Add CarPlay support to your navigation app using CarPlay.

Posts under CarPlay tag

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AVSpeechSynthesizer & Bluetooth Issues
Hello, I have a CarPlay Navigation app and utilize the AVSpeechSynthesizer to speak directions to a user. Everything works great on my CarPlay simulator as well as when plugged into my GMC truck. However, I found out yesterday that one of my users with a Ford truck the audio would cut in an out. After much troubleshooting, I was able to replicate this on my own truck when using Bluetooth to connect to CarPlay. My user was also utilizing Bluetooth. Has anyone else experienced this? Is there a fix to the problem? import SwiftUI import AVFoundation class TextToSpeechService: NSObject, ObservableObject, AVSpeechSynthesizerDelegate { private var speechSynthesizer = AVSpeechSynthesizer() static let shared = TextToSpeechService() override init() { super.init() speechSynthesizer.delegate = self } func configureAudioSession() { speechSynthesizer.delegate = self do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .voicePrompt, options: [.mixWithOthers, .allowBluetooth]) } catch { print("Failed to set audio session category: \(error.localizedDescription)") } } func speak(_ text: String) { Task(priority: .high) { let speechUtterance = AVSpeechUtterance(string: text) speechUtterance.voice = AVSpeechSynthesisVoice(language: AVSpeechSynthesisVoice.currentLanguageCode()) try AVAudioSession.sharedInstance().setActive(true, options: .notifyOthersOnDeactivation) speechSynthesizer.speak(speechUtterance) } } func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didFinish utterance: AVSpeechUtterance) { Task { stopSpeech() try AVAudioSession.sharedInstance().setActive(false) } } func stopSpeech() { speechSynthesizer.stopSpeaking(at: .immediate) } }
1
1
888
Jan ’26
Does Carplay work in Enterprise apps?
I am developing CarPlay addition on our app. Which is distributed with the Enterprise In distribution method, so we do not have a product in the App Store. I am wondering if CarPlay support can be provided in applications distributed with the Enterprise in distribution method? If this is not possible, I will inform management that this is not possible. I am waiting for your answers, thanks.
4
1
2.7k
Jan ’26
ATS doesn't download AirPlay Diagnostic profile
I need to install the AirPlay profile on an iphone to watch decrypted traffic in ATS for development work on CarPlay. The documentation for ATS says to click "Utilities -> Download Profiles -> AirPlay Diagnostic Mode". When I do this, it brings up a file dialog, presumably to select a location to download. But nothing happens. The other profiles launch a web browser and download the .mobileconfig profile. How do I get the AirPlay profile? Am I misunderstanding how this is supposed to work? I found ATSAssetsInfoDefault.plist which references these files. And they all have https://developer.apple.com/services-account/download?path=/iOS/iOS_Logs/... except the AirPlay profile, which is type "slug" and just says ats-airplay-diagnostic-mode-profile. Is this a bug in the app?
0
0
174
Dec ’25
Error resuming background audio while connected to CarPlay
My app utilizes background audio to play music files. I have the audio background mode enabled and I initialize the AVAudioSession in playback mode with the mixWithOthers option. And it usually works great while the app is backgrounded. I listen for audio interruptions as well as route changes and I am able to handle them appropriately and I can usually resume my background audio no problem. I discovered an issue while connected to CarPlay though. Roughly 50% of the time when I disconnect from a phone call while connected to CarPlay I get the following error after calling the play() method of my AVAudioPlayer instance: "ATAudioSessionClientImpl.mm:281 activation failed. status = 561015905" If I instead try to start a new audio session I get a similar error: Error Domain=NSOSStatusErrorDomain Code=561015905 "Session activation failed" UserInfo={NSLocalizedDescription=Session activation failed} Like I said, this isn't reproducible 100% of the time and is so far only seen while connected to CarPlay. I don't think Im forgetting so additional capability or plist setting, but if anyone has any clues it would be greatly appreciated. Otherwise this is likely just a bug that I need to report to Apple. One very important note, and reason I believe it's just a bug, is that while I was testing I found that other music apps like Spotify will also fail to resume their audio at the same time my app fails. Another important detail is that when it works successfully I receive the audio session interruption ended notification, and when it doesn't work I only receive a route configuration change or route override notification. From there I am able to still successfully granted background time to execute code, but my call to resume audio fails with the above mentioned error codes.
0
0
371
Dec ’25
iOS 17 CarPlay message notification navigating to app instead of announcing messages
After the update to iOS 17, tapping on message notification shown on CarPlay Dashboard is navigating to the CarPlay app instead of announcing the message notification. Announce Notifications turned ON Announce Messages turned ON Announce New Messages option is selected Other apps message notifications are announced as expected when tapping on the notification implying that the settings are set as required. Enabled com.apple.developer.carplay-communication Class CustomCarPlaySceneDelegate: UIResponder, CPTemplateApplicationSceneDelegate { func templateApplicationScene(_ templateApplicationScene: CPTemplateApplicationScene, didConnect interfaceController: CPInterfaceController) func templateApplicationScene(_ templateApplicationScene: CPTemplateApplicationScene, didDisconnectInterfaceController interfaceController: CPInterfaceController) func scene(_ scene: UIScene, willContinueUserActivityWithType userActivityType: String) }
1
0
1k
Dec ’25
CarPlay not working on iOS 26 beta
Just wanted to check here to see if anyone else is running into the issue of CarPlay not working at all on iOS 26 Beta 1, even with the update on Friday. I plug my phone in (wired) and CarPlay never shows up. I've seen a Reddit thread where other folks are seeing the same thing.
4
1
613
Dec ’25
CPActionSheetTemplate not detected in presentedTemplate while CPAlertTemplate is
I'm developing a CarPlay app and encountered an inconsistent behavior with template detection. When I present a CPActionSheetTemplate and then print the presentedTemplate property, it returns nil. However, when I present a CPAlertTemplate, the presentedTemplate property correctly returns the template object. This inconsistency is causing issues in my app where I need to check if there's already a presented template before showing another one to avoid conflicts. Why does CPActionSheetTemplate not get detected in presentedTemplate while CPAlertTemplate does? Is this intended behavior or a bug? Any guidance on how to properly detect if a CPActionSheetTemplate is currently presented would be greatly appreciated.
1
0
202
Dec ’25
CarPlay: CPListTemplate item limit and image memory usage
I’m working with CPListTemplate in CarPlay and have run into two issues: Item limit: The documentation states that maximumItemCount is 500. In practice, when providing a list of ~2–4k items, only the first 500 are displayed. However, Apple Music on CarPlay seems to handle larger lists without this limitation. Is there an API-level approach or recommended pattern to support lists beyond this cap? Image memory usage: Cells don’t appear to load lazily. Even with small images, the first 500 items load all their artwork into memory immediately, resulting in ~400–700 MB usage and high CPU loads. This seems excessive for CarPlay environments. Is there a best practice for deferring or managing image loading within CPListTemplate? Any official guidance or known workarounds for these two issues would be very helpful.
1
0
301
Dec ’25
CarPlay not working on Apple iPhone 15 PRO MAX iOS 26
I have a FORD F250 2021. I returned for a deployment, and CarPlay does not work in my vehicle. I have tried all the YouTube, TikTok, Facebook, and Instagram videos I could find. They all actually started to repeat, so I decided to come here. My wife has an iPhone 16 Pro Max, and it connects to CarPlay without any issues. Other than all the social media suggestions, do you have any other suggestions? No, I am not ready to purchase a new device.
1
0
456
Dec ’25
Using HealthKit to display data on CarPlay UI
I'd like to investigate creating a safety feature for Type 1 Diabetics driving a car. Allowing HealthKit glucose data (read from a Dexcom G7 or similar) to be displayed as part of the CarPlay UI background or show an icon/button with the number visible. I'd also like to include a warning system for glucose low's that alerts the driver audibly. Has anyone looked into that before?
4
0
605
Dec ’25
[CarPlay] CPNowPlayingTemplate not being accepted when being passed to pushTemplate:animated:completion
Hey team, I have an app in CarPlay where i was pushing the CPNowPlayingTemplate as follows: self.interfaceController.pushTemplate(CPNowPlayingTemplate.shared(), animated: true) This used to work perfectly, but suddenly I have started to get this error NSInvalidArgumentException: Unsupported object <CPNowPlayingTemplate: 0x119a0b5c0> <identifier: 6EE4E5A9-B1FB-4341-A485-78D7DDEBD8D0, userInfo: (null), tabTitle: (null), tabImage: (null), showsTabBadge: 0> passed to pushTemplate:animated:completion:. Allowed classes: {( CPActionSheetTemplate, CPAlertTemplate, CPVoiceControlTemplate, CPTabBarTemplate, CPListTemplate, CPInformationTemplate, CPContactTemplate, CPMapTemplate, CPGridTemplate, CPSearchTemplate )} How is this possible? Even on Apple docs, it says to pushTemplate Refer https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf https://developer.apple.com/documentation/carplay/cpnowplayingtemplate/
3
0
929
Dec ’25
Detecting CarPlay connection when app wakes in background via geofence
Our iOS app supports CarPlay capability with the Driving task. The app is also configured to wake in the background on geofence entry or exit events, even from a terminated (killed) state. We would like to understand how to detect whether CarPlay is connected to the iPhone when the app wakes up or runs in the background. In this case, the CarPlay app is not actively running in the Car infotainment system foreground. Requirement: The app should perform a background task only when CarPlay is connected, including when launched in the background or from a killed state due to a geofence trigger. Could you please advise on the recommended way or API to determine CarPlay connection status in this background scenario? Thanks for the support!
1
0
274
Dec ’25
AVSpeechSynthesizer & Bluetooth Issues
Hello, I have a CarPlay Navigation app and utilize the AVSpeechSynthesizer to speak directions to a user. Everything works great on my CarPlay simulator as well as when plugged into my GMC truck. However, I found out yesterday that one of my users with a Ford truck the audio would cut in an out. After much troubleshooting, I was able to replicate this on my own truck when using Bluetooth to connect to CarPlay. My user was also utilizing Bluetooth. Has anyone else experienced this? Is there a fix to the problem? import SwiftUI import AVFoundation class TextToSpeechService: NSObject, ObservableObject, AVSpeechSynthesizerDelegate { private var speechSynthesizer = AVSpeechSynthesizer() static let shared = TextToSpeechService() override init() { super.init() speechSynthesizer.delegate = self } func configureAudioSession() { speechSynthesizer.delegate = self do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .voicePrompt, options: [.mixWithOthers, .allowBluetooth]) } catch { print("Failed to set audio session category: \(error.localizedDescription)") } } func speak(_ text: String) { Task(priority: .high) { let speechUtterance = AVSpeechUtterance(string: text) speechUtterance.voice = AVSpeechSynthesisVoice(language: AVSpeechSynthesisVoice.currentLanguageCode()) try AVAudioSession.sharedInstance().setActive(true, options: .notifyOthersOnDeactivation) speechSynthesizer.speak(speechUtterance) } } func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didFinish utterance: AVSpeechUtterance) { Task { stopSpeech() try AVAudioSession.sharedInstance().setActive(false) } } func stopSpeech() { speechSynthesizer.stopSpeaking(at: .immediate) } }
Replies
1
Boosts
1
Views
888
Activity
Jan ’26
CarPlay iOS 26 - CPListSection header scrolling issue
With iOS 26 the CPListSection header has a transparent background, and when the list scrolls under the header it doesn't look good at all. We expected to see a glass fading effect maybe, like the one on the top of the screen. Is it a known bug?
Replies
2
Boosts
0
Views
2.0k
Activity
Jan ’26
Applied for CarPlay
I have applied for CarPlay support here Apply here to get your app approved for CarPlay use: https://developer.apple.com/contact/carplay/ but have not received any acceptance or answers. Does anyone know what to do?
Replies
3
Boosts
1
Views
1.2k
Activity
Jan ’26
Does Carplay work in Enterprise apps?
I am developing CarPlay addition on our app. Which is distributed with the Enterprise In distribution method, so we do not have a product in the App Store. I am wondering if CarPlay support can be provided in applications distributed with the Enterprise in distribution method? If this is not possible, I will inform management that this is not possible. I am waiting for your answers, thanks.
Replies
4
Boosts
1
Views
2.7k
Activity
Jan ’26
How to detect if Wifi is being used for CarPlay
What is the best way to detect if the Wifi is being used for Wireless Carplay or is just a normal network interface?
Replies
9
Boosts
0
Views
323
Activity
Jan ’26
ATS doesn't download AirPlay Diagnostic profile
I need to install the AirPlay profile on an iphone to watch decrypted traffic in ATS for development work on CarPlay. The documentation for ATS says to click "Utilities -> Download Profiles -> AirPlay Diagnostic Mode". When I do this, it brings up a file dialog, presumably to select a location to download. But nothing happens. The other profiles launch a web browser and download the .mobileconfig profile. How do I get the AirPlay profile? Am I misunderstanding how this is supposed to work? I found ATSAssetsInfoDefault.plist which references these files. And they all have https://developer.apple.com/services-account/download?path=/iOS/iOS_Logs/... except the AirPlay profile, which is type "slug" and just says ats-airplay-diagnostic-mode-profile. Is this a bug in the app?
Replies
0
Boosts
0
Views
174
Activity
Dec ’25
Error resuming background audio while connected to CarPlay
My app utilizes background audio to play music files. I have the audio background mode enabled and I initialize the AVAudioSession in playback mode with the mixWithOthers option. And it usually works great while the app is backgrounded. I listen for audio interruptions as well as route changes and I am able to handle them appropriately and I can usually resume my background audio no problem. I discovered an issue while connected to CarPlay though. Roughly 50% of the time when I disconnect from a phone call while connected to CarPlay I get the following error after calling the play() method of my AVAudioPlayer instance: "ATAudioSessionClientImpl.mm:281 activation failed. status = 561015905" If I instead try to start a new audio session I get a similar error: Error Domain=NSOSStatusErrorDomain Code=561015905 "Session activation failed" UserInfo={NSLocalizedDescription=Session activation failed} Like I said, this isn't reproducible 100% of the time and is so far only seen while connected to CarPlay. I don't think Im forgetting so additional capability or plist setting, but if anyone has any clues it would be greatly appreciated. Otherwise this is likely just a bug that I need to report to Apple. One very important note, and reason I believe it's just a bug, is that while I was testing I found that other music apps like Spotify will also fail to resume their audio at the same time my app fails. Another important detail is that when it works successfully I receive the audio session interruption ended notification, and when it doesn't work I only receive a route configuration change or route override notification. From there I am able to still successfully granted background time to execute code, but my call to resume audio fails with the above mentioned error codes.
Replies
0
Boosts
0
Views
371
Activity
Dec ’25
iOS 17 CarPlay message notification navigating to app instead of announcing messages
After the update to iOS 17, tapping on message notification shown on CarPlay Dashboard is navigating to the CarPlay app instead of announcing the message notification. Announce Notifications turned ON Announce Messages turned ON Announce New Messages option is selected Other apps message notifications are announced as expected when tapping on the notification implying that the settings are set as required. Enabled com.apple.developer.carplay-communication Class CustomCarPlaySceneDelegate: UIResponder, CPTemplateApplicationSceneDelegate { func templateApplicationScene(_ templateApplicationScene: CPTemplateApplicationScene, didConnect interfaceController: CPInterfaceController) func templateApplicationScene(_ templateApplicationScene: CPTemplateApplicationScene, didDisconnectInterfaceController interfaceController: CPInterfaceController) func scene(_ scene: UIScene, willContinueUserActivityWithType userActivityType: String) }
Replies
1
Boosts
0
Views
1k
Activity
Dec ’25
Transparent background widgets is possible?
I'm creating an app and I want the user to see the PNG image with the background removed in the widget, but I want the background to be transparent. I've seen this done before in some apps' CarPlay widgets. How can I do this?
Replies
1
Boosts
0
Views
286
Activity
Dec ’25
CarPlay not working on iOS 26 beta
Just wanted to check here to see if anyone else is running into the issue of CarPlay not working at all on iOS 26 Beta 1, even with the update on Friday. I plug my phone in (wired) and CarPlay never shows up. I've seen a Reddit thread where other folks are seeing the same thing.
Replies
4
Boosts
1
Views
613
Activity
Dec ’25
CPActionSheetTemplate not detected in presentedTemplate while CPAlertTemplate is
I'm developing a CarPlay app and encountered an inconsistent behavior with template detection. When I present a CPActionSheetTemplate and then print the presentedTemplate property, it returns nil. However, when I present a CPAlertTemplate, the presentedTemplate property correctly returns the template object. This inconsistency is causing issues in my app where I need to check if there's already a presented template before showing another one to avoid conflicts. Why does CPActionSheetTemplate not get detected in presentedTemplate while CPAlertTemplate does? Is this intended behavior or a bug? Any guidance on how to properly detect if a CPActionSheetTemplate is currently presented would be greatly appreciated.
Replies
1
Boosts
0
Views
202
Activity
Dec ’25
CarPlay: CPListTemplate item limit and image memory usage
I’m working with CPListTemplate in CarPlay and have run into two issues: Item limit: The documentation states that maximumItemCount is 500. In practice, when providing a list of ~2–4k items, only the first 500 are displayed. However, Apple Music on CarPlay seems to handle larger lists without this limitation. Is there an API-level approach or recommended pattern to support lists beyond this cap? Image memory usage: Cells don’t appear to load lazily. Even with small images, the first 500 items load all their artwork into memory immediately, resulting in ~400–700 MB usage and high CPU loads. This seems excessive for CarPlay environments. Is there a best practice for deferring or managing image loading within CPListTemplate? Any official guidance or known workarounds for these two issues would be very helpful.
Replies
1
Boosts
0
Views
301
Activity
Dec ’25
CarPlay not working on Apple iPhone 15 PRO MAX iOS 26
I have a FORD F250 2021. I returned for a deployment, and CarPlay does not work in my vehicle. I have tried all the YouTube, TikTok, Facebook, and Instagram videos I could find. They all actually started to repeat, so I decided to come here. My wife has an iPhone 16 Pro Max, and it connects to CarPlay without any issues. Other than all the social media suggestions, do you have any other suggestions? No, I am not ready to purchase a new device.
Replies
1
Boosts
0
Views
456
Activity
Dec ’25
Using HealthKit to display data on CarPlay UI
I'd like to investigate creating a safety feature for Type 1 Diabetics driving a car. Allowing HealthKit glucose data (read from a Dexcom G7 or similar) to be displayed as part of the CarPlay UI background or show an icon/button with the number visible. I'd also like to include a warning system for glucose low's that alerts the driver audibly. Has anyone looked into that before?
Replies
4
Boosts
0
Views
605
Activity
Dec ’25
Carplay iOS26 playingIndicatorLocation not animated
CPListTemplate item.playing = YES; item.playingIndicatorLocation = CPListItemPlayingIndicatorLocationTrailing; iOS 26: The playing indicator shows only a static icon when initially displayed in the list. The animation requires the cell to be scrolled off-screen and back into view to render correctly.
Replies
1
Boosts
0
Views
213
Activity
Dec ’25
[CarPlay] CPNowPlayingTemplate not being accepted when being passed to pushTemplate:animated:completion
Hey team, I have an app in CarPlay where i was pushing the CPNowPlayingTemplate as follows: self.interfaceController.pushTemplate(CPNowPlayingTemplate.shared(), animated: true) This used to work perfectly, but suddenly I have started to get this error NSInvalidArgumentException: Unsupported object <CPNowPlayingTemplate: 0x119a0b5c0> <identifier: 6EE4E5A9-B1FB-4341-A485-78D7DDEBD8D0, userInfo: (null), tabTitle: (null), tabImage: (null), showsTabBadge: 0> passed to pushTemplate:animated:completion:. Allowed classes: {( CPActionSheetTemplate, CPAlertTemplate, CPVoiceControlTemplate, CPTabBarTemplate, CPListTemplate, CPInformationTemplate, CPContactTemplate, CPMapTemplate, CPGridTemplate, CPSearchTemplate )} How is this possible? Even on Apple docs, it says to pushTemplate Refer https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf https://developer.apple.com/documentation/carplay/cpnowplayingtemplate/
Replies
3
Boosts
0
Views
929
Activity
Dec ’25
CarPlay & iPhone 17 Pro (Pixelated Screen)
Hello, Since having my iPhone 17 Pro, my CarPlay screen has been pixelated and unusable Is there any update coming soon to resolve this issue?
Replies
2
Boosts
0
Views
418
Activity
Dec ’25
Detecting CarPlay connection when app wakes in background via geofence
Our iOS app supports CarPlay capability with the Driving task. The app is also configured to wake in the background on geofence entry or exit events, even from a terminated (killed) state. We would like to understand how to detect whether CarPlay is connected to the iPhone when the app wakes up or runs in the background. In this case, the CarPlay app is not actively running in the Car infotainment system foreground. Requirement: The app should perform a background task only when CarPlay is connected, including when launched in the background or from a killed state due to a geofence trigger. Could you please advise on the recommended way or API to determine CarPlay connection status in this background scenario? Thanks for the support!
Replies
1
Boosts
0
Views
274
Activity
Dec ’25
CallKit-linked Caller not displayed on iOS 18 CarPlay.
Since I updated to iOS 18, CallKit-linked caller not display on screen of CarPlay. CarPlay display only "{App Name} Caller ID". When iOS version was 17.x, CarPlay displayed caller name of CallKit-linked contact. I think CarPlay should perform the same function as iOS 17. Please review it.
Replies
4
Boosts
2
Views
600
Activity
Nov ’25