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iOS26 CarPlay not optimized for Subaru 11.6 inch vertical in infotainment screen
The newest iOS 26 CarPlay upgrade seems more like a downgrade with vehicles from Subaru with the 11.6 inch vertical infotainment display. Such a big screen, but only one widget shows at a time additionally, prior to this iOS update we had three lines of apps on the main page now only two. also to be noted album art size on all music streaming and podcast apps is extremely small about half the size of what it originally was prior to this update yes, I tried turning on and off the screen optimization setting and CarPlay. It did not do anything.
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Safely updating an FSKit module via the Mac App Store
I'm trying to test the update process for an app containing an FSKit module that I'm distributing on the Mac App Store. (I'm also distributing the same app directly with Developer ID, but here I'll focus on App Store because that's the behavior I've been looking at first.) To do that I'm using an internal tester group on TestFlight and then testing an update with TestFlight. Below is the behavior I'm seeing on macOS 15.7.2 (24G325). I've noticed that if an app update is triggered while a disk is mounted using the FSKit extension, the disk is automatically unmounted without warning (FB21287341). That's already undesirable itself in my opinion, but on top of the unmount, there are two other problems: That unmount doesn't seem to be a clean unmount and doesn't call functions like synchronize (FB21287688). Now, in my case, my app only provides read-only access, so that doesn't actually matter much in my case. However, I'd imagine if I were to add write access at some point in the future, this would go from doesn'
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Reply to BGTaskScheduler Terminated due to memory issue
However, when opening Safari & scrolling through some webpages, the App is killed because of Terminated due to memory issue. I profiled the App & followed advice when it comes to reducing the memory footprint of the App. Are there any additional steps I can take to prevent the App being killed? To be honest, I think you're looking at this issue the wrong way. Terminating suspended apps to free memory is part of the system’s normal architecture, not necessarily a bug or problem. Similarly, reducing your memory usage is certainly valuable and appreciated, but it isn't really possible to reduce it to the point where the system will NEVER terminate your app. That's just not how the system works. Are there any recommendations for periodically scheduled Tasks when it comes to the Interval? Do more frequent Tasks (30min compared to one or two hours) have any impact? I tried many different schedules but none seem to make a difference. I wouldn't expect this to make much difference. That leads to here: Any hin
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Reply to Implementing Password AutoFill on macOS — Looking for Guidance
Hi Albert, Thank you for the links. After reviewing both documentation pages, I've implemented a complete test following the specifications, but password autofill is not working. Test Implementation AASA File (accessible at http://localhost:8080/.well-known/apple-app-site-association): { webcredentials: { apps: [ZW962TGA3F.com.test.PasswordAutofillTest] } } ✅ Served with Content-Type: application/json ✅ Verified accessible via curl ✅ Team ID matches Apple Developer account Associated Domains Entitlement: webcredentials:localhost:8080 ✅ Configured in both Debug and Release entitlements ✅ Bundle ID: com.test.PasswordAutofillTest SwiftUI Implementation: TextField(Email, text: $email) .textContentType(.username) SecureField(Password, text: $password) .textContentType(.password) Authentication Flow: App sends POST to http://localhost:8080/login with credentials Server returns 200 OK App displays Login successful Server logs confirm request received and processed Result ❌ No Save Password prompt appears ❌ No autofi
Topic: Privacy & Security SubTopic: General Tags:
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Reply to Error -25294
Sorry I didn’t reply sooner; older versions of DevForums had a bug that meant that I didn’t see updates on this thread (that’s fixed now, so yay!). [quote='785947022, Najjii, /thread/675290?answerId=785947022#785947022, /profile/Najjii'] edit the trust settings to be able to use it normally. [/quote] Monkeying with trust settings on a code-signing certificate is a bad idea. It can trigger the dreaded errSecInternalComponent. I talk more about this in Fixing an untrusted code signing certificate. [quote='794668022, olvrwn, /thread/675290?answerId=794668022#794668022, /profile/olvrwn'] Is there any information why this does not work with iCloud Keychain? [/quote] Not really. Keychain Access is very much on the way out as a user-level feature. Witness, for example, its recent move from Applications > Utilities to /System/Library/CoreServices/Applications. Given that, it’s easy to see why big picture issues like this aren’t being addressed. Having said that, the file-based keychain is also on its way
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Reply to Changing Frame Rate of External Display on iPad
Thank you for all of that information Greg and for answering each query individually. That exception is being thrown because isMatchingFrameRateSupported is reporting false for your external display, but your AVCaptureExternalDisplayConfiguration specified true for shouldMatchFrameRate. What determines 'isMatchingFrameRateSupported'? I use the same USB Hub and External Display on a MacBook Pro and I can go to Settings -> Displays and change the resolution and frame rate. I tested 1920 x 1080 at 60fps, 50fps, 30fps and 25fps and they all work. When I use that exact same hardware on an M4 iPad Pro it returns 'false' for 'isMatchingFrameRateSupported', presumably iPadOS is limiting this? Great to know that I can use CAMetalLayer for this purpose. That would mean it could work for a Metal Backed Live Video Feed if I can get the display to work as per the above. Though I think given the limitation of this functionality to AVCaptureDevice and that it wouldn't be respected when the user plays back video from with
Topic: Media Technologies SubTopic: Video Tags:
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Reply to How can third-party iOS apps obtain real-time waveform / spectrogram data for Apple Music tracks (similar to djay & other DJ apps)?
Also would love to be able to use Apple Music with my custom DJ apps. But looks like Apple only allows a few companies to have access to this feature putting all other developers in a great disadvantage and killing any chance to anyone else succeeding in this field. Its disappointing to see critical services like this be restricted just to a few picked developers instead on being open to everyone, another clear gatekeeping monopoly case that prevents any innovation in this field and is benefiting just a few companies. I've been trying this for years and only a big lawsuit can force them to be fair with all developers.
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Reply to BGContinuedProcessingTask does not respect fractionCompleted to keep alive
Update: I just tried replacing the child progress with a URLSessionDelegate that updates the progress completedUnitCount directly, and it seems to be more stable (but I only tried this once). Potentially a bug with using Child Progresses to keep alive BGContinuedProcessingTasks? Yes, that's very likely. This is something that should work, but there are also a lot of edge cases and details to cover. I expect this will improve over time; however, please file a bug on this and post the bug number back here. Having said that, my other question is what does the progress UI look like during this time? The primary purpose of progress here isn't to keep your app awake; it's to make sure the user knows what's going on. Similarly, I suspect the big problem here isn't that your task is expiring; it's that your progress bar isn't showing any progress! __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Reply to Certificate revocation check with SecPolicyCreateRevocation/SecTrustEvaluateWithError does not work
So… there’s a lot to unpack here. The reason why kSecRevocationRequirePositiveResponse is causing you grief is that: The server’s certificate was issued by Let’s Encrypt. Let’s Encrypt has stopped supporting OCSP. You can learn about that directly from them in “Ending OCSP Support in 2025” [1]. Apple client’s don’t support CRLs directly. Apple clients learn about revocation via a separate path. My understanding is that we don’t document this path in detail. We did talk about it in WWDC 2017 Session 701 Your Apps and Evolving Network Security Standards [2], and I encourage you to watch that (start around 17:40). There have also been third-party folks who’ve dug into this in more detail [3] [4]. Of course, from Apple’s perspective all of these are implementation details, and we encourage folks to rely on APIs instead. Now, the issue here is that the APIs aren’t doing what you want. Before I go there, however, I want to clarify this bit: [quote='808875021, dhoelzl, /thread/808875, /profile/dhoelzl'] On the same
Topic: Privacy & Security SubTopic: General Tags:
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Safari 18+ network bug - randomly - The network connection was lost
We are experiencing an issue with Safari in all versions from 18.0 to 18.5 that does not occur in version 17. It affects both iPhones and Macs. And does not happen in Chrome or Windows. The problem is impacting our customers, and our monitoring tools show a dramatic increase in error volume as more users buy/upgrade to iOS 18. The issue relates to network connectivity that is lost randomly. I can reliably reproduce the issue online in production, as well as on my local development environment. For example our website backoffice has a ping, that has a frequency of X seconds, or when user is doing actions like add to a cart increasing the quantity that requires backend validation with some specific frequency the issue is noticable... To test this I ran a JS code to simulate a ping with a timer that calls a local-dev API (a probe that waits 2s to simulate work) and delay the next HTTP requests with a dynamic value to simulate network conditions: Note: To even make the issue more clear, I'm using GET with applica
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Waiting for review
I'm having trouble with the app review process. My app has been in Pending Review status for almost 30 days, when normally it would be completed within 12 hours. We have a big launch event coming up, and this delay is significantly impacting our plans. I recently deleted my old review request and resubmitted it and it's still in Waiting for review status I need help Has anyone else experienced similar delays recently? Any advice on how to speed up the process or report the issue to Apple would be appreciated.
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Reply to DEXT (IOUserSCSIParallelInterfaceController): Direct I/O Succeeds, but Buffered I/O Fails with Data Corruption on Large File Copies
Does Finder's I/O behavior trigger specific SCSI command sequences or timing issues that CLI tools do not? Sort of. The difference here isn't caused by any fundamental difference between the Finder and “CLI tools“ - at the level you're interacting with, they're both just processes doing reads and writes. Indeed, ironically, I believe we moved copying out of process a few releases ago, so as far as most of the system can tell, the actual copying is occurring from very similar components. What is different is that they’re almost certain to have different I/O patterns. On the CLI side, I'd cp is using copyfile() and as are many of our higher-level APIs (notably, I believe NSFileManager has converted to it). On the other hand, the Finder uses its own copy engine both because it's older and because the details of its behavior are different than most APIs (for example, it preflights copies and uses VNOP_COPYFILE for smb copies). The big thing I'd keep in mind here is that the reason you tend to se
Topic: App & System Services SubTopic: Drivers Tags:
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Reply to Can an e-commerce iOS app running in the Xcode Simulator disrupt NETransparentProxyProvider and NEFilterDataProvider, causing DNS failures on macOS
In general, the simulator uses the host’s TCP/IP implementation. So, for example, if you use URLSession to run a request in the simulator, that’ll use the simulator’s CFNetwork which uses the simulator’s Network framework which uses BSD Sockets which ends up in the host kernel. From there, the simulator looks like any other (big) BSD Sockets client. As to why it’s causing the host’s networking stack to fail, I’ve got no good theories. However, I suspect it’s somehow tied to your NE providers, because if this were failing in general there’d be a lot more grumbling. But that doesn’t mean that your NE providers are at fault. It could just as easily be a latent system bug that happens to be triggered by your NE providers. How reproducible is this? If you can reproduce it reasonably reliably, one option would be to replace your NE providers with simple ‘pass through’ versions. If the problem persists, then that’d form a good basis of a bug report. Alternatively, if that eliminates the problem then you hav
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Incorrect menu consistency warnings logged in Tahoe for NSStatusItem, performance issues related?
Is anyone else getting new warning about menu items with submenus when running on Tahoe? I'm getting big performance problems using my menu as well as seeing these messages and I'm wondering if there's a connection. My app is faceless with a NSStatusItem with an NSMenu. Specifically it's my own subclass of NSMenu where I have a lot of code to manage the menu's dynamic behavior. This code is directly in the menu subclass instead of in a controller because the app I forked had it this way, a little wacky but I don't see it being a problem. A nib defines the contents of the menu, and it's instantiated manually with code like: var nibObjects: NSArray? = [] guard let nib = NSNib(nibNamed: AppMenu, bundle: nil) else { ... } guard nib.instantiate(withOwner: owner, topLevelObjects: &nibObjects) else { ... } guard let menu = nibObjects?.compactMap({ $0 as? Self }).first else { ... } Within that nib.instantiate call I see a warning logged that seems new to Tahoe, before the menu's awakeFromNib is called, t
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Xcode can't view code generated by Swift Package Plugins
When using a Swift Build Plugin, the generated code definitions are available through autocomplete, but it is currently not possible to view them directly in Xcode using Option+click. An example of such a plugin is swift-openapi-generator. According to information from Meet Swift Package plugins from WWDC22 the generated code is stored with other build artifacts. It would be immensely helpful if there was support for viewing these intermediate files in read-only mode using Option+click. Currently, I have to resort to opening these files through Finder, or opening the project in VS Code where viewing the generated files using Cmd+click works without a problem. Am I missing something? If not, it seems like a big oversight that this is not supported to the same extent in Apple's own tools.
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