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Popping Sound

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Reply to Accessing Built-In iOS Alarm Sounds When Using AlarmKit
Thanks for the post. Sorry for the delay. Very interesting and great question. For alarm-like functionality, local notifications can be paired with custom sounds. The default alarm sounds available on iOS devices are proprietary. This restriction ensures that these sounds remain exclusive to and maintain their intended user experience. As of now, there is no public API that allows developers to access or directly play the built-in iOS alarm sounds in their apps using AlarmKit or any other framework within the iOS SDK. Developers looking to implement alarm functionality in their apps can provide their own audio files. This means you can bundle custom sound files with your app or allow users to select from their own music library I think as well. In summary, as far as I know now, you are currently limited to using custom audio files for alarm sounds in apps, as there is no supported way to access the default iOS alarm tones programmatically
Dec ’25
Reply to Sound not working on testflight / Appstore
Thanks for the post. Upon uploading your app to TestFlight and installing it from there, all audio on your app appears to be disabled? Are you utilizing Flutter? Have you reached out to the support channel for Flutter, the third-party resource you are using? I do not believe this issue is related to TestFlight, as other apps have audio. However, if you can reproduce the issue using Xcode by creating a focused sample and uploading it to TestFlight to verify the presence of audio, that would be helpful. A focused Xcode project that builds and demonstrates the issue. Ideally this will be a new Xcode project created specifically to demonstrate this issue, and which includes only the minimal code and API necessary to reproduce the issue. This focuses on the important code paths and may require you to perform additional debugging to extract the relevant code. Please do not include any 3rd-party code or frameworks unless they are absolutely required for this targeted sample project to run.
Dec ’25
Reply to For receiving audio in PushtoTalk, channelManager(_:didActivate:) not called when app receives first push after backgrounding
No, I am not activating or changing anything in AudioSession. I have pretty straightforward setup; recording an audio using AVAudioEngine and sending to the server (which is running locally for now). And when PTT notification arrives saving url to audio file in incomingPushResult, then downloading and playing that sound using AVAudioPlayer when didActivate is executed. It's working fine on foreground, but when app goes to background incomingPushResult is called as expected but didActivate is not for some reason. Am I missing anything in my setup?
Topic: App & System Services SubTopic: General Tags:
Dec ’25
Sound not working on testflight / Appstore
I have a flutter iOS app that has some simple sound FX for button clicks, swipes, etc. In simulator and on real device the sound works fine, but when i upload the app to testflight (and App store) the sound FX don't play. When I upload the app to my phone via xcode I am using the release profile so I don't see what the difference could be. I have also gone through the archive that i uploaded and verified that the sound files are indeed there. I have other flutter apps that use sound but non since the iOS 26 update. I've tried 3 different flutter sound libraries and all face the same issue. Wondering if anyone else is seeing this issue or if I'm missing a simple permission or something that has changed recently? Thanks in advanced
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Dec ’25
Reply to For receiving audio in PushtoTalk, channelManager(_:didActivate:) not called when app receives first push after backgrounding
I am having the same issue, channelManager(_:didActivate:) is not called in the background. audio is included in UIBackgroundModes. So, it seems the issue is in the PTT framework itself. No, not necessarily. What audio API are you using and, most importantly, do you EVER activate the AudioSession yourself? The PTT framework is built around the same infrastructure as CallKit, which also means that you MUST rely on it for session activation instead of activating the audio session yourself. CallKit's speakerbox sample is a good starting point for how this should work. I am testing on debug mode, but that shouldn't be a reason, right? No and, in fact, testing with the debugger tends to make this work better than it should[1], not worse. [1] Notably, the debugger disables normal app suspension, so your app ends up being awake in the background in ways that would not normally occur. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: General Tags:
Dec ’25
Reply to Can Critical Alerts Trigger Text-to-Speech and Vibration in Background & Terminated State?
Apps cannot initiate any AV sessions while in the background, and definitely not when they are not running. Critical alerts are handled by the system, and the app has no control over the sounds once the notification is created. What you can do is, perform the TTS beforehand, create a sound file with the required speech, and use that sound file as the sound for the critical alert. While you can technically do this in a Notification Service Extension - to create the sound file locally - it might be a practical challenge due to the memory and time limits imposed on extensions. The solution I could suggest would be to have your push notification server to create the TTS sound file, pass on the URL for this sound file in the notification payload, and then have your Notification Service Extension to download this file and reconstruct the critical alert notification using the downloaded file. If you want to try to create the sound file locally,
Topic: Community SubTopic: Apple Developers Tags:
Dec ’25
"Final reminder: Answer the updated age ratings questions." But there are no questions
I received the email from Apple entitled Final reminder: Answer the updated age ratings questions. However if I login to App Connect, or click on the link in the email to go directly to App Connect, there are no questions. There are 6 tabs/sections in App Connect, flicking through them, there are no questions about age ratings. Even if I could find these questions, if there are no apps actually released to the App Store (and no plans to release any) is answering these questions necessary? The Apple email sounds quite threatening in its tone, hinting at consequences if you don't comply, but I can't comply because no questions in App Connect are being presented.
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Dec ’25
Can Critical Alerts Trigger Text-to-Speech and Vibration in Background & Terminated State?
Hello All, I want to implement Text-to-Speech (TTS) and vibration functionality when a push notification arrives. In my app, I am already using Critical Alerts, and the critical alert sound plays correctly in all app states. However, I need to confirm whether it is possible to trigger Text-to-Speech and custom vibration in all app states: Foreground Background Terminated (killed) state My Questions: Is it technically possible for iOS to run Text-to-Speech (using AVSpeechSynthesizer) when a critical alert notification arrives in background or terminated state? Is it possible to trigger custom vibration patterns from a critical alert when the app is not running? If yes, can someone please provide guidance or sample code on how to implement this? If no, can Apple explain the limitation or provide documentation confirming that TTS and vibration cannot be triggered in background/kill states? What works currently: TTS and vibration only work in foreground when the app is active. Critical alert sound
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Dec ’25
Reply to SwiftUI Instrumentation Fails to start
Like @vade above, trying to instrument a macOS app fails for me with the following unhelpful error message: Failed to start the recording: Failed starting ktrace session. Reading the comments above about iOS requiring iOS 26 to run the SwiftUI instrument, I’m now assuming that the same applies to macOS (I’m on 15.7.2). It would save everybody some confusion and time if it was made clear in Instruments that the SwiftUI instrument is not available for pre-26 targets. Ideally, disabling the SwiftUI instrument in the selection panel and having a help tip pop-up when hovering over it explaining that it requires 26 or later.
Dec ’25
Reply to Notifications filtering request - do we need separate approvals for apps belonging in the same account?
Whether this entitlement is assigned on a single app or your team account would depend on the entitlement team's evaluation of your use case at the time you have made the request. This would be determined on a case by case basis, and the information you received at the time you made the request and received the entitlement would have explained your usage limitations. Best would be to contact the entitlement team and inquire about the state of your entitlement assignments. White-labelled apps could be different, depending on what you exactly mean by white-labeled. If the apps are being published by your clients directly, they will need tp apply and acquire the entitlement separately. In any case, this sounds like you would be better off contacting the entitlements team and inquire. On the technical side, you could be encountering some other issue, like a build problem not configuring the extension correctly, the extension not being launched, or crashing, etc. Using the Console app and filtering on you
Topic: Code Signing SubTopic: Entitlements Tags:
Dec ’25
Reply to CallKit does not activate audio session with higher probability after upgrading to iOS 18.4.1
In my practice dealing with CallKit, I came to the conclusion that changing CXProvider configuration during a call is a bad idea. Sometimes this was causing providerDidReset being called, and the first call got dropped. Can you confirm or deny my observation? That's hard to say. On its own, I wouldn't expect it to be an issue or, more specifically, it's much more likely to trigger a pending failure than it is to create one. As background context, the primary cause of providerDidReset is mediaserverd itself crashing, not normal system behavior. I'm sure there are cases where a call to setConfiguration was the direct trigger, but that doesn't mean that NOT calling setConfiguration would have prevented the crash. It's also possible/likely that setConfiguration DID actually cause providerDidReset... because the media system was already in a bad state, and the setConfiguration call is what caused callservicesd to detect a problem. However, having said all that... Do you suggest calling setConfiguration even if the
Topic: App & System Services SubTopic: General Tags:
Dec ’25
Reply to MacOS 26 TestFlight SIGKILLs app when updating
First off, one other question I should have asked earlier— what does the crash log you're getting from the SIGKILL actually show? Is it just random state (whatever your app happened to be doing at the time)? Or does it show a pattern, particularly anything tied to your app’s own quit cycle? One possibility that I didn't cover here is that your app IS getting 'quit', but something is going wrong and stalling things long enough that the system kills you. I see, so quit AppleEvent is kinda like the Windows WM_QUIT message. Yes, except WM_QUIT is like the 'quit', since the AppleEvent came first. Yes, AppleEvents are that old. We definitely will file a bug. Bug number? In the meantime, the documentation for Sudden Termination says it's for shutdown. Unfortunately, the phrasing in our documentation is using trickier wording that it really should. Here's what it actually says: macOS 10.6 and later includes a mechanism that allows the system to log out or shut down more quickly by, whenever possible, killing applicat
Dec ’25