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Supported way for iOS Safari Web Extension to hand off captured data to containing app for processing?
In 2018, Apple staff noted that Safari App Extensions had no direct API to communicate with the containing app, and suggested app groups or opening a custom URL scheme as workarounds. On iOS Safari Web Extensions, app groups work for persistence, but opening the containing app from the native extension/background flow does not appear reliable. iOS launch policy seems to require a direct user gesture, and I have not found a documented way for the extension flow to reliably continue into the containing app. Is there a supported iOS architecture for completing an extension-initiated workflow in the containing app, or is the intended model to persist data and require the user to manually open the app? My current architecture is: JavaScript in the Safari Web Extension extracts article content from the page. The native Extension Handler receives that content via native messaging. The Extension Handler writes an encoded request into the App Group container. The containing app watches the App Group container using DispatchSource.makeFileSystemObjectSource and processes new requests. This works on macOS. It also works on iOS when the containing app is already running. The problem is that on iOS, if the containing app is not already running, there is no app process to observe the filesystem event or process the request. I have tried treating the Extension Handler as the place to do more work, but in practice it seems suited only for short-lived relay/persistence work. It is not a reliable place for my app’s main processing pipeline, which includes rendering article content and uploading it to a third-party service. My app is a Safari-native “read later” style tool that uploads simplified articles to the reMarkable Cloud. The containing app contains most of the functionality: SwiftUI UI, WebKit/WebPage rendering, account/cloud logic, and upload orchestration. The Safari extension captures the article, but the app needs to run to complete the user-visible workflow. From a user’s perspective, tapping the Safari extension toolbar button is the action that initiates the workflow. Is there any supported way for that user-initiated extension action to launch or wake the containing iOS app so it can process pending App Group requests? Or should Safari Web Extensions on iOS be designed only to persist work and then ask the user to manually open the containing app? If manual app launch is the intended model, it would be helpful for the documentation to state this explicitly. The current tripartite model strongly suggests that the JavaScript extension, native handler, and containing app can collaborate as parts of one workflow, but on iOS the containing app appears to be available only out-of-band unless already running.
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581
Jun ’26
Xcode 26.4 and 26.3: Swift compiler crashes during archive with iOS 17 deployment target
I submitted this to Feedback Assistant as FB22331090 and wanted to share a minimal reproducible example here in case others are seeing the same issue. Environment: Xcode 26.4 or Xcode 26.3 Apple Swift version 6.3 (swiftlang-6.3.0.123.5 clang-2100.0.123.102) Effective Swift language version 5.10 Deployment target: iOS 17.0 The sample app builds successfully for normal development use, but archive fails. The crash happens during optimization in EarlyPerfInliner while compiling the synthesized deinit of a nested generic Coordinator class. The coordinator stores a UIHostingController. Minimal reproducer: import SwiftUI struct ReproView<Content: View>: UIViewRepresentable { let content: Content func makeUIView(context: Context) -> UIView { context.coordinator.host.view } func updateUIView(_ uiView: UIView, context: Context) { context.coordinator.host.rootView = content } func makeCoordinator() -> Coordinator { Coordinator(content: content) } final class Coordinator { let host: UIHostingController<Content> init(content: Content) { host = UIHostingController(rootView: content) } } } Used from ContentView like this: ReproView(content: Text("Hello")) Steps: Create a new SwiftUI iOS app. Set deployment target to iOS 17.0. Add the code above. Archive. Expected result: Archive succeeds, or the compiler emits a normal diagnostic. Actual result: The Swift compiler crashes and prints: "Please submit a bug report" "While running pass ... SILFunctionTransform 'EarlyPerfInliner'" The crash occurs while compiling the synthesized deinit for ReproView.Coordinator. Relevant log lines from my archive log: line 209: Please submit a bug report line 215: While running pass ... EarlyPerfInliner line 216: for 'deinit' at ReproView.swift:19:17 One more detail: The same sample archived successfully when the deployment target was higher. Lowering the deployment target to iOS 17.0 made the archive crash reproducible. This may be related to another forum thread about release-only compiler crashes, but the reproducer here is different: this one uses a generic UIViewRepresentable with a nested Coordinator storing UIHostingController.
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629
Jun ’26
how to mount a network share in Swift
I've tried multiple variations of the below but nothing seem to work. The output is alwaysError: sharePath blabla Not ValidFor some reason NetFSMountURLSync is not working in Swift 4.import Cocoaimport NetFS@NSApplicationMainclass AppDelegate: NSObject, NSApplicationDelegate { var fileSystemProtocol: String = "smb" var logServer: String = "smb://myservername" var logShareName: String = "/Scripts" var userName: String = "" var password: String = "" func applicationDidFinishLaunching(_ aNotification: Notification) { mountShare(serverAddress: logServer, shareName: logShareName, userName: userName, password: password) } func applicationWillTerminate(_ aNotification: Notification) { } func mountShare( serverAddress: String, shareName: String, userName: String, password: String) { let fm = FileManager.default let mountPoint = "/Volumes/".appending(shareName) var isDir : ObjCBool = false if fm.fileExists(atPath: mountPoint, isDirectory:&amp;isDir) { if isDir.boolValue { unmount(mountPoint, 0) print("unmount \(mountPoint)") } } let sharePath = NSURL(string: "\(serverAddress)\(shareName)")! let mounted: Int32 = NetFSMountURLSync(sharePath, nil, nil, nil, nil, nil, nil) if mounted &gt; 0 { print("Error: sharePath: \(sharePath) Not Valid") } else { print("Mounted: \(sharePath)") } }}
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8.5k
Jun ’26
PhotogrammetrySession(input: [PhotogrammetrySample]) Hangs or terminates
Providing a response and feedback to this: https://origin-devforums.apple.com/forums/thread/827311 and https://developer.apple.com/forums/thread/827043?page=1#889020022 I have a created a feedback/bug report with ID FB22823733 Feedback Report: I have created a feedback report as well like recommended with this ID: FB22823733, with more elaborate images of my implementation, also see here More clarity: Yes, this is for an iOS app(iOS 18+) but testing and debugging on Xcode(MacOS 15.7.7, M4 24GB), which traps or hangs on getting to [PhotogrammetrySample] even while using the lazy sequence and the contentsOf as specified in your docs. I also tried using the PhotogrammetrySession folder run but its still failed with : CoreOC.PhotogrammetrySession.Error 6 and I understand to mean alignment failed. What can be done or do you guys expose any functions that can be used to aid, or handle these internally, can't find any internally. The ObjectMasks are actually segmentation masks from an ML algorithm . To replicate try calling PhotogrammetrySession(input: [PhotogrammetrySample]) with contentsOf as captured on your documentation, even with like 30 image set or is there something I'm missing.
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1.1k
Jun ’26
How to build a picker wheel similar as the Calendar App?
How to build the below UI using SwiftUI? I tried to use Picker with wheel style, but it is not the same as the screenshot. The screenshot came from the iOS built-in calendar app. Add a new calendar event Click "Repeat" Choose "Custom" Click "Every day" The required picker wheel will be displayed Picker("Every", selection: $interval) { ForEach(1..<366) { interval in Text("\(interval)").tag(interval) } } .pickerStyle(.wheel)
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263
Jun ’26
Behavior change for `.copy(...)` in SPM packages in Xcode 27 causes resources in packages to not properly compile resulting in missing resources
It seems that the behavior of the .copy rule in SPM packages has changed in Xcode 27. This change now results in raw files being copied into the bundle without compilation, resulting in crashes and missing resources since uncompiled resources cannot be used by the OS. More specifically, in Xcode 26, when .copy was applied to resources such as storyboards, asset catalogs, etc. it would cause Xcode to compile those resources into the respective storyboardc or Assets.car before copying. Xcode 27 does not do this and instead copies the raw files. I do understand that there is a difference between .process and .copy, and the documentation does state that the process rule needs to be used for those files. Is this a regression in Xcode 27 or is copy not compiling anything expected behavior? Submitted FB23115950
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Jun ’26
Handling View Creation for Heterogeneous Data
In my project (an Package), I have created an Manager (can be classified as an ViewModel) that will handle state updates throughout the Package Component view: Note: The code is simplified for better understanding and to focus on principles behind things I did. The manager does complex things during state updates. public class ComponentManager: ObservedObject { @Published var rows: [any RowProtocol] = [] func updateState(_ newState: any RowProtocolData, id: String) { guard let index = rows.firstIndex(where: { $0.id == id }) else { return } rows[index].updateState(newState) } func getState(id: String) -> any RowProtocolData? { guard let index = rows.firstIndex(where: { $0.id == id }) else { return nil } return rows[index].state } } The RowProtocol is defined as follows: public protocol RowStateProtocol {} public protocol RowProtocol: Identifiable { associatedtype State: RowStateProtocol associatedtype RowView: View var id: String { get } var state: State { get } func updateState(_ newState: State) @MainActor @ViewBuilder func renderRow() -> RowView } extension RowProtocol { func updateState(_ newState: any RowProtocolData) { guard let newState = newState as? State else { return } self.updateState(newState) } } Then in Component View, I need to render the rows based on the underlying type of the row, this where the renderRow() comes in: struct ComponentView: View { @ObservedObject var manager: ComponentManager var body: some View { List { ForEach(manager.rows, id: \.id) { row in HStack { // This HStack prevent List from initing all rows due to AnyView. AnyView(row.renderRow()) } } } } } The row views will be accepting binding to the state of the row and update their state, let says we have a TextRow and a ToggleRow: struct TextRow: RowProtocol { var id: String var state: TextRowState func updateState(_ newState: TextRowState) { self.state = newState } } struct ToggleRow: RowProtocol { var id: String var state: ToggleRowState func updateState(_ newState: ToggleRowState) { self.state = newState } } In this, offcourse we cannot create an binding directly to the state of the row, since the state are through the manager and the row data won't have access to the manager. So I created an property wrapped that use the closures passed by the manager into environment to create the binding and an view that will give the binding to the content view: extenstion EnvironmentValues { @Entry internal var getState: (String) -> any RowStateProtocol? @Entry internal var updateState: (any RowStateProtocol, String) -> Void } @propertyWrapper struct RowStateBinding<State: RowStateProtocol & Equatable>: DynamicProperty { @Environment(\.getState) private var getState @Environment(\.updateState) private var updateState private let id: String init(id: String) { self.id = id } var wrappedValue: State { get { getState(id) as! State } nonmutating set { if wrappedValue != newValue { // only update for an new change, since set can be triggered for any number of reasons. updateState(newValue, id) } } } var projectedValue: Binding<State> { Binding( get: { self.wrappedValue }, set: { newValue in self.wrappedValue = newValue } ) } } struct RowStateBindingView<Content: View, State: RowStateProtocol & Equatable>: View { @RowStateBinding<State> private var state: State private let content: (Binding<State>) -> Content init(id: String, @ViewBuilder content: @escaping (Binding<State>) -> Content) { self._state = RowStateBinding(id: id) self.content = content } var body: some View { content($state) } } and in the renderRows: struct TextRowView: View { @Binding var text: TextRowState var body: some View { TextField("Enter text", text: $text.text) } } extension TextRow { func renderRow() -> some View { RowStateBindingView(id: id) { state in TextField("Enter text", text: state.text) } } } struct ToggleRowView: View { @Binding var state: ToggleRowState var body: some View { Toggle("Toggle", isOn: $state.isOn) } } extension ToggleRow { func renderRow() -> some View { RowStateBindingView(id: id) { state in Toggle("Toggle", isOn: state.isOn) } } } This way, I can adopt any view as an row view and most importantly, the view can be completely independent of the manager and used as an standalone view. Also clients of the library can create their own custom rows by just conforming to the RowProtocol and creating the view for it, without worrying about how the state management works. The manager will handle all the state updates. I prefer using stucts over classes for rows and states, since its easier to manage state updates. What do you think about this approach? Do you see any potential issues with this? Is there a better way to achieve this?
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233
Jun ’26
Crash occured in UIDatePicker Calendar type
I am encountering a consistent, reproducible crash in our app when presenting a UIDatePicker configured with the calendar style. The crash triggers every single time the picker is invoked and points directly to the modern date picker's internal UICollectionView. The Exception: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UICollectionView internal inconsistency: attempted to set layout with the collection view requiring a reload' let datePicker = UIDatePicker() datePicker.datePickerMode = .date datePicker.preferredDatePickerStyle = .compact This crash is occuring in inline style too when I try to open the calendar. I tried this in other apps. It works fine. I didn't override any collectionView layouts
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352
Jun ’26
How to dynamically update an existing AVComposition when users add a new custom video clip?
I’m building a macOS video editor that uses AVComposition and AVVideoComposition. Initially, my renderer creates a composition with some default video/audio tracks: @Published var composition: AVComposition? @Published var videoComposition: AVVideoComposition? @Published var playerItem: AVPlayerItem? Then I call a buildComposition() function that inserts all the default video segments. Later in the editing workflow, the user may choose to add their own custom video clip. For this I have a function like: private func handlePickedVideo(_ url: URL) { guard url.startAccessingSecurityScopedResource() else { print("Failed to access security-scoped resource") return } let asset = AVURLAsset(url: url) let videoTracks = asset.tracks(withMediaType: .video) guard let firstVideoTrack = videoTracks.first else { print("No video track found") url.stopAccessingSecurityScopedResource() return } renderer.insertUserVideoTrack(from: asset, track: firstVideoTrack) url.stopAccessingSecurityScopedResource() } What I want to achieve is the same behavior professional video editors provide, after the composition has already been initialized and built, the user should be able to add a new video track and the composition should update live, meaning the preview player should immediately reflect the changes without rebuilding everything from scratch manually. How can I structure my AVComposition / AVMutableComposition and my rendering pipeline so that adding a new clip later updates the existing composition in real time (similar to Final Cut/Adobe Premiere), instead of needing to rebuild everything from zero? You can find a playable version of this entire setup at :- https://github.com/zaidbren/SimpleEditor
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1k
Jun ’26
Use different model in foundation model
Hi everyone, I’m working with the WWDC26 Foundation Models framework and would like to know how to precisely control which model is used. Specifically: On-Device: How can I force SystemLanguageModel() to use AFM 3 Core Advanced (the 20B sparse multimodal variant) instead of automatically falling back to the 3B Core? Is there an API to query or explicitly specify the on-device model variant? Private Cloud Compute (PCC): When using PrivateCloudComputeLanguageModel(), how can I ensure it uses AFM 3 Cloud Pro instead of the regular Cloud model? Does setting ContextOptions.reasoningLevel = .deep guarantee the Pro model, or is it still determined automatically by the backend? So far I can only check model.capabilities, but there’s no clear way to confirm which exact model variant is actually running. Are there more granular APIs, DynamicProfile modifiers, or Instruments methods to achieve precise control? Any insights, official documentation, or WWDC session references would be greatly appreciated!
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Jun ’26
[iOS 27 Beta]: tabBarController(_:shouldSelect:) delegate method silently no longer called — breaking tab selection interception
Summary On iOS 27, tabBarController(:shouldSelect:) — the long-standing UITabBarControllerDelegate method accepting a UIViewController — is no longer invoked when the user taps a tab inside a SwiftUI TabView. Tab selection now routes exclusively through tabBarController(:shouldSelectTab:), the UITab-based variant introduced in iOS 18. Impact Any code that relies on tabBarController(_:shouldSelect:) to: Intercept or prevent tab switches Detect tab reselection Propagate tab-change events to other subsystems (e.g., a JavaScript bridge in a hybrid app) ...will silently stop working on iOS 27. There are no compiler warnings, no deprecation notices, and no runtime assertions — the method simply is no longer called. This affected react-native-bottom-tabs, a widely used open-source library, causing all tab screens beyond the first to render as blank/white after any tab tap (see: https://github.com/callstack/react-native-bottom-tabs/issues/529). The workaround is to implement tabBarController(_:shouldSelectTab:) Reproduction Create a SwiftUI TabView with 3+ tabs. Set a UITabBarControllerDelegate on the underlying UITabBarController. Implement tabBarController(_:shouldSelect:) — e.g., to log or prevent selection. Run on iOS 26 → delegate method fires correctly. Run on iOS 27 Beta → delegate method is never called. Request / Questions Is this an intentional behavioral change for iOS 27? If so, it constitutes an undocumented, silent API break for any code targeting UITabBarControllerDelegate. The old method still compiles and links without any warning. Will tabBarController(_:shouldSelect:) be formally deprecated with a corresponding compiler warning so developers can find and migrate affected call sites? Is tabBarController(_:shouldSelectTab:) now the exclusive interception point on iOS 27, even for apps that haven't fully migrated to the new UITab-based API? We'd appreciate any official guidance so libraries and apps can ship iOS 27-compatible binaries with confidence. Environment Xcode 26.5 / 17F42 iOS 27 Beta Reproducible in both UIKit and hybrid (React Native) contexts
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jun ’26
@State changes in Xcode 27 are causing variable definitions spanning multiple lines to produce unexpected compiler errors.
On Xcode 27, the compiler incorrectly errors when a @State variable definition is placed on multiple lines. The code compiles without any issues on Xcode 26 and is valid Swift. The issue is fixed if the var definition is placed on a single line. The following code produces issues: @State internal var bodyText = "Hi" However, the code below works: @State internal var bodyText = "Hi" The issue is reproducible in any new project with a simple view: import SwiftUI import Playgrounds @main struct MyApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { @State internal var bodyText = "Hi" var body: some View { Text(bodyText) .padding() } } #Preview { ContentView() } The expected behavior is for valid Swift code to not trigger compiler error. Filed FB23044343
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Jun ’26
What does `ARWorldTrackingTechnique: resource constraints [33]` mean?
We are building an ARKit application targeting iPhone Pro devices on iOS 26.4+. During testing, we consistently observe the following log message at a specific point in our AR session (approximately 90° into a walking arc around a vehicle): ARWorldTrackingTechnique: resource constraints [33] What specifically does resource constraint code [33] represent? Is it a VIO constraint type, a sensor fusion budget limit, or something else entirely? How does it differ from code [1] (which appears to be a general CPU starvation signal for the ARKit sensor fusion thread)? Is there a public API to detect or respond to this specific constraint condition, short of waiting for a full ARCamera.TrackingState downgrade? Was this constraint type introduced or changed in iOS 26.4?
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1.2k
Jun ’26
I have an iOS app that now cannot connet to websocket servers when building with new SDKs
I have an iOS app that now cannot connet to websocket servers when building with new SDKs. The app that i have deployed in appstore can connect to the existing websocket servers we use but when i build the same code with the new SDKs (Nex XCode) the app connects to the websocket server and then disconnect right after that so no messages are received and no messages are sent. What has changed and what do i need to change in the app? Or do i need to change somehing else somewhere else?
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Jun ’26
iCloud LiveSharing link to colaborate
Hi there!, I have been developing an app where you can create a collection and I want to add a new feature where you can share an iCloud link from that collection and collaborate with your family or friends who you share the link to complete that collection. Like Apple does with the notes app or some other apps. The problem I have encountered is programming in swift does not allow you to do that and I need to do it I Core Data... Do you think with all the new stuff announced during the WWDC26 It could be done in Swift or I have to change coding?? Thanks community for any help
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Jun ’26
Is there a book or webpage that teaches Xcode step by step
I would like to learn Xcode programming on MacOS. I was wondering if anyone knows of a step by step method. Where I can learn one command at a time but also all the nuances and syntax and instances for that command (function). I see a lot of tutorials for iOS programming but I would rather start and end with MacOS, but anything helps. I would like immersive instruction like what you would find in a cad classroom.
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1.8k
Jun ’26
Localising UISegmentedControl (storyboard based)
In this iOS app, with UIKit in Swift, I create a UISegmentedControl in stroryboard. I define the text for each segmentTitles in IB ,and need to localise. I have tried in the main.xxx files "id.segmentTitles" = ["a", "b", "c", "d", "e"]; to no avail. I understand this is a very very old issue that UISegmentedControl are not localized from stroryboard: https://stackoverflow.com/questions/12884751/uisegmentedcontrol-and-localization I tried to use a similar approach as for UITextView (which are not either localized) helpTextView.text = NSLocalizedString("id.text", tableName: "Main", comment: "helpTextView") But cannot make it. I found a work around, by localising in code: let seg0 = NSLocalizedString("a", comment: "Segment") segmentedControl.setTitle(seg0, forSegmentAt: 0) However, I get error messages in log unless I clear the segment titles in IB: ERROR: id.segmentTitles[0] not found in table Main of bundle CFBundle 0x600003b101c0 Is there a solution to this ?
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Jun ’26
SensorKit - didFetchResult never get called.
We tried to fetch the recorded PPG data using SensorKit with the following code, however the didFetchResult callback method is never called. let ppgReader = SRSensorReader(sensor: .photoplethysmogram) let request = SRFetchRequest() let nowDate = Date() let toDate = nowDate.addingTimeInterval(-25 * 60 * 60) let fromDate = toDate.addingTimeInterval(-24 * 60 * 60) request.from = SRAbsoluteTime.fromCFAbsoluteTime(_cf: fromDate.timeIntervalSinceReferenceDate) request.to = SRAbsoluteTime.fromCFAbsoluteTime(_cf: toDate.timeIntervalSinceReferenceDate) ppgReader.delegate = self; ppgReader.fetch(request) The delegate called the didComplete successfully: func sensorReader(_ reader: SRSensorReader, didCompleteFetch fetchRequest: SRFetchRequest) But never called the didFetchResult func sensorReader(_ reader: SRSensorReader, fetching fetchRequest: SRFetchRequest, didFetchResult result: SRFetchResult<AnyObject>) -> Bool Any ideas why ? (I am wearing the watch for couple days and ensure it has the data for the time period I am querying) One thing I notice is when Apple granted us the entitlement, it uses Uppercase for ECG and PPG, however the document use Lowercases in the plist https://developer.apple.com/documentation/sensorkit/srsensor/photoplethysmogram Dose it matter ?
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Jun ’26
Sharing file creates new UIScene each time, how to prevent this
I have an App which supports multiple windows on the iPad. The App can receive URLs from other Apps (via application.openURL()) and also files via "share sheet" (via UIActivityViewController). When receiving a URL from another App the delegate method scene(_ scene: UIScene, openURLContexts URLContexts: Set) will be called on an existing UIScene, however when a file is received through the share sheet from another App, a new UIScene is created and therefore also a new window (eg the delegates application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) and scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) are called). In both cases I do get the URL and file just fine, however I do not want to get new UIScenes and windows created when receiving a file via share sheet. How can I prevent to get a new UIScene or window? The received files should be used in the existing windows and should not create new ones.
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Jun ’26
Supported way for iOS Safari Web Extension to hand off captured data to containing app for processing?
In 2018, Apple staff noted that Safari App Extensions had no direct API to communicate with the containing app, and suggested app groups or opening a custom URL scheme as workarounds. On iOS Safari Web Extensions, app groups work for persistence, but opening the containing app from the native extension/background flow does not appear reliable. iOS launch policy seems to require a direct user gesture, and I have not found a documented way for the extension flow to reliably continue into the containing app. Is there a supported iOS architecture for completing an extension-initiated workflow in the containing app, or is the intended model to persist data and require the user to manually open the app? My current architecture is: JavaScript in the Safari Web Extension extracts article content from the page. The native Extension Handler receives that content via native messaging. The Extension Handler writes an encoded request into the App Group container. The containing app watches the App Group container using DispatchSource.makeFileSystemObjectSource and processes new requests. This works on macOS. It also works on iOS when the containing app is already running. The problem is that on iOS, if the containing app is not already running, there is no app process to observe the filesystem event or process the request. I have tried treating the Extension Handler as the place to do more work, but in practice it seems suited only for short-lived relay/persistence work. It is not a reliable place for my app’s main processing pipeline, which includes rendering article content and uploading it to a third-party service. My app is a Safari-native “read later” style tool that uploads simplified articles to the reMarkable Cloud. The containing app contains most of the functionality: SwiftUI UI, WebKit/WebPage rendering, account/cloud logic, and upload orchestration. The Safari extension captures the article, but the app needs to run to complete the user-visible workflow. From a user’s perspective, tapping the Safari extension toolbar button is the action that initiates the workflow. Is there any supported way for that user-initiated extension action to launch or wake the containing iOS app so it can process pending App Group requests? Or should Safari Web Extensions on iOS be designed only to persist work and then ask the user to manually open the containing app? If manual app launch is the intended model, it would be helpful for the documentation to state this explicitly. The current tripartite model strongly suggests that the JavaScript extension, native handler, and containing app can collaborate as parts of one workflow, but on iOS the containing app appears to be available only out-of-band unless already running.
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0
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0
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581
Activity
Jun ’26
Xcode 26.4 and 26.3: Swift compiler crashes during archive with iOS 17 deployment target
I submitted this to Feedback Assistant as FB22331090 and wanted to share a minimal reproducible example here in case others are seeing the same issue. Environment: Xcode 26.4 or Xcode 26.3 Apple Swift version 6.3 (swiftlang-6.3.0.123.5 clang-2100.0.123.102) Effective Swift language version 5.10 Deployment target: iOS 17.0 The sample app builds successfully for normal development use, but archive fails. The crash happens during optimization in EarlyPerfInliner while compiling the synthesized deinit of a nested generic Coordinator class. The coordinator stores a UIHostingController. Minimal reproducer: import SwiftUI struct ReproView<Content: View>: UIViewRepresentable { let content: Content func makeUIView(context: Context) -> UIView { context.coordinator.host.view } func updateUIView(_ uiView: UIView, context: Context) { context.coordinator.host.rootView = content } func makeCoordinator() -> Coordinator { Coordinator(content: content) } final class Coordinator { let host: UIHostingController<Content> init(content: Content) { host = UIHostingController(rootView: content) } } } Used from ContentView like this: ReproView(content: Text("Hello")) Steps: Create a new SwiftUI iOS app. Set deployment target to iOS 17.0. Add the code above. Archive. Expected result: Archive succeeds, or the compiler emits a normal diagnostic. Actual result: The Swift compiler crashes and prints: "Please submit a bug report" "While running pass ... SILFunctionTransform 'EarlyPerfInliner'" The crash occurs while compiling the synthesized deinit for ReproView.Coordinator. Relevant log lines from my archive log: line 209: Please submit a bug report line 215: While running pass ... EarlyPerfInliner line 216: for 'deinit' at ReproView.swift:19:17 One more detail: The same sample archived successfully when the deployment target was higher. Lowering the deployment target to iOS 17.0 made the archive crash reproducible. This may be related to another forum thread about release-only compiler crashes, but the reproducer here is different: this one uses a generic UIViewRepresentable with a nested Coordinator storing UIHostingController.
Replies
3
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1
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629
Activity
Jun ’26
how to mount a network share in Swift
I've tried multiple variations of the below but nothing seem to work. The output is alwaysError: sharePath blabla Not ValidFor some reason NetFSMountURLSync is not working in Swift 4.import Cocoaimport NetFS@NSApplicationMainclass AppDelegate: NSObject, NSApplicationDelegate { var fileSystemProtocol: String = "smb" var logServer: String = "smb://myservername" var logShareName: String = "/Scripts" var userName: String = "" var password: String = "" func applicationDidFinishLaunching(_ aNotification: Notification) { mountShare(serverAddress: logServer, shareName: logShareName, userName: userName, password: password) } func applicationWillTerminate(_ aNotification: Notification) { } func mountShare( serverAddress: String, shareName: String, userName: String, password: String) { let fm = FileManager.default let mountPoint = "/Volumes/".appending(shareName) var isDir : ObjCBool = false if fm.fileExists(atPath: mountPoint, isDirectory:&amp;isDir) { if isDir.boolValue { unmount(mountPoint, 0) print("unmount \(mountPoint)") } } let sharePath = NSURL(string: "\(serverAddress)\(shareName)")! let mounted: Int32 = NetFSMountURLSync(sharePath, nil, nil, nil, nil, nil, nil) if mounted &gt; 0 { print("Error: sharePath: \(sharePath) Not Valid") } else { print("Mounted: \(sharePath)") } }}
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17
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8.5k
Activity
Jun ’26
PhotogrammetrySession(input: [PhotogrammetrySample]) Hangs or terminates
Providing a response and feedback to this: https://origin-devforums.apple.com/forums/thread/827311 and https://developer.apple.com/forums/thread/827043?page=1#889020022 I have a created a feedback/bug report with ID FB22823733 Feedback Report: I have created a feedback report as well like recommended with this ID: FB22823733, with more elaborate images of my implementation, also see here More clarity: Yes, this is for an iOS app(iOS 18+) but testing and debugging on Xcode(MacOS 15.7.7, M4 24GB), which traps or hangs on getting to [PhotogrammetrySample] even while using the lazy sequence and the contentsOf as specified in your docs. I also tried using the PhotogrammetrySession folder run but its still failed with : CoreOC.PhotogrammetrySession.Error 6 and I understand to mean alignment failed. What can be done or do you guys expose any functions that can be used to aid, or handle these internally, can't find any internally. The ObjectMasks are actually segmentation masks from an ML algorithm . To replicate try calling PhotogrammetrySession(input: [PhotogrammetrySample]) with contentsOf as captured on your documentation, even with like 30 image set or is there something I'm missing.
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Jun ’26
How to build a picker wheel similar as the Calendar App?
How to build the below UI using SwiftUI? I tried to use Picker with wheel style, but it is not the same as the screenshot. The screenshot came from the iOS built-in calendar app. Add a new calendar event Click "Repeat" Choose "Custom" Click "Every day" The required picker wheel will be displayed Picker("Every", selection: $interval) { ForEach(1..<366) { interval in Text("\(interval)").tag(interval) } } .pickerStyle(.wheel)
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263
Activity
Jun ’26
Behavior change for `.copy(...)` in SPM packages in Xcode 27 causes resources in packages to not properly compile resulting in missing resources
It seems that the behavior of the .copy rule in SPM packages has changed in Xcode 27. This change now results in raw files being copied into the bundle without compilation, resulting in crashes and missing resources since uncompiled resources cannot be used by the OS. More specifically, in Xcode 26, when .copy was applied to resources such as storyboards, asset catalogs, etc. it would cause Xcode to compile those resources into the respective storyboardc or Assets.car before copying. Xcode 27 does not do this and instead copies the raw files. I do understand that there is a difference between .process and .copy, and the documentation does state that the process rule needs to be used for those files. Is this a regression in Xcode 27 or is copy not compiling anything expected behavior? Submitted FB23115950
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296
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Jun ’26
Handling View Creation for Heterogeneous Data
In my project (an Package), I have created an Manager (can be classified as an ViewModel) that will handle state updates throughout the Package Component view: Note: The code is simplified for better understanding and to focus on principles behind things I did. The manager does complex things during state updates. public class ComponentManager: ObservedObject { @Published var rows: [any RowProtocol] = [] func updateState(_ newState: any RowProtocolData, id: String) { guard let index = rows.firstIndex(where: { $0.id == id }) else { return } rows[index].updateState(newState) } func getState(id: String) -> any RowProtocolData? { guard let index = rows.firstIndex(where: { $0.id == id }) else { return nil } return rows[index].state } } The RowProtocol is defined as follows: public protocol RowStateProtocol {} public protocol RowProtocol: Identifiable { associatedtype State: RowStateProtocol associatedtype RowView: View var id: String { get } var state: State { get } func updateState(_ newState: State) @MainActor @ViewBuilder func renderRow() -> RowView } extension RowProtocol { func updateState(_ newState: any RowProtocolData) { guard let newState = newState as? State else { return } self.updateState(newState) } } Then in Component View, I need to render the rows based on the underlying type of the row, this where the renderRow() comes in: struct ComponentView: View { @ObservedObject var manager: ComponentManager var body: some View { List { ForEach(manager.rows, id: \.id) { row in HStack { // This HStack prevent List from initing all rows due to AnyView. AnyView(row.renderRow()) } } } } } The row views will be accepting binding to the state of the row and update their state, let says we have a TextRow and a ToggleRow: struct TextRow: RowProtocol { var id: String var state: TextRowState func updateState(_ newState: TextRowState) { self.state = newState } } struct ToggleRow: RowProtocol { var id: String var state: ToggleRowState func updateState(_ newState: ToggleRowState) { self.state = newState } } In this, offcourse we cannot create an binding directly to the state of the row, since the state are through the manager and the row data won't have access to the manager. So I created an property wrapped that use the closures passed by the manager into environment to create the binding and an view that will give the binding to the content view: extenstion EnvironmentValues { @Entry internal var getState: (String) -> any RowStateProtocol? @Entry internal var updateState: (any RowStateProtocol, String) -> Void } @propertyWrapper struct RowStateBinding<State: RowStateProtocol & Equatable>: DynamicProperty { @Environment(\.getState) private var getState @Environment(\.updateState) private var updateState private let id: String init(id: String) { self.id = id } var wrappedValue: State { get { getState(id) as! State } nonmutating set { if wrappedValue != newValue { // only update for an new change, since set can be triggered for any number of reasons. updateState(newValue, id) } } } var projectedValue: Binding<State> { Binding( get: { self.wrappedValue }, set: { newValue in self.wrappedValue = newValue } ) } } struct RowStateBindingView<Content: View, State: RowStateProtocol & Equatable>: View { @RowStateBinding<State> private var state: State private let content: (Binding<State>) -> Content init(id: String, @ViewBuilder content: @escaping (Binding<State>) -> Content) { self._state = RowStateBinding(id: id) self.content = content } var body: some View { content($state) } } and in the renderRows: struct TextRowView: View { @Binding var text: TextRowState var body: some View { TextField("Enter text", text: $text.text) } } extension TextRow { func renderRow() -> some View { RowStateBindingView(id: id) { state in TextField("Enter text", text: state.text) } } } struct ToggleRowView: View { @Binding var state: ToggleRowState var body: some View { Toggle("Toggle", isOn: $state.isOn) } } extension ToggleRow { func renderRow() -> some View { RowStateBindingView(id: id) { state in Toggle("Toggle", isOn: state.isOn) } } } This way, I can adopt any view as an row view and most importantly, the view can be completely independent of the manager and used as an standalone view. Also clients of the library can create their own custom rows by just conforming to the RowProtocol and creating the view for it, without worrying about how the state management works. The manager will handle all the state updates. I prefer using stucts over classes for rows and states, since its easier to manage state updates. What do you think about this approach? Do you see any potential issues with this? Is there a better way to achieve this?
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233
Activity
Jun ’26
Crash occured in UIDatePicker Calendar type
I am encountering a consistent, reproducible crash in our app when presenting a UIDatePicker configured with the calendar style. The crash triggers every single time the picker is invoked and points directly to the modern date picker's internal UICollectionView. The Exception: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UICollectionView internal inconsistency: attempted to set layout with the collection view requiring a reload' let datePicker = UIDatePicker() datePicker.datePickerMode = .date datePicker.preferredDatePickerStyle = .compact This crash is occuring in inline style too when I try to open the calendar. I tried this in other apps. It works fine. I didn't override any collectionView layouts
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352
Activity
Jun ’26
How to dynamically update an existing AVComposition when users add a new custom video clip?
I’m building a macOS video editor that uses AVComposition and AVVideoComposition. Initially, my renderer creates a composition with some default video/audio tracks: @Published var composition: AVComposition? @Published var videoComposition: AVVideoComposition? @Published var playerItem: AVPlayerItem? Then I call a buildComposition() function that inserts all the default video segments. Later in the editing workflow, the user may choose to add their own custom video clip. For this I have a function like: private func handlePickedVideo(_ url: URL) { guard url.startAccessingSecurityScopedResource() else { print("Failed to access security-scoped resource") return } let asset = AVURLAsset(url: url) let videoTracks = asset.tracks(withMediaType: .video) guard let firstVideoTrack = videoTracks.first else { print("No video track found") url.stopAccessingSecurityScopedResource() return } renderer.insertUserVideoTrack(from: asset, track: firstVideoTrack) url.stopAccessingSecurityScopedResource() } What I want to achieve is the same behavior professional video editors provide, after the composition has already been initialized and built, the user should be able to add a new video track and the composition should update live, meaning the preview player should immediately reflect the changes without rebuilding everything from scratch manually. How can I structure my AVComposition / AVMutableComposition and my rendering pipeline so that adding a new clip later updates the existing composition in real time (similar to Final Cut/Adobe Premiere), instead of needing to rebuild everything from zero? You can find a playable version of this entire setup at :- https://github.com/zaidbren/SimpleEditor
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1k
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Jun ’26
Use different model in foundation model
Hi everyone, I’m working with the WWDC26 Foundation Models framework and would like to know how to precisely control which model is used. Specifically: On-Device: How can I force SystemLanguageModel() to use AFM 3 Core Advanced (the 20B sparse multimodal variant) instead of automatically falling back to the 3B Core? Is there an API to query or explicitly specify the on-device model variant? Private Cloud Compute (PCC): When using PrivateCloudComputeLanguageModel(), how can I ensure it uses AFM 3 Cloud Pro instead of the regular Cloud model? Does setting ContextOptions.reasoningLevel = .deep guarantee the Pro model, or is it still determined automatically by the backend? So far I can only check model.capabilities, but there’s no clear way to confirm which exact model variant is actually running. Are there more granular APIs, DynamicProfile modifiers, or Instruments methods to achieve precise control? Any insights, official documentation, or WWDC session references would be greatly appreciated!
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517
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Jun ’26
[iOS 27 Beta]: tabBarController(_:shouldSelect:) delegate method silently no longer called — breaking tab selection interception
Summary On iOS 27, tabBarController(:shouldSelect:) — the long-standing UITabBarControllerDelegate method accepting a UIViewController — is no longer invoked when the user taps a tab inside a SwiftUI TabView. Tab selection now routes exclusively through tabBarController(:shouldSelectTab:), the UITab-based variant introduced in iOS 18. Impact Any code that relies on tabBarController(_:shouldSelect:) to: Intercept or prevent tab switches Detect tab reselection Propagate tab-change events to other subsystems (e.g., a JavaScript bridge in a hybrid app) ...will silently stop working on iOS 27. There are no compiler warnings, no deprecation notices, and no runtime assertions — the method simply is no longer called. This affected react-native-bottom-tabs, a widely used open-source library, causing all tab screens beyond the first to render as blank/white after any tab tap (see: https://github.com/callstack/react-native-bottom-tabs/issues/529). The workaround is to implement tabBarController(_:shouldSelectTab:) Reproduction Create a SwiftUI TabView with 3+ tabs. Set a UITabBarControllerDelegate on the underlying UITabBarController. Implement tabBarController(_:shouldSelect:) — e.g., to log or prevent selection. Run on iOS 26 → delegate method fires correctly. Run on iOS 27 Beta → delegate method is never called. Request / Questions Is this an intentional behavioral change for iOS 27? If so, it constitutes an undocumented, silent API break for any code targeting UITabBarControllerDelegate. The old method still compiles and links without any warning. Will tabBarController(_:shouldSelect:) be formally deprecated with a corresponding compiler warning so developers can find and migrate affected call sites? Is tabBarController(_:shouldSelectTab:) now the exclusive interception point on iOS 27, even for apps that haven't fully migrated to the new UITab-based API? We'd appreciate any official guidance so libraries and apps can ship iOS 27-compatible binaries with confidence. Environment Xcode 26.5 / 17F42 iOS 27 Beta Reproducible in both UIKit and hybrid (React Native) contexts
Topic: UI Frameworks SubTopic: UIKit Tags:
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329
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Jun ’26
@State changes in Xcode 27 are causing variable definitions spanning multiple lines to produce unexpected compiler errors.
On Xcode 27, the compiler incorrectly errors when a @State variable definition is placed on multiple lines. The code compiles without any issues on Xcode 26 and is valid Swift. The issue is fixed if the var definition is placed on a single line. The following code produces issues: @State internal var bodyText = "Hi" However, the code below works: @State internal var bodyText = "Hi" The issue is reproducible in any new project with a simple view: import SwiftUI import Playgrounds @main struct MyApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { @State internal var bodyText = "Hi" var body: some View { Text(bodyText) .padding() } } #Preview { ContentView() } The expected behavior is for valid Swift code to not trigger compiler error. Filed FB23044343
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463
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Jun ’26
What does `ARWorldTrackingTechnique: resource constraints [33]` mean?
We are building an ARKit application targeting iPhone Pro devices on iOS 26.4+. During testing, we consistently observe the following log message at a specific point in our AR session (approximately 90° into a walking arc around a vehicle): ARWorldTrackingTechnique: resource constraints [33] What specifically does resource constraint code [33] represent? Is it a VIO constraint type, a sensor fusion budget limit, or something else entirely? How does it differ from code [1] (which appears to be a general CPU starvation signal for the ARKit sensor fusion thread)? Is there a public API to detect or respond to this specific constraint condition, short of waiting for a full ARCamera.TrackingState downgrade? Was this constraint type introduced or changed in iOS 26.4?
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Jun ’26
Resources to assist translating Objective-C to Swift?
What resources can assist translating Objective-C to Swift? Perhaps best practices or patterns? Can a coding agent automate translating Objective-C to Swift?
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531
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Jun ’26
I have an iOS app that now cannot connet to websocket servers when building with new SDKs
I have an iOS app that now cannot connet to websocket servers when building with new SDKs. The app that i have deployed in appstore can connect to the existing websocket servers we use but when i build the same code with the new SDKs (Nex XCode) the app connects to the websocket server and then disconnect right after that so no messages are received and no messages are sent. What has changed and what do i need to change in the app? Or do i need to change somehing else somewhere else?
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339
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Jun ’26
iCloud LiveSharing link to colaborate
Hi there!, I have been developing an app where you can create a collection and I want to add a new feature where you can share an iCloud link from that collection and collaborate with your family or friends who you share the link to complete that collection. Like Apple does with the notes app or some other apps. The problem I have encountered is programming in swift does not allow you to do that and I need to do it I Core Data... Do you think with all the new stuff announced during the WWDC26 It could be done in Swift or I have to change coding?? Thanks community for any help
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708
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Jun ’26
Is there a book or webpage that teaches Xcode step by step
I would like to learn Xcode programming on MacOS. I was wondering if anyone knows of a step by step method. Where I can learn one command at a time but also all the nuances and syntax and instances for that command (function). I see a lot of tutorials for iOS programming but I would rather start and end with MacOS, but anything helps. I would like immersive instruction like what you would find in a cad classroom.
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Jun ’26
Localising UISegmentedControl (storyboard based)
In this iOS app, with UIKit in Swift, I create a UISegmentedControl in stroryboard. I define the text for each segmentTitles in IB ,and need to localise. I have tried in the main.xxx files "id.segmentTitles" = ["a", "b", "c", "d", "e"]; to no avail. I understand this is a very very old issue that UISegmentedControl are not localized from stroryboard: https://stackoverflow.com/questions/12884751/uisegmentedcontrol-and-localization I tried to use a similar approach as for UITextView (which are not either localized) helpTextView.text = NSLocalizedString("id.text", tableName: "Main", comment: "helpTextView") But cannot make it. I found a work around, by localising in code: let seg0 = NSLocalizedString("a", comment: "Segment") segmentedControl.setTitle(seg0, forSegmentAt: 0) However, I get error messages in log unless I clear the segment titles in IB: ERROR: id.segmentTitles[0] not found in table Main of bundle CFBundle 0x600003b101c0 Is there a solution to this ?
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520
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Jun ’26
SensorKit - didFetchResult never get called.
We tried to fetch the recorded PPG data using SensorKit with the following code, however the didFetchResult callback method is never called. let ppgReader = SRSensorReader(sensor: .photoplethysmogram) let request = SRFetchRequest() let nowDate = Date() let toDate = nowDate.addingTimeInterval(-25 * 60 * 60) let fromDate = toDate.addingTimeInterval(-24 * 60 * 60) request.from = SRAbsoluteTime.fromCFAbsoluteTime(_cf: fromDate.timeIntervalSinceReferenceDate) request.to = SRAbsoluteTime.fromCFAbsoluteTime(_cf: toDate.timeIntervalSinceReferenceDate) ppgReader.delegate = self; ppgReader.fetch(request) The delegate called the didComplete successfully: func sensorReader(_ reader: SRSensorReader, didCompleteFetch fetchRequest: SRFetchRequest) But never called the didFetchResult func sensorReader(_ reader: SRSensorReader, fetching fetchRequest: SRFetchRequest, didFetchResult result: SRFetchResult<AnyObject>) -> Bool Any ideas why ? (I am wearing the watch for couple days and ensure it has the data for the time period I am querying) One thing I notice is when Apple granted us the entitlement, it uses Uppercase for ECG and PPG, however the document use Lowercases in the plist https://developer.apple.com/documentation/sensorkit/srsensor/photoplethysmogram Dose it matter ?
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576
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Jun ’26
Sharing file creates new UIScene each time, how to prevent this
I have an App which supports multiple windows on the iPad. The App can receive URLs from other Apps (via application.openURL()) and also files via "share sheet" (via UIActivityViewController). When receiving a URL from another App the delegate method scene(_ scene: UIScene, openURLContexts URLContexts: Set) will be called on an existing UIScene, however when a file is received through the share sheet from another App, a new UIScene is created and therefore also a new window (eg the delegates application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) and scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) are called). In both cases I do get the URL and file just fine, however I do not want to get new UIScenes and windows created when receiving a file via share sheet. How can I prevent to get a new UIScene or window? The received files should be used in the existing windows and should not create new ones.
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462
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Jun ’26