusually long “Waiting for Review” times recently? Also, if Apple Staff can check whether our submission is stuck in the review queue or if any action is required from our side, it would be very helpful. Thank you.
Replies
1
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0
Views
52
Activity
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iOS app will not auto-sleep
Hello, I am working on a iOS app. This is my first big project in SwiftUI which it is going well besides I can not get my phone to auto-sleep/auto-lock when I am in the app. I am testing the app on my phone through xcode. As I am checking my energy report on idle it is saying Low and is almost to the very bottom, and my memory is idling at 90MB~115MB which seems very low. Now If I just leave the app it works right away even if I do not clear the app. I am wondering if anyone has any ideas on how to help me with this issue. I am using HealthKit, a Timer and the camera. I am making a workout app to give some information. I can also give more info if needed I will appreciate any help or ideas. I have tried to use AI to see if it can find any issues and it said that it didn't see anything wrong with my code that will cause it not to sleep now that is AI and it isn't perfect so I would appreciate any help.
Replies
1
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0
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33
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How should I handle this issue? The form keeps failing validation.
I am currently in the process of registering for an iOS Company Developer Account. However, when attempting to complete the Legal Authority section, I am unable to successfully enter the Registration ID and the one-time verification code; the system keeps flagging these fields with an error. I am certain that the information I am entering is correct—there are absolutely no extra spaces or typos. Please help me; I am completely stuck at this stage and cannot proceed with the registration!
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1
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0
Views
65
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Notarization rejected with statusCode 7000 "Team is not yet configured for notarization"
Every notarization submission from my team is being rejected by the notary service with this message: statusCode: 7000 statusSummary: Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions. 23 submissions in the past few days all returned this same rejection. Before submissions started returning Rejected, they would sit at In Progress indefinitely (sometimes for days), which I initially mistook for the in-depth-analysis slow-lane. Once Apple's queue cleared the backlog, every one of them surfaced as statusCode 7000. Ruled out on my side: Apple Developer Program membership is active License Agreement signed (days before the submissions) Code signing is valid (Developer ID Application chain), hardened runtime enabled, secure timestamp present ASC API key successfully submits and queries (the issue is in server-side processing/policy, not auth) Tested with both a mi
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1
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242
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