iOS is the operating system for iPhone.

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iOS permissions not appearing after switching from TestFlight to App Store build with same Bundle ID
Hi everyone, We are investigating a possible iOS permission state issue after a device previously installed our app through TestFlight and later installed the production version from the App Store using the same Bundle ID. Environment: Device: iPhone 15 iOS version: 26.2.1 App distribution history: The app was previously installed through TestFlight and later installed from the App Store Permissions involved: Camera / Photos Issue: When the user opens the App Store version of the app and tries to access a feature that requires Camera or Photos permission, the iOS permission prompt does not appear as expected. Also, the app does not appear under: Settings > Privacy & Security > Camera or: Settings > Privacy & Security > Photos Because of this, the user cannot manually enable the permission. Another user on iOS was able to grant the permissions normally, so the issue appears to be isolated to the device that previously used the TestFlight build. Expected behavior: When the App Store version requests Camera or Photos permission, iOS should display the permission prompt, or the app should appear under Settings > Privacy & Security > Camera/Photos so the user can manage the permission manually. Actual behavior: The permission prompt does not appear, and the app does not appear in the corresponding privacy permission list. Possible cause: It seems like the device may be preserving or reusing a stale privacy permission state from the previous TestFlight installation, since both the TestFlight build and the App Store build use the same Bundle ID. Steps to reproduce: Install the app through TestFlight. Open the app and trigger a Camera/Photos permission request. Grant or deny the permission. Stop testing or remove the TestFlight version. Install the production version from the App Store using the same Bundle ID. Open the App Store version. Trigger the same Camera/Photos permission request flow. Go to Settings > Privacy & Security > Camera/Photos. The app does not appear, or the permission prompt does not behave as expected. Workarounds attempted or suggested: Close and reopen the app. Restart the iPhone. Delete and reinstall the app from the App Store. Stop testing the app from TestFlight. Reset Location & Privacy settings. Question: Has anyone experienced a similar issue where iOS does not show the permission prompt or does not list the app under Privacy & Security after switching from a TestFlight build to the App Store version with the same Bundle ID? Is there a recommended way to fully clear the previous TestFlight permission state, or should this be reported as a possible iOS/TestFlight permission state bug?
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Apr ’26
iOS 26 regression: captive portal login fails with “error opening page”
Hello, We are reaching out as a company providing Wi-Fi connectivity services through captive portals to report a potential issue identified after upgrading to iOS 26. Since the release of this version, we have received multiple reports from customers who are unable to complete the authentication process on captive portal networks. The observed behavior is as follows: The device correctly detects the Wi-Fi network. The connection is established at the link level, but after entering access credentials and proceeding to the next login step, an “error opening page” message is consistently displayed. When the user taps “OK,” the captive portal mini-browser closes. As a result, the user is unable to authenticate or gain internet access. We have verified that: Our network infrastructure and captive portals function correctly on other operating systems (Android, Windows, and previous iOS versions). No recent changes have been made to our platforms that could explain this behavior. The issue appears to be consistently reproducible on devices running iOS 26. Additionally, we have identified similar reports from users in public communities like reddit, suggesting this is not an isolated case. https://www.reddit.com/r/ios/comments/1no4vzt/switched_to_ios_26_and_now_i_cant_connect_to/ Given the direct impact on user experience and services relying on web-based authentication, we would appreciate any information on whether this behavior is being investigated or if there are any technical recommendations to mitigate the issue. Thank you for your attention.
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258
Apr ’26
How to add Paste button in UIMenu such that the system "allow app to paste" prompt does not appear
Apps that try to access the contents of the pasteboard cause a system prompt to appear asking the user "AppName" would like to paste from "OtherAppName" Do you want to allow this? Don't Allow Paste Allow Paste This prompt does not appear if you implement a UIPasteControl and the user taps it to signal intent to paste, but this control cannot be placed into a UIMenu. I read this could be achieved with UIAction.Identifiers like .paste or .newFromPasteboard but the prompt still appears with the following code. What's the trick? override func viewDidLoad() { super.viewDidLoad() title = "TestPaste" view.backgroundColor = .systemBackground let imageView = UIImageView() imageView.translatesAutoresizingMaskIntoConstraints = false imageView.contentMode = .scaleAspectFit imageView.clipsToBounds = true view.addSubview(imageView) NSLayoutConstraint.activate([ imageView.topAnchor.constraint(equalTo: view.topAnchor), imageView.leadingAnchor.constraint(equalTo: view.leadingAnchor), imageView.trailingAnchor.constraint(equalTo: view.trailingAnchor), imageView.bottomAnchor.constraint(equalTo: view.bottomAnchor) ]) navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Add", image: UIImage(systemName: "plus"), menu: UIMenu(children: [ UIAction(identifier: .paste) { _ in imageView.image = UIPasteboard.general.image } ])) }
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Apr ’26
Issues with my APN tokens
Hey guys, I made a app that features push notificaions, and I keep having problems setting them up. It asks permissions, and then it says that it cannot get the APN token after 10 seconds, and I am positive that I have enabled Push Notificaions in the provisioning profile in Xcode. Can anyone help me fix this issue?
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Apr ’26
TestFlight Install Error "The requested app is not available or doesn't exist" 8 days no response from support
I am having an issue where my builds are marked green and ready for testing, but when I go to install from TestFlight I get the following message: "Could not Install X App" "The requested app is not available or doesn't exist" I've tried troubleshooting with information found online, tried different testing users. New builds. All result in the same message. Multiple support emails to Apple Developer. No response in 8 days.
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Apr ’26
fullScreenCover & Sheet modifier lifecycles
Hello everyone, I’m running into an issue where a partial sheet repeatedly presents and dismisses in a loop. Setup The main screen is presented using fullScreenCover From that screen, a button triggers a standard partial-height sheet The sheet is presented using .sheet(item:) Expected Behavior Tapping the button should present the sheet once and allow it to be dismissed normally. Actual Behavior After the sheet is triggered, it continuously presents and dismisses. What I’ve Verified The bound item is not being reassigned in either the parent or the presented view There is no .task, .onAppear, or .onChange that sets the item again The loop appears to happen without any explicit state updates Additional Context I encountered a very similar issue when iOS 26.0 was first released At that time, moving the .sheet modifier to a higher parent level resolved the issue The problem has now returned on iOS 26.4 beta I’m currently unable to reproduce this in a minimal sample project, which makes it unclear whether: this is a framework regression, or I’m missing a new presentation requirement Environment iOS: 26.4 beta Xcode: 26.4 beta I’ve attached a screen recording of the behavior. Has anyone else experienced this with a fullScreenCover → sheet flow on iOS 26.4? Any guidance or confirmation would be greatly appreciated. Thank you!
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Apr ’26
UITabBar (Liquid Glass) rendering breaks when UITabBarController is recreated while fully obscured by a fullscreen modal
I’m seeing a rendering issue with UITabBarController on iOS 26 (Liquid Glass), and I’d like to confirm whether others can reproduce this or have a workaround. Summary If a UITabBarController is recreated while it is fully hidden behind a fullscreen modal, the tab bar renders incorrectly after dismissal. Selected tab becomes nearly invisible Unselected tabs appear to show both selected and unselected tint colors Looks like multiple rendering states are composited incorrectly This only happens with: iOS 26 (Liquid Glass enabled) UIKit UITabBarController It does not reproduce with SwiftUI TabView. Minimal Reproduction Code This is a complete, minimal example: import UIKit // MARK: - Root class RootViewController: UIViewController { private var tabBar: UITabBarController? private var modalPresented = false override func viewDidLoad() { super.viewDidLoad() installTabBar() } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) // Present once on first appear, simulating an app-launch login flow. if !modalPresented { modalPresented = true presentModal() } } private func installTabBar() { let tab = UITabBarController() tab.viewControllers = [ makeTab(title: "Tab 1", systemImage: "1.circle"), makeTab(title: "Tab 2", systemImage: "2.circle"), ] tabBar = tab addChild(tab) view.addSubview(tab.view) tab.view.frame = view.bounds tab.didMove(toParent: self) } private func makeTab(title: String, systemImage: String) -> UIViewController { let vc = UIViewController() vc.view.backgroundColor = .systemBackground vc.tabBarItem = UITabBarItem(title: title, image: UIImage(systemName: systemImage), tag: 0) return vc } private func presentModal() { let modal = ModalViewController() modal.onDismiss = { [weak self] in // Recreate the tab bar while it is still fully hidden by the modal. // This seems to trigger incorrect Liquid Glass rendering. self?.tabBar?.willMove(toParent: nil) self?.tabBar?.view.removeFromSuperview() self?.tabBar?.removeFromParent() self?.installTabBar() // ← created while invisible self?.dismiss(animated: true) } modal.modalPresentationStyle = .fullScreen present(modal, animated: true) } } // MARK: - Modal class ModalViewController: UIViewController { var onDismiss: (() -> Void)? override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemBackground let button = UIButton(type: .system) button.setTitle("Dismiss", for: .normal) button.titleLabel?.font = .preferredFont(forTextStyle: .title2) button.addTarget(self, action: #selector(dismissTapped), for: .touchUpInside) button.translatesAutoresizingMaskIntoConstraints = false view.addSubview(button) NSLayoutConstraint.activate([ button.centerXAnchor.constraint(equalTo: view.centerXAnchor), button.centerYAnchor.constraint(equalTo: view.centerYAnchor), ]) } @objc private func dismissTapped() { onDismiss?() } } Expected Behavior The tab bar renders normally with correct Liquid Glass appearance: Selected tab is clearly visible Unselected tabs show only inactive tint Actual Behavior Selected tab becomes nearly invisible Unselected tabs show a mix of selected + unselected tint The issue resolves after backgrounding and returning to foreground Observations / Workarounds The issue does not reproduce if: The tab bar is recreated after dismissal: self.dismiss(animated: true) { self.installTabBar() } Using SwiftUI TabView Using a presentation style that does not fully cover the screen (.pageSheet, etc.) Question Has anyone else encountered this? Is there a recommended workaround besides delaying creation until after dismissal? It seems like Liquid Glass rendering may not initialize correctly when the view is attached while fully obscured, but I’m not sure if this is expected behavior or a bug.
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Apr ’26
EAAccessoryManager Crash when selecting accessory from picker while multiple accessories are present
The app crashes when using EAAccessoryManager.showBluetoothAccessoryPicker(withNameFilter:) to connect to a Bluetooth accessory in a multi-accessory scenario. The crash occurs immediately after selecting an accessory from the picker UI. Steps to Reproduce: Ensure a Bluetooth accessory (Accessory A) is already connected to the iPhone/iPad and is visible in Bluetooth settings. Launch the app. Initiate a connection flow that presents the Bluetooth accessory picker using EAAccessoryManager.showBluetoothAccessoryPicker(withNameFilter:). Ensure another compatible accessory (Accessory B) is available and visible in the picker. Select Accessory B from the picker to connect. After connection, simulate a disconnect of Accessory B (e.g., power cycle or remove battery). Attempt to reconnect Accessory B by triggering the same picker flow again. Select Accessory B from the picker. Result: The accessory connects successfully at the system level. The app crashes immediately after selecting the accessory from the picker (during dismissal). Reproducibility: Occurs consistently under the described multi-accessory scenario. Not observed when only a single accessory is present.
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Apr ’26
AppStore.sync Replays the Latest Subscription Renewal into Transaction.unfinished on iOS 26.4 Sandbox
StoreKit2 Repro Notes: the latest renewal appears in Transaction.unfinished after restore (2026-04-05) 1. Issue Summary In the current project, during a normal cold launch: Transaction.latest(for:) returns a value for the weekly subscription Transaction.all returns the full subscription history chain Transaction.unfinished is empty However, after tapping Restore Purchases and calling AppStore.sync(), one "latest renewal" transaction appears in Transaction.unfinished. This behavior looks more like a system-side replay triggered by AppStore.sync() than a consistently unfinished transaction during a normal launch. 2. Affected Product Product: do.i.iapc.vip.week Transaction chain characteristics: All transactions belong to the same auto-renewable subscription chain originalTransactionID = 2000001143446796 The transaction that appears in unfinished is usually the latest or last renewal in the chain 3. Current Code Path During app startup: loadProducts() Debug snapshot for Transaction.latest(for:) Debug snapshot for Transaction.all Scan Transaction.unfinished refreshEntitlements() During restore purchases: Call AppStore.sync() Scan Transaction.unfinished refreshEntitlements() 4. Preconditions A Sandbox test account is used The weekly subscription do.i.iapc.vip.week already has multiple historical renewal transactions The subscription is already expired, so entitlements = 0 during a normal launch The issue is easier to reproduce on an iOS 26.4 device The issue was not consistently reproduced on another iOS 18.2 device 5. Reproduction Steps Path A: Normal cold launch Launch the app Observe the logs: LatestTransaction snapshot AllTransaction snapshot summary unfinished processing result Observed result: latest has a value all contains the full history chain unfinishedHandledCount = 0 Path B: Tap Restore Purchases Launch the app Tap Restore Purchases Trigger AppStore.sync() Observe the logs: restore started unfinished processing started unfinished transaction received Observed result: After restore, one "latest renewal" transaction appears in unfinished That same transaction does not necessarily appear during a normal cold launch 6. Expected Result If a transaction has already been successfully finished in the past, it should not appear again as unfinished after Restore Purchases. A stricter expectation is: During a normal cold launch, unfinished = 0 After tapping Restore Purchases, unfinished should still remain 0 7. Actual Result Actual behavior: Normal cold launch: unfinished = 0 After Restore Purchases: one "latest renewal" transaction appears again in unfinished This suggests that AppStore.sync() may replay the most recent historical subscription transaction. 8. Current Assessment Based on the current logs, the issue is more likely to be: Related to AppStore.sync() / StoreKit / Sandbox replay behavior on the system side Easier to reproduce on iOS 26.4 Less likely to be caused by a persistent app-side bug where finish() is missed during a normal startup flow Reasons: During a normal launch, unfinished = 0 The behavior is inconsistent across devices and OS versions, even with the same Sandbox account latest, all, and unfinished can be clearly separated during a normal cold launch 9. Suggested Engineering Position Suggested wording for internal or external communication: In the iOS 26.4 + Sandbox environment, calling AppStore.sync() may cause StoreKit to replay the latest historical subscription transaction into Transaction.unfinished. Since the same transaction does not necessarily appear during a normal cold launch, the issue currently looks more like a system/environment-specific behavior difference than an app-side bug where finish() is consistently missed during the regular startup path. 10. Additional Evidence That Can Be Collected If this needs to be escalated to the team or to Apple, the following would strengthen the report: Full log comparison before and after tapping Restore Purchases The same transactionId compared between normal launch and post-restore behavior Cross-device comparison on different iOS versions A minimal reproducible sample project and Sandbox test record
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Apr ’26
SwiftData+Cloudkit and records with CKAsset import on fresh install never ends.
I’m using SwiftData with CloudKit and running into an issue during initial sync on a fresh device. I’m importing a small set of records, some records has images as CKAsset (with about 5 images ~3MB). Records indexes are the default ones for the Dev env. The problem is that the import process never seems to complete. However, if I delete those records that contains the assets from the iCloud Dashboard, the import finishes successfully. Has anyone experienced something similar? What approach would you recommend to handle this without implementing a custom sync layer on top of CloudKit? I am logging remote changes events (NSPersistentStoreRemoteChange): CloudKit import in progress...|2026-04-25 22:18:10| Then I see: Background Task 49 ("CoreData: CloudKit Import"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. Remember to call UIApplication.endBackgroundTask(_:) for your task in a timely manner to avoid this. And then the import never ends. Thanks!
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Apr ’26
ASWebAuthentication Issue with using HTTPS callback domain
I'm following up from an old existing post per the recommendation by DTS Engineer I'm referencing that comment specifically because i'm only able to reproduce this issue when using a device through browserstack. (a service that allows remote access to physical ios devices for testing, etc) I haven't been able to reproduce the issue on my physical device. When attempting to launch an ASWebAuthenticationSession using callback: .https(host: path:), The session immediately fails (before even presenting the web modal) with the error: Error Domain=com.apple.AuthenticationServices.WebAuthenticationSession Code=1 NSLocalizedFailureReason=Application with identifier com.builderTREND.btMobileAppAdHoc is not associated with domain test.buildertrend.net. Using HTTPS callbacks requires Associated Domains using the webcredentials service type for test.buildertrend.net. Which doesn't make sense, since our AASA file does specify that url and has the app ID listed in webcredentials Our app's entitlements file also contains webcredentials:*.buildertrend.net So it seems like everything is set up properly, but this issue is persistent.
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Apr ’26
Bundle preferred languages mechanism
Hi there, I’m curious to understand how the system determines which language to use for an app. The system is currently set to en-IN (English - India). My app supports the following languages: en (the default development language) en-GB (United Kingdom) en-IE (Ireland) en-US (United States) When I run the app, the Bundle.main.preferredLanguages returns [„en-GB“, „en“], which causes the app to be set to en-GB. However, when the app doesn’t support the preferred system language, I would expect it to default to the en language. Surprisingly, this is not the case. This behavior is precisely described in Technical Note TN2418. Unfortunately, there’s no explanation provided. Is this behavior related to the CLDR Linguistic Distance? I also attempted to replace the default development language en with en-001 (English - world), but it had no effect.
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Apr ’26
All Testflight have been flagged as EXPIRED
Hi there, In the last few days ALL TF builds i has been flagged as Expired. Uploading new builds to TF seems to be successful but we get a 404 on the download link. It doesn't exist! Client side we have seemingly exhausted all our lines of enquiry. All certification seems to be correct and intact, and we can publish to the store. We cannot distribute builds through TF - which is highly problematic and inconvenient. These issues seems to be happening to many developers but I've not seen Apple comment on this yet. https://developer.apple.com/forums/thread/823347 https://developer.apple.com/forums/thread/778597 https://developer.apple.com/forums/thread/778597?answerId=885232022#885232022 I offer this as a sidenote. We transferred an app from this store, successfully to another store. The timing at first seemed linked, but now having seen other reports, it may just have been coincidence. Thankyou for your attention.
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Apr ’26
UIKit.ButtonBarButtonVisualProvider not key value coding-compliant for the key _titleButton
After updating to Xcode 26 my XCUITests are now failing as during execution exceptions are being raised and caught by my catch all breakpoint These exceptions are only raised during testing, and seem to be referencing some private internal property. It happens when trying to tap a button based off an accessibilityIdentifier e.g. accessibilityIdentifier = "tertiary-button" ... ... app.buttons["tertiary-button"].tap() The full error is: Thread 1: "[<UIKit.ButtonBarButtonVisualProvider 0x600003b4aa00> valueForUndefinedKey:]: this class is not key value coding-compliant for the key _titleButton." Anyone found any workarounds or solutions? I need to get my tests running on the liquid glass UI
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Apr ’26
Lazy Loading Causes Some Images to Disappear Intermittently on iOS Devices
Hey everyone, Back in 2022 and 2023, we noticed that some images on our web pages would disappear randomly. After refreshing, some of the images that were missing would appear, but then another image would go missing. Did anyone else experience this issue? Is there a fix / workaround I can use? This only seems to be an issue on iOS devices and images that have the loading=“lazy” attribute.
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Apr ’26
ParticleEmitterComponent Position Offset Issue After iOS 26.1 Update – Seeking Solutions & Workarounds
Problem Summary After upgrading to iOS 26.1 and 26.2, I'm experiencing a particle positioning bug in RealityKit where ParticleEmitterComponent particles render at an incorrect offset relative to their parent entity. This behavior does not occur on iOS 18.6.2 or earlier versions, suggesting a regression introduced in the newer OS builds. Environment Details Operating System: iOS 26.1 & iOS 26.2 Framework: RealityKit Xcode Version: 16.2 (16C5032a) Expected vs. Actual Behavior Expected: Particles should render at the position of the entity to which the ParticleEmitterComponent is attached, matching the behavior on iOS 18.6.2 and earlier. Actual: Particles appear away from their parent entity, creating a visual misalignment that breaks the intended AR experience. Steps to Reproduce Create or open an AR application with RealityKit that uses particle components Attach a ParticleEmitterComponent to an entity via a custom system Run the application on iOS 26.1 or iOS 26.2 Observe that particles render at an offset position away from the entity Minimal Code Example Here's the setup from my test case: Custom Component & System: struct SparkleComponent4: Component {} class SparkleSystem4: System { static let query = EntityQuery(where: .has(SparkleComponent4.self)) required init(scene: Scene) {} func update(context: SceneUpdateContext) { for entity in context.scene.performQuery(Self.query) { // Only add once if entity.components.has(ParticleEmitterComponent.self) { continue } var newEmitter = ParticleEmitterComponent() newEmitter.mainEmitter.color = .constant(.single(.red)) entity.components.set(newEmitter) } } } AR Setup: let material = SimpleMaterial(color: .gray, roughness: 0.15, isMetallic: true) let model = Entity() model.components.set(ModelComponent(mesh: boxMesh, materials: [material])) model.components.set(SparkleComponent4()) model.position = [0, 0.05, 0] model.name = "MyCube" let anchor = AnchorEntity(.plane(.horizontal, classification: .any, minimumBounds: [0.2, 0.2])) anchor.addChild(model) arView.scene.addAnchor(anchor) Questions for the Community Has anyone else encountered this particle positioning issue after updating to iOS 26.1/26.2? Are there known workarounds or configuration changes to ParticleEmitterComponent that restore correct positioning? Is this a confirmed bug, or could there be a change in coordinate system handling or transform inheritance that I'm missing? Additional Information I've already submitted this issue via Feedback Assistant(FB21346746)
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Apr ’26
browser.commands: Empty browser action reference causes conflicts
To provide users the ability for a keyboard shortcut to open extensions, you can define this in manifest: "commands": { "_execute_browser_action": { "description": "Open extension popup" } }, This doesn't set a keyboard shortcut yet allows the user to assign one. However, in iOS safari, when two extensions offer this functionality, the browser warns about it. See screenshot:
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Apr ’26
2 iPhones connected to mac, XCode doesnt recognize them
Hello together. Since a few weeks I have the problem, that both of my iPhones (iPhone 15 with iOS 26.4.1 and an iPhone Xs with iOS 18.7.4) are NOT recognized by xcode, but are visible in Mac Finder this is what xcode shows: When I click on that I see this: and in finder: I tried everyhting I re-installed XCode 5 times and deleted ALL XCode folders manually I restarted all devices and today I completely reinstalled my mac My Macbook has iOS 26.4.1 as well and XCode is freshly installed from App Store
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Apr ’26
iOS permissions not appearing after switching from TestFlight to App Store build with same Bundle ID
Hi everyone, We are investigating a possible iOS permission state issue after a device previously installed our app through TestFlight and later installed the production version from the App Store using the same Bundle ID. Environment: Device: iPhone 15 iOS version: 26.2.1 App distribution history: The app was previously installed through TestFlight and later installed from the App Store Permissions involved: Camera / Photos Issue: When the user opens the App Store version of the app and tries to access a feature that requires Camera or Photos permission, the iOS permission prompt does not appear as expected. Also, the app does not appear under: Settings > Privacy & Security > Camera or: Settings > Privacy & Security > Photos Because of this, the user cannot manually enable the permission. Another user on iOS was able to grant the permissions normally, so the issue appears to be isolated to the device that previously used the TestFlight build. Expected behavior: When the App Store version requests Camera or Photos permission, iOS should display the permission prompt, or the app should appear under Settings > Privacy & Security > Camera/Photos so the user can manage the permission manually. Actual behavior: The permission prompt does not appear, and the app does not appear in the corresponding privacy permission list. Possible cause: It seems like the device may be preserving or reusing a stale privacy permission state from the previous TestFlight installation, since both the TestFlight build and the App Store build use the same Bundle ID. Steps to reproduce: Install the app through TestFlight. Open the app and trigger a Camera/Photos permission request. Grant or deny the permission. Stop testing or remove the TestFlight version. Install the production version from the App Store using the same Bundle ID. Open the App Store version. Trigger the same Camera/Photos permission request flow. Go to Settings > Privacy & Security > Camera/Photos. The app does not appear, or the permission prompt does not behave as expected. Workarounds attempted or suggested: Close and reopen the app. Restart the iPhone. Delete and reinstall the app from the App Store. Stop testing the app from TestFlight. Reset Location & Privacy settings. Question: Has anyone experienced a similar issue where iOS does not show the permission prompt or does not list the app under Privacy & Security after switching from a TestFlight build to the App Store version with the same Bundle ID? Is there a recommended way to fully clear the previous TestFlight permission state, or should this be reported as a possible iOS/TestFlight permission state bug?
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350
Activity
Apr ’26
iOS 26 regression: captive portal login fails with “error opening page”
Hello, We are reaching out as a company providing Wi-Fi connectivity services through captive portals to report a potential issue identified after upgrading to iOS 26. Since the release of this version, we have received multiple reports from customers who are unable to complete the authentication process on captive portal networks. The observed behavior is as follows: The device correctly detects the Wi-Fi network. The connection is established at the link level, but after entering access credentials and proceeding to the next login step, an “error opening page” message is consistently displayed. When the user taps “OK,” the captive portal mini-browser closes. As a result, the user is unable to authenticate or gain internet access. We have verified that: Our network infrastructure and captive portals function correctly on other operating systems (Android, Windows, and previous iOS versions). No recent changes have been made to our platforms that could explain this behavior. The issue appears to be consistently reproducible on devices running iOS 26. Additionally, we have identified similar reports from users in public communities like reddit, suggesting this is not an isolated case. https://www.reddit.com/r/ios/comments/1no4vzt/switched_to_ios_26_and_now_i_cant_connect_to/ Given the direct impact on user experience and services relying on web-based authentication, we would appreciate any information on whether this behavior is being investigated or if there are any technical recommendations to mitigate the issue. Thank you for your attention.
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258
Activity
Apr ’26
How to add Paste button in UIMenu such that the system "allow app to paste" prompt does not appear
Apps that try to access the contents of the pasteboard cause a system prompt to appear asking the user "AppName" would like to paste from "OtherAppName" Do you want to allow this? Don't Allow Paste Allow Paste This prompt does not appear if you implement a UIPasteControl and the user taps it to signal intent to paste, but this control cannot be placed into a UIMenu. I read this could be achieved with UIAction.Identifiers like .paste or .newFromPasteboard but the prompt still appears with the following code. What's the trick? override func viewDidLoad() { super.viewDidLoad() title = "TestPaste" view.backgroundColor = .systemBackground let imageView = UIImageView() imageView.translatesAutoresizingMaskIntoConstraints = false imageView.contentMode = .scaleAspectFit imageView.clipsToBounds = true view.addSubview(imageView) NSLayoutConstraint.activate([ imageView.topAnchor.constraint(equalTo: view.topAnchor), imageView.leadingAnchor.constraint(equalTo: view.leadingAnchor), imageView.trailingAnchor.constraint(equalTo: view.trailingAnchor), imageView.bottomAnchor.constraint(equalTo: view.bottomAnchor) ]) navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Add", image: UIImage(systemName: "plus"), menu: UIMenu(children: [ UIAction(identifier: .paste) { _ in imageView.image = UIPasteboard.general.image } ])) }
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611
Activity
Apr ’26
Issues with my APN tokens
Hey guys, I made a app that features push notificaions, and I keep having problems setting them up. It asks permissions, and then it says that it cannot get the APN token after 10 seconds, and I am positive that I have enabled Push Notificaions in the provisioning profile in Xcode. Can anyone help me fix this issue?
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2.0k
Activity
Apr ’26
TestFlight Install Error "The requested app is not available or doesn't exist" 8 days no response from support
I am having an issue where my builds are marked green and ready for testing, but when I go to install from TestFlight I get the following message: "Could not Install X App" "The requested app is not available or doesn't exist" I've tried troubleshooting with information found online, tried different testing users. New builds. All result in the same message. Multiple support emails to Apple Developer. No response in 8 days.
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251
Activity
Apr ’26
fullScreenCover & Sheet modifier lifecycles
Hello everyone, I’m running into an issue where a partial sheet repeatedly presents and dismisses in a loop. Setup The main screen is presented using fullScreenCover From that screen, a button triggers a standard partial-height sheet The sheet is presented using .sheet(item:) Expected Behavior Tapping the button should present the sheet once and allow it to be dismissed normally. Actual Behavior After the sheet is triggered, it continuously presents and dismisses. What I’ve Verified The bound item is not being reassigned in either the parent or the presented view There is no .task, .onAppear, or .onChange that sets the item again The loop appears to happen without any explicit state updates Additional Context I encountered a very similar issue when iOS 26.0 was first released At that time, moving the .sheet modifier to a higher parent level resolved the issue The problem has now returned on iOS 26.4 beta I’m currently unable to reproduce this in a minimal sample project, which makes it unclear whether: this is a framework regression, or I’m missing a new presentation requirement Environment iOS: 26.4 beta Xcode: 26.4 beta I’ve attached a screen recording of the behavior. Has anyone else experienced this with a fullScreenCover → sheet flow on iOS 26.4? Any guidance or confirmation would be greatly appreciated. Thank you!
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441
Activity
Apr ’26
UITabBar (Liquid Glass) rendering breaks when UITabBarController is recreated while fully obscured by a fullscreen modal
I’m seeing a rendering issue with UITabBarController on iOS 26 (Liquid Glass), and I’d like to confirm whether others can reproduce this or have a workaround. Summary If a UITabBarController is recreated while it is fully hidden behind a fullscreen modal, the tab bar renders incorrectly after dismissal. Selected tab becomes nearly invisible Unselected tabs appear to show both selected and unselected tint colors Looks like multiple rendering states are composited incorrectly This only happens with: iOS 26 (Liquid Glass enabled) UIKit UITabBarController It does not reproduce with SwiftUI TabView. Minimal Reproduction Code This is a complete, minimal example: import UIKit // MARK: - Root class RootViewController: UIViewController { private var tabBar: UITabBarController? private var modalPresented = false override func viewDidLoad() { super.viewDidLoad() installTabBar() } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) // Present once on first appear, simulating an app-launch login flow. if !modalPresented { modalPresented = true presentModal() } } private func installTabBar() { let tab = UITabBarController() tab.viewControllers = [ makeTab(title: "Tab 1", systemImage: "1.circle"), makeTab(title: "Tab 2", systemImage: "2.circle"), ] tabBar = tab addChild(tab) view.addSubview(tab.view) tab.view.frame = view.bounds tab.didMove(toParent: self) } private func makeTab(title: String, systemImage: String) -> UIViewController { let vc = UIViewController() vc.view.backgroundColor = .systemBackground vc.tabBarItem = UITabBarItem(title: title, image: UIImage(systemName: systemImage), tag: 0) return vc } private func presentModal() { let modal = ModalViewController() modal.onDismiss = { [weak self] in // Recreate the tab bar while it is still fully hidden by the modal. // This seems to trigger incorrect Liquid Glass rendering. self?.tabBar?.willMove(toParent: nil) self?.tabBar?.view.removeFromSuperview() self?.tabBar?.removeFromParent() self?.installTabBar() // ← created while invisible self?.dismiss(animated: true) } modal.modalPresentationStyle = .fullScreen present(modal, animated: true) } } // MARK: - Modal class ModalViewController: UIViewController { var onDismiss: (() -> Void)? override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemBackground let button = UIButton(type: .system) button.setTitle("Dismiss", for: .normal) button.titleLabel?.font = .preferredFont(forTextStyle: .title2) button.addTarget(self, action: #selector(dismissTapped), for: .touchUpInside) button.translatesAutoresizingMaskIntoConstraints = false view.addSubview(button) NSLayoutConstraint.activate([ button.centerXAnchor.constraint(equalTo: view.centerXAnchor), button.centerYAnchor.constraint(equalTo: view.centerYAnchor), ]) } @objc private func dismissTapped() { onDismiss?() } } Expected Behavior The tab bar renders normally with correct Liquid Glass appearance: Selected tab is clearly visible Unselected tabs show only inactive tint Actual Behavior Selected tab becomes nearly invisible Unselected tabs show a mix of selected + unselected tint The issue resolves after backgrounding and returning to foreground Observations / Workarounds The issue does not reproduce if: The tab bar is recreated after dismissal: self.dismiss(animated: true) { self.installTabBar() } Using SwiftUI TabView Using a presentation style that does not fully cover the screen (.pageSheet, etc.) Question Has anyone else encountered this? Is there a recommended workaround besides delaying creation until after dismissal? It seems like Liquid Glass rendering may not initialize correctly when the view is attached while fully obscured, but I’m not sure if this is expected behavior or a bug.
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217
Activity
Apr ’26
EAAccessoryManager Crash when selecting accessory from picker while multiple accessories are present
The app crashes when using EAAccessoryManager.showBluetoothAccessoryPicker(withNameFilter:) to connect to a Bluetooth accessory in a multi-accessory scenario. The crash occurs immediately after selecting an accessory from the picker UI. Steps to Reproduce: Ensure a Bluetooth accessory (Accessory A) is already connected to the iPhone/iPad and is visible in Bluetooth settings. Launch the app. Initiate a connection flow that presents the Bluetooth accessory picker using EAAccessoryManager.showBluetoothAccessoryPicker(withNameFilter:). Ensure another compatible accessory (Accessory B) is available and visible in the picker. Select Accessory B from the picker to connect. After connection, simulate a disconnect of Accessory B (e.g., power cycle or remove battery). Attempt to reconnect Accessory B by triggering the same picker flow again. Select Accessory B from the picker. Result: The accessory connects successfully at the system level. The app crashes immediately after selecting the accessory from the picker (during dismissal). Reproducibility: Occurs consistently under the described multi-accessory scenario. Not observed when only a single accessory is present.
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5
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742
Activity
Apr ’26
AppStore.sync Replays the Latest Subscription Renewal into Transaction.unfinished on iOS 26.4 Sandbox
StoreKit2 Repro Notes: the latest renewal appears in Transaction.unfinished after restore (2026-04-05) 1. Issue Summary In the current project, during a normal cold launch: Transaction.latest(for:) returns a value for the weekly subscription Transaction.all returns the full subscription history chain Transaction.unfinished is empty However, after tapping Restore Purchases and calling AppStore.sync(), one "latest renewal" transaction appears in Transaction.unfinished. This behavior looks more like a system-side replay triggered by AppStore.sync() than a consistently unfinished transaction during a normal launch. 2. Affected Product Product: do.i.iapc.vip.week Transaction chain characteristics: All transactions belong to the same auto-renewable subscription chain originalTransactionID = 2000001143446796 The transaction that appears in unfinished is usually the latest or last renewal in the chain 3. Current Code Path During app startup: loadProducts() Debug snapshot for Transaction.latest(for:) Debug snapshot for Transaction.all Scan Transaction.unfinished refreshEntitlements() During restore purchases: Call AppStore.sync() Scan Transaction.unfinished refreshEntitlements() 4. Preconditions A Sandbox test account is used The weekly subscription do.i.iapc.vip.week already has multiple historical renewal transactions The subscription is already expired, so entitlements = 0 during a normal launch The issue is easier to reproduce on an iOS 26.4 device The issue was not consistently reproduced on another iOS 18.2 device 5. Reproduction Steps Path A: Normal cold launch Launch the app Observe the logs: LatestTransaction snapshot AllTransaction snapshot summary unfinished processing result Observed result: latest has a value all contains the full history chain unfinishedHandledCount = 0 Path B: Tap Restore Purchases Launch the app Tap Restore Purchases Trigger AppStore.sync() Observe the logs: restore started unfinished processing started unfinished transaction received Observed result: After restore, one "latest renewal" transaction appears in unfinished That same transaction does not necessarily appear during a normal cold launch 6. Expected Result If a transaction has already been successfully finished in the past, it should not appear again as unfinished after Restore Purchases. A stricter expectation is: During a normal cold launch, unfinished = 0 After tapping Restore Purchases, unfinished should still remain 0 7. Actual Result Actual behavior: Normal cold launch: unfinished = 0 After Restore Purchases: one "latest renewal" transaction appears again in unfinished This suggests that AppStore.sync() may replay the most recent historical subscription transaction. 8. Current Assessment Based on the current logs, the issue is more likely to be: Related to AppStore.sync() / StoreKit / Sandbox replay behavior on the system side Easier to reproduce on iOS 26.4 Less likely to be caused by a persistent app-side bug where finish() is missed during a normal startup flow Reasons: During a normal launch, unfinished = 0 The behavior is inconsistent across devices and OS versions, even with the same Sandbox account latest, all, and unfinished can be clearly separated during a normal cold launch 9. Suggested Engineering Position Suggested wording for internal or external communication: In the iOS 26.4 + Sandbox environment, calling AppStore.sync() may cause StoreKit to replay the latest historical subscription transaction into Transaction.unfinished. Since the same transaction does not necessarily appear during a normal cold launch, the issue currently looks more like a system/environment-specific behavior difference than an app-side bug where finish() is consistently missed during the regular startup path. 10. Additional Evidence That Can Be Collected If this needs to be escalated to the team or to Apple, the following would strengthen the report: Full log comparison before and after tapping Restore Purchases The same transactionId compared between normal launch and post-restore behavior Cross-device comparison on different iOS versions A minimal reproducible sample project and Sandbox test record
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413
Activity
Apr ’26
SwiftData+Cloudkit and records with CKAsset import on fresh install never ends.
I’m using SwiftData with CloudKit and running into an issue during initial sync on a fresh device. I’m importing a small set of records, some records has images as CKAsset (with about 5 images ~3MB). Records indexes are the default ones for the Dev env. The problem is that the import process never seems to complete. However, if I delete those records that contains the assets from the iCloud Dashboard, the import finishes successfully. Has anyone experienced something similar? What approach would you recommend to handle this without implementing a custom sync layer on top of CloudKit? I am logging remote changes events (NSPersistentStoreRemoteChange): CloudKit import in progress...|2026-04-25 22:18:10| Then I see: Background Task 49 ("CoreData: CloudKit Import"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. Remember to call UIApplication.endBackgroundTask(_:) for your task in a timely manner to avoid this. And then the import never ends. Thanks!
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416
Activity
Apr ’26
ASWebAuthentication Issue with using HTTPS callback domain
I'm following up from an old existing post per the recommendation by DTS Engineer I'm referencing that comment specifically because i'm only able to reproduce this issue when using a device through browserstack. (a service that allows remote access to physical ios devices for testing, etc) I haven't been able to reproduce the issue on my physical device. When attempting to launch an ASWebAuthenticationSession using callback: .https(host: path:), The session immediately fails (before even presenting the web modal) with the error: Error Domain=com.apple.AuthenticationServices.WebAuthenticationSession Code=1 NSLocalizedFailureReason=Application with identifier com.builderTREND.btMobileAppAdHoc is not associated with domain test.buildertrend.net. Using HTTPS callbacks requires Associated Domains using the webcredentials service type for test.buildertrend.net. Which doesn't make sense, since our AASA file does specify that url and has the app ID listed in webcredentials Our app's entitlements file also contains webcredentials:*.buildertrend.net So it seems like everything is set up properly, but this issue is persistent.
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728
Activity
Apr ’26
Bundle preferred languages mechanism
Hi there, I’m curious to understand how the system determines which language to use for an app. The system is currently set to en-IN (English - India). My app supports the following languages: en (the default development language) en-GB (United Kingdom) en-IE (Ireland) en-US (United States) When I run the app, the Bundle.main.preferredLanguages returns [„en-GB“, „en“], which causes the app to be set to en-GB. However, when the app doesn’t support the preferred system language, I would expect it to default to the en language. Surprisingly, this is not the case. This behavior is precisely described in Technical Note TN2418. Unfortunately, there’s no explanation provided. Is this behavior related to the CLDR Linguistic Distance? I also attempted to replace the default development language en with en-001 (English - world), but it had no effect.
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695
Activity
Apr ’26
Language Translation
when we launch the application and change the language from german/french to english or any other language then in also it is changing app language, but bluetooth connection screen with pair or cancel alert is showing on previous selected language. Since that alert is system alert, is there any wayto debug/resolve that issue.
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1.1k
Activity
Apr ’26
All Testflight have been flagged as EXPIRED
Hi there, In the last few days ALL TF builds i has been flagged as Expired. Uploading new builds to TF seems to be successful but we get a 404 on the download link. It doesn't exist! Client side we have seemingly exhausted all our lines of enquiry. All certification seems to be correct and intact, and we can publish to the store. We cannot distribute builds through TF - which is highly problematic and inconvenient. These issues seems to be happening to many developers but I've not seen Apple comment on this yet. https://developer.apple.com/forums/thread/823347 https://developer.apple.com/forums/thread/778597 https://developer.apple.com/forums/thread/778597?answerId=885232022#885232022 I offer this as a sidenote. We transferred an app from this store, successfully to another store. The timing at first seemed linked, but now having seen other reports, it may just have been coincidence. Thankyou for your attention.
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222
Activity
Apr ’26
UIKit.ButtonBarButtonVisualProvider not key value coding-compliant for the key _titleButton
After updating to Xcode 26 my XCUITests are now failing as during execution exceptions are being raised and caught by my catch all breakpoint These exceptions are only raised during testing, and seem to be referencing some private internal property. It happens when trying to tap a button based off an accessibilityIdentifier e.g. accessibilityIdentifier = "tertiary-button" ... ... app.buttons["tertiary-button"].tap() The full error is: Thread 1: "[<UIKit.ButtonBarButtonVisualProvider 0x600003b4aa00> valueForUndefinedKey:]: this class is not key value coding-compliant for the key _titleButton." Anyone found any workarounds or solutions? I need to get my tests running on the liquid glass UI
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957
Activity
Apr ’26
Lazy Loading Causes Some Images to Disappear Intermittently on iOS Devices
Hey everyone, Back in 2022 and 2023, we noticed that some images on our web pages would disappear randomly. After refreshing, some of the images that were missing would appear, but then another image would go missing. Did anyone else experience this issue? Is there a fix / workaround I can use? This only seems to be an issue on iOS devices and images that have the loading=“lazy” attribute.
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1.4k
Activity
Apr ’26
ParticleEmitterComponent Position Offset Issue After iOS 26.1 Update – Seeking Solutions & Workarounds
Problem Summary After upgrading to iOS 26.1 and 26.2, I'm experiencing a particle positioning bug in RealityKit where ParticleEmitterComponent particles render at an incorrect offset relative to their parent entity. This behavior does not occur on iOS 18.6.2 or earlier versions, suggesting a regression introduced in the newer OS builds. Environment Details Operating System: iOS 26.1 & iOS 26.2 Framework: RealityKit Xcode Version: 16.2 (16C5032a) Expected vs. Actual Behavior Expected: Particles should render at the position of the entity to which the ParticleEmitterComponent is attached, matching the behavior on iOS 18.6.2 and earlier. Actual: Particles appear away from their parent entity, creating a visual misalignment that breaks the intended AR experience. Steps to Reproduce Create or open an AR application with RealityKit that uses particle components Attach a ParticleEmitterComponent to an entity via a custom system Run the application on iOS 26.1 or iOS 26.2 Observe that particles render at an offset position away from the entity Minimal Code Example Here's the setup from my test case: Custom Component & System: struct SparkleComponent4: Component {} class SparkleSystem4: System { static let query = EntityQuery(where: .has(SparkleComponent4.self)) required init(scene: Scene) {} func update(context: SceneUpdateContext) { for entity in context.scene.performQuery(Self.query) { // Only add once if entity.components.has(ParticleEmitterComponent.self) { continue } var newEmitter = ParticleEmitterComponent() newEmitter.mainEmitter.color = .constant(.single(.red)) entity.components.set(newEmitter) } } } AR Setup: let material = SimpleMaterial(color: .gray, roughness: 0.15, isMetallic: true) let model = Entity() model.components.set(ModelComponent(mesh: boxMesh, materials: [material])) model.components.set(SparkleComponent4()) model.position = [0, 0.05, 0] model.name = "MyCube" let anchor = AnchorEntity(.plane(.horizontal, classification: .any, minimumBounds: [0.2, 0.2])) anchor.addChild(model) arView.scene.addAnchor(anchor) Questions for the Community Has anyone else encountered this particle positioning issue after updating to iOS 26.1/26.2? Are there known workarounds or configuration changes to ParticleEmitterComponent that restore correct positioning? Is this a confirmed bug, or could there be a change in coordinate system handling or transform inheritance that I'm missing? Additional Information I've already submitted this issue via Feedback Assistant(FB21346746)
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1.5k
Activity
Apr ’26
Stuck in 'Ready for distribution'
I'm trying to release my first app (so may be missing something obvious), but it passed review 4 days ago and has been 'Ready for distribution' since then without going live. Is this normal, or am I missing some step I have to take? I saw another thread that mentioned setting pricing, but I've done that. TIA
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8
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27k
Activity
Apr ’26
browser.commands: Empty browser action reference causes conflicts
To provide users the ability for a keyboard shortcut to open extensions, you can define this in manifest: "commands": { "_execute_browser_action": { "description": "Open extension popup" } }, This doesn't set a keyboard shortcut yet allows the user to assign one. However, in iOS safari, when two extensions offer this functionality, the browser warns about it. See screenshot:
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1.7k
Activity
Apr ’26
2 iPhones connected to mac, XCode doesnt recognize them
Hello together. Since a few weeks I have the problem, that both of my iPhones (iPhone 15 with iOS 26.4.1 and an iPhone Xs with iOS 18.7.4) are NOT recognized by xcode, but are visible in Mac Finder this is what xcode shows: When I click on that I see this: and in finder: I tried everyhting I re-installed XCode 5 times and deleted ALL XCode folders manually I restarted all devices and today I completely reinstalled my mac My Macbook has iOS 26.4.1 as well and XCode is freshly installed from App Store
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92
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Apr ’26