Has anyone encountered a situation like mine below? I’ve submitted feedback, but it seems like I’ll have to wait for a while. ContactProviderManager Fails with Custom domainIdentifier, Works Only with defaultDomain Category: Developer Tools / Frameworks Subcategory: ContactProvider Framework Reproducibility: Always iOS Version: iOS 18.0 (and later) Xcode Version: Xcode 16.0 (or later) Description: When initializing a ContactProviderManager with a custom ContactProviderDomain using any identifier other than defaultDomain, the initializer throws a ContactProviderError.domainNotRegistered error. The documentation for ContactProviderDomain (https://developer.apple.com/documentation/contactprovider/contactproviderdomain) does not provide any method to register custom identifiers, making it impossible to use ContactProviderManager with a desired custom identifier. The only successful case is when the identifier is defaultDomain. print(Error: (error)) // No error, initialization succeeds Steps to R
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Any operation related to Xcode Cloud (e.g., viewing the dashboard, creating a workflow) fails immediately across all Xcode projects, including brand-new empty projects. The error is consistent and always appears as: API Invalid status code: 401. Domain: XcodeCloudCombineAPI.XCCResponseError Code: 1 System Information: macOS Version 15.6.1 (Build 24G90) details : Error alert: API Invalid status code: 401.: XCCResponseError(responseErrorType: XcodeCloudCombineAPI.XCCResponseError.XCCResponseErrorType.invalidStatusCode(XcodeCloudCombineAPI.LegacyHttpStatus.unauthorized), requestUrl: Optional(https://appstoreconnect.apple.com/ci/api/teams//apps/find?bundle_id=), traceId: Optional(2ab09bea8da9ef39), retryAfterSecsStr: nil, response: Optional( { URL: https://appstoreconnect.apple.com/ci/api/teams//apps/find?bundle_id=} { Status Code: 401, Headers {n Content-Length = (n 0n );n Date = (n Fri, 05 Sep 2025 10:04:07 GMTn );n Server = (n nginxn );n Set-Cookie = (n dqs
You are not being overly paranoid here. Supply chain attacks are real. I see two parts to this: Making sure you got the right framework. Signing your final product. I’m gonna tackle them in reverse order. Imagine an app that, under rare circumstances, erases all the users files. If that happens to a user, they’re not going to be satisfied by the app vendor saying “I got that code from some other vendor.” So, regardless of the legal side of this — and I’m not a lawyer and thus can’t comment on that — it’s clear that, from a reputation standpoint, you are responsible for all the code you ship. How that’s reflected in code signing depends on your deployment channel: For App Store apps, all code in the app must be signed by your Apple Distribution signing identity. So, yep, you will have to re-sign this framework before submitting it [1]. For a directly distributed app, using Developer ID signing, it is possible to include a framework that was Developer ID signed by another developer. Such an app will be accepted
Topic:
App & System Services
SubTopic:
General
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I am trying to debug the AAX version of my plugin (MIDI effect) on Pro Tools, but I am getting the following error (Mac console) when attempting to load it: dlsym cannot find symbol g_dwILResult in CFBundle etc.. I used Xcode 16.4 to build the plugin. Has anybody come across the same or a similar message? Best, Achillefs Axart Labs
After uploading a build to AppStore Connect via Xcode, the default AppStore Connect Users - Group is not added to the Build in TestFlight. I am also unable to add the Group manually. It is always grayed out.
What platform are you developing for? This matters because there are important platform-specific differences between iOS (and its ‘child’ platforms) and macOS when it comes to NE. Also, I have some general advice on how to debug problems like this in Debugging a Network Extension Provider. I recommend that you start there and then, if you aren’t able to fix things, come back here with your latest results. [quote='799336021, QuentinIQ, /thread/799336, /profile/QuentinIQ'] It's not entirely clear what kind of executable the network extension is meant to be … [/quote] Network Extensions providers are packaged as either an app extension or a system extension, depending on the platform and distribution channel. TN3134 Network Extension provider deployment shows all the options. If you’re using Xcode, create your NE target from the appropriate target template, for example, choose File > New > New Target and then select iOS > Network Extension. Xcode will then do the right thing. If you’re
Topic:
App & System Services
SubTopic:
Networking
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Currently on Xcode 26.0 beta 7 (17A5305k), macOS 15.6.1 (24G90) For our main Phonepe app (https://apps.apple.com/in/app/phonepe-secure-payments-app/id1170055821) dSYM size went from 281 MB (xcode-16) to 584 MB (xcode-26) Tried replicating the issue for Alamofire Example app (https://github.com/Alamofire/Alamofire), there as well dSYM size went from 2.7 MB (xcode-16) to 5.8 MB (xcode-26). All Build were all release builds
Topic:
Developer Tools & Services
SubTopic:
Xcode
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Hey! I am developing a macOS application with the help of an external vendor, who is supplying me with a closed-source XCFramework. In Xcode, when I import their XCFramework bundle, when running the app, or opening a SwiftUI preview, or interacting with the app in any form, I get the familiar dialog: [SDK name].framework Not Opened - Apple could not verify [SDK name].framework is free from malware that may harm your Mac or compromise privacy. (Regardless, the application can run on my machine.) But indeed, their cross-platform iOS/macOS XCFramework is not notarized at all (using spctl -a -t install), plus the macOS binary embedded is not code signed correctly (using codesign -d). The XCFramework itself is production code signed with a Developer ID certificate, however I believed the above issues to be valid. Now, I asked the vendor to provide a correctly distributed (so code signed and notarized) framework, however they pointed out that when I embed and sign the product in my app, it will be re-signe
Error Message: dyld[11081]: Library not loaded: @rpath/sfml-system. framework/Versions/2.5.1/sfml-system Referenced from: /Users/………../Library/Developer/Xcode/DerivedData Computer_Simulation_Part_A_Stage_2-gflpuzzcrbxlhsgqypwfzyighzkj/Build/Products/Debug/Terminal.app/Contents/MacOS/Terminal Reason: tried: ‘/Users/…………./ Library/Developer/Xcode/DerivedData/Computer_Simulation_Part_A_Stage_2-gflpuzzerbxIhsgqypwfzyighzkj/Build/Products/Debug/sfm1-system.framework/Versions/2.5.1/sfmI-system' (no such file), ‘/Users/…………/Library/Developer/Xcode/DerivedData/Computer_Simulation_Part_A_Stage_2-gflpuzzerbx1hsgqypwfzyighzkj/Build/Products/Debug/Terminal.app/Contents/MacOS/../Frameworks/sfmI-system. framework/Versions/2.5.1/sfmI-system' (no such file), ‘/Users/………./Library/Developer/Xcode/DerivedData/Computer_Simulation_Part_A_Stage_2-gfIpuzzcrbxIhsgaypwfzyighzkj/Build/Products/Debug/Terminal.app/Contents/MacOS/../Frameworks/sfmI-system. framework/Versions/2.5.1/sfmI-system' (no such
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello, Environment macOS 15.6.1 / Xcode 26 beta 7 / iOS 26 Beta 9 In a simple AVFoundation video-playback sample, I’m seeing different behavior between iOS 18 and iOS 26 regarding AVPlayerItem.didPlayToEndTimeNotification. I’ve attached a minimal sample below. Please replace videoURL with a valid short video URL. Repro steps Tap “Play” to start playback and let the video finish. The AVPlayerItem.didPlayToEndTimeNotification registered with NotificationCenter should fire, and you should see Play finished. in the console. Without relaunching, tap “Play” again. This is where the issue arises. Observed behavior On iOS 18 and earlier: The video does not play again (it does not restart from the beginning), but AVPlayerItem.didPlayToEndTimeNotification is posted and Play finished. appears in the console. The same happens every time you press “Play”. On iOS 26: Pressing “Play” does not post AVPlayerItem.didPlayToEndTimeNotification. The code path that prints Play finished. is never called (the callback enclo
I'm running into an issue where my application will hang when switching tabs. The issue only seems to occur when I include a Swift Chart in a navigation label. The application does not hang If I replace the chart with a text field. This appears to only hang when running on macOS 26. When running on iOS (simulator) or visionOS (simulator, on-device) I do not observe a hang. The same code does not hang on macOS 15. Has any one seen this behavior? The use case is that my root view is a TabView where the first tab is a summary of events that have occurred. This summary is embedded in a NavigationStack and has a graph of events over the last week. I want the user to be able to click that graph to get additional information regarding the events (ie: a detail page or break down of events). Initially, the summary view loads fine and displays appropriately. However, when I switch to a different tab, the application will hang when I switch back to the summary view tab. In Xcode I see the following mes
I've been getting intermittent failures on Xcode code compiling my app on multiple platforms because it fails to compile a metal shader. The Metal Toolchain was not installed and could not compile the Metal source files. Download the Metal Toolchain from Xcode > Settings > Components and try again. Sometimes if I re-run it, it works fine. Then I'll run it again, and it will fail. If you tell me to file a feedback, please tell me what information would be useful and actionable, because this is all I have.
I didn't file the following as I'm not sure if it is correct flow or not: on macOS: run the attached app in Xcode tap Pick File and select a file set withSecurityScope=on in the UI tap Create bookmark - that fails That flow works fine for me. What error are you getting? And what file are you picking? __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic:
App & System Services
SubTopic:
Core OS
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I didn't file the following as I'm not sure if it is correct flow or not: on macOS: run the attached app in Xcode tap Pick File and select a file set withSecurityScope=on in the UI tap Create bookmark - that fails
Topic:
App & System Services
SubTopic:
Core OS
Tags:
My question at this point is whether there's this other bug on macOS worth filing that when creating a bookmark with withSecurityScope=on option I'm getting an error. Very easy to demonstrate using my test bench. The flows have gotten a bit confused so, making this explicit, the failure here: on macOS: run the attached app in Xcode tap Pick File and select a file tap Stop Access set withSecurityScope=on tap Create bookmark - that succeeds Create fails with error. ...is expected behavior. Your app released it's access at #4, so it's no longer allowed to make a bookmark. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic:
App & System Services
SubTopic:
Core OS
Tags: