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Reply to How to switch in-app-purchases from sandbox to production?
What I don't understand from the reviewer's response is what receipts validation are they talking about? When a user makes a purchase, it creates a receipt in the app bundle. Your app should check the validity of that receipt. If it is valid, then you make the premium features available. If you don't validate the receipt, then hackers will re-distribute your app with a fake receipt so that anyone can use it for free. They might even charge a fee, making money off your app instead of you. Don't assume you're too small to be targeted. I assure you that you're not. I have no payment servers (the whole concept of using Apple's in-app-purchases service is to not have to deal with my own payment implementation) That's something totally different. Most apps are subscription based or have some service provided over the internet. For these use cases, Apple provides a quick-and-easy way to validate receipts. In your case, since you're entirely on-device, you'll need to validate the receipt on-device. That's tricky beca
Topic: App & System Services SubTopic: StoreKit Tags:
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Reply to Location via GPS jumps
I tried .otherNavigation and .other Also, it is not snapping to roads, at all. It is just that when the ship moves slowly, it does not really update the reported position, insteads it stays around the current position for a while and later makes a big jump to a new area where it resides then. The behaviour seems to occur less often if the ship is travelling faster (e.g. downstream). I parsed the internal locationd logs for GNSS NMEA messages and resolved positions and related them. The NMEA reported raw positions are plotted in blue, the resolved positions are plotted as green circles with their radius being the reported accuracy, and there are faint orange arrows pointing from NMEA positions to the afterwards resolved positions which are then reported to the apps.
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Incorrect menu consistency warnings logged in Tahoe for NSStatusItem, performance issues related?
Is anyone else getting new warning about menu items with submenus when running on Tahoe? I'm getting big performance problems using my menu as well as seeing these messages and I'm wondering if there's a connection. My app is faceless with a NSStatusItem with an NSMenu. Specifically it's my own subclass of NSMenu where I have a lot of code to manage the menu's dynamic behavior. This code is directly in the menu subclass instead of in a controller because the app I forked had it this way, a little wacky but I don't see it being a problem. A nib defines the contents of the menu, and it's instantiated manually with code like: var nibObjects: NSArray? = [] guard let nib = NSNib(nibNamed: AppMenu, bundle: nil) else { ... } guard nib.instantiate(withOwner: owner, topLevelObjects: &nibObjects) else { ... } guard let menu = nibObjects?.compactMap({ $0 as? Self }).first else { ... } Within that nib.instantiate call I see a warning logged that seems new to Tahoe, before the menu's awakeFromNib is called, t
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Reply to What is the new name of the OSDUIHelper process on macOS Tahoe?
I’m not going to be able to help you with this. We don’t support folks killing arbitrary system processes. This is problematic for a variety of reasons, but the big issue here is that the name, location, and behaviour of system processes are all implementation details. If you build a product that relies on such implementation details, you are likely to run into compatibility problems down the line. Which is exactly what’s happened in this case )-: My advice is that you find an alternative way to achieve your ultimate goal. If you’re unable to do so, I recommend that you file an enhancement request for a supported path forward, making sure to explain your requirements and the reasons why the current mechanism don’t work for you. If you do file an ER, please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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AVB Support for the AVnu MILAN Conventions
The AVB AVnu MILAN Convention has a groweing Population. Many big companies (Cisco, Meyer Sound, d&b Audio, l‘acoustics, Presonus, digico etc.) implements the AVB AVnu Milan Standards. Is there a plan on the Apple side to also implement AVnu Milan on top of the AVB Protocol? The advantage for Apple Sound would be a great Integration in the professionell Audio market and a more stable intergration on top of the AVB protocol. The atdecc work, but Not that stable.
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Simulator causing Mac audio distortion
I am experiencing an issue where my Mac's speakers will crackle and pop when running an app on the Simulator or even when previewing SwiftUI with Live Preview. I am using a 16 MacBook Pro (i9) and I'm running Xcode 12.2 on Big Sur (11.0.1). Killing coreaudiod temporarily fixes the problem however this is not much of a solution. Is anyone else having this problem?
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Copying of app targets and corresponding files from older Xcode projects to a current one
Hi, so here's my situation: I am currently building an app of which I want to have an Apple Watch standalone version / companion (idk yet, also doesn't matter). For it to be compatible with basically every Watch except for the original (Series 0) I want support for down to watchOS 6, as many models ended there. I also don't need the newest features for basic functionality and I can still add more for newer versions while keeping the basic functionality for watchOS 6, so that is not a concern, I'd rather have the compatibility. However, watchOS 6 is the last version to require the Storyboard architecture with an app bundle and extension target. I did some research and found out that you can create that and set the development target to 6.0 while also having a SwiftUI target with a development target of 7.0. That would have the benefit of being able to use SwiftUI for modern features to give a nice experience while building a basic but functional version for 6.0 in Storyboard architecture. And it would figure o
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Pending Termination Notice
Hello Everyone! I recently got a termination notice. I've already sent an appeal 20 days back, I did get the response saying they'll not change the decision which is really a big problem! I've been developing apps and have been supporting my family for quite some time. But because of a small-mistake, I lost my entire account (Although I've made changes and re-submitted, but the app which got the removal isn't going for review) Anyone can you please help? I never got any kind of warning from Apple and I understood that since I'm using a commercial API, I could use it in my title, but it triggered removal of my entire account. Here's the notice I got: Upon further review of the activity associated with your Apple Developer Program membership, it's been determined that your membership has been used for dishonest or fraudulent activity, in violation of the Apple Developer Program License Agreement and the Developer Code of Conduct (App Review Guideline 5.6). Given the severity of the identified issues, y
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Reply to CallKit requestTransaction error code 2
Dear Apple, with regards to the above - can you please shed light on the connection between: CXProvider delegate method providerDidReset This is called when the XPC connection between CXProvider and callservicesd is interrupted. invalidate() method in CXProvider Among other things, this breaks the XPC connection between CXProvider and callservicesd. If you call invalidate(), then the delegate will receive providerDidReset. Is it 100% always true? When it comes to software engineering, I am violently allergic to the word always. The system is big, complicated, and constantly evolving, which means there's a pretty big difference between: This is what the system normally does VS The system behaves this way under all circumstances today, in previous versions, and in all future versions Yes, I suspect providerDidReset generally does get called when you invalidate, both now and in the past. That's the strongest promise I'll make. My current Xcode has a line like: The provider must be invalidated b
Topic: App & System Services SubTopic: General Tags:
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AsyncRenderer causes crashes in ForEach when in Swift 6 language mode
Hi! We've recently done a big migration to Swift 6 language mode in our app and are now getting reports of crashes occurring due to closures in our SwiftUI code (most often the view builder in ForEach) not running on the main queue but instead running on the queue com.apple.SwiftUI.AsyncRenderer. One example of a call stack (ScheduleListView is our view that is in Swift 6 mode): Thread 16 #0 (null) in _dispatch_assert_queue_fail () #1 (null) in dispatch_assert_queue$V2.cold.1 () #2 (null) in dispatch_assert_queue () #3 (null) in swift_task_isCurrentExecutorWithFlagsImpl(swift::SerialExecutorRef, swift::swift_task_is_current_executor_flag) () #4 (null) in closure #2 in closure #1 in closure #1 in ScheduleListView.body.getter () #5 (null) in closure #1 in ForEachState.item(at:offset:) () #6 (null) in partial apply for closure #1 in ForEachState.item(at:offset:) () #8 (null) in partial apply for closure #1 in _withObservation(do:) () .... (We have many other crashes with similar crash reports but in oth
Topic: UI Frameworks SubTopic: SwiftUI
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Reply to Matter Media Playback Cluster
Kevin and ssmith_c for your assistance. I fortunately managed to file in the bug: FB20677188 Thank you! Looking over the bug, there was one point I wanted to comment on: For the Matter Media Device Basic Video Player Type Apple Home does support the commissioning (adding the device to the list of accessories displayed in Home App), but no controls are displayed. Not even the mandatory required controls: ... This type of Matter Device, which is part of the standard, should at least expose the mandatory controls and commands. The idea that Apple (and general ecosystem vendors more broadly) should try and support the full range of the Matter specification is, IMHO, one of those ideas which sounds reasonable on the surface but is, in fact, a very bad idea. First off, quoting myself: The Matter specification itself is sufficiently broad and complex that, in practice, I'm not sure it will ever really be possible to create a high-quality controller app* that actually supports EVERY possible accessory configuration i
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Reply to Best Practices for Binary Data (“Allows External Storage”) in Core Data with CloudKit Sync
Thanks so much, @tbartelmess1—this is super helpful, and really appreciated a bit more context from our app: App context (what we store) The blobs we persist will be user-generated cruise photos, we would downsize those to more manageable size as iphone format photos can be quite big, but they would still be in the 1-3 mb after downsizing Realistic volume per active user: a few hundred images/year; heavy users could reach low thousands over time. Decision: use Core Data Binary Data + “Allows External Storage” We’ll keep originals as Binary Data (Allows External Storage) so Core Data handles externalization transparently, my philosophy has always been to offload as much work to the system services as possible. We’ll keep thumbnails as well inline in coredata (let coredata decide but likely will be inline (blob)). CloudKit mirroring We’ll rely on NSPersistentCloudKitContainer mirroring; we understand CloudKit decides when an attribute becomes a CKAsset independently of Core Data’s externalization thres
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