Hi everyone! I have what I think is going to be a problem with a very simple solution, but I've reached the limits of my knowledge with this sort of thing. I'm an exhibit/experiential designer trying to build interactive 3D environments with Unreal Engine. Besides being more technically literate than most designers, I don't have very much development knowledge at all. I've packaged my .app through UE and it's running great. The part that I can't seem to wrap my head around is code-signing and notarizing. I believe I've gone through the process correctly but I still get the Gatekeeper dialog box rejecting my app as from an unidentified developer when I run it on a different Mac or download it onto my development Mac and try to run it. I'm using a Developer ID Application certificate installed to Keychain, and ran codesign with that certificate as shown below on every single binary and .dylib file in the package: codesign --deep -f -v -s Developer ID Application: My Name (IDCODE) --entitlement
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