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How to delete iOS simulator runtimes?
There are multiple iOS simulator runtimes located at /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime which I don't need. I tried the following approaches to delete them but not working. Xcode > Settings > Components > Delete (It can delete some but not all of them) xcrun simctl runtime list (It doesn't show the old runtimes) sudo rm (Operation not permitted) sudo rm -rf cc1f035290d244fca4f74d9d243fcd02d2876c27.asset Password: rm: cc1f035290d244fca4f74d9d243fcd02d2876c27.asset/AssetData/096-69246-684.dmg: Operation not permitted rm: cc1f035290d244fca4f74d9d243fcd02d2876c27.asset/AssetData: Operation not permitted rm: cc1f035290d244fca4f74d9d243fcd02d2876c27.asset/Info.plist: Operation not permitted rm: cc1f035290d244fca4f74d9d243fcd02d2876c27.asset/version.plist: Operation not permitted rm: cc1f035290d244fca4f74d9d243fcd02d2876c27.asset: Operation not permitted I have two questions: Why xcrun simctl runtime list is unable to list some old runtimes? How to delete them?
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Apple CDN connection error after changing server ip version to v6
The universal links for my apps stopped working. The server where the AASA files where hosted worked on IPV4 exclusively, a few days ago i changed the configuration to IPV6 only. I´ve created new IPV6 entries, renewed all certifactes and deleted all IPV4 entries for the domains. All seemed fine, but at Saturday I realized that my universal links stopped working for new user. What i´ve done to find the issue: Example domain that was used for debugging: https://developffw.burns.fun I´ve verified the AASA file is hosted properly by using different browsers and Postman to retrieve it. The file can be accessed and the certificates look fine. Output of curl -v https://developffw.burns.fun/.well-known/apple-app-site-association * Host developffw.burns.fun:443 was resolved. * IPv6: 2a01:4f8:13b:340a::2 * IPv4: (none) * Trying [2a01:4f8:13b:340a::2]:443... * schannel: disabled automatic use of client certificate * ALPN: curl offers http/1.1 * ALPN: server accepted http/1.1 * Established connection to developffw.burns.
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UIToolbar buttons losing spacing in Xcode 26.1.1 Legacy Mode (UIDesignRequiresCompatibility)
We're using XCode 26.1.1 We do not have resource to adopt Liquid Glass design. Hence, we are using the following workaround UIDesignRequiresCompatibility This is our Storyboard. Pre XCode 26 Before XCode 26.1.1, the bottom toolbar looks great. In XCode 26 However, in XCode 26.1.1, the bottom toolbar buttons seems to Squish together. Do anyone have any idea, how I can make UIToolbar works by enabling UIDesignRequiresCompatibility? Thanks.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Xcode Cloud fail in task Export archive
I'm seeing a similar issue with just Xcode cloud builds. Feedback here: FB21343022 For us, changing Xcode version on Xcode cloud doesn't resolve. To repeat details from the feedback for those at home: We see the following error on repeated Xcode cloud builds when trying to archive for “iOS App Store”. Export archive for development distribution Command exited with non-zero exit-code: 70 The “Archive Build” step is failing with what looks like some internal error. Xcode Version: 26.1.1 (17B100) macOS Version : macOS Tahoe 26.1 (25B78) Attached are the logs, within the relevant part I see this repeated (truncated here for reference and brevity) 2025-12-14T23:42:24.246116551Z error: exportArchive There is a problem with the request entity 2025-12-14T23:42:24.246119266Z 2025-12-14T23:42:24.246121303Z error: exportArchive No signing certificate iOS Development found 2025-12-14T23:42:24.246124727Z 2025-12-14T23:42:24.246126906Z error: exportArchive There is a problem wit
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Reply to Xcode Cloud fails while exporting archive
Seeing this as well. I don't see those exact errors in the log. In our case it repeatedly mentions: 2025-12-14T23:42:24.246116551Z error: exportArchive There is a problem with the request entity 2025-12-14T23:42:24.246119266Z 2025-12-14T23:42:24.246121303Z error: exportArchive No signing certificate iOS Development found 2025-12-14T23:42:24.246124727Z 2025-12-14T23:42:24.246126906Z error: exportArchive There is a problem with the request entity 2025-12-14T23:42:24.246129486Z 2025-12-14T23:42:24.246131437Z error: exportArchive No signing certificate iOS Development found Which is odd as we use cloud managed signing. I do see a Development certificate created by Xcode cloud. The app id that references is setup for iOS. I don't see an Xcode cloud generated Provisioning profile in the development portal, but I can't recall if they show up there. FB21343022
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Xcode 26.2 / iOS 26.2 Simulator not downloading
Hey all, I recently updated to Xcode 26.2 and I'm having the hardest time trying to download the corresponding iOS simulator. I installed Xcode from developer downloads and the app did not come loaded with an iOS simulator. When trying to download from Components in Settings, I only get the following message: Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } I also tried downloading via Terminal but also get a download failed message. I am on the latest macOS and have over 600 GB of disk space available. In previous versions, I was able to download the iOS simulator directly from Developer Downloads, but anything after 26 is not there. Any suggestions?
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Reply to DeclaredAgeRange framework new cases and properties cause runtime crash with missing symbol
@DTS Engineer Tested with Xcode 26.2 downloaded from the App Store, against iPhone 17 Pro running 26.1 (23B85) Xcode Version 26.2 (17C52) So this property wasn't tested. I haven't touched PermissionKit yet so I wasn't actively testing this, however my wrapper library code still fails for this property too and causes a runtime crash due to symbol not found. AgeRangeService.ParentalControls.significantAppChangeApprovalRequired 55C0A89C-7970-4C69-B5D3-1E6873C6EF2B-diagnostic.json Here is some offending code, assumes iOS 26 minimum target: extension ParentalControls { public init(activeParentalControls: AgeRangeService.ParentalControls) { var value: Int = 0 if activeParentalControls.contains(.communicationLimits) { value |= ParentalControls.communicationLimits.rawValue } if activeParentalControls.contains(.significantAppChangeApprovalRequired) { value |= ParentalControls.significantAppChangeApprovalRequired.rawValue } self.rawValue = value } }
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Incremental build not working on Mac mini CI (Xcode 26) — always full rebuild
Hi everyone, We run our CI builds on a Mac mini. On my local MacBook, incremental builds work properly and build times are fast, but on CI it looks like Xcode rebuilds everything from scratch every time, and the build is about 6 minutes slower than local. In Xcode 26, “compilation caching” became available. My understanding was that if DerivedData is preserved between CI runs, compilation caching / incremental builds should reduce build time. So I tried specifying the DerivedData path as an absolute path in our xcodebuild command to reuse it across builds. However, it still seems to do a full rebuild every time and the build time didn’t improve. Has anyone seen a similar issue with incremental builds on CI (Mac mini) with Xcode 26? Any advice on what to check or how to configure CI so incremental builds / caching actually work would be greatly appreciated. Thanks!
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Reply to SDK for Swift Student Challenge 2026 submissions
👋Hi @DTS Engineer I remember that the form submitted last year needed to be filled in with Xcode or Playground test, and it seems that it was also mentioned: • If you use Xcode, the judges may use Simulator to run. • If you use Playground, it's a real machine. But my work this time will encounter two limitations: It will use the framework/API only available in iOS 26 (so if it is a Playground environment, it may not run) It will also use some content that must be real to run (such as ARKit), which means that Xcode Simulator is not good. So I would like to ask: Does this year's review allow you to compile and connect the iPad to the real machine? Or did I misremember last year's regulations? If the judge's environment is fixed (for example, only Playground or only Simulator), how should I adjust the submission method or implement the scheme? Looking forward to your reply, thank you. ~ Jiaxu Li
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Tapping on ShareLink crashes the app
Overview Tapping on ShareLink crashes the app when ShareLink is added in the toolbar with the placement of secondaryAction Feedback FB21337385 Note: Apple engineers please priorities this is a blocker and affects production apps and prevents us from going live. Environment Xcode: 26.2 (17C52) iOS: 26.2 iPadOS: 26.2 Reproduce Able to reproduce 100% both on Simulator and Device Isolation of the crash The crash happens only when the ShareLink is used with the placement .secondaryAction The crash doesn't 'happen when the ShareLink is used with the placement .primaryAction Code import SwiftUI struct ContentView: View { var body: some View { NavigationStack { Text(Hello, world!) .toolbar { ToolbarItem(placement: .primaryAction) { Button(Dummy) { print(dummy) } } // Tapping on share button will cause it to crash // Crash only happens when the ShareLink is used with placement .secondaryAction // It doesn't crash when placement is primaryAction ToolbarItem(placement: .secondaryAction) { ShareLink(item: Some s
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