hello all,
I am wondering is anyone else having trouble with the bottom half of the 12 inch display screen (vertical) with apple CarPlay? it is unresponsive. when I touch the bottom half, nothing happens. i am not able to change any setting because it requires you to touch the bottom half of the display.
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Both Apple and third-party apps in CarPlay are not displaying properly after updating to iOS 26 public beta two. I submitted feedback, wondering if anybody else had this problem and have solved it. The only apps that appear to be working normally are map apps like Apple Maps, Google Maps and Waze. The others show only background, but if you tap on the touchscreen it will perform an action as if the tile/link is there, but invisible
I have my app configured as a Driving Task app with the entitlement and provisioning profile correctly set up. I am also requesting the ".carPlay" notification authorization option and setting up the carplay notification category with the ".allowInCarPlay" category, both without error.
When testing with the iPhone and carplay simulators the user notifications I send are appearing on the phone but not in carplay.
When I check the notification settings with UNUserNotificationCenter.current().getNotificationSettings() I see that carplay is shown to be not supported ("carPlaySetting: NotSupported").
The CarPlay Developer Guide 2025-06-09 (which is the version currently referenced in the Apple docs) states that "Starting in iOS 18.4, notifications are also supported in CarPlay driving task apps".
Has this discrepancy been addressed anywhere, or is this an open issue?
My software versions:
MacOS: Sequoia 15.6
XCode: 16.4
iPhone Simulator: iPhone 16 with iOS 18.6
We've been trying to get the CarPlay Navigation Entitlement for a couple years now without much luck.
Did you have a similar experience? How did you succeed getting the entitlement?
Part of the form requires us to submit Screenshots. Did you provide screenshots of your on-device experience or wireframe for CarPlay?
How was your experience?
Hi All,
im working on a project to send a push notification in CarPlay.
Current accepted by apple entitlements is driving.
Are custom actions / buttons allowed/supported in CarPlay notifications?
Topic:
App & System Services
SubTopic:
Notifications
Tags:
CarPlay
Notification Center
User Notifications
Hi all — I wanted to share an idea I recently submitted through Feedback Assistant that I think could improve safety and usability for drivers using CarPlay:
Add an option to overlay live weather radar (rain, snow, storms, etc.) directly onto CarPlay Maps while navigating. Similar to how traffic conditions are shown now, this would allow drivers to visually track incoming weather in real time without switching apps or relying on separate devices.
Why this matters:
• Enhances driver safety by increasing situational awareness
• Helps with trip planning and route adjustments around severe weather
• Reduces distractions by integrating everything into one screen
• Useful for everyday drivers, long-haul travelers, and first responders
I submitted this via Feedback Assistant, but I’d love to know what others think. If you also see value in this feature, consider submitting your own version via Feedback Assistant so Apple sees there’s interest.
Let’s push for smarter, safer navigation — thanks for reading!
Hi,I applied for the COMMUNICATION capability, but have a message that I already have the driving task app entitlement.
After that ,I have applied one more time ,there is no reply anymore.
I do not have the com.apple.developer.carplay-communication capability, that means I can not apply this capability?
What should i do next to get this capatibility?
Thanks
In my navigation CarPlay app I am needing to capture voice input and process that into text. Is there a built in way to do this in CarPlay?
I did not find one, so I used the following, but I am running into issues where the AVAudioSession will throw an error when I am trying to set active to false after I have captured the audio.
public func startRecording(completionHandler: @escaping (_ completion: String?) -> ()) throws {
// Cancel the previous task if it's running.
if let recognitionTask = self.recognitionTask {
recognitionTask.cancel()
self.recognitionTask = nil
}
// Configure the audio session for the app.
let audioSession = AVAudioSession.sharedInstance()
try audioSession.setCategory(.record, mode: .default, options: [.duckOthers, .interruptSpokenAudioAndMixWithOthers])
try audioSession.setActive(true, options: .notifyOthersOnDeactivation)
let inputNode = self.audioEngine.inputNode
// Create and configure the speech recognition request.
self.recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
guard let recognitionRequest = self.recognitionRequest else { fatalError("Unable to created a SFSpeechAudioBufferRecognitionRequest object") }
recognitionRequest.shouldReportPartialResults = true
// Keep speech recognition data on device
recognitionRequest.requiresOnDeviceRecognition = true
// Create a recognition task for the speech recognition session.
// Keep a reference to the task so that it can be canceled.
self.recognitionTask = self.speechRecognizer.recognitionTask(with: recognitionRequest) { result, error in
var isFinal = false
if let result = result {
// Update the text view with the results.
let textResult = result.bestTranscription.formattedString
isFinal = result.isFinal
let confidence = result.bestTranscription.segments[0].confidence
if confidence > 0.0 {
isFinal = true
completionHandler(textResult)
}
}
if error != nil || isFinal {
// Stop recognizing speech if there is a problem.
self.audioEngine.stop()
do {
try audioSession.setActive(false, options: .notifyOthersOnDeactivation)
} catch {
print(error)
}
inputNode.removeTap(onBus: 0)
self.recognitionRequest = nil
self.recognitionTask = nil
if error != nil {
completionHandler(nil)
}
}
}
// Configure the microphone input.
let recordingFormat = inputNode.outputFormat(forBus: 0)
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer: AVAudioPCMBuffer, when: AVAudioTime) in
self.recognitionRequest?.append(buffer)
}
self.audioEngine.prepare()
try self.audioEngine.start()
}
Again, is there a build-in method to capture audio in CarPlay? If not, why would the AVAudioSession throw this error?
Error Domain=NSOSStatusErrorDomain Code=560030580 "Session deactivation failed" UserInfo={NSLocalizedDescription=Session deactivation failed}
On "Accessory Interface Specification CarPlay Addendum R10", it says that it is recommended that the accessory uses a MIMO (2x2) hardware configuration, does this imply that WiFi 5 and SISO (1X1) will be phased out in the near future?
When will WiFi 6 MIMO (2x2) become mandatory?
On "Accessory Interface Specification CarPlay Addendum R10", it says that Spatial Audio is mandatory. However, for aftermarket in-vehicle infotainment (IVI) system due to the number of speakers are less than 6, is it allowed not to support spatial audio for this type of aftermarket IVI system?
On "Accessory Interface Specification CarPlay Addendum R10", it says that it is recommended that the accessory uses a MIMO (2x2) hardware configuration, does this imply that WiFi 5 and SISO (1X1) will be phased out in the near future?
When will WiFi 6 MIMO (2x2) become mandatory?
On "Accessory Interface Specification CarPlay Addendum R10", it says that Spatial Audio is mandatory. However, for aftermarket in-vehicle infotainment (IVI) system due to the number of speakers are less than 6, is it allowed not to support spatial audio for this type of aftermarket IVI system?
I have set up an iOS application with CarPlay scene using carplay-driving-tasks entitlement. And as per latest policy changes I'm able to get push notifications in the CarPlay screen. But unlike from phone scene, when I tap on a notification from CarPlay I don't get a trigger on didReceive method to intercept the payload of the notification that user tapped on. Is there any other ways or configuration needed to get this working?
I just need to get the payload and present an Alert template within the CarPlay when user taps on a CarPlay notification and the app opens.
Topic:
App & System Services
SubTopic:
Notifications
Tags:
APNS
CarPlay
Notification Center
User Notifications
I am setting up push notifications in CarPlay and when the user taps on notification from infotainment screen, it should open the app and a CPAlertTemplate should be presented. How can I achieve this? since I'm unable to get a trigger on the didReceiveNotificationResponse so handle some custom actions in between.
I am looking at the demo code for CarPlay Maps app - https://developer.apple.com/documentation/carplay/integrating-carplay-with-your-navigation-app
This worked in IOS 18 but now on IOS26 it doesn't work, eg the map in the CarPlay app no longer shows up. I don't see any docks to say what has changed, I wonder if anyone has any ideas?
I have a Nissan Rogue 2021 and iPhone 14 Pro Max. Carplay was working fine until I decided to update to the new beta program and now my carplay does not seem to want to operate at all. I do the fixes online suggest in rebooting both systems, forgetting entirely and reconnecting. In the process of doing so, I can get the prompts to start with "Allow while unlocked?" But once selecting that I am unable to actually use the Carplay from the phone. It doesn't even give option to switch to it when I attempt to change audio output.
We're building a taxi driver app. Our goal is simple:
Play a notification sound when a new ride request arrives — even if the iPhone is connected to CarPlay.
We use Firebase push with "sound": "default" and "interruption-level": "time-sensitive". The app requests .carPlay and uses a category with .allowInCarPlay.
Everything works when CarPlay is disconnected — we get sound and banner. But when connected to CarPlay:
the push is delivered silently,
no sound is played (even on the phone),
Siri Announce is enabled, but nothing is spoken.
Questions:
Is notification sound blocked when CarPlay is active, unless the app has CarPlay entitlement?
Is Siri Announce the only way to notify the driver audibly in this case?
Would getting a CarPlay entitlement (e.g. CarPlay.communication) fix this without building a full CarPlay UI?
Thanks — all we need is a reliable sound alert when a new ride comes in.
My 2025 Hyundai Tucson SEL was doing fine with Apple CarPlay until last night's update, now it refuses to see/use CarPlay, both by bluetooth and by cable. Mind you, was working perfectly fine yesterday, it still sees my wife's phone via bluetooth and my son's phone via cable. The Tucson's last over-the-air update was 5/23/25, as in, nothing has changed with the Tucson, or my other family phones, which leaves only one variable that changed, my iPhone updating to the latest iOS developer beta.
Hi Team!
Has anyone found a reliable way to detect CarPlay connection without the app needing to be in the foreground?
I’m exploring a concept where, for example, as someone nears home while driving, a prompt appears on the CarPlay screen asking “Would you like to turn on the lights / open garage?” triggered by proximity and CarPlay connection.
Would be cool to have it work automatically, but knowing you're in the car is kind of important.
From what I can see, apps can’t reliably detect CarPlay connection unless they’re actively open on the CarPlay screen. Most background detection methods (like external screen connect notifications) appear deprecated.
That is, unless you're specifically approved as a "messaging" or "navigation" app that appear to get special privilages to send alerts from the background.
If I send an alert (or poll Carplay periodically) it just gives silent/dead response.
Is there any approach, framework, entitlement, or UI pattern that could allow a passive trigger or background detection while driving with CarPlay connected?
I can't see any way to bring an app to the foreground either.
Not looking to abuse any rules... just want to understand if anyone’s found a clean, approved workaround.
Thanks in advance!
In my app, I want to launch Apple Maps and start turn-by-turn navigation when the user taps a button.
I referred to Apple’s documentation and sample projects and implemented the following code:
if let url = URL(string: "maps://?t=m&daddr=(addr)") {
self.carplayScene?.open(url, options: nil, completionHandler: nil)
}
This works only if Apple Maps has been launched at least once on the iPhone or in the CarPlay environment.
If Apple Maps has never been opened before, it launches the app but does not automatically start navigation.
However, once the user has opened Apple Maps at least once — either on the phone or through CarPlay — then navigation starts as expected from that point on.
Is this behavior expected? Or is it a bug?
Is there a way to share a SwiftUI App's @Observable model into a CPTemplateApplicationSceneDelegate ?
Is there an incantation to go from the UIApplicationDelegate via @UIApplicationDelegateAdaptor to the UISceneDelegate for CarPlay via a userInfo? I can't seem to figure it out.
Otherwise I have to use a shared global, and I'd prefer not to have to do it this way. Any ideas? Thanks!
Hi everyone!
I’m integrating push notifications for a taxi-driver app and ran into a blocking CarPlay issue.
When the iPhone is connected to CarPlay (wired or wireless), the push arrives on the phone without any sound and nothing is shown or announced on the CarPlay screen.
If I unplug CarPlay, the same push plays the default sound and shows a normal banner on the lock screen, so the payload itself looks valid.
Environment
iPhone 13 Pro, iOS 18.0
CarPlay head-unit: Xcode 16.2 CarPlay Simulator
App built with Flutter 3.22 + firebase_messaging: ^15.2.5
Deployment target: iOS 14.0
Xcode capabilities enabled: Push Notifications, Time-Sensitive Notifications
App settings on the device: Allow Notifications -› Sounds ON, Show in CarPlay ON
Siri › Announce Notifications › CarPlay: master toggle ON + my app added to the allowed list
Driving Focus = Off (same result if it’s On)
Native setup in AppDelegate.swift
UNUserNotificationCenter.current().requestAuthorization(
options: [.alert, .sound, .badge, .carPlay]
) { _,_ in }
let carPlayCategory = UNNotificationCategory(
identifier: "CARPLAY_ORDER",
actions: [],
intentIdentifiers: [],
options: [.allowInCarPlay]
)
UNUserNotificationCenter.current().setNotificationCategories([carPlayCategory])
UNUserNotificationCenter.current().delegate = self
application.registerForRemoteNotifications()
APNs payload that I send via FCM
{
"aps": {
"alert": {
"title": "New test order",
"body": "Location info test"
},
"sound": "default",
"category": "CARPLAY_ORDER",
"interruption-level": "time-sensitive",
"relevance-score": 1
}
}
What could be the problem? Please help me solve the error