Hello,
I am trying out Xcode Cloud for the first time. I could connect to Github in the initial setup and had a few failed builds (package resolution error), which I resolved fairly quickly.
Now whenever I am trying to build, I get the following error:
Xcode Cloud is unable to connect to the repository “<respository-name>”. Reconnect the repository to resume builds.
I am unable to remove the connection from settings as well because it's stuck in a loading state. Is there a way to fix this?
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for me, I can not install ios 17.4 Sumilator
https://developer.apple.com/documentation/xcodekit/creating_a_source_editor_extension
I created new MacOS project and added a Xcode Source Editor Extension target to the project.
I run the extension in debug mode with extension target, but the extension is not show up in Editor menu debug mode Xcode.
Xcode version is 15.3(released)
MacOS version is 14.4.1 Sonoma
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Hi guys, I've just installed the newest Xcode Version 15.0 (15A240d) and I can see that the Reality Composer is missing. It is not appearing in Xcode -> Open Developer Tool menu. Where/how I can find it? My old reality compose project now opens like a text file, and I have no option to open it in Reality Composer like it was in old Xcode.
I'm kinda stuck with my project, so any help could be useful.
Thanks,
J
I have a Swift project with some C code in it. The C code creates a byte array with about 600K elements. Compiling under Xcode, the compilation takes a really long time. When I try to run the code, it fails immediately upon startup. When I cut this large array out of the build, everything else works fine. Does anyone know what's going on here, and what I might do about it?
error: unable to read property list from file:
/Users/jayengineer/Workspace/react_projects/Breached/ios/Breached/Info.plist: The operation couldn’t be completed. (XCBUtil.PropertyListConversionError error 2.) (in target 'Breached' from project 'Breached')
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Breached</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0.4/string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLSchemes</key>
<array>
<string>com.jay754.Breached</string>
</array>
</dict>
</array>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSApplicationCategoryType</key>
<string></string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<false/>
<key>NSAllowsLocalNetworking</key>
<true/>
</dict>
<key>UILaunchStoryboardName</key>
<string>SplashScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIRequiresFullScreen</key>
<false/>
<key>UIStatusBarStyle</key>
<string>UIStatusBarStyleDefault</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIUserInterfaceStyle</key>
<string>Light</string>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
</dict>
</plist>
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Dears, I need XCode13 for my iMac (Monterey OS 12.7.4). Where can I find it.
Thx and best regards
Roman
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I am trying to add capabilities in my Vision OS application but ending up in failure it doesn't add any with out any error or notifications is Apple disabled this feature or potentially a BUG
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Running on a Core i9 MacBook Pro with macOS 13.4 (22F66) and the Xcode 15 beta. Running "Export Localizations" seems to work fine with smaller projects, but in my larger project, it's not working unless I do a "Clean" first.
The way my project is set up is that the main project depends on a few dynamic frameworks built from other Xcode projects which are incorporated into the main project and set as dependencies.
What happens is that I'm getting the error "Unable to build project for localization string extraction. See the build logs for failure description." In the logs, I see that the Link (x86_64) step succeeds, but the Link (arm64) step fails, with a Could not find or use auto-linked framework 'MyFramework' message for each framework dependency that's in another Xcode project. This would suggest that the dependencies are being built only for x86_64. If I clean the project, the "Export Localizations" will then succeed, but if I do a regular build again, "Export Localizations" goes back to being broken.
What I think is happening is that the "Export Localizations" workflow is using the same binaries as Debug builds, and leveraging any existing Debug builds that happen to exist instead of rebuilding them, but it's also trying to build for all supported architectures whereas a Debug build usually only builds the current one. This, of course, causes a failure to link to dependent libraries/frameworks, since they don't have binaries for the non-active architecture.
Is there any way to turn off building for all architectures for the "Export Localizations" workflow? I don't think it's necessary just for localizations TBH.
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Hi, so I have looked through a lot of the Arduino forums and some of which have been helpful and others not so much. I am trying to transfer data from my arduino uno r4 wifi to my xcode project through my HM-10 XC4382 BLE Bluetooth Module. I am trying to essentially scan an RFID tag and transmit the name and UUID to the phone app to acknowledge the tag has been scanned.
Every time I connect to my HM-10 module successfully on my phone but when I try and print the message it shows up as empty. When trying to debug it does show the statement when I scan the RFID tag each time which tells me it is being received but perhaps the format is not compatible with Xcode? Would appreciate any assistance 🙂
I have both arduino code and swift code. In my arduino code, I am working with RFID Scanner (from Jaycar) using the MFRC522 library and is connected the following ways:
Apologies if I may have missed some code / context to this question. Thank you!
RFID Module Setup
3.3V - 3.3V
RST - 9
GND - GND
MISO - 12
MOSI - 11
SCK - 13
SDA - 10
HM-10 Setup
5V - 5V
GND - GND
RX - TX (arduino)
TX - RX (arduino)
Find code attached in text files.
ArduinoCode.rtf
SwiftCode.rtf
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I want to add this button with some space in a tab bar I don't know what this button is called and how to add it in Vision Pro app
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I have several apps that contain extensions. For example an App Clip, Widget, Background Assets extension, etc.
In Xcode Organizer Version 15.3 (15E204a), attempting to view crash data for these apps results in a failure. I have explicitly seen this error print out the app clip extension bundle identifier, as well as the background assets extension bundle identifier. It says the following error:
An error occurred preventing Xcode from downloading crashes list. "" failed with error: Access Restricted with bundle id: com.example.app-name.extension-name
Is anyone else experiencing this?
I created a feedback a few weeks ago, it seemed to coincide with the release of Xcode 15.3 and or the new App Store Connect metrics APIs. App IDs and bundle identifiers detailed in the feedback if anyone at Apple wants the info.
FB13677615 - Xcode: Cannot download crashes for apps that containg extensions --> "Access Restricted with bundle id:
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After updating to Xcode 15.3 , Xcode will crash soon after open my project , and my project works fine for years and after I reset Xcode to 15.2 . my project can work well . so I think this is a problem brought by Xcode 13
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
Process: Xcode [26747]
Path: /Applications/Xcode.app/Contents/MacOS/Xcode
Identifier: com.apple.dt.Xcode
Version: 15.3 (22618)
Build Info: IDEApplication-22618000000000000~2 (15E204a)
App Item ID: 497799835
App External ID: 863955376
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2024-03-28 15:34:04.5862 +0800
OS Version: macOS 14.1.1 (23B81)
Report Version: 12
Anonymous UUID: 0B2BF703-3E8D-CF6D-2498-8380353F5495
Time Awake Since Boot: 1400 seconds
System Integrity Protection: enabled
Crashed Thread: 0
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x000000019b43065c
Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5
Terminating Process: exc handler [26747]
Thread 0 Crashed:
0 libswiftCore.dylib 0x19b43065c _assertionFailure(_:_:file:line:flags:) + 268
1 IDEXCBuildSupportCore 0x178f5ea3c specialized _NativeDictionary.merge<A>(_:isUnique:uniquingKeysWith:) + 928
2 IDEXCBuildSupportCore 0x178f66320 specialized IDEXCBuildServiceBuildOperation.processEventStream(buildOperation:events:logger:context:) + 1164
3 IDEXCBuildSupportCore 0x178f6f885 closure #1 in closure #3 in IDEXCBuildServiceBuildOperation.performCoreBuild() + 1
4 IDEXCBuildSupportCore 0x178f62f5d partial apply for closure #1 in closure #3 in IDEXCBuildServiceBuildOperation.performCoreBuild() + 1
5 IDEXCBuildSupportCore 0x178f261b9 specialized thunk for @escaping @callee_guaranteed @Sendable @async () -> (@out A) + 1
6 IDEXCBuildSupportCore 0x178f26891 partial apply for specialized thunk for @escaping @callee_guaranteed @Sendable @async () -> (@out A) + 1
7 libswift_Concurrency.dylib 0x22ad89c7d completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) + 1
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I have an iPhone app that was created in Xcode that downloads some data from Google Firebase (Firestore). Today I got a scary email from Google Firebase (as seen on the screenshot below). I'm not an expert on Google Firebase and honestly don't understand what this means.
Two questions:
Does this mean our database is publicly available on the surface web (so for example search engines can crawl/index it)?
What do I do about this?
Extremely thankful for any help!
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Hello,
The Apple Watch's connectivity to Xcode has always been finicky. Sometimes it would start doing "transport errors" and you'd have to repair the watch/phone to xcode to resolve it. Now after the 10.4 upgrade, it seems that there are cases where the watch doesn't even show in the device list. Here's what I've observed:
The watch will connect the first time you launch xcode(after 10.4 install or a new restore).
If you unpair the watch, it will never show in the device list again. This is despite any remediation efforts, such as unpairing the phone from xcode, restarting the watch/phone, and clearing trusted devices.
Erasing the watch and restoring it will allow it to connect again to xcode, but only if you never unpair it. If you unpair the watch, it will repeat the behavior of not showing in the device list again.
So, the only solution is to erase/restore the watch to get it to show in the device list on xcode. Every single time.
Again, this is new behavior for Watch OS 10.4
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Hi,
I am running into an error on XCode 15 (iOS 17+). When I am trying to play an iframe on the app. I see this error popup.
Warning: -[BETextInput attributedMarkedText] is unimplemented
Failed to request allowed query parameters from WebPrivacy.
How do I fix this issue? I never saw this before so I am sure it is new. The app use to run fine as well.
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Since upgrading to macOS Sonoma, having an issue with app prefs with a custom app I have been working on. The prefs are being read from some location I cannot determine, yet prefs are being written to the usual Library->Containers->[app]->...->Preferences. If I edit the prefs plist in Preferences, the change is not reflected when I restart the app; but, if the app makes changes to prefs, the prefs plist in Preferences is overwritten.
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My build is successful but exited with status code 1. The error is:
Print: Entry, "CFBundleVersion", Does Not Exist
/var/folders/yh/f54dxg054vn342yg8yz3blvm0000gn/T/SchemeScriptAction-qfIJYo.sh: line 5: File Doesn't Exist, Will Create: + 1: syntax error: invalid arithmetic operator (error token is "'t Exist, Will Create: + 1")
My Info.plist file contains all the required parameters.
How to resolve?
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It worked fine yesterday, now after upgrade of Xcode, app won't run. It doesn't matter if I try to run the app in a simulator or on a real iOS device, it does the same thing.
A window pops up with a title of "App installation failed: Unable to Install "app name"
Then down below there is a huge paragraph that starts with this:
Please try again later. Failed to load Info.plist from bundle at path /Users....
I have rebooted as well and also waited to make sure everything had time to load from the upgrade. I really have no clue how to resolve this issue.
Hoping someone can shed some light on this for me.
Thank you.
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I am including the glm library in my Xcode project and want to suppress this warning:
/opt/extlibs/macosx/include/glm/./ext/../gtc/bitfield.inl:343:15: warning: Although the value stored to 'x' is used in the enclosing expression, the value is never actually read from 'x' [deadcode.DeadStores]
uint16 REG2(x >>= 1);
^ ~
Is there a way to do that via a #pragma or a #define or something else in the Build Settings?