I'm building a React Native call application using the following combination of libraries:
https://github.com/react-native-webrtc/react-native-callkeep
https://github.com/react-native-webrtc/react-native-webrtc
https://github.com/react-native-webrtc/react-native-voip-push-notification
When I press the speaker button on the call screen displayed by CallKit and change it to ON, the speaker button display on the call screen reverts back to OFF after a few seconds.
However, when the speaker button display reverts to OFF, the actual audio output route does not return to the earpiece - the audio continues to output from the speaker without any change.
Could you please advise on what cases might cause the speaker button display to revert, and if there are any potential solutions?
CallKit
RSS for tagDisplay the system-calling UI for your app’s VoIP services and coordinate your calling services with other apps and the system using CallKit.
Posts under CallKit tag
142 Posts
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Hello fellow developers,
Anyone blocked at the Live Caller ID Lookup configuration step? I submitted multiple times the form without any news from Apple since a few months (last one is FL7S57UFVR).
This is blocking our app release to our customers.
Thank you
Hi,
Since I updated my phone to 23A341, my Call filtering app is not blocking calls anymore.
Same release checked on iOS 18 phone, it is working.
I still see the callkit logs into the Console showing that numbers are loaded into the iOS-managed SQlite DB but the calls are not blocked nor identified.
Anyone with the same issue?
BR
We encountered an issue with iOS 26 and release version. We developed a voipout application and we created an entry in native call log on dev/prod version with our app that run under iOS 18.6 and earlier. On iOS 26 TestFlight version didn't create entry in call log but debug version did it.
I don't find any clue in CallKit documentation for iOS 26 and we use action.fulfill(withDateStarted: .now) for call and end transaction and we develop under Xcode 26
Do you have any suggestion to solve our problems ?
Hi Apple team,
We’re shipping a Live Caller ID Lookup extension on iOS 18 and have a question about the automatic refresh of configuration/PIR parameters.
Questions
1. Is there any documented interval/TTL (min/max) for the system’s automatic refresh of /config and PIR parameters, or is it entirely opportunistic (battery/network/usage)? I can’t find a cadence in the IdentityLookup docs.
2. Does iOS honor server cache headers (e.g., Cache-Control/Expires) to influence when it re-fetches?
3. Which events also trigger a refresh (enable/disable in Settings, OS/app update, device reboot, token/epoch change)?
4. Are there rate limits or best-practice limits for calling refreshExtensionContext and refreshPIRParameters?
Topic:
App & System Services
SubTopic:
Notifications
Tags:
Extensions
SMS and Call Reporting
CallKit
Is the API of Live Caller ID Lookup not open to ordinary developers? How can I get the development permission of Live Caller ID Lookup?
Hi Apple Dev community,
I want to ask if CallKit and CXCallDirectoryProvider (with addBlockingEntryWithNextSequentialPhoneNumber) doesn't work for 3rd party Phone apps.
Is this a known issue that CallKit doesn't work on 3rd party iOS Phone apps (like WhatsApp, etc)?
Thank you.
Currenty, I'm developing a blocking and call identity call. In iOS 18, everything works fine, I can show log to debug inside my Callkit extensions
But when my app run in iOS 26, I cant even turn on my caller id extension, I'm not able to debug because I dont see any log from my extensions.
Our VoIP app receives PushKit notifications successfully (callservicesd Delivering 1 VoIP payload appears in logs). However, the app is consistently terminated by the system when running in the background or killed state.
The crash is caused by iOS expecting a reportNewIncomingCall to CallKit, but the system reports:
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException',
reason: 'Killing app because it never posted an incoming call to the system after receiving a PushKit VoIP push.'
*** Assertion failure in -[PKPushRegistry _terminateAppIfThereAreUnhandledVoIPPushes], PKPushRegistry.m:349
Key Observations:
VoIP pushes arrive and are delivered to the app.
In foreground, some methods work and CallKit UI sometimes appears.
In background/killed state, app is always terminated before CallKit UI shows.
Logs confirm the system requires CallKit to be reported immediately inside pushRegistry(_:didReceiveIncomingPushWith:for:completion:).
Steps to Reproduce:
Run the app with VoIP + CallKit integration.
Put app in background (or kill it).
Send a VoIP push.
Observe system logs and crash:
callservicesd: Delivering 1 VoIP payload(s) to application
UrgiDoctor: Apps receiving VoIP pushes must post an incoming call via CallKit...
error: Killing VoIP app because it failed to post an incoming call in time.
Expected Behavior:
On receiving a VoIP push, CallKit UI (Accept / Decline screen) should always appear.
App should not be killed if reportNewIncomingCall is called in time.
Actual Behavior:
CallKit UI never appears in background/killed state.
App is force-terminated by iOS before user can accept/decline the call.
Request:
Guidance on the correct sequence for calling reportNewIncomingCall and completionHandler() in pushRegistry.
Clarification if any changes in iOS 17/18 affect PushKit + CallKit behavior.
Best practices for ensuring CallKit UI always appears reliably after a VoIP push.
Environment:
iOS 18.5 Simulator + Device
Xcode 16.4
Using PushKit + CallKit with VoIP entitlement
I have also tested this on iOS 26 (Beta 9 and above), and the CallKit call blocking functionality is not working. Numbers that should be blocked still ring through. Caller Identification continues to function as expected, but blocking entries (addBlockingEntry) are ignored.
I’m developing a VoIP app that uses Linphone and CallKit. Everything works as expected until the user enables the speaker on the native CallKit screen. After that, all subsequent calls start with the speaker already on. Even if I call AVAudioSession.sharedInstance().overrideOutputAudioPort(.none), it gets overridden when the call starts (when Linphone begins playing the ringtone). I tested this behavior in WhatsApp, and it seems to work correctly there.
Hello, currently working on messenger with audio/video calls feature. Have found strange behavior, on some devices after accepting call via Lock Screen video button appears to be disabled.
Tested on wwdc Speakerbox sample, same code
iPhone 15 Pro (iOS 17.4.1) - video button disabled
iPhone 14 (iOS 17.6.1) - video button active
Here is my, configuration with supportVideo activated
static let providerConfiguration: CXProviderConfiguration = {
let configuration = CXProviderConfiguration()
configuration.supportsVideo = true
configuration.maximumCallGroups = 1
configuration.maximumCallsPerCallGroup = 1
configuration.supportedHandleTypes = [.generic]
return configuration
}()
What can be the reason of this behavior?
Thanks
Hello Developers,
I am currently developing a Flutter application where I am implementing both push notifications (for messages) and VoIP call notifications. The implementation works perfectly fine on Android. However, I am facing issues specifically on iOS in the following scenarios:
Terminated State:
When the app is terminated on iOS, neither call notifications nor message notifications are received.
In the background state, things partially work, but in the terminated state, nothing comes through.
Debug vs Production:
In Debug mode, everything works as expected (both message and call notifications).
Once I release the app to TestFlight (Production), the notifications completely stop working:
Message notifications are not delivered at all.
Call notifications also fail to appear in terminated state.
Configuration Details:
I have already configured APNs with .p8 key in Firebase.
The required capabilities (Push Notifications, Background Modes → Remote notifications, VoIP, etc.) are enabled in Xcode.
I also updated the AppDelegate.swift / Notification handling code for production environment.
Despite these steps, the same issue persists in production/TestFlight.
It seems like the issue is specifically related to production environment handling on iOS, since everything works in debug.
My Question:
What could be causing push notifications and call notifications to not work in the terminated state on iOS, especially in production/TestFlight builds?
Are there additional configuration steps required for APNs, VoIP, or background handling in production that differ from debug mode?
Any guidance or similar experiences would be really helpful.
Thanks in advance for your support.
We have an application WAVE PTT(Push to talk) and
Application is in foreground state, When a user receives a cellular call and it is in the "ringing" state and application receives a VoIP APNS(video call) which is reported to CallKit.
User rejects the Cellular call from CallKit UI, application Video call is also getting rejected (separate feedback - 19017978) and Here the issue is observed that an Application moved to background(OS26 beta 9).
Issue is not observed in iOS 18 and older versions.
Frequency : 1 out of 3.
Please refer the sysdiagnose logs in below reported feedback ID.
Feedback Ticket ID: 20187309
Syslogs Snippet reference:
default 2025-09-10 12:30:06.991950 +0530 WAVE PTX 0x10e078100 - ApplicationStateTracker: UISceneDidEnterBackground
The crash log, an IPS file, indicates a crash occurred at a specific time, with the exception backtrace pointing to _terminateAppIfThereAreUnhandledVoIPPushes. However, cross-reference with the SysDiagnose logs, there is no corresponding process or activity for the application at the reported crash time. The app was not active, nor was it woken up by any event.
IPS file and SysDiagnose logs have been attached in the Feedback.
Feedback - FB20044587
Observed few times that providerDidBegin(_:) delegate never called for the complete app session after app init(as part of this CXProvider registered) which was built with SDK 26 and running on iOS 26.
This issue observed multiple times with our testing. Since there is no providerDidBegin:, client is marking CallKit as not ready and never report any calls for VoIP APNS and ended up in app crash due to "[PKPushRegistry _terminateAppIfThereAreUnhandledVoIPPushes]"
Please refer for sysdiagnose logs : FB19778306
When my Intents extension resolves an INStartCallIntent and returns .continueInApp while the device is locked, the call does not proceed unless the user unlocks the device. After unlocking, the app receives the NSUserActivity and CallKit proceeds normally.
My expectation is that the native CallKit outgoing UI should appear and the call should start without requiring unlock — especially when using AirPods, where attention is not available.
Steps to Reproduce
Pair and connect AirPods.
Lock the iPhone.
Start music playback (e.g. Apple Music).
Place the phone face down (or cover Face ID sensors so attention isn’t available).
Say: “Hey Siri, call Tommy with DiscoMonday(My app name).”
Observed Behavior
Music mutes briefly.
Siri says “Calling Tommy with DiscoMonday.”
Lock screen shows “Require Face ID / passcode.”
After several seconds, music resumes.
The app is not launched, no NSUserActivity is delivered, and no CXStartCallAction occurs.
With the phone face up, the same phrase launches the app, triggers CXStartCallAction, and the call proceeds via CallKit after faceID.
Expected Behavior
From the lock screen, Siri should hand off INStartCallIntent to the app, which immediately requests CXStartCallAction and drives the CallKit UI (reportOutgoingCall(...startedConnectingAt:) → ...connectedAt:), without requiring device unlock, regardless of orientation or attention availability when AirPods are connected.
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
iOS
Siri and Voice
Intents
CallKit
We've observed an issue where the video button on the CallKit UI is disabled during Video VoIP calls.
This issue appears to be specific to notch devices running SDK 26 and iOS 26 beta 7, specifically on iPhone 11. We have not seen this behavior on devices with Dynamic Island or on older iOS versions.
For further details, please refer to the attached video and sysdiagnose file. : FB19827793
Our experimentation suggests this issue is exclusively present on non-Dynamic Island devices with iOS 26 beta.
The home AppIcon appears as it should but in settings I get the generic icon. I tried:
giving the extension its own assets and AppIcon asset.
giving the main app assets 2 targets, itself AND the extension
setting AppIcon appearances to "none" and iOS "all sizes" and providing 29pt and the other sizes.
Adding to info.plist and specifying "CFBundleIconFiles"
Yes, nuked derived data, switched off phone, everything.
Starting with just the standard 1024×1024 AppIcon (expecting Xcode to auto-generate all slices, including 29pt for Settings). It didn’t — Settings still shows the generic gear.
Question: What should I do to make the extension’s icon show up in Settings?
Environment
• Xcode: 16.4 (16F6)
• iOS: 18.5 (device)
• Targets: iOS app + Call Directory extension
• App icon pipeline: asset catalog (single-size initially, now legacy grid)
Hi everyone, on iOS, when a VoIP call arrives and the user accepts it from the lock screen (after unlocking with Face ID/Touch ID), is there any way to automatically bring my app to the foreground and show the in-app call screen, instead of staying in the system CallKit UI?