Add CarPlay support to your navigation app using CarPlay.

Posts under CarPlay tag

89 Posts
Sort by:

Post

Replies

Boosts

Views

Activity

iOS 17.1 Carplay Issue with Siri Feature
With the latest release of iOS17.1, the "Hey Siri" or "Siri" feature does not work with Apple Car Play. Even with taking multiple mitigation steps to try and alleviate the issue (turning on and off the phone, turning off the phone Wi-Fi and Bluetooth, disconnecting the phone from the vehicle, turning the vehicle on and off, etc.), nothing seems to work. There will need to be an updated release to patch that current bug which worked in iOS 17.
2
0
1.7k
Nov ’23
HUD Turn-by-turn function by third-party apps
If the user uses CarPlay and the car's HUD supports 2nd video streaming, Apple Maps' directional arrows will already be displayed on the HUD. If I remember correctly, I think this feature has been supported starting from iOS14 or iOS15. CarPlay users, who can see turn-by-turn directions from Apple Maps on the HUD, expect third-party apps to support this feature as well. When I checked the CarPlay Simulator, "Instrument Cluster Video Stream 2" is only used by Apple Maps among navigation apps. So I checked the documents for the developers and the CarPlay App Programming Guide since 2022-06, the functionality is not described. So I'm pretty sure it's being blocked by some kind of Apple CarPlay policy. Are there any plans to make the “Instrument Cluster Video Stream 2” feature available to third-party app developers?
2
0
879
Oct ’23
is there any request for car paly?
Hi, we want to support car play in our product. I checked some documents, the hardware request is USB connector , BT, WIFI and GPS. here is my question: do we need more chips for car play function? what we need to prepare for get Apply license ? our hardware platform is Qualcomm chip set. our software platform is Android. thans
1
0
291
Oct ’23
Apps don't play sound unless you select at least one alert display type
I've found an issue introduced in iOS 17. Apps that have notifications in CarPlay (Message, Whasta, Telegram, etc...) can play sounds without the need of displaying any notification alert. If you turn "Show in CarPlay" to off, which is the default value for all other apps, sound will not play unless you check at least one alert type.
0
0
403
Oct ’23
Entitlement com.apple.developer.playable-content is missing (CarPlay) with XCode15
Since XCode 15, we can't get our app in the app store no more. While uploading, we get the message: "Entitlement com.apple.developer.playable-content is missing". The entitlement is for CarPlay and it worked for years -we did not change anything.Now with XCode 15, we had to remove CarPlay completely, otherwise we wouldn't get the app in the App Store no more.
3
0
778
Feb ’24
iOS 17.1 Beta 2 - Bluetooth audio levels not reaching max - iPhone 15 Pro
On iOS 17.0.2 my bluetooth devices (CarPlay and earbuds) were performing at normal levels with all sound settings at default. In the gym, I like to max out my bluetooth earbuds. However, after updating to iOS 17.1 Beta 2 (21B5056e), my bluetooth earbuds set at max volume sounded medium. My first troubleshooting method was to check the sound settings... all setting (including accessibility) were left at the default inputs. To further troubleshoot, I tried other downloaded albums on my music library/playlists...all noticeably lower at max volume. I was thinking this might be related to my earbuds. However, when driving, I decided to play the same album in my 2021 GMC Sierra via CarPlay... I had to turn up the dash knob audio substantially higher to replicate what was considered loud (or rather "comfortably loud") in my truck. Apple tech supports only recommendation was to do a system restore and roll back to 17.0.2. Has anyone else tested music quality/sound over bluetooth before and after they updated from 17.0.2. to 17.1 Beta 1/2 ?
2
0
1.3k
Oct ’23
Apple CarPlay entitlements
Has anyone had a difficult time trying to get Apple CarPlay entitlements approved for an app that provides navigation? I have tried going through Developer support and all I get is the equivalent of "We will let you know when you are approved". It has been over 4 months now with no approval or even a rejection. Am I missing something? Are there any tricks to getting approval?
1
0
322
Oct ’23
Not Receiving iMessage/SMS Notifications in CarPlay
For the past 5+ betas I have been having issues with receiving the notification pop up banner and text tone while in CarPlay, but the badge will show there is a message. Most times if I turn off notifications in settings, do a hard reboot, enable it again, it will work again for a short period. Sometimes for the duration of the phone being plugged into the car, other times stops working on the same trip. I have submitted a feedback to apple a few betas ago (went to add an update to it, but now my feedback app just says Loading on the bottom while displaying the previous feedback - whole other issue there). But it does say Recent Similar Reports: None. So it appears it maybe a localized issue with me. I do run a do not disturb focus, but thats from 10pm - 6am, so that shouldnt affect this issue, but it does seem to mimic a do not disturb focus (no audio, no banner notification). I have even tried enabled do not disturb while driving, then disabling it again, that doesnt seem to work. The only thing that words briefly is turning off notifications, hard rebooting, and turning back on for short bursts of time. Thought maybe its a glitch in my car, as up until yesterday, would work in our fleet vehicles at work, but yesterday while using another fleet vehicle, the issue occured. iPhone 12 pro max, latest dev build (but has been occuring for over a month, just getting worse now). Daily is a 2017 elantra limited, latest infotainment system software. The fleet vehicle I had issues with yesterday was a KIA EV. which is in the hyundai family. So dont really know if its a phone issue, or a car manufacturer issue, but it only started with ios 17 about 3? betas in
2
0
457
Oct ’23
Xamarin CarPlay InformationTemplate Custom Back Button Handle Problem
Our xamarin forms project supported CarPlay and has a information template. I want to use custom back button on information template but when user click back button, handle section is not calling. Back button create function codes: private CPBarButton GetBackButton() { return new CPBarButton("Back", handler => { try { if (interfaceController != null && interfaceController.Templates != null && interfaceController.Templates.Length > 1) { interfaceController.PopTemplate(true); } } catch { } }); } Visual Studio version: Visual Studio 2022 17.7.3
0
0
350
Oct ’23
Cannot interact with CarPlay external display in Xcode
I'm testing out adding CarPlay support to my app and had a lot of trouble getting the CarPlay simulator(the one accessible through I/O->External Displays->CarPlay from the simulator app) to respond to any touches. At first I thought it was a problem with my app, but then I erased all contents and settings, turned on car play, and attempted to even interact with the default view to no avail. Throughout the morning it's worked on and off so something is not right here. Xcode 14.2, iOS 16.2. As you can see from the screenshot there are no other apps installed.
2
0
570
Oct ’23
Siri INStartCallIntent works on iOS but not with CarPlay
Hey there, I implemented Siri and CarPlay. The INStartCallIntent works on iOS but not when initiating a voice command via CarPlay. Error from INIntentDeliverer: Unable to find implementation of resolution method for facade slot name (null) From what I see, I implemented all methods declared on INStartCallIntentHandling but none is called. Does someone know whats missing? 2023-08-29 11:34:52.551834+0200 MyApp[64559:4844776] [Intents] -[INIntentDeliverer _resolveIntentParameter:forIntent:intentHandler:updateIntent:withCompletion:]_block_invoke Unable to find implementation of resolution method for facade slot name (null) on intent <INStartCallIntent: 0x282a71830> {
1
0
632
Oct ’23
Carplay infotainement homemade
HI everyone, my little project is to create an infotainment system based on apple carplay but I don't know what "carplay" really is, if an operating system or an app to be installed on linux, also because I haven't found any information on how implement carplay. At my disposal I have a raspberry pi4 and a 5 inch screen.
1
0
349
Aug ’23
CPTabBarTemplate has issue for memory management?
I write a empty class for deinit test class MyEmptyModel { deinit { print("MyEmptyModel deinit") } } Every tab in CPTabBarTemplate must be visited at least once, after which deinit is called. so it can cause memory issue if user doesn't visit all tabs. I think it's a bug. here's a code I wrote for test. is there any code wrong? // create first tab list template let firstItem = CPListItem(text: "firstItem", detailText: "hoho") firstItem.handler = { _, completion in let firstInnerItem = CPListItem(text: "firstInnerItem", detailText: "haha") firstInnerItem.handler = { _, completion in print("firstInnerItem!!") completion() } firstInnerItem.userInfo = MyEmptyModel() let firstInnerSection = CPListSection(items: [firstInnerItem]) let firstInnerList = CPListTemplate(title: "First Inner", sections: [firstInnerSection]) firstInnerList.emptyViewTitleVariants = ["First Inner empty"] interfaceController.pushTemplate(firstInnerList, animated: true) { _, _ in completion() } } let firstSection = CPListSection(items: [firstItem]) let firstList = CPListTemplate(title: "First", sections: [firstSection]) // create second tab list template let secondItem = CPListItem(text: "secondItem", detailText: "hoho2") secondItem.handler = { _, completion in let secondInnerItem = CPListItem(text: "secondInnerItem", detailText: "haha2") secondInnerItem.handler = { _, completion in print("secondInnerItem!!") completion() } secondInnerItem.userInfo = MyEmptyModel() let secondInnerSection = CPListSection(items: [secondInnerItem]) let secondInnerList = CPListTemplate(title: "Second Inner", sections: [secondInnerSection]) secondInnerList.emptyViewTitleVariants = ["Second Inner empty"] interfaceController.pushTemplate(secondInnerList, animated: true) { _, _ in completion() } } let secondSection = CPListSection(items: [secondItem]) let secondList = CPListTemplate(title: "Second", sections: [secondSection]) // create third tab list template let thirdItem = CPListItem(text: "thirdItem", detailText: "hoho3") thirdItem.handler = { _, completion in let thrdInnerItem = CPListItem(text: "thirdInnerItem", detailText: "haha3") thrdInnerItem.handler = { _, completion in print("thirdInnerItem!!") completion() } thrdInnerItem.userInfo = MyEmptyModel() let thirdInnerSection = CPListSection(items: [thrdInnerItem]) let thirdInnerList = CPListTemplate(title: "Third Inner", sections: [thirdInnerSection]) thirdInnerList.emptyViewTitleVariants = ["Third Inner empty"] interfaceController.pushTemplate(thirdInnerList, animated: true) { _, _ in completion() } } let thirdSection = CPListSection(items: [thirdItem]) let thirdList = CPListTemplate(title: "Third", sections: [thirdSection]) // create tabbar template and set to root template var tabBarTemplates = [CPTemplate]() tabBarTemplates.append(firstList) tabBarTemplates.append(secondList) tabBarTemplates.append(thirdList) let tabBarTemplate = CPTabBarTemplate(templates: tabBarTemplates) interfaceController.setRootTemplate(tabBarTemplate, animated: false) { _, _ in }
0
0
293
Aug ’23
Apple carplay entitlement file request - no update from Apple
Hi,  I am writing to inquire about the status of our app’s Apple CarPlay Entitlement file request. I submitted the request for the entitlement file on June 19, 2023, and as of now, I have not received any update regarding its processing. Request Submission Date:  June 19, 2023 Case-ID: 3402369 I would greatly appreciate if you could kindly check the status of my entitlement file request and provide an update on this. If there are any additional informations needed from my end to quicken the process, please let me know, and I will promptly provide them. Thanks
0
0
361
Aug ’23
how to show all contents in CPListTemplate?
I test my music app which supports CarPlay. CarPlay limits maximum number of items with CPListTemplate.maximumItemCount. my test case(real iPhone and CarPlay Simulator) CPListTemplate.maximumItemCount is 500. so I can show 500 items in CPListTemplate. however when I test with Apple Music App, (which has a playlist contains over 1000 songs) all songs can be presented. (I can scroll first song to last song.) I guess there's a reload list logic, because the limit count(500 items in list) should be same. but I don't know when should I reload items. because CPListTemplate is not UITableView, so I can't check an item position in list. I checked CPListItem, CPListTemplate and CPInterfaceController in documentation, I can't fine any hint for that. is there any ideas for showing all contents?
1
0
396
Aug ’23
Announce my apps' Notifications in CarPlay
My app uses UNMutableNotificationContent() to play a custom sound, and has a phrase as a message. I just got a vehicle with CarPlay. When my iPhone is connected to CarPlay, when the notification goes off at a time, it shows on the iPhone, but does not make any noise whatsoever. What I'd like to happen, is for CarPlay to announce the message when the notification goes off, like it does with Apple's messages app. As my phone is set right now, when I have my airPods in, it will announce the notification from my app. But not for CarPlay. What do I need to add to my app to allow CarPlay to announce the message that comes in from a notification (again, local, not a push notification).
0
0
446
Aug ’23