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Popping Sound

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Reply to PushToTalk
1: Turn on the PushToTalk status 2: The application switches to the background 3: Use a Bluetooth device to call up the microphone for audio recording and write the audio data to the file Can you help me write the relevant code? ( I spent more than a month on this function, but it hasn't been solved) Thank you.
Topic: Media Technologies SubTopic: Audio Tags:
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Reply to How to switch in-app-purchases from sandbox to production?
What I don't understand from the reviewer's response is what receipts validation are they talking about? When a user makes a purchase, it creates a receipt in the app bundle. Your app should check the validity of that receipt. If it is valid, then you make the premium features available. If you don't validate the receipt, then hackers will re-distribute your app with a fake receipt so that anyone can use it for free. They might even charge a fee, making money off your app instead of you. Don't assume you're too small to be targeted. I assure you that you're not. I have no payment servers (the whole concept of using Apple's in-app-purchases service is to not have to deal with my own payment implementation) That's something totally different. Most apps are subscription based or have some service provided over the internet. For these use cases, Apple provides a quick-and-easy way to validate receipts. In your case, since you're entirely on-device, you'll need to validate the receipt on-device. That's tricky beca
Topic: App & System Services SubTopic: StoreKit Tags:
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A problem with the Account Holder ID
Hello, I'm trying to renew my Appstore Connect subscription but unfortunately I'm facing problems. Our Account Holder ID is locked and when he tries to log in an error message keeps showing up saying This Apple ID has been Locked. Contact your Administrator or Manager to reset your password and unlock your account. whose the admin or manager in this case? I contacted the support multiple times and they referred me to this link. https://support.apple.com/en-us/HT201487 We tried these steps but sadly no luck. whenever he tries to change the password an error message keep popping up saying Need to reset your password? Contact your organization’s Administrator or Manager and ask them to reset the password for your Managed Apple ID
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Reply to PushToTalk
So, let me start here: But there are problems with clicking on recorded audio on Bluetooth devices (all noise or no sound during playback). The thing to keep in mind here is that Bluetooth has two entirely separate audio mechanisms, which have very different levels of audio quality and behavior: A2DP -> Playback only, higher quality, modeled as music player. HFP -> Play and record, lower quality audio, modeled as a phone. Switching between those modes isn't immediate, so manipulating the audio session configuration can change how audio sounds and/or cause odd glitches. These issues will also be worse in the background, where your app no longer has direct/less control over the audio session state. In terms of your code, there are a few different issues: (1) AVAudioPlayer should not be used for exactly the same reasons you should not use AVAudioRecorder. All your playback and recording should be going through AVAudioEngine. (
Topic: Media Technologies SubTopic: Audio Tags:
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Reply to Xcode not recognizing GPT Plus subscription
This is a known issue in the wording of the error message in Xcode 26.0 and 26.0.1 that makes it sound like Xcode does not have your ChatGPT Plus account logged in. If you want us to double check that the number of actual requests is within your limit, please file a feedback request with a sysdiagnose and say I was asked on the forums to file this to double check my limits
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Where is the Apple Developer Program License Agreement
This might sound ridiculous, but even more ridiculous is who ever thought of not putting a link to it... where can I find the Apple Developer Program License Agreement so I can accept it? I'm getting the following message: The updated Apple Developer Program License Agreement needs to be reviewed. In order to update your existing apps and submit new apps to the App Store, the Account Holder must review and accept the updated agreement. I go to the agreement section https://appstoreconnect.apple.com/agreements/ I it doesn't show anything...
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SystemExtension approve failed on mac15.x
Hello, I'm an application developer related to Apple system extensions. I developed an endpoint security system extension that can run normally before the 14.x system. However, after I upgraded to 15.x, I found that when I uninstalled and reinstalled my system extension, although the system extension was installed successfully, a system warning box would pop up when I clicked enable in the Settings, indicating a failure. I conducted the following test. I reinstalled a brand-new MAC 15.x system. When I installed my applications, the system extensions could be installed successfully and enabled normally. However, when I uninstalled and reinstalled, my system extension couldn't be enabled properly and a system warning popped up as well. I tried disabling SIP and enabling System Extension Developers, but it still didn't work. When the system warning box pops up, I can see some error log information through the console application, including an error related to Failed to authorize right 'com.appl
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Reply to PushToTalk
PTTManager This is my PTT code 1: Click on the intercom button and Bluetooth device button on the PushToTalk interface. The recording all starts in this method (channelManager: PTChannelManager, didActivate AudioSession: AVAudioSession) 2: There is no problem with recording audio by clicking the intercom button on the PushToTalk interface. But there are problems with clicking on recorded audio on Bluetooth devices (all noise or no sound during playback) 3: The method called after the application switches to the background (setupChannelManager (channelUUID: UUID)) 4: The method called by clicking the Bluetooth button (requestBeginTransmitting()) 5: The above scenarios are all when the application switches to the background (the application has set the background to keep alive and Background Modes) 6: All functions are normal without any issues when the application switches to the frontend.
Topic: Media Technologies SubTopic: Audio Tags:
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App Store Connect Distribution - Disabled due to Agreement Update
Hello, I am trying to create a new distribution version in the App Store connect but keep on getting a pop-up prohibiting me from doing so because it says I have to agree to an updated agreement on the Apple Developer website. When I visit the account settings in the Apple Developer website there is no agreement for me to select and agree to. Please help. Pics attached.
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Reply to CallKit does not activate audio session with higher probability after upgrading to iOS 18.4.1
FB20789841 (CallKit does not activate audio session, the issue rate increased on iOS 26.) I've looked over the sysdiagnose from that log and I'm left a bit confused. You said that you've applied the workaround I'd suggested, but when I look at the log you sent I don’t see the workaround I'd suggested. I can see where you're reporting calls: 2025-10-23 16:00:39.916170+1100 : (CallKit) [com.apple.calls.callkit:Default] Provider was asked to report a new incoming call with UUID: update: … 2025-10-23 16:01:34.063889+1100 : (CallKit) [com.apple.calls.callkit:Default] Provider was asked to report a new incoming call with UUID: update: … 2025-10-23 16:02:01.765404+1100 : (CallKit) [com.apple.calls.callkit:Default] Provider was asked to report a new incoming call with UUID: update: However, if the workaround was active I'd expect to see a log message like this before each of those call reports: 2025-10-23 16:00:39.916170+1100 : (CallKit) [com.apple.calls.callkit:Default] Provider was notified that
Topic: App & System Services SubTopic: General Tags:
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watchOS 26: Audio Playback Interrupted by Fitness Notifications Across Multiple Apps
After upgrading to watchOS 26, users report that when playing music on Apple Watch, if a fitness reminder is received, the music automatically pauses and users need to manually tap the play button to resume music playback. This phenomenon occurs with multiple music and podcast apps. This issue did not exist before the upgrade. We would like to know if this is an Apple bug or if there are any special development configurations needed?
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Reply to Location via GPS jumps
We have a similar problem; we are tracking user's GPS location in order to play audios at certain POIs on a river cruise tour. The cruise ship is travelling very slow (3-5m/s) and calm. I saw from sysdiagnose logs that the NMEA GPS reception is very good, but many positions aren't used but instead sensor fusion reports old locations quite a long time with high accuracy, and then jumps to a new location, in a similar way than described here. This also affects other apps, including Apple Maps, and it renders our case unusable, unfortunately. I tried to submit the logs using Feedback Assistant, but the Submit button does nothing, unfortunately (nothing happens after accepting the privacy statement).
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Reply to How to consume a dynamic Xcode framework?
I’m not sure I fully understand your latest message, but this is a concern: [quote='862073022, raunits, /thread/800094?answerId=862073022#862073022, /profile/raunits'] I added a Copy Files build phase to copy these libs to the .app bundle but still face the same error. [/quote] It sounds like you’re trying to use a standard dynamic library (.dylib) on iOS. That won’t work. Third-party dynamic libraries must be wrapped in in a framework (.framework). Placing content in a bundle is very clear about this. So, a structure like this will work on the Mac: MyApp.app/ Contents/ MacOS/ MyApp Frameworks/ MyFramework.framework/ Versions/ A/ MyFramework MyLib.dylib but the equivalent iOS structure isn’t supported: MyApp.app/ MyApp Frameworks/ MyFramework.framework/ MyFramework MyLib.dylib <<< not allowed Rather, you need to manually wrap the library as a framework: MyApp.app/ MyApp Frameworks/ MyFramework.framework/ MyFramework MyLib.framework/ MyLib IMPORTANT I’ve elided the Info.plist files from the a
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Value of type 'SCRecordingOutput' has no member 'delegate'
Hello, I am trying to capture screen recording ( output.mp4 ) using ScreenCaptureKit and also the mouse positions during the recording ( mouse.json ). The recording and the mouse positions ( tracked based on mouse movements events only ) needs to be perfectly synced in order to add effects in post editing. I started off by using the await stream?.startCapture() and after that starting my mouse tracking function :- try await captureEngine.startCapture(configuration: config, filter: filter, recordingOutput: recordingOutput) let captureStartTime = Date() mouseTracker?.startTracking(with: captureStartTime) But every time I tested, there is a clear inconsistency in sync between the recorded video and the recorded mouse positions. The only thing I want is to know when exactly does the recording actually started so that I can start the mouse capture at that same time, and thus I tried using the Delegates, but being able to set them up perfectly. import Foundation import AVFAudio import ScreenCaptureKit import OSLog
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