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Creating playgrounds from a template does nothing
Attempts to create Swift Playgrounds from the built-in templates fail. Clicking the “Get” button on these templates appears to download something, but it changes back into a “Get” button afterwards without creating a playground. Furthermore, the Swift versions of the templates seem to be behind; it shows Swift 5.8 and Swift 5.9 editions whereas it should be Swift 6.x Steps to Reproduce Start the Swift Playground app (the standalone app, not the Xcode one, on macOS or iPadOS). Select “Learn to Code” Choose the “Get Started With Code” template (or any other template will do). Click the Get button. Wait until the Get button becomes a circular progress indicator. Expected Results A new Swift Playground should be created from the selected template. Actual Results The Get button changes into a circular progress indicator and then changes back. No Playground gets created. Versions Swift Playground 4.7 (2088) macOS 26.4.1 (25E253) iPadOS 26.4.2
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Reply to Contacts permission not requested on production build (iPhone 16/17 Pro Max)
[quote='885967022, boncor-cedh, /thread/824287?answerId=885967022#885967022, /profile/boncor-cedh'] It just doesn't work on physical devices for iPhone 16 series and up [/quote] All such devices? Or just a selection? If you have such a device and it shows the problem, what happens if you wipe it and retest? Does it continue to show the problem? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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Supported public API to open containing iOS app from Share Extension for image/PDF share sheet imports
Hello Apple Developer Forums, We are building an iOS app that needs to receive images and PDFs shared from the system share sheet. The sources include Screenshots, Photos, Files, and third-party apps. The desired user experience is similar to apps such as ChatGPT or Claude: when the user taps our app in the share sheet, the main containing app opens and starts importing or uploading the shared image or PDF. We are trying to understand the supported public API for this behavior. Why opening the containing app is important For our use case, it is important that the containing app opens during the share flow. The import/upload operation depends on the user’s authenticated session. If the Share Extension attempts to upload the file directly, the auth token available to the extension could be missing, expired, or invalid. We would prefer not to make the Share Extension responsible for authentication-dependent behavior such as: validating the user session refreshing tokens handling expired credentials presenting lo
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Supported public API to open containing iOS app from Share Extension for image/PDF share sheet imports
Here’s a polished Apple Developer Forums post you can use. I removed personal identifiers such as email, Person ID, Team ID, and DTS Case ID because the forums are public. The post is based on your DTS request and Apple’s response directing you to ask in the Developer Forums.  ⸻ Title Supported public API to open containing iOS app from Share Extension for image/PDF share sheet imports Tags iOS Share Extension UIKit App Intents Uniform Type Identifiers Post Body Hello Apple Developer Forums, We are building an iOS app that needs to receive images and PDFs shared from the system share sheet. The sources include Screenshots, Photos, Files, and third-party apps. The desired user experience is similar to apps such as ChatGPT or Claude: when the user taps our app in the share sheet, the main containing app opens and starts importing or uploading the shared image or PDF. We are trying to understand the supported public API for this behavior. What we have tried CFBundleDocumentTypes We added document type support f
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iOS 26 – Clock app Timer picker skips final hour on very fast swipe
Hi everyone, I found what looks like a picker issue on iOS 26 in the Clock app’s Timer screen, and I’m also seeing what appears to be the same behavior in UIPickerView in my own app. What I’m Doing I’m testing the Timer picker in the built-in Clock app. When I swipe very quickly on the hours component, trying to reach the maximum value together with minutes and seconds: 23 hours 59 minutes 59 seconds I noticed that the picker does not always land on the expected final value. I’m seeing a very similar issue with UIPickerView as well, especially in: public func pickerView(_ pickerView: UIPickerView, didSelectRow row: Int, inComponent component: Int) When swiping very quickly to the end, the selected/logged row can be inconsistent with the final visible value. Expected Behavior When swiping quickly and stopping at the end, the Timer should correctly select: 23 hours, 59 minutes, 59 seconds Likewise, in UIPickerView, didSelectRow should reflect the actual final selected row/value after the wheel settles. Actual B
Topic: UI Frameworks SubTopic: UIKit
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iOS app shows black screen on TestFlight launch - no crash logs (Flutter, iOS 26)
Hello, I'm experiencing a critical issue with my Flutter iOS app on TestFlight where the app shows a completely black screen immediately after launch. The app does NOT crash (no .ips logs in iOS Settings → Analytics & Improvements), but Flutter Engine appears not to start at all. The same code runs perfectly on Android. PROJECT INFO: App Name: CNC AI Assistant Bundle ID: com.beratech.cncassistant Team ID: 958PPWZD27 Provisioning Profile UUID: 8122ca65-b15f-4daa-b0d2-1da5409c6859 Build CI: Codemagic Flutter Version: 3.41.5 iOS Deployment Target: 14.0 Test Device: iPad15,3 running iOS 26.x ISSUE BEHAVIOR: Build succeeds on Codemagic without errors IPA is signed with valid distribution certificate TestFlight processes and accepts the build Tester downloads/updates from TestFlight successfully App opens → completely BLACK SCREEN immediately LaunchScreen.storyboard does not appear App does not auto-close (must be manually killed) NO crash logs generated in iOS Settings Same exact cod
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App Review rejection: 3.1.2(c) missing EULA/Privacy links + 2.1(b) IAP error in sandbox; subscriptions show “Developer Action Needed” in App Store Connect
Hi everyone, I’m trying to fix an App Review rejection related to auto‑renewable subscriptions, and I’m also blocked because my subscriptions don’t work in the sandbox even though configuration looks correct. App Review details App version: 3.5.3 Review device: iPhone 17 Pro Max iOS: 26.4 Guidelines: 3.1.2(c) and 2.1(b) Reviewer message says: Missing required subscription metadata links: Terms of Use (EULA) link in App Description (or custom EULA set in App Store Connect) Privacy Policy link in the Privacy Policy field in App Store Connect IAP bug / error during purchase (sandbox testing during review) What I see in App Store Connect My subscription products show “Developer Action Needed”. Subscription group/products are created (monthly + yearly). I believe all required subscription info is filled out (pricing, localization, etc.), but sandbox purchases still fail. Sandbox behavior / issue In Sandbox on device, attempting to purchase or load products results in an error on IAP (reviewer didn’t provi
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Apple Developer Account Shows “Closed” Status but App is Ready for Distribution – Unable to Access App Store Connect
Hi, I can sign in to my Apple ID, but my Apple Developer account shows a “closed” status and I’m unable to access App Store Connect features. My app is currently showing “Ready for Distribution,” so the account appears active, but developer access is restricted. I’ve already contacted Apple Developer Support and am waiting for their response. Also, I temporarily can’t access my primary email due to a verification issue, so I’ve provided an alternate contact email and phone number in my support request. Has anyone experienced a similar situation or knows possible reasons for a “closed” developer status while the app remains approved? Thanks.
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Background Assets: Downloaded .aar not working — "bundle record couldn't be looked up" error (-10814)
Platform: iOS 26 (23E254) Xcode: 26.0 Reproduces on: Debug builds AND TestFlight Summary: I'm using Apple-Hosted Managed Background Assets with on-demand download policy. The .aar archives download successfully (correct file size, status = downloaded), but the contents are never extracted into the asset pack namespace. AssetPackManager.shared.contents(at:) returns fileNotFound for all path variants, and url(for: FilePath(.)) returns a URL that exists but contains zero children. Root Cause from Sysdiagnose: The backgroundassets.user daemon logs reveal this error on every download attempt: A bundle record couldn't be looked up for the application identifier AtlasDrift.SnapTrail: Error Domain=NSOSStatusErrorDomain Code=-10814 (null) UserInfo={_LSFile=LSBindingEvaluator.mm, _LSLine=1973, _LSFunction=runEvaluator} Error code -10814 is kLSApplicationNotFoundErr. The BA daemon downloads the .aar blob, then attempts to find the app bundle via LaunchServices to locate the extension for extraction — but the LS lookup f
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UITabBar (Liquid Glass) rendering breaks when UITabBarController is recreated while fully obscured by a fullscreen modal
I’m seeing a rendering issue with UITabBarController on iOS 26 (Liquid Glass), and I’d like to confirm whether others can reproduce this or have a workaround. Summary If a UITabBarController is recreated while it is fully hidden behind a fullscreen modal, the tab bar renders incorrectly after dismissal. Selected tab becomes nearly invisible Unselected tabs appear to show both selected and unselected tint colors Looks like multiple rendering states are composited incorrectly This only happens with: iOS 26 (Liquid Glass enabled) UIKit UITabBarController It does not reproduce with SwiftUI TabView. Minimal Reproduction Code This is a complete, minimal example: import UIKit // MARK: - Root class RootViewController: UIViewController { private var tabBar: UITabBarController? private var modalPresented = false override func viewDidLoad() { super.viewDidLoad() installTabBar() } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) // Present once on first appear, simulating an app-laun
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Reply to 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
Doing a search for your error message leads me to believe that the cause of the problem is that Color doesn't conform to Codable. You have to write a transformer for Color that inherits from NSSecureUnarchiveFromDataTransformer. Inheriting from NSSecureUnarchiveFromDataTransformer will make the error/warning go away. Take a look at the following Stack Overflow questions: https://stackoverflow.com/questions/77831799/nskeyedunarchivefromdata-should-not-be-used-to-for-un-archiving-and-will-be-r https://stackoverflow.com/questions/62589985/nskeyedunarchivefromdata-should-not-be-used-to-for-un-archiving-and-will-be-re The second question has an answer that shows how to create a transformer.
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Family Controls Framework Entitlement stuck in 'Submitted' for 11 days
I submitted a Family Controls Framework Entitlement request on April 16, 2026 for my iOS app (Team ID: U3BVGVPCEH). After 11 days, the request still shows Submitted with no status update or email communication. I submitted two additional requests on April 20 and April 23 thinking the first had failed (no confirmation email was ever received). All three show Submitted: J5DLD62PNZ — April 16 VV8B272DHZ — April 20 D362NT677B — April 23 I also opened a Developer Support ticket on April 23 with no response yet. Can anyone help me a bit? I cannot distribute my app by Testflight and I need it for my PhD.
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Reply to HomeKit Firmeware Update Characteristics
Is there any information available on how developers can implement the Firmware Update Readiness and/or Firmware Update Status characteristics in HomeKit? What do you mean by developer? These characteristics are how the accessory integrates with Home.app to handle the firmware update process, so there isn't really anything an app can do with them. Many consumer devices support this (showing an update available icon), Keep in mind that the Update Available icon in Home.app can also be triggered by backend network data provided by the MFi program or the Matter update system, so the presence of that icon doesn't mean that the accessory is using the HomeKit firmware update process. however, there appears to be nothing in the documentation about this characteristic, Documentation on this is in the MFi HAP spec. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Hardware Tags:
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Reply to Under what conditions can a LocalizedStringResource be serialised?
Yes, LocalizedStringResource conforms to Codable so that it can be serialized when sending it between two processes. The serialized representation effectively contains a path to the bundle and some extra information to ensure you can read from that bundle. The serialized representation isn't suitable for sending between devices (the path to the bundle may be different) or storing on-disk long term (the path may no longer exist or may have been moved) - it's really designed for sending between two running processes on the same system. If you do deserialize a LocalizedStringResource that is no longer valid then it will just fallback to the default value (same behavior as if the key or table didn't exist in the provided bundle without serialization). No need to worry about the specifics of the token you mentioned, LocalizedStringResource handles this gracefully. Please feel free to file a feedback (and share the number here) if you think there's any wording that we could add to the documentation to help
Topic: UI Frameworks SubTopic: General Tags:
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iMessage login loop after Tahoe 26.5 beta update
iMessage Authentication Loop on macOS Tahoe 26.5 Beta Issue Description: iMessage is stuck in a persistent login/authentication loop after updating to macOS Tahoe 26.5 Beta. The app repeatedly prompts for Apple ID and password. After entering credentials, it briefly attempts to sign in before returning to the login prompt or showing an unknown error. This issue is isolated to the MacBook Air (M3); iMessage continues to work correctly on iPhone, iPad, and Mac mini. Related Forum Thread: Several other users are reporting identical symptoms here: https://discussions.apple.com/thread/256256620 Troubleshooting Steps Taken (All Failed): Standard Maintenance: Restarted Messages app, rebooted the MacBook Air, and verified Date/Time settings. Credential Management: Changed Apple ID password and attempted sign-in with new credentials. Manual Keychain Cleanup: Attempted to delete iMessage and com.apple.idms entries via Keychain Access UI (entries were persistent and could not be deleted). Terminal-Based Force D
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Creating playgrounds from a template does nothing
Attempts to create Swift Playgrounds from the built-in templates fail. Clicking the “Get” button on these templates appears to download something, but it changes back into a “Get” button afterwards without creating a playground. Furthermore, the Swift versions of the templates seem to be behind; it shows Swift 5.8 and Swift 5.9 editions whereas it should be Swift 6.x Steps to Reproduce Start the Swift Playground app (the standalone app, not the Xcode one, on macOS or iPadOS). Select “Learn to Code” Choose the “Get Started With Code” template (or any other template will do). Click the Get button. Wait until the Get button becomes a circular progress indicator. Expected Results A new Swift Playground should be created from the selected template. Actual Results The Get button changes into a circular progress indicator and then changes back. No Playground gets created. Versions Swift Playground 4.7 (2088) macOS 26.4.1 (25E253) iPadOS 26.4.2
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Reply to Contacts permission not requested on production build (iPhone 16/17 Pro Max)
[quote='885967022, boncor-cedh, /thread/824287?answerId=885967022#885967022, /profile/boncor-cedh'] It just doesn't work on physical devices for iPhone 16 series and up [/quote] All such devices? Or just a selection? If you have such a device and it shows the problem, what happens if you wipe it and retest? Does it continue to show the problem? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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Supported public API to open containing iOS app from Share Extension for image/PDF share sheet imports
Hello Apple Developer Forums, We are building an iOS app that needs to receive images and PDFs shared from the system share sheet. The sources include Screenshots, Photos, Files, and third-party apps. The desired user experience is similar to apps such as ChatGPT or Claude: when the user taps our app in the share sheet, the main containing app opens and starts importing or uploading the shared image or PDF. We are trying to understand the supported public API for this behavior. Why opening the containing app is important For our use case, it is important that the containing app opens during the share flow. The import/upload operation depends on the user’s authenticated session. If the Share Extension attempts to upload the file directly, the auth token available to the extension could be missing, expired, or invalid. We would prefer not to make the Share Extension responsible for authentication-dependent behavior such as: validating the user session refreshing tokens handling expired credentials presenting lo
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0
Views
53
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Supported public API to open containing iOS app from Share Extension for image/PDF share sheet imports
Here’s a polished Apple Developer Forums post you can use. I removed personal identifiers such as email, Person ID, Team ID, and DTS Case ID because the forums are public. The post is based on your DTS request and Apple’s response directing you to ask in the Developer Forums.  ⸻ Title Supported public API to open containing iOS app from Share Extension for image/PDF share sheet imports Tags iOS Share Extension UIKit App Intents Uniform Type Identifiers Post Body Hello Apple Developer Forums, We are building an iOS app that needs to receive images and PDFs shared from the system share sheet. The sources include Screenshots, Photos, Files, and third-party apps. The desired user experience is similar to apps such as ChatGPT or Claude: when the user taps our app in the share sheet, the main containing app opens and starts importing or uploading the shared image or PDF. We are trying to understand the supported public API for this behavior. What we have tried CFBundleDocumentTypes We added document type support f
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0
Views
25
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iOS 26 – Clock app Timer picker skips final hour on very fast swipe
Hi everyone, I found what looks like a picker issue on iOS 26 in the Clock app’s Timer screen, and I’m also seeing what appears to be the same behavior in UIPickerView in my own app. What I’m Doing I’m testing the Timer picker in the built-in Clock app. When I swipe very quickly on the hours component, trying to reach the maximum value together with minutes and seconds: 23 hours 59 minutes 59 seconds I noticed that the picker does not always land on the expected final value. I’m seeing a very similar issue with UIPickerView as well, especially in: public func pickerView(_ pickerView: UIPickerView, didSelectRow row: Int, inComponent component: Int) When swiping very quickly to the end, the selected/logged row can be inconsistent with the final visible value. Expected Behavior When swiping quickly and stopping at the end, the Timer should correctly select: 23 hours, 59 minutes, 59 seconds Likewise, in UIPickerView, didSelectRow should reflect the actual final selected row/value after the wheel settles. Actual B
Topic: UI Frameworks SubTopic: UIKit
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iOS app shows black screen on TestFlight launch - no crash logs (Flutter, iOS 26)
Hello, I'm experiencing a critical issue with my Flutter iOS app on TestFlight where the app shows a completely black screen immediately after launch. The app does NOT crash (no .ips logs in iOS Settings → Analytics & Improvements), but Flutter Engine appears not to start at all. The same code runs perfectly on Android. PROJECT INFO: App Name: CNC AI Assistant Bundle ID: com.beratech.cncassistant Team ID: 958PPWZD27 Provisioning Profile UUID: 8122ca65-b15f-4daa-b0d2-1da5409c6859 Build CI: Codemagic Flutter Version: 3.41.5 iOS Deployment Target: 14.0 Test Device: iPad15,3 running iOS 26.x ISSUE BEHAVIOR: Build succeeds on Codemagic without errors IPA is signed with valid distribution certificate TestFlight processes and accepts the build Tester downloads/updates from TestFlight successfully App opens → completely BLACK SCREEN immediately LaunchScreen.storyboard does not appear App does not auto-close (must be manually killed) NO crash logs generated in iOS Settings Same exact cod
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App Review rejection: 3.1.2(c) missing EULA/Privacy links + 2.1(b) IAP error in sandbox; subscriptions show “Developer Action Needed” in App Store Connect
Hi everyone, I’m trying to fix an App Review rejection related to auto‑renewable subscriptions, and I’m also blocked because my subscriptions don’t work in the sandbox even though configuration looks correct. App Review details App version: 3.5.3 Review device: iPhone 17 Pro Max iOS: 26.4 Guidelines: 3.1.2(c) and 2.1(b) Reviewer message says: Missing required subscription metadata links: Terms of Use (EULA) link in App Description (or custom EULA set in App Store Connect) Privacy Policy link in the Privacy Policy field in App Store Connect IAP bug / error during purchase (sandbox testing during review) What I see in App Store Connect My subscription products show “Developer Action Needed”. Subscription group/products are created (monthly + yearly). I believe all required subscription info is filled out (pricing, localization, etc.), but sandbox purchases still fail. Sandbox behavior / issue In Sandbox on device, attempting to purchase or load products results in an error on IAP (reviewer didn’t provi
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Apple Developer Account Shows “Closed” Status but App is Ready for Distribution – Unable to Access App Store Connect
Hi, I can sign in to my Apple ID, but my Apple Developer account shows a “closed” status and I’m unable to access App Store Connect features. My app is currently showing “Ready for Distribution,” so the account appears active, but developer access is restricted. I’ve already contacted Apple Developer Support and am waiting for their response. Also, I temporarily can’t access my primary email due to a verification issue, so I’ve provided an alternate contact email and phone number in my support request. Has anyone experienced a similar situation or knows possible reasons for a “closed” developer status while the app remains approved? Thanks.
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Background Assets: Downloaded .aar not working — "bundle record couldn't be looked up" error (-10814)
Platform: iOS 26 (23E254) Xcode: 26.0 Reproduces on: Debug builds AND TestFlight Summary: I'm using Apple-Hosted Managed Background Assets with on-demand download policy. The .aar archives download successfully (correct file size, status = downloaded), but the contents are never extracted into the asset pack namespace. AssetPackManager.shared.contents(at:) returns fileNotFound for all path variants, and url(for: FilePath(.)) returns a URL that exists but contains zero children. Root Cause from Sysdiagnose: The backgroundassets.user daemon logs reveal this error on every download attempt: A bundle record couldn't be looked up for the application identifier AtlasDrift.SnapTrail: Error Domain=NSOSStatusErrorDomain Code=-10814 (null) UserInfo={_LSFile=LSBindingEvaluator.mm, _LSLine=1973, _LSFunction=runEvaluator} Error code -10814 is kLSApplicationNotFoundErr. The BA daemon downloads the .aar blob, then attempts to find the app bundle via LaunchServices to locate the extension for extraction — but the LS lookup f
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40
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UITabBar (Liquid Glass) rendering breaks when UITabBarController is recreated while fully obscured by a fullscreen modal
I’m seeing a rendering issue with UITabBarController on iOS 26 (Liquid Glass), and I’d like to confirm whether others can reproduce this or have a workaround. Summary If a UITabBarController is recreated while it is fully hidden behind a fullscreen modal, the tab bar renders incorrectly after dismissal. Selected tab becomes nearly invisible Unselected tabs appear to show both selected and unselected tint colors Looks like multiple rendering states are composited incorrectly This only happens with: iOS 26 (Liquid Glass enabled) UIKit UITabBarController It does not reproduce with SwiftUI TabView. Minimal Reproduction Code This is a complete, minimal example: import UIKit // MARK: - Root class RootViewController: UIViewController { private var tabBar: UITabBarController? private var modalPresented = false override func viewDidLoad() { super.viewDidLoad() installTabBar() } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) // Present once on first appear, simulating an app-laun
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Reply to 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
Doing a search for your error message leads me to believe that the cause of the problem is that Color doesn't conform to Codable. You have to write a transformer for Color that inherits from NSSecureUnarchiveFromDataTransformer. Inheriting from NSSecureUnarchiveFromDataTransformer will make the error/warning go away. Take a look at the following Stack Overflow questions: https://stackoverflow.com/questions/77831799/nskeyedunarchivefromdata-should-not-be-used-to-for-un-archiving-and-will-be-r https://stackoverflow.com/questions/62589985/nskeyedunarchivefromdata-should-not-be-used-to-for-un-archiving-and-will-be-re The second question has an answer that shows how to create a transformer.
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Activity
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Family Controls Framework Entitlement stuck in 'Submitted' for 11 days
I submitted a Family Controls Framework Entitlement request on April 16, 2026 for my iOS app (Team ID: U3BVGVPCEH). After 11 days, the request still shows Submitted with no status update or email communication. I submitted two additional requests on April 20 and April 23 thinking the first had failed (no confirmation email was ever received). All three show Submitted: J5DLD62PNZ — April 16 VV8B272DHZ — April 20 D362NT677B — April 23 I also opened a Developer Support ticket on April 23 with no response yet. Can anyone help me a bit? I cannot distribute my app by Testflight and I need it for my PhD.
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0
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Reply to HomeKit Firmeware Update Characteristics
Is there any information available on how developers can implement the Firmware Update Readiness and/or Firmware Update Status characteristics in HomeKit? What do you mean by developer? These characteristics are how the accessory integrates with Home.app to handle the firmware update process, so there isn't really anything an app can do with them. Many consumer devices support this (showing an update available icon), Keep in mind that the Update Available icon in Home.app can also be triggered by backend network data provided by the MFi program or the Matter update system, so the presence of that icon doesn't mean that the accessory is using the HomeKit firmware update process. however, there appears to be nothing in the documentation about this characteristic, Documentation on this is in the MFi HAP spec. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Hardware Tags:
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Reply to Under what conditions can a LocalizedStringResource be serialised?
Yes, LocalizedStringResource conforms to Codable so that it can be serialized when sending it between two processes. The serialized representation effectively contains a path to the bundle and some extra information to ensure you can read from that bundle. The serialized representation isn't suitable for sending between devices (the path to the bundle may be different) or storing on-disk long term (the path may no longer exist or may have been moved) - it's really designed for sending between two running processes on the same system. If you do deserialize a LocalizedStringResource that is no longer valid then it will just fallback to the default value (same behavior as if the key or table didn't exist in the provided bundle without serialization). No need to worry about the specifics of the token you mentioned, LocalizedStringResource handles this gracefully. Please feel free to file a feedback (and share the number here) if you think there's any wording that we could add to the documentation to help
Topic: UI Frameworks SubTopic: General Tags:
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iMessage login loop after Tahoe 26.5 beta update
iMessage Authentication Loop on macOS Tahoe 26.5 Beta Issue Description: iMessage is stuck in a persistent login/authentication loop after updating to macOS Tahoe 26.5 Beta. The app repeatedly prompts for Apple ID and password. After entering credentials, it briefly attempts to sign in before returning to the login prompt or showing an unknown error. This issue is isolated to the MacBook Air (M3); iMessage continues to work correctly on iPhone, iPad, and Mac mini. Related Forum Thread: Several other users are reporting identical symptoms here: https://discussions.apple.com/thread/256256620 Troubleshooting Steps Taken (All Failed): Standard Maintenance: Restarted Messages app, rebooted the MacBook Air, and verified Date/Time settings. Credential Management: Changed Apple ID password and attempted sign-in with new credentials. Manual Keychain Cleanup: Attempted to delete iMessage and com.apple.idms entries via Keychain Access UI (entries were persistent and could not be deleted). Terminal-Based Force D
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