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“testflight the requested app is not avaliable”

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CarPlay Simulator (from Additional tools) stuck on "Connecting to phone" since March 4th
We're experiencing an issue where the CarPlay Simulator (from Apple Developer Additional Tools) stopped connecting to our iPhones as of March 4th, 2025. The simulator gets stuck indefinitely on Connecting to phone and never completes the pairing. Environment App: Oracle Field Service iOS app (with CarPlay support) Tool: CarPlay Simulator from Apple Developer Additional Tools (developer.apple.com/download/all/) Issue start date: Wednesday, March 4th, 2025 Tested on: Multiple Mac machines, multiple iPhones Multiple CarPlay Simulator versions tested What's happening The CarPlay Simulator launches but displays Connecting to phone indefinitely. It was working correctly prior to March 4th with no changes on our end. What still works CarPlay functions correctly when the same iPhone is connected to a real car, confirming the issue is specific to the simulator. Troubleshooting steps already attempted Reset permissions and re-added the simulator Forgot the simulator and re-paired it Changed t
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17h
Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as status unavailable. No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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3h
CarPlay Stopped Working on Upgrade to iPhone 17 Pro + iOS 26
Have a 2019 Ford Edge w/ Sync 3.4, wired carplay. Worked fine w/ iPhone 16 Pro on iOS 18. Upgraded to iPhone 17 Pro, came w/ iOS 26, carplay hasn't worked since. I've kept trying throughout new iOS 26 releases, lately with iOS 26.3 Public Beta 1, still not working. Have a long running issue with updates and system diagnostics as I've tried over the last few months: FB20739050 There is also a Apple support community thread with issues like this (and a ton of others) - my first post there was https://discussions.apple.com/thread/256138283?answerId=261613103022&sortBy=oldest_first#261613103022 I'm hoping here in the developer forums someone can maybe take a look at the feedback item and various system diagnostics to pin-point the issue. I'm a little concerned it's still not fixed this far into the follow-up point releases of iOS 26. Appreciate any help, thanks! --Chuck
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17h
Can't start Ad Hoc .ipa for iOS 12
Hi, We're having problems starting an Ad Hoc ipa on an iPad with iOS 12.7.7 and 12.7.8. The iPad's UUID has been added to the provisioning profile. The iPad that we are trying to start the app on is online, so Apple's certificate validation server should be reachable. We don't have any problems with iOS versions above iOS 12. The .ipa was built using the latest version of Xcode (26.2, build 17C52). Here is the anonymised and reduced console log (only the app launch / bootstrap part): default 07:29:35.683108+0100 SpringBoard Icon touch began: default 07:29:35.752640+0100 SpringBoard Icon tapped: default 07:29:35.768538+0100 trustd cert[0]: SubjectCommonName =(leaf)[]> 0 default 07:29:35.791500+0100 SpringBoard Trust evaluate failure: [leaf IssuerCommonName LeafMarkerOid SubjectCommonName] default 07:29:35.793654+0100 trustd cert[0]: IssuerCommonName =(path)[]> 0 default 07:29:36.043497+0100 assertiond Submitting new job for on behalf of SpringBoard (pid: 48) default 07:29:36.044393+0
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18h
Reply to App crashes on launch for iOS 12 users after App Store release (Xcode 16.4) — BKSProcessErrorDomain bootstrap-failed
@Manuel_Apps I am in the same situation... the current version of my app on the App Store is defunct for iOS 12 people. I am now working on a build with target iOS 15. As soon as it’s submitted and released I am planning on making the broken release unavailable. This way iOS 12 users have to uninstall the broken version so they can reinstall the (still working) version before that. I totally agree with you. I wish Xcode 16 (the first Xcode that did not support iOS 12 anymore) would have prevented me from building the app with the unsupported target. Instead it was waved through without warning. Yes, the Xcode support page said it didn’t support iOS 12, yet there was no hard stop. I was not aware I was sitting on a time bomb for at least 1 year. I thought only debugging was not supported but building was -- because it worked. The broken app happened a few days ago when my customer was holding an event in front of an audience, some of which
19h
Reply to iOS 12.5.8 fails to bootstrap app
Thanks @Manuel_Apps and @BioDranik for your metoo’s. In the meantime I have received a response from dev support. They gave me the same answer that is found in the thread pointed to by @DTS Engineer . This is the tech part of the answer: When you submit to the App Store, Apple modifies your binary. They strip your signature, encrypt the binary and re-sign it. This encryption alters the Mach-O file's page alignments and load commands. Nothing I can do about that. I’m fine with progress but I wish Xcode would have somehow prevented me from using the unsupported deployment target. Ever since Xcode 16 (which also does not support iOS 12) I thought my target was ok. So I will bump the target to iOS 15 (for now, in the future possibly higher). Since my app in the App Store is defunct for iOS 12 users I will upload a build with target iOS 15 and then mark the broken build as unavailable (App Connect > Pricing and Availability). This way the legacy users will get the la
Topic: App & System Services SubTopic: General Tags:
19h
iOS 12.5.8 fails to bootstrap app
Hello, I released a new build for my app but it fails to run on iOS 12.5.8 (tested on iPad Air, iPhone 6, iPhone 5s). The launch storybard is shown, then the app stops abruptly. There is no crash log. It runs fine on iOS 13 or higher. Xcode 26.3 was showing a call stack (something with UIView) that did not include any app code. Now with Xcode 26.4 (and its new command line tools) there is an info popup with a debug metadata dump. However, I don’t intend to focus on Xcode here because it officially does not support iOS 12. It’s ok if I cannot debug, I just want the app to run on the device like the previous build did. Since there is no crash log, and the console is showing a bootstrap error, I believe my app code has not been executed and is therefore not at fault. Build 674 released on 23-Mar-2026: worked fine on iOS 12, built with Xcode 26.3 Build 675 released on 29-Mar-2026: Bootstrap error as describ
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19h
Why are the Apple App Reviewers making false claims in the review and what can I do to overcome this?!
My app has the phrase GPT in it as it is an app that runs private open source offline AI models (for free) on the iPhone. The app is called LiberaGPT. I have released my first version without issue and it was distributed to the Mainland China store. I made some small updates including accessibility features etc and released my next version. The reviewer is now accusing my app of using OpenAI's ChatGPT even though they can see the source code and my app is entirely offline using local AI inference rather than cloud inference. It is now a back and forth of me explaining over and over that my app is nothing to do with ChatGPT that GPT is a term used in the field of AI to describe certain types of LLM's and is nothing to do with 'ChatGPT' which is a brand. It is like saying you can't say 'AI' because of 'OpenAI' this makes no sense. I am literally at my witts end as I've poured so much time and energy into developing this app and it is now av
2
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56
19h
No response and stuck in waiting for review
Hello, app name: raw films app id: 6761117809 I need some help or guidance. I submitted my app on 25 of March and it got rejected due to guideline 2.1b, the reviewer couldn’t locate the button to unlock the premium filters with in-app purchase. I provided them screenshots and exact steps to locate the filters on 26 of March, and no response since then. I resubmitted the app on 30th of March, but still no response in App Store Connect messages, I requested help from support via email, but again no response. :( Can anyone help me with an advice? Thank you..
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19h
Reply to Strange Reviewer Behaviour & Feedback
App ID: 6756578180
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17h
CarPlay Simulator (from Additional tools) stuck on "Connecting to phone" since March 4th
We're experiencing an issue where the CarPlay Simulator (from Apple Developer Additional Tools) stopped connecting to our iPhones as of March 4th, 2025. The simulator gets stuck indefinitely on Connecting to phone and never completes the pairing. Environment App: Oracle Field Service iOS app (with CarPlay support) Tool: CarPlay Simulator from Apple Developer Additional Tools (developer.apple.com/download/all/) Issue start date: Wednesday, March 4th, 2025 Tested on: Multiple Mac machines, multiple iPhones Multiple CarPlay Simulator versions tested What's happening The CarPlay Simulator launches but displays Connecting to phone indefinitely. It was working correctly prior to March 4th with no changes on our end. What still works CarPlay functions correctly when the same iPhone is connected to a real car, confirming the issue is specific to the simulator. Troubleshooting steps already attempted Reset permissions and re-added the simulator Forgot the simulator and re-paired it Changed t
Replies
2
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0
Views
73
Activity
17h
Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as status unavailable. No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
Replies
18
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0
Views
371
Activity
3h
Reply to CarPlay Stopped Working on Upgrade to iPhone 17 Pro + iOS 26
Still broke? CarPlay using 26.4 and 26.5DB on our iPhones are now broken too. Phone shows they are being powered but greyed out in display, no maps and no music both are greyed out as well Using a certified Apple cable and iPhone 14. BUT the old iPhone 6s works fine Displays maps and plays music!
Topic: App & System Services SubTopic: Drivers Tags:
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17h
CarPlay Stopped Working on Upgrade to iPhone 17 Pro + iOS 26
Have a 2019 Ford Edge w/ Sync 3.4, wired carplay. Worked fine w/ iPhone 16 Pro on iOS 18. Upgraded to iPhone 17 Pro, came w/ iOS 26, carplay hasn't worked since. I've kept trying throughout new iOS 26 releases, lately with iOS 26.3 Public Beta 1, still not working. Have a long running issue with updates and system diagnostics as I've tried over the last few months: FB20739050 There is also a Apple support community thread with issues like this (and a ton of others) - my first post there was https://discussions.apple.com/thread/256138283?answerId=261613103022&sortBy=oldest_first#261613103022 I'm hoping here in the developer forums someone can maybe take a look at the feedback item and various system diagnostics to pin-point the issue. I'm a little concerned it's still not fixed this far into the follow-up point releases of iOS 26. Appreciate any help, thanks! --Chuck
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2
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0
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463
Activity
17h
Reply to "Unable to Add for Review" DAC7 Error, can no longer submit App Updates
Same issue here from France. DAC7 compliance is active and marked as Actif in Business → Contracts, but I still get STATE_ERROR.DAC7_CANNOT_SUBMIT_MISSING_REGULATED_PERSONAL_SERVICE_APP_DECLARATION when trying to submit. App ID: 6761303816. Cannot submit Arab Facile for review. Please fix ASAP
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18h
Reply to "Unable to Add for Review" DAC7 Error, can no longer submit App Updates
DAC7 error blocking app submission - France
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18h
Can't start Ad Hoc .ipa for iOS 12
Hi, We're having problems starting an Ad Hoc ipa on an iPad with iOS 12.7.7 and 12.7.8. The iPad's UUID has been added to the provisioning profile. The iPad that we are trying to start the app on is online, so Apple's certificate validation server should be reachable. We don't have any problems with iOS versions above iOS 12. The .ipa was built using the latest version of Xcode (26.2, build 17C52). Here is the anonymised and reduced console log (only the app launch / bootstrap part): default 07:29:35.683108+0100 SpringBoard Icon touch began: default 07:29:35.752640+0100 SpringBoard Icon tapped: default 07:29:35.768538+0100 trustd cert[0]: SubjectCommonName =(leaf)[]> 0 default 07:29:35.791500+0100 SpringBoard Trust evaluate failure: [leaf IssuerCommonName LeafMarkerOid SubjectCommonName] default 07:29:35.793654+0100 trustd cert[0]: IssuerCommonName =(path)[]> 0 default 07:29:36.043497+0100 assertiond Submitting new job for on behalf of SpringBoard (pid: 48) default 07:29:36.044393+0
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4
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0
Views
1.4k
Activity
18h
Reply to App crashes on launch for iOS 12 users after App Store release (Xcode 16.4) — BKSProcessErrorDomain bootstrap-failed
@Manuel_Apps I am in the same situation... the current version of my app on the App Store is defunct for iOS 12 people. I am now working on a build with target iOS 15. As soon as it’s submitted and released I am planning on making the broken release unavailable. This way iOS 12 users have to uninstall the broken version so they can reinstall the (still working) version before that. I totally agree with you. I wish Xcode 16 (the first Xcode that did not support iOS 12 anymore) would have prevented me from building the app with the unsupported target. Instead it was waved through without warning. Yes, the Xcode support page said it didn’t support iOS 12, yet there was no hard stop. I was not aware I was sitting on a time bomb for at least 1 year. I thought only debugging was not supported but building was -- because it worked. The broken app happened a few days ago when my customer was holding an event in front of an audience, some of which
Replies
Boosts
Views
Activity
19h
Reply to iOS 12.5.8 fails to bootstrap app
Thanks @Manuel_Apps and @BioDranik for your metoo’s. In the meantime I have received a response from dev support. They gave me the same answer that is found in the thread pointed to by @DTS Engineer . This is the tech part of the answer: When you submit to the App Store, Apple modifies your binary. They strip your signature, encrypt the binary and re-sign it. This encryption alters the Mach-O file's page alignments and load commands. Nothing I can do about that. I’m fine with progress but I wish Xcode would have somehow prevented me from using the unsupported deployment target. Ever since Xcode 16 (which also does not support iOS 12) I thought my target was ok. So I will bump the target to iOS 15 (for now, in the future possibly higher). Since my app in the App Store is defunct for iOS 12 users I will upload a build with target iOS 15 and then mark the broken build as unavailable (App Connect > Pricing and Availability). This way the legacy users will get the la
Topic: App & System Services SubTopic: General Tags:
Replies
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Views
Activity
19h
iOS 12.5.8 fails to bootstrap app
Hello, I released a new build for my app but it fails to run on iOS 12.5.8 (tested on iPad Air, iPhone 6, iPhone 5s). The launch storybard is shown, then the app stops abruptly. There is no crash log. It runs fine on iOS 13 or higher. Xcode 26.3 was showing a call stack (something with UIView) that did not include any app code. Now with Xcode 26.4 (and its new command line tools) there is an info popup with a debug metadata dump. However, I don’t intend to focus on Xcode here because it officially does not support iOS 12. It’s ok if I cannot debug, I just want the app to run on the device like the previous build did. Since there is no crash log, and the console is showing a bootstrap error, I believe my app code has not been executed and is therefore not at fault. Build 674 released on 23-Mar-2026: worked fine on iOS 12, built with Xcode 26.3 Build 675 released on 29-Mar-2026: Bootstrap error as describ
Replies
5
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0
Views
242
Activity
19h
Reply to Why are the Apple App Reviewers making false claims in the review and what can I do to overcome this?!
That's the way the world works today. ChatGPT was successful, so now they have de-facto control over the acronym GPT. App Review thinks that end users would be confused and think your app is associated with ChatGPT. Apple knows how people think. Just change the name. And make sure to do a trademark search first.
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19h
Why are the Apple App Reviewers making false claims in the review and what can I do to overcome this?!
My app has the phrase GPT in it as it is an app that runs private open source offline AI models (for free) on the iPhone. The app is called LiberaGPT. I have released my first version without issue and it was distributed to the Mainland China store. I made some small updates including accessibility features etc and released my next version. The reviewer is now accusing my app of using OpenAI's ChatGPT even though they can see the source code and my app is entirely offline using local AI inference rather than cloud inference. It is now a back and forth of me explaining over and over that my app is nothing to do with ChatGPT that GPT is a term used in the field of AI to describe certain types of LLM's and is nothing to do with 'ChatGPT' which is a brand. It is like saying you can't say 'AI' because of 'OpenAI' this makes no sense. I am literally at my witts end as I've poured so much time and energy into developing this app and it is now av
Replies
2
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0
Views
56
Activity
19h
Reply to "Unable to Add for Review" DAC7 Error, can no longer submit App Updates
Thanks to all the reports and from different countries in the EU! I would encourage you to file a FB number so its a bug for that team using https://developer.apple.com/forums/thread/712889 And as @App Store Connect Engineer asked, please include screen recordings and HAR logs. Thanks again, Albert Pascual
  Worldwide Developer Relations.
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19h
No response and stuck in waiting for review
Hello, app name: raw films app id: 6761117809 I need some help or guidance. I submitted my app on 25 of March and it got rejected due to guideline 2.1b, the reviewer couldn’t locate the button to unlock the premium filters with in-app purchase. I provided them screenshots and exact steps to locate the filters on 26 of March, and no response since then. I resubmitted the app on 30th of March, but still no response in App Store Connect messages, I requested help from support via email, but again no response. :( Can anyone help me with an advice? Thank you..
Replies
3
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0
Views
35
Activity
19h