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“4.3”

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Reducing Dylib Loading Time
My app reports the following via DYLD_PRINT_STATISTICS:Total pre-main time: 656.98 milliseconds (100.0%) dylib loading time: 565.48 milliseconds (86.0%) rebase/binding time: 31.67 milliseconds (4.8%) ObjC setup time: 30.15 milliseconds (4.5%) initializer time: 29.55 milliseconds (4.4%) slowest intializers : libSystem.B.dylib : 5.89 milliseconds (0.8%) MyApp : 28.42 milliseconds (4.3%)This is running on an iPod 6 gen with iOS 10.1, which is the device I currently use for testing. The linked libraries are:* CoreTelephony.framework * OpenGLES.framework * GLKit.framework * libsqlite3.dylib * Social.framework * AdSupport.framework * CoreMotion.framework * CoreImage.framework * Accelerate.framework * libz.dylib * Accounts.framework * MediaPlayer.framework * Foundation.framework * UIKit.framework * CoreGraphics.framework * MessageUI.framework * CoreData.framework * AVFoundation.framework * libxml2.dylib * Security.framework * CoreLocation.framework * MobileCoreServices.framework * SystemConfiguration.framew
2
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3.1k
Nov ’16
Safari quits unexpectedly
When i go to website and search something safari browser crashes. with the following error information can any one help me out why is this happening.Safari web content quit unexpectedly.Process: com.apple.WebKit.WebContent [2090]Path: /System/Library/Frameworks/WebKit.framework/Versions/A/XPCServices/com.apple.WebKit.WebContent.xpc/Contents/MacOS/com.apple.WebKit.WebContentIdentifier: com.apple.WebKit.WebContentVersion: 12602 (12602.1.50.0.10)Build Info: WebKit2-7602001050000010~1Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Safari [1991]User ID: 501Date/Time: 2016-11-01 11:33:39.952 +0530OS Version: Mac OS X 10.12 (16A323)Report Version: 12Anonymous UUID: 41773AE3-0724-9630-7392-E44351370DCFSleep/Wake UUID: 19FC1941-44AD-4D9F-B820-A0E24221E8F5Time Awake Since Boot: 15000 secondsTime Since Wake: 3000 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_INVALID_ADDRESS at 0x000000000000000
1
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1.7k
Nov ’16
Would this business model end up breaking the guidelines?
Hello and sorry if this is posted in the wrong forum.I am in the process of creating a Whitelabel application which acts as a frontend to a forum. The forum is a web forum that many users can have separate installations of. The iOS app in question would therefore be almost exactly the same app, but branded to the specific forum, and connects to that forum only.Now in order to be able to publish these apps, and if the idea picks up and there are many users willing to get the app, would this break the AppStore Review Guideline 4.3? https://developer.apple.com/app-store/review/guidelines/#spamI would like to know that before going through the project and wasting developer time and money if this an unacceptable business model on the AppStore.Thanks for any insights.
0
0
317
Oct ’16
Metal crash in safari, preview
Does anybody see this kind of crashes in Metal? Some websites crash in Safari, Preview does that too when I open some PDF files. AndreyProcess: Preview [48056] Path: /Applications/Preview.app/Contents/MacOS/Preview Identifier: com.apple.Preview Version: 9.0 (909) Build Info: Preview-909000000000000~2 Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Preview [48056] User ID: 501 Date/Time: 2016-10-04 08:30:55.011 -0700 OS Version: Mac OS X 10.12 (16A323) Report Version: 12 Anonymous UUID: 4EE305FD-3BBA-86A8-08CE-9132E62E22D5 Sleep/Wake UUID: EAB2652F-FF1E-41C8-B161-15923C193146 Time Awake Since Boot: 710000 seconds Time Since Wake: 1300 seconds System Integrity Protection: enabled Crashed Thread: 11 Dispatch queue: CA::CG::RenderQueue Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: COREANIMATION, [0x2] 00000001_00000000_000032ff | 4_3_20000000000005d5 | 0_0_0000000000000000 | 0_0_0000000000000000 | C
1
0
1.1k
Oct ’16
Reply to One app, multiple brand
Hello, it would be considered as spamming. Check out section 4.3 in the review guidelines. 4.3 Spam Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. Also avoid piling on to a category that is already saturated; the App Store has enough ****, burp, flashlight, and Kama Sutra apps already. Spamming the store may lead to your removal from the Developer Program.
Sep ’16
Xcode 8 beta 6 crash during build
Hi,My Xcode crashes when I try to build a Swift based project which links to 3rd party framework (OSXFUSE) from https://osxfuse.github.io/2016/08/08/OSXFUSE-3.4.2.htmlSteps to reproduce:1) Create new XCode project (Swift based)2) Link the OSXFUSE.framework under /Library/Frameworks/3) Build the project and it just crashesCrash report:Process: xcodebuild [12948]Path: /Applications/Xcode-beta.app/Contents/Developer/usr/bin/xcodebuildIdentifier: xcodebuildVersion: 8.0 (11071)Code Type: X86-64 (Native)Parent Process: bash [6942]Responsible: xcodebuild [12948]User ID: 503Date/Time: 2016-08-31 15:53:31.698 +0800OS Version: Mac OS X 10.12 (16A304a)Report Version: 12Anonymous UUID: 466A447C-5C1B-DA24-01B8-2BA7B18DAF0BSleep/Wake UUID: B378A7D4-EEB1-483A-BB9D-0FD7454E0B7ETime Awake Since Boot: 10000 secondsTime Since Wake: 7300 secondsSystem Integrity Protection: enabledCrashed Thread: 15 Dispatch queue: ConcurrentQueue: __51-[XCWorkQueueCommandBuiltinInvocation startRunning]_block_invoke.82Exception Type: EXC_CRASH (S
5
0
1k
Aug ’16
Reply to macOS beta 5 - CalendarAgent Crashing
So I restored Beta 1 and then upgraded to Beta 5 and I still get the error. I think signed out of my iCloud account and rebooted. I am still receiving it:Process: CalendarAgent [409]Path: /System/Library/PrivateFrameworks/CalendarAgent.framework/Executables/CalendarAgentIdentifier: CalendarAgentVersion: 8.0 (383)Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: CalendarAgent [409]User ID: 501Date/Time: 2016-08-10 15:12:15.967 -0700OS Version: Mac OS X 10.12 (16A286a)Report Version: 12Anonymous UUID: E3AC9FA3-46FE-7A70-CA17-00EE2C65ABA4Time Awake Since Boot: 29 secondsSystem Integrity Protection: enabledCrashed Thread: 1 Dispatch queue: NSOperationQueue 0x7fcbf2d43ef0 :: NSOperation 0x7fcbf2d446f0 (QOS: DEFAULT)Exception Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: EXC_I386_GPFLTException Note: EXC_CORPSE_NOTIFYTermination Signal: Segmentation fault: 11Termination Reason: Namespace SIGNAL, Code 0xbTerminating Process: exc handler [0]Application Specific Information:objc_msgSend() selector name: r
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’16
Xcode 8 Beta 4 quit unexpectedly
After I update to Xcode 8 Beta 4 when I open .sks files in Xcode project. Xcode quit unexpectedly. How can I fix it ?Process: Xcode [478]Path: /Users/USER/Desktop/Xcode-beta.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 8.0 (11222.4)Build Info: IDEFrameworks-11222004000000000~10Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [478]User ID: 501Date/Time: 2016-08-07 17:15:44.058 +0700OS Version: Mac OS X 10.12 (16A239m)Report Version: 12Anonymous UUID: 7E8A26CF-5749-F782-DB54-1D888461739DTime Awake Since Boot: 250 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_PROTECTION_FAILURE at 0x00007fff56c6efe0Exception Note: EXC_CORPSE_NOTIFYVM Regions Near 0x7fff56c6efe0: MALLOC_TINY 00007fcd09800000-00007fcd09a00000 [ 2048K] rw-/rwx SM=PRV --> STACK GUARD 00007fff5346f000-00007fff56c6f000 [ 56.0M] ---/rwx SM=NUL stack guard for thread 0 Stack 00007fff56c6f000-00007fff57
1
0
916
Aug ’16
Convert IOSurface-backed texture to GL_TEXTURE_2D
StackOverflow-question with bounty: http://stackoverflow.com/questions/38361376/convert-iosurface-backed-texture-to-gl-texture-2dI want to render an IOSurface texture with mipmapping.I am generating an OpenGL texture from an IOSurface like so:let error = CGLTexImageIOSurface2D(context.cglContextObj!, GLenum(GL_TEXTURE_RECTANGLE_ARB),GLenum(GL_RGBA), GLsizei(width), GLsizei(height), GLenum(GL_BGRA), GLenum(GL_UNSIGNED_INT_8_8_8_8_REV), surface!, 0)And rendering it with a simple fragment shader:#version 120 uniform sampler2DRect texture; varying vec2 texCoord; uniform vec2 size; void main(){ vec4 tex = texture2DRect(texture, texCoord*size); gl_FragColor = tex; }This works fine. But unfortunately, the texture is not mipmapped and is very grainy/pixellated when viewed at a smaller size. Upon further research, it appears that not only are IOSurface backed textures limited to a GL_TEXTURE_RECTANGLE_ARB target, they also do not support mipmapping.Allright. So my best alternative here seems to be to:Copy the GL_TEXTU
0
0
2.2k
Jul ’16
iOS wifi personal hotspot has issues
I said this enhancement report on apple bug Reporter site. Now is closed.why you not see that issue?👿😠Reopen, my report plsss.What missing? very much!!Sample?3rd api (then the developer add more functions for iOS wifi hotspot e.g create wifi hotspot without mobile data)iOS wifi hotspot is always in background (even if no device is connected. even if you leave the menu) + time out option- Why? If other iOS device connect to iOS wifi hotspot, and other iOS device go to standby mode (~1min iPhone and ~1-3min iPad or more) then automatically disconnects from the hotspot (designed first iOS - iOS 10 beta 2)Then wifi hotspot is off. what now? Open settings from iOS wifi hotspot, now hotspot is available again. This is not good!! See my report again!!Again!! This missing!!Since first iOS - iOS 10 beta 2 has not the function in wifi settings: wifi never turn off in standby modeSince iOS 4.3 - iOS 10 beta 2 (iOS wifi hotspot) on a better design and user-friendly concept!!
3
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2.8k
Jul ’16
Xcode 6 crash on mac os 10.12 Sierra
Process: Xcode [10508]Path: /Applications/Xcode 2.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.4 (7720)Build Info: IDEFrameworks-7720000000000000~8Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [10508]User ID: 501Date/Time: 2016-06-28 14:36:54.019 +0800OS Version: Mac OS X 10.12 (16A201w)Report Version: 12Anonymous UUID: DE573EBB-0C62-34DE-3398-FB550D3E86E2Time Awake Since Boot: 23000 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYApplication Specific Information:ProductBuildVersion: 6E35bASSERTION FAILURE in /SourceCache/IDEFrameworks/IDEFrameworks-7720/IDEKit/CommandsAndSelection/IDECommandManager.m:72Details: Error looking up handler class for extension 'Xcode.IDEKit.CmdHandler.CaptureViewHierarchy' in plug-in 'com.apple.dt.dbg.DebuggerUI': Error Domain=DVTPlugInErrorDomain Code=2 Loading a plug
7
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5.3k
Jun ’16
Compute Shaders in OpenGL 4.3 vs. Metal
How much different is Metal's computer shader pipeline vs. OpenGL 4.3? I am interested in learning how to port some OpenGL compute shaders to metal for a game, but some I have heard from a manager that his dev told them it could not be done because Metal is missing some key features of OpenGL 4.3. Does anyone know what Metal's limitations are vs. OpenGL 4.3 when it comes to compute shaders? Thanks.
0
0
847
Jun ’16
dyld: Symbol not found: _storeKitCanMakePayments for simulator
Hi. I am developing a Unity3D game for iOS. I need to run my app in iPhone 6/6s with iOS 8.3 OS to fix an issue there. I already ticked the Simlink Unity Libraries checkbox, and am using the Simulator SDK. I am using Unity 4.3.In the XCode 7.1, there were errors that force me to remove AppAdforce.plist, and when it runs using the simulator of the said iPhone/iOS, it only runs until the splash screen, and then crashes with the following error:dyld: Symbol not found: _storeKitCanMakePaymentsCan someone help me fix this?
1
0
344
Jun ’16
iOS wifi personal hotspot signal extremely weak
Current:iPhone 6 Plus and iPad Air 2 here + iOS 9.3.2 + clean install versionYou go in other room, in this case 10m + 2 walls + 2 doors.Then activate iOS wifi personal hotspot in this room. Bluetooth is off. Only mobile data and wifi personal hotspot is on.In other room searching this wifi hotspot not working. Signal not available!!With my old iOS devices same issue iPhone 3gs,4,4s,5. Reset? Not fixed!!Hardware issue? No. The iOS devices in Apple-Store same issue. I said this issue in year 2011. And now? year 2016 with iOS 9.3.2. not fixed!!Android devices wifi personal hotspot Samsung Galaxy S3 (Android 4.0),S5(Android 5),S6(Android 6), Huawei Mate 7(Android 5), Sony Xperia Z(Android 4), Google Nexus 5 (Android N preview), iMac 2011 (OS X 10.11.5 wifi ad-hoc). No issue.If searching this wifi hotspots signal good-very good. Signal available!!Not forget Samsung devices have Broadcom wifi-chip as the iPhone or iPad.I wait since iOS 4.3 on the bug fixes.Second issue:iOS wifi personal hotspot not support
0
0
3.7k
Jun ’16
Reducing Dylib Loading Time
My app reports the following via DYLD_PRINT_STATISTICS:Total pre-main time: 656.98 milliseconds (100.0%) dylib loading time: 565.48 milliseconds (86.0%) rebase/binding time: 31.67 milliseconds (4.8%) ObjC setup time: 30.15 milliseconds (4.5%) initializer time: 29.55 milliseconds (4.4%) slowest intializers : libSystem.B.dylib : 5.89 milliseconds (0.8%) MyApp : 28.42 milliseconds (4.3%)This is running on an iPod 6 gen with iOS 10.1, which is the device I currently use for testing. The linked libraries are:* CoreTelephony.framework * OpenGLES.framework * GLKit.framework * libsqlite3.dylib * Social.framework * AdSupport.framework * CoreMotion.framework * CoreImage.framework * Accelerate.framework * libz.dylib * Accounts.framework * MediaPlayer.framework * Foundation.framework * UIKit.framework * CoreGraphics.framework * MessageUI.framework * CoreData.framework * AVFoundation.framework * libxml2.dylib * Security.framework * CoreLocation.framework * MobileCoreServices.framework * SystemConfiguration.framew
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2
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0
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3.1k
Activity
Nov ’16
Safari quits unexpectedly
When i go to website and search something safari browser crashes. with the following error information can any one help me out why is this happening.Safari web content quit unexpectedly.Process: com.apple.WebKit.WebContent [2090]Path: /System/Library/Frameworks/WebKit.framework/Versions/A/XPCServices/com.apple.WebKit.WebContent.xpc/Contents/MacOS/com.apple.WebKit.WebContentIdentifier: com.apple.WebKit.WebContentVersion: 12602 (12602.1.50.0.10)Build Info: WebKit2-7602001050000010~1Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Safari [1991]User ID: 501Date/Time: 2016-11-01 11:33:39.952 +0530OS Version: Mac OS X 10.12 (16A323)Report Version: 12Anonymous UUID: 41773AE3-0724-9630-7392-E44351370DCFSleep/Wake UUID: 19FC1941-44AD-4D9F-B820-A0E24221E8F5Time Awake Since Boot: 15000 secondsTime Since Wake: 3000 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_INVALID_ADDRESS at 0x000000000000000
Replies
1
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0
Views
1.7k
Activity
Nov ’16
Would this business model end up breaking the guidelines?
Hello and sorry if this is posted in the wrong forum.I am in the process of creating a Whitelabel application which acts as a frontend to a forum. The forum is a web forum that many users can have separate installations of. The iOS app in question would therefore be almost exactly the same app, but branded to the specific forum, and connects to that forum only.Now in order to be able to publish these apps, and if the idea picks up and there are many users willing to get the app, would this break the AppStore Review Guideline 4.3? https://developer.apple.com/app-store/review/guidelines/#spamI would like to know that before going through the project and wasting developer time and money if this an unacceptable business model on the AppStore.Thanks for any insights.
Replies
0
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0
Views
317
Activity
Oct ’16
Metal crash in safari, preview
Does anybody see this kind of crashes in Metal? Some websites crash in Safari, Preview does that too when I open some PDF files. AndreyProcess: Preview [48056] Path: /Applications/Preview.app/Contents/MacOS/Preview Identifier: com.apple.Preview Version: 9.0 (909) Build Info: Preview-909000000000000~2 Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Preview [48056] User ID: 501 Date/Time: 2016-10-04 08:30:55.011 -0700 OS Version: Mac OS X 10.12 (16A323) Report Version: 12 Anonymous UUID: 4EE305FD-3BBA-86A8-08CE-9132E62E22D5 Sleep/Wake UUID: EAB2652F-FF1E-41C8-B161-15923C193146 Time Awake Since Boot: 710000 seconds Time Since Wake: 1300 seconds System Integrity Protection: enabled Crashed Thread: 11 Dispatch queue: CA::CG::RenderQueue Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: COREANIMATION, [0x2] 00000001_00000000_000032ff | 4_3_20000000000005d5 | 0_0_0000000000000000 | 0_0_0000000000000000 | C
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1
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0
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1.1k
Activity
Oct ’16
Reply to One app, multiple brand
Hello, it would be considered as spamming. Check out section 4.3 in the review guidelines. 4.3 Spam Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. Also avoid piling on to a category that is already saturated; the App Store has enough ****, burp, flashlight, and Kama Sutra apps already. Spamming the store may lead to your removal from the Developer Program.
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Activity
Sep ’16
Xcode 8 beta 6 crash during build
Hi,My Xcode crashes when I try to build a Swift based project which links to 3rd party framework (OSXFUSE) from https://osxfuse.github.io/2016/08/08/OSXFUSE-3.4.2.htmlSteps to reproduce:1) Create new XCode project (Swift based)2) Link the OSXFUSE.framework under /Library/Frameworks/3) Build the project and it just crashesCrash report:Process: xcodebuild [12948]Path: /Applications/Xcode-beta.app/Contents/Developer/usr/bin/xcodebuildIdentifier: xcodebuildVersion: 8.0 (11071)Code Type: X86-64 (Native)Parent Process: bash [6942]Responsible: xcodebuild [12948]User ID: 503Date/Time: 2016-08-31 15:53:31.698 +0800OS Version: Mac OS X 10.12 (16A304a)Report Version: 12Anonymous UUID: 466A447C-5C1B-DA24-01B8-2BA7B18DAF0BSleep/Wake UUID: B378A7D4-EEB1-483A-BB9D-0FD7454E0B7ETime Awake Since Boot: 10000 secondsTime Since Wake: 7300 secondsSystem Integrity Protection: enabledCrashed Thread: 15 Dispatch queue: ConcurrentQueue: __51-[XCWorkQueueCommandBuiltinInvocation startRunning]_block_invoke.82Exception Type: EXC_CRASH (S
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5
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0
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1k
Activity
Aug ’16
Reply to macOS beta 5 - CalendarAgent Crashing
So I restored Beta 1 and then upgraded to Beta 5 and I still get the error. I think signed out of my iCloud account and rebooted. I am still receiving it:Process: CalendarAgent [409]Path: /System/Library/PrivateFrameworks/CalendarAgent.framework/Executables/CalendarAgentIdentifier: CalendarAgentVersion: 8.0 (383)Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: CalendarAgent [409]User ID: 501Date/Time: 2016-08-10 15:12:15.967 -0700OS Version: Mac OS X 10.12 (16A286a)Report Version: 12Anonymous UUID: E3AC9FA3-46FE-7A70-CA17-00EE2C65ABA4Time Awake Since Boot: 29 secondsSystem Integrity Protection: enabledCrashed Thread: 1 Dispatch queue: NSOperationQueue 0x7fcbf2d43ef0 :: NSOperation 0x7fcbf2d446f0 (QOS: DEFAULT)Exception Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: EXC_I386_GPFLTException Note: EXC_CORPSE_NOTIFYTermination Signal: Segmentation fault: 11Termination Reason: Namespace SIGNAL, Code 0xbTerminating Process: exc handler [0]Application Specific Information:objc_msgSend() selector name: r
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’16
Xcode 8 Beta 4 quit unexpectedly
After I update to Xcode 8 Beta 4 when I open .sks files in Xcode project. Xcode quit unexpectedly. How can I fix it ?Process: Xcode [478]Path: /Users/USER/Desktop/Xcode-beta.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 8.0 (11222.4)Build Info: IDEFrameworks-11222004000000000~10Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [478]User ID: 501Date/Time: 2016-08-07 17:15:44.058 +0700OS Version: Mac OS X 10.12 (16A239m)Report Version: 12Anonymous UUID: 7E8A26CF-5749-F782-DB54-1D888461739DTime Awake Since Boot: 250 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_PROTECTION_FAILURE at 0x00007fff56c6efe0Exception Note: EXC_CORPSE_NOTIFYVM Regions Near 0x7fff56c6efe0: MALLOC_TINY 00007fcd09800000-00007fcd09a00000 [ 2048K] rw-/rwx SM=PRV --> STACK GUARD 00007fff5346f000-00007fff56c6f000 [ 56.0M] ---/rwx SM=NUL stack guard for thread 0 Stack 00007fff56c6f000-00007fff57
Replies
1
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0
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916
Activity
Aug ’16
Convert IOSurface-backed texture to GL_TEXTURE_2D
StackOverflow-question with bounty: http://stackoverflow.com/questions/38361376/convert-iosurface-backed-texture-to-gl-texture-2dI want to render an IOSurface texture with mipmapping.I am generating an OpenGL texture from an IOSurface like so:let error = CGLTexImageIOSurface2D(context.cglContextObj!, GLenum(GL_TEXTURE_RECTANGLE_ARB),GLenum(GL_RGBA), GLsizei(width), GLsizei(height), GLenum(GL_BGRA), GLenum(GL_UNSIGNED_INT_8_8_8_8_REV), surface!, 0)And rendering it with a simple fragment shader:#version 120 uniform sampler2DRect texture; varying vec2 texCoord; uniform vec2 size; void main(){ vec4 tex = texture2DRect(texture, texCoord*size); gl_FragColor = tex; }This works fine. But unfortunately, the texture is not mipmapped and is very grainy/pixellated when viewed at a smaller size. Upon further research, it appears that not only are IOSurface backed textures limited to a GL_TEXTURE_RECTANGLE_ARB target, they also do not support mipmapping.Allright. So my best alternative here seems to be to:Copy the GL_TEXTU
Replies
0
Boosts
0
Views
2.2k
Activity
Jul ’16
iOS wifi personal hotspot has issues
I said this enhancement report on apple bug Reporter site. Now is closed.why you not see that issue?👿😠Reopen, my report plsss.What missing? very much!!Sample?3rd api (then the developer add more functions for iOS wifi hotspot e.g create wifi hotspot without mobile data)iOS wifi hotspot is always in background (even if no device is connected. even if you leave the menu) + time out option- Why? If other iOS device connect to iOS wifi hotspot, and other iOS device go to standby mode (~1min iPhone and ~1-3min iPad or more) then automatically disconnects from the hotspot (designed first iOS - iOS 10 beta 2)Then wifi hotspot is off. what now? Open settings from iOS wifi hotspot, now hotspot is available again. This is not good!! See my report again!!Again!! This missing!!Since first iOS - iOS 10 beta 2 has not the function in wifi settings: wifi never turn off in standby modeSince iOS 4.3 - iOS 10 beta 2 (iOS wifi hotspot) on a better design and user-friendly concept!!
Replies
3
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0
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2.8k
Activity
Jul ’16
Xcode 6 crash on mac os 10.12 Sierra
Process: Xcode [10508]Path: /Applications/Xcode 2.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.4 (7720)Build Info: IDEFrameworks-7720000000000000~8Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [10508]User ID: 501Date/Time: 2016-06-28 14:36:54.019 +0800OS Version: Mac OS X 10.12 (16A201w)Report Version: 12Anonymous UUID: DE573EBB-0C62-34DE-3398-FB550D3E86E2Time Awake Since Boot: 23000 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYApplication Specific Information:ProductBuildVersion: 6E35bASSERTION FAILURE in /SourceCache/IDEFrameworks/IDEFrameworks-7720/IDEKit/CommandsAndSelection/IDECommandManager.m:72Details: Error looking up handler class for extension 'Xcode.IDEKit.CmdHandler.CaptureViewHierarchy' in plug-in 'com.apple.dt.dbg.DebuggerUI': Error Domain=DVTPlugInErrorDomain Code=2 Loading a plug
Replies
7
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0
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5.3k
Activity
Jun ’16
Compute Shaders in OpenGL 4.3 vs. Metal
How much different is Metal's computer shader pipeline vs. OpenGL 4.3? I am interested in learning how to port some OpenGL compute shaders to metal for a game, but some I have heard from a manager that his dev told them it could not be done because Metal is missing some key features of OpenGL 4.3. Does anyone know what Metal's limitations are vs. OpenGL 4.3 when it comes to compute shaders? Thanks.
Replies
0
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0
Views
847
Activity
Jun ’16
dyld: Symbol not found: _storeKitCanMakePayments for simulator
Hi. I am developing a Unity3D game for iOS. I need to run my app in iPhone 6/6s with iOS 8.3 OS to fix an issue there. I already ticked the Simlink Unity Libraries checkbox, and am using the Simulator SDK. I am using Unity 4.3.In the XCode 7.1, there were errors that force me to remove AppAdforce.plist, and when it runs using the simulator of the said iPhone/iOS, it only runs until the splash screen, and then crashes with the following error:dyld: Symbol not found: _storeKitCanMakePaymentsCan someone help me fix this?
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1
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0
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344
Activity
Jun ’16
Reply to Sierra MacBook Early 2009? why no support?
All good points, I remember in iOS 4.2 beta, the iPhone 3G had airplay and when 4.2.1 was released there wasn't airplay and the media went crazy over that, little did they know it wasn't getting 4.3. Who knows, it could be many things, oh well I'll just find another Mac before Fall.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’16
iOS wifi personal hotspot signal extremely weak
Current:iPhone 6 Plus and iPad Air 2 here + iOS 9.3.2 + clean install versionYou go in other room, in this case 10m + 2 walls + 2 doors.Then activate iOS wifi personal hotspot in this room. Bluetooth is off. Only mobile data and wifi personal hotspot is on.In other room searching this wifi hotspot not working. Signal not available!!With my old iOS devices same issue iPhone 3gs,4,4s,5. Reset? Not fixed!!Hardware issue? No. The iOS devices in Apple-Store same issue. I said this issue in year 2011. And now? year 2016 with iOS 9.3.2. not fixed!!Android devices wifi personal hotspot Samsung Galaxy S3 (Android 4.0),S5(Android 5),S6(Android 6), Huawei Mate 7(Android 5), Sony Xperia Z(Android 4), Google Nexus 5 (Android N preview), iMac 2011 (OS X 10.11.5 wifi ad-hoc). No issue.If searching this wifi hotspots signal good-very good. Signal available!!Not forget Samsung devices have Broadcom wifi-chip as the iPhone or iPad.I wait since iOS 4.3 on the bug fixes.Second issue:iOS wifi personal hotspot not support
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Jun ’16