App Submission

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Submit your apps to the App Store using App Store Connect.

Posts under App Submission tag

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I'll publish my app on App Store but it needs Accessibility Permission
Hi, this is my app: https://macsyzones.com Here, a video that demonstrates my app: https://www.youtube.com/watch?v=0jNx3ZUD8Rw It's a very cute window management app with unique features. It needs Accessibility Permission but App Store requires App Sandbox enabled which makes to request Accessibility Permission impossible. How can I submit my app without App Sandbox enabled to Apple? Apple can review the code and build it themselves? There are apps that uses Accessibility Permissions on App Store as I can see. Hope you help to have my app on App Store, it will be very good. 😇 I hope you'll give my app a place on App Store. 🥳 Thank you.
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542
Nov ’24
App Rejection for iOS 18.1 issue I cant replicate
Forgive me for using this forum I need a quick reply and resolution. Apple says on the iPad Air, ios18.1 the "enter as guest" button doesn't work. But it works for me. Can you tell me if you have the same issue or not? Heres the TestFlight URL: https://testflight.apple.com/join/E97ZXM9T Apples message: Guideline 2.1 - Performance - App Completeness Issue Description The app exhibited one or more bugs that would negatively impact App Store users. Bug description: We were unable to login or enter as guest. The "sign in" and "enter as guest" buttons were unresponsive when tapped on. Review device details: Device type: iPad Air (5th generation) OS version: iPadOS 18.1
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562
Nov ’24
App Flagged 3.2(f)
We are a team of beginner developers, and we recently published our game (made in Unity) on the App Store for both macOS and iOS. It was live for about 15 days until three days ago, when we received a notice from Apple that our account had been flagged for removal. The email mentioned that our game violates section 3.2(f) of the Apple Developer Program License Agreement. We've been trying to identify the issue since then, but we're not involved in any fraudulent activities. Any guidance on how to resolve this would be a huge help. Thanks.
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659
Nov ’24
App Review rejected due to Guideline 4.3(a) - Design - Spam
Hello, My app was rejected because of App Review Guideline 4.3(a). The guideline says: "Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase." The original answer is: "We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps." I am very confused. I just bought a Mac and iPhone and ported my Android app "Travel Trivia" from Weltraumerei to iOS. So I don't have other apps in the Apple App Store. I created my app all by myself and did not repacked another apps or similar procedure. I have only one bundle id. There is one app with a similar concept in the store which unfortunately has the name "Travel Trivia". So I renamed my app for iOS to "Travel Trivia World Quiz". The difference is that this app asks questions about the world and my app has a map and asks questions about countries. On Android the only similar app to my app is "Backpacker". From my understanding my app is relatively unique in concept. Anyway I don't understand why my app is rejected. The uploaded version does not contain In-App-Purchase, Achievement, Leaderboard and Sharing like the Android version does because it is still work in progress. I admit the uploaded screenshots are not that polished and final but ok, you can check it in the Android Store. I don't know how "shares similar binaries, metadata" with other apps can be fixed if this is the case. It is because I used Unity like most developers and this results in similar filename? Anyone can help? Kind regards, Chris
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966
Nov ’24
Removed due to Guideline 4.3(a) - Design - Spam
Hi, For 10 days now we've been rejected with no answer. I am afraid Apple will never answer us... and 3 years of development down the drain. My team and our whole families are waiting but as the days go by, it is looking more and more grim for us I am afraid. Is there anything we can do? Our game had a decent rating and audience reception so far. All of our code is built by us over thousands of hours. We have alot of features that competitors do not have, this was even mentioned by several Youtubers and called out as a unique game. Guideline 4.3(a) - Design - Spam We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Any advice would be so appreciated ! Thank you, Alex
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1.2k
Nov ’24
Performance 2.3.3 Metadata reason for App review error
I am trying to understand the 2.3.3 section as it was cited as an issue with my submission for an iOS App. "2.3.3 Screenshots should show the app in use, and not merely the title art, login page, or splash screen. They may also include text and image overlays (e.g. to demonstrate input mechanisms, such as an animated touch point or Apple Pencil) and show extended functionality on device, such as Touch Bar." I have provided some iOS screens for showing a stage of one game being played. However my App includes 5 games and 4 modes of play. Should I include similar screenshots for each game? I fear I may run out of screenshots. Could using videos help? I believe we are restricted to 3. Do I need to show screenshots for the App on iPad ( it is not Universal ) ? The input mechanism is a text field next to a submit button. Do I have to highlight/overlay the same? If I do the above, is it okay/recommended to skip the info page, Home Screen which neatly shows all modes and the next screen which compactly shows all the games, example of dark mode , achievements and leaderboards? Is there some other thing I should consider here? I was asked to check on Support Forum first. I am in the midst of an App Review. Please advise!! Thanks in advance.
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575
Nov ’24
Multiple dynamic libraries in a package under SPM
We are currently building an app in Swift, reusing an internal C++ backend used in other platforms ( Linux/Windows/Mac ). Current state of the project: App W - ( Swift App ) Package X - Swift Package Y.xcframework - Binary Target (ios-arm64 and ios-arm64-simulator) Z.framework Z - (C++ Backend as a library) Dynamic Library Headers - Library header files Frameworks (Folder) - Required .dylib’s for Z ( libA.dylib (Dependency of Z) [ 58 of them ] libB.dylib (Runtime dependency of python) [ 123 of them ] data - Supporting binary files for Z conf - Supporting configuration files, both text and binary. for Z python - Supporting .py scripts C.py D.py Z.framework ( C++ ) contains 182 Dynamic Libraries. Goal: Validate the app for distribution with the Apple Store validation tool. Learning when trying to solve the problem: A framework can contain only one dynamic library (e.g. .dylib ) A framework cannot have nested frameworks within a Frameworks folder Certain file types within a framework are not treated as resource files (e.g. .py files) Possible solutions Allow to have nested Frameworks in Z.framework. It’s currently not allowed Link 182 dynamic libraries into the project via SPM Problem: Some of the libraries need to dynamically loaded at runtime (related to the python runtime) Making the libraries static adds significantly technical challenges to the Z.framework. Other questions: What’s the best way to achieve this
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482
Nov ’24
Validate fail Archive bundle is invalid Unable to load ‘Info.plist’ for bundle at path
This bundle is invalid. Unable to load ‘Info.plist’ for bundle at path: ‘My App.app/Contents/Library/Spotlight/MyApp-SpotlightIndex.mdimporter’.. This mdimporter is embedded in my app with a Copy step in Build Phases and when I Archive the compiled app, I get that error when I try to Validate. The app works OK, the mdimporter Spotlight works OK, all runs fine. But the Validate on the Archive does not work, it fails with that error.
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605
Nov ’24
App store listing name availability after name change
We have an existing app called "abc". We want to rename it to "def". We have another new app called "ghi" and we want to name it "abc". We know it's possible to name "abc" to "def" with an app update on the existing app. The question is, after how long will the name "abc" become available to use, so we can name our new app "abc"? Will simply putting the name "abc" for new app on AppStore under "General -> App Information -> Name" suffice? Thanks in advance!
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369
Oct ’24
What to do to get an IOS App accepted with OpenSSL
Hi, our IOS App will use the OpenSSL library for a secure websocket communication with network devices. As far as i have understood we need to provide "Export compliance documentation" because we are using "standard encryption algorithm instead of, or in addition to, using or accessing the encryption within Apple's OS". But the documentation here does not indicate that we need to provide anything. Independently of that, the App needs to include a Privacy Manifest, right ? How does that look like ? Thanks in advance
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494
Oct ’24