Explore the core architecture of the operating system, including the kernel, memory management, and process scheduling.

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Console app not showing info and debug logs
I have a Swift 3 Cocoa application that uses Apple's Unified Logging, like this: - import os class MyClass { @available(OSX 10.12, *) static let scribe = OSLog(subsystem: "com.mycompany.myapp", category: "myapp") func SomeFunction(){ if #available(OSX 10.12, *){ os_log("Test Error Message", log: MyClass.scribe, type: .error) } if #available(OSX 10.12, *){ os_log("Test Info Message", log: MyClass.scribe, type: .info) } if #available(OSX 10.12, *){ os_log("Test Debug Message", log: MyClass.scribe, type: .debug) } } }Within the Console application, both Include Info Messages and Include Debug Messages are turned on.When os_log is called, only the error type message is visible in the Console application.Using Terminal, with the command, all message types are visible in the Terminal output: -sudo log stream --level debugI've tried running the Console app as root, via sudo from the command line and the same issue occurs; no debug or info messages can be seen, even though they're set to being turned on under the Action menu.Setting system-wide logging to be debug, has no effect on the Console application output:sudo log config --mode level:debugPlease can someone tell me what I'm missing and how can I view debug and info messages in the Console application?
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34k
Jul ’17
Universal Links to multiple apps
I have successfully implemented Universal Links so that a visitor to specific URLs on our site is redirected to one of our apps. It all works well. Alarmingly well, in that it all worked perfectly first time. (I blame the documentation). A question I can't find specifically addressed in the documentation is: what if we have two apps that can both handle a given link? This is in fact our situation. In most cases users will have one or other of the apps installed. The correct behaviour would then be to direct the user to the installed app. In some cases the user will have both apps installed. In that case the ideal behaviour would be to direct the user to what we have defined to be the "main" app. It looks to me as if it is possible to two apps in an apple-app-site-association file, but not having found this in the documentation, I wonder: has anyone on here actually tried this? Did it work as expected?
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11k
Jun ’20
Updating System files
I guess this is appropriate here since Big Sur is still in development Yesterday I created a new APFS partition with macOS Big Sur. I usually edit some files in /System/Library files to tweak my home setup to my liking, including some display settings. However the steps I usually take to be able to edit these files no longer work. These steps were: Boot the Mac in recovery mode and go to the terminal, Here I disable SIP using csrutil disable, Reboot back in to Recovery Mode, open the terminal again Remount the disk with write permissions using mount -uw / Make the edits However step 4 no longer seems to work on Big Sur as I am getting an error: mount_apfs: volume could not be mounted: Permission denied mount: / failed with 66 Is there another way to mount the file system with write permissions?
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4.4k
Jun ’20
launchApplicationAtURL - Launched Application "Verifying" since Catalina
We have a test tool our engineers use to launch various versions of our application during development and verification. Each daily build of our application is stored on a server. As well, each push of a change generates a new build of our application that is stored on a server. These are added to a database and the developer application accesses the server via REST to find the desired version to run, retrieves a server path and launches the application. This tool is valuable in finding pushes that introduced regressions. The developer application (Runner) is using the launchApplicationAtURL:options:configuration:error: (deprecated I know) to launch the app. Prior to Catalina, this was working great. However, as of Catalina, this process is taking a VERY long time due to the app needing to be "verified". the app seems to need to be copied to the users machine and verified. It only occurs the first launch, but as most of the time the users are running new push or daily builds, it has made the app useless. With the new remote work environment it is even worse as VPN copy can take forever. I have switched to using NSTask with a shell script to open the executable in the bundle. If I add the developer tool (Runner) to the Developer Tools in Privacy this seems to launch the application without the need for verification. However this just seems wrong. It also provides little feedback to know when the application is up and running, which makes my user experience poor. As well many of the systems we use this tool on for verification do not have Developer Tools installed. They are VMs. Is there a way for me to use the launchApplicationAtURL:options:configuration:error: (or the new openApplicationAtURL:configuration:completionHandler:) to launch these versions of the application without the need for the lengthy verification process? Adding our application to the Developer Tools did not seem to help.
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1k
Jun ’20
Protocol availability inconsistencies related to modern serial layers
I am currently writing a iPadOS application to act as a companion to the desktop version that controls a piece of hardware via a USB CDC serial connection. Due to modern iPads having USB-C ports for the last 2 years and the ability to attach certain USB devices via adaptors since the origin of the 30pin doc connector I would expect protocol availability to be fairly complete. So then why is it that the headers required to use USB CDC serial don't exist and if you make them yourself you need to use illegal symbols so you can't upload it to App Store connect. Where as USB CDC ethernet has full support along with Bluetooth RFCOMM (rs232 serial over bluetooth) and even USB MIDI given that midi is a superset of serial. So why isn't there a USB CDC serial kit/api/even just allowing a data stream to the TTY/CU port? If there is a way please tell me what it is and point me to the documentation.
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5.6k
Jul ’20
Enable local network access during iOS UI test in iOS14
We are building an iOS app that connects to a device using Bluetooth. To test unhappy flow scenarios for this app, we'd like to power cycle the device we are connecting to by using an IoT power switch that connects to the local network using WiFi (a Shelly Plug-S). In my test code on iOS13, I was able to do a local HTTP call to the IP address of the power switch and trigger a power cycle using its REST interface. In iOS 14 this is no longer possible, probably due to new restrictions regarding local network usage without permissions (see: https://developer.apple.com/videos/play/wwdc2020/10110 ). When running the test and trying a local network call to the power switch in iOS14, I get the following error: Task <D206B326-1820-43CA-A54C-5B470B4F1A79>.<2> finished with error [-1009] Error Domain=NSURLErrorDomain Code=-1009 "The internet connection appears to be offline." UserInfo={_kCFStreamErrorCodeKey=50, NSUnderlyingError=0x2833f34b0 {Error Domain=kCFErrorDomainCFNetwork Code=-1009 "(null)" UserInfo={_kCFStreamErrorCodeKey=50, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <D206B326-1820-43CA-A54C-5B470B4F1A79>.<2>, _NSURLErrorRelatedURLSessionTaskErrorKey=("LocalDataTask <D206B326-1820-43CA-A54C-5B470B4F1A79>.<2>"), NSLocalizedDescription=The internet connection appears to be offline., NSErrorFailingURLStringKey=http://192.168.22.57/relay/0?turn=on, NSErrorFailingURLKey=http://192.168.22.57/relay/0?turn=on, _kCFStreamErrorDomainKey=1} An external network call (to google.com) works just fine in the test. I have tried fixing this by adding the following entries to the Info.plist of my UI test target: <key>NSLocalNetworkUsageDescription</key> <string>Local network access is needed for tests</string> <key>NSBonjourServices</key> <array> <string>_http._tcp</string> </array> <key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key> <true/> </dict> However, this has no effect. I have also tried adding these entries to the Info.plist of my app target to see if that makes a difference, but it doesn't. I'd also rather not add these entries to my app's Info.plist, because the app does not need local network access. Only the test does. Does anyone know how to enable local network access during an iOS UI test in iOS14?
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13k
Dec ’20
Disable Wi-Fi Assist when app is connected to specific Wi-Fi
Hello, I have an app that talks with physical device over Wi-Fi. The app can send commands and receives a stream of data from it. This commutation happens over Wi-Fi (which has no access to the internet) As a result OS will throw Wi-Fi Assist alert, and offer switch to cellular data. How to avoid this alert? In my scenario if user disconnects from Wi-Fi, he loses access to physical device. In About Wi-Fi Assist - https://support.apple.com/en-us/HT205296 it is mentioned Wi-Fi Assist doesn’t activate with some third-party apps that stream audio or video, or download attachments, like an email app, as they might use large amounts of data. Well my app does download large amount of data from the device. Could my app be eligible for this exception?
2
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583
Mar ’21
On File System Permissions
Modern versions of macOS use a file system permission model that’s far more complex than the traditional BSD rwx model, and this post is my attempt at explaining that model. If you have a question about this, post it here on DevForums. Put your thread in the App & System Services > Core OS topic area and tag it with Files and Storage. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" On File System Permissions Modern versions of macOS have four different file system permission mechanisms: Traditional BSD permissions Access control lists (ACLs) App Sandbox Mandatory access control (MAC) The first two were introduced a long time ago and rarely trip folks up. The second two are newer, more complex, and specific to macOS, and thus are the source of some confusion. This post is my attempt to clear that up. Error Codes App Sandbox and the mandatory access control system are both implemented using macOS’s sandboxing infrastructure. When a file system operation fails, check the error to see whether it was blocked by this sandboxing infrastructure. If an operation was blocked by BSD permissions or ACLs, it fails with EACCES (Permission denied, 13). If it was blocked by something else, it’ll fail with EPERM (Operation not permitted, 1). If you’re using Foundation’s FileManager, these error are both reported as Foundation errors, for example, the NSFileReadNoPermissionError error. To recover the underlying error, get the NSUnderlyingErrorKey property from the info dictionary. App Sandbox File system access within the App Sandbox is controlled by two factors. The first is the entitlements on the main executable. There are three relevant groups of entitlements: The com.apple.security.app-sandbox entitlement enables the App Sandbox. This denies access to all file system locations except those on a built-in allowlist (things like /System) or within the app’s containers. The various “standard location” entitlements extend the sandbox to include their corresponding locations. The various “file access temporary exceptions” entitlements extend the sandbox to include the items listed in the entitlement. Collectively this is known as your static sandbox. The second factor is dynamic sandbox extensions. The system issues these extensions to your sandbox based on user behaviour. For example, if the user selects a file in the open panel, the system issues a sandbox extension to your process so that it can access that file. The type of extension is determined by the main executable’s entitlements: com.apple.security.files.user-selected.read-only results in an extension that grants read-only access. com.apple.security.files.user-selected.read-write results in an extension that grants read/write access. Note There’s currently no way to get a dynamic sandbox extension that grants executable access. For all the gory details, see this post. These dynamic sandbox extensions are tied to your process; they go away when your process terminates. To maintain persistent access to an item, use a security-scoped bookmark. See Accessing files from the macOS App Sandbox. To pass access between processes, use an implicit security scoped bookmark, that is, a bookmark that was created without an explicit security scope (no .withSecurityScope flag) and without disabling the implicit security scope (no .withoutImplicitSecurityScope flag)). If you have access to a directory — regardless of whether that’s via an entitlement or a dynamic sandbox extension — then, in general, you have access to all items in the hierarchy rooted at that directory. This does not overrule the MAC protection discussed below. For example, if the user grants you access to ~/Library, that does not give you access to ~/Library/Mail because the latter is protected by MAC. Finally, the discussion above is focused on a new sandbox, the thing you get when you launch a sandboxed app from the Finder. If a sandboxed process starts a child process, that child process inherits its sandbox from its parent. For information on what happens in that case, see the Note box in Enabling App Sandbox Inheritance. IMPORTANT The child process inherits its parent process’s sandbox regardless of whether it has the com.apple.security.inherit entitlement. That entitlement exists primarily to act as a marker for App Review. App Review requires that all main executables have the com.apple.security.app-sandbox entitlement, and that entitlements starts a new sandbox by default. Thus, any helper tool inside your app needs the com.apple.security.inherit entitlement to trigger inheritance. However, if you’re not shipping on the Mac App Store you can leave off both of these entitlement and the helper process will inherit its parent’s sandbox just fine. The same applies if you run a built-in executable, like /bin/sh, as a child process. When the App Sandbox blocks something, it typically generates a sandbox violation report. For information on how to view these reports, see Discovering and diagnosing App Sandbox violations. To learn more about the App Sandbox, see the various links in App Sandbox Resources. For information about how to embed a helper tool in a sandboxed app, see Embedding a Command-Line Tool in a Sandboxed App. Mandatory Access Control Mandatory access control (MAC) has been a feature of macOS for many releases, but it’s become a lot more prominent since macOS 10.14. There are many flavours of MAC but the ones you’re most likely to encounter are: Full Disk Access (macOS 10.14 and later) Files and Folders (macOS 10.15 and later) App container protection (macOS 14 and later) App group container protection (macOS 15 and later) Data Vaults (see below) and other internal techniques used by various macOS subsystems Mandatory access control, as the name suggests, is mandatory; it’s not an opt-in like the App Sandbox. Rather, all processes on the system, including those running as root, as subject to MAC. Data Vaults are not a third-party developer opportunity. See this post if you’re curious. In the Full Disk Access and Files and Folders cases, users grant a program a MAC privilege using System Settings > Privacy & Security. Some MAC privileges are per user (Files and Folders) and some are system wide (Full Disk Access). If you’re not sure, run this simple test: On a Mac with two users, log in as user A and enable the MAC privilege for a program. Now log in as user B. Does the program have the privilege? If a process tries to access an item restricted by MAC, the system may prompt the user to grant it access there and then. For example, if an app tries to access the desktop, you’ll see an alert like this: “AAA” would like to access files in your Desktop folder. [Don’t Allow] [OK] To customise this message, set Files and Folders properties in your Info.plist. This system only displays this alert once. It remembers the user’s initial choice and returns the same result thereafter. This relies on your code having a stable code signing identity. If your code is unsigned, or signed ad hoc (“Signed to Run Locally” in Xcode parlance), the system can’t tell that version N+1 of your code is the same as version N, and thus you’ll encounter excessive prompts. Note For information about how that works, see TN3127 Inside Code Signing: Requirements. The Files and Folders prompts only show up if the process is running in a GUI login session. If not, the operation is allowed or denied based on existing information. If there’s no existing information, the operation is denied by default. For more information about app and app group container protection, see the links in Trusted Execution Resources. For more information about app groups in general, see App Groups: macOS vs iOS: Fight! On managed systems the site admin can use the com.apple.TCC.configuration-profile-policy payload to assign MAC privileges. For testing purposes you can reset parts of TCC using the tccutil command-line tool. For general information about that tool, see its man page. For a list of TCC service names, see the posts on this thread. Note TCC stands for transparency, consent, and control. It’s the subsystem within macOS that manages most of the privileges visible in System Settings > Privacy & Security. TCC has no API surface, but you see its name in various places, including the above-mentioned configuration profile payload and command-line tool, and the name of its accompanying daemon, tccd. While tccutil is an easy way to do basic TCC testing, the most reliable way to test TCC is in a VM, restoring to a fresh snapshot between each test. If you want to try this out, crib ideas from Testing a Notarised Product. The MAC privilege mechanism is heavily dependent on the concept of responsible code. For example, if an app contains a helper tool and the helper tool triggers a MAC prompt, we want: The app’s name and usage description to appear in the alert. The user’s decision to be recorded for the whole app, not that specific helper tool. That decision to show up in System Settings under the app’s name. For this to work the system must be able to tell that the app is the responsible code for the helper tool. The system has various heuristics to determine this and it works reasonably well in most cases. However, it’s possible to break this link. I haven’t fully research this but my experience is that this most often breaks when the child process does something ‘odd’ to break the link, such as trying to daemonise itself. If you’re building a launchd daemon or agent and you find that it’s not correctly attributed to your app, add the AssociatedBundleIdentifiers property to your launchd property list. See the launchd.plist man page for the details. Scripting MAC presents some serious challenges for scripting because scripts are run by interpreters and the system can’t distinguish file system operations done by the interpreter from those done by the script. For example, if you have a script that needs to manipulate files on your desktop, you wouldn’t want to give the interpreter that privilege because then any script could do that. The easiest solution to this problem is to package your script as a standalone program that MAC can use for its tracking. This may be easy or hard depending on the specific scripting environment. For example, AppleScript makes it easy to export a script as a signed app, but that’s not true for shell scripts. TCC and Main Executables TCC expects its bundled clients — apps, app extensions, and so on — to use a native main executable. That is, it expects the CFBundleExecutable property to be the name of a Mach-O executable. If your product uses a script as its main executable, you’re likely to encounter TCC problems. To resolve these, switch to using a Mach-O executable. For an example of how you might do that, see this post. Revision History 2024-11-08 Added info about app group container protection. Clarified that Data Vaults are just one example of the techniques used internally by macOS. Made other editorial changes. 2023-06-13 Replaced two obsolete links with links to shiny new official documentation: Accessing files from the macOS App Sandbox and Discovering and diagnosing App Sandbox violations. Added a short discussion of app container protection and a link to WWDC 2023 Session 10053 What’s new in privacy. 2023-04-07 Added a link to my post about executable permissions. Fixed a broken link. 2023-02-10 In TCC and Main Executables, added a link to my native trampoline code. Introduced the concept of an implicit security scoped bookmark. Introduced AssociatedBundleIdentifiers. Made other minor editorial changes. 2022-04-26 Added an explanation of the TCC initialism. Added a link to Viewing Sandbox Violation Reports.  Added the TCC and Main Executables section. Made significant editorial changes. 2022-01-10 Added a discussion of the file system hierarchy. 2021-04-26 First posted.
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8.3k
Apr ’21
Crash with NSURL URLWithString
I am seeing crash reports with our users at this line of code NSURL *url = [NSURL URLWithString:self->urlAddress]; self->urlAddress is never nil. My understanding is that if self->urlAddress is malformed in someway then URLWithString should return nil but it seems to crash the thread as below. Has anybody any suggestions as t what might be wrong? Thread 3 name: Thread 3 Crashed: 0 CoreFoundation 0x00000001a73704a0 CFStringGetLength + 60 (CFInternal.h:889) 1 CoreFoundation 0x00000001a739b5b4 _CFURLCreateWithURLString + 84 (CFURL.c:2046) 2 Foundation 0x00000001a8635908 +[NSURL(NSURL) URLWithString:relativeToURL:] + 52 (NSURL.m:463) 3 Dubline 0x0000000102f3391c __58-[settingsAccountViewController reloadDublineSettingsPage]_block_invoke + 1024 (settingsAccountViewController.m:273) 4 CFNetwork 0x00000001a79f23dc __40-[__NSURLSessionLocal taskForClassInfo:]_block_invoke + 540 (LocalSession.mm:687) 5 CFNetwork 0x00000001a7a04768 __49-[__NSCFLocalSessionTask _task_onqueue_didFinish]_block_invoke + 244 (LocalSessionTask.mm:584) 6 libdispatch.dylib 0x00000001a6fb9a84 _dispatch_call_block_and_release + 32 (init.c:1466) 7 libdispatch.dylib 0x00000001a6fbb81c _dispatch_client_callout + 20 (object.m:559) 8 libdispatch.dylib 0x00000001a6fc3004 _dispatch_lane_serial_drain + 620 (inline_internal.h:2557) 9 libdispatch.dylib 0x00000001a6fc3c34 _dispatch_lane_invoke + 456 (queue.c:3862) 10 libdispatch.dylib 0x00000001a6fce4bc _dispatch_workloop_worker_thread + 764 (queue.c:6589) 11 libsystem_pthread.dylib 0x00000001f304a7a4 0x1f3047000 + 14244 12 libsystem_pthread.dylib 0x00000001f305174c 0x1f3047000 + 42828
3
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1.9k
Jul ’21
iOS Background Execution Limits
I regularly see questions, both here on DevForums and in my Day Job™ at DTS, that are caused by a fundamental misunderstanding of how background execution works on iOS. These come in many different variants, for example: How do I keep my app running continuously in the background? If I schedule a timer, how do I get it to fire when the screen is locked? How do I run code in the background every 15 minutes? How do I set up a network server that runs in the background? How can my app provide an IPC service to another one of my apps while it’s in the background? How can I resume my app in the background if it’s been ‘force quit’ by the user? The short answer to all of these is You can’t. iOS puts strict limits on background execution. Its default behaviour is to suspend your app shortly after the user has moved it to the background; this suspension prevents the process from running any code. There’s no general-purpose mechanism for: Running code continuously in the background Running code at some specific time in the background Running code periodically at a guaranteed interval Resuming in the background in response to a network or IPC request However, iOS does provide a wide range of special-purpose mechanisms for accomplishing specific user goals. For example: If you’re building a music player, use the audio background mode to continue playing after the user has moved your app to the background. If you’re building a timer app, use a local notification to notify the user when your timer has expired. If you’re building a video player app, use AVFoundation’s download support. Keep in mind that the above is just a short list of examples. There are many other special-purpose background execution mechanisms, so you should search the documentation for something appropriate to your needs. IMPORTANT Each of these mechanisms fulfils a specific purpose. Do not attempt to use them for some other purpose. Before using a background API, read clause 2.5.4 of the App Review Guidelines. Additionally, iOS provides some general-purpose mechanisms for background execution: To resume your app in the background in response to an event on your server, use a background notification (aka a ‘silent’ push). For more information, see Pushing background updates to your App. To request a small amount of background execution time to refresh your UI, use BGAppRefreshTaskRequest. To request extended background execution time, typically delivered overnight when the user is asleep, use BGProcessingTaskRequest. To prevent your app from being suspended for a short period of time so that you can complete some user task, use a UIApplication background task. For more information on this, see UIApplication Background Task Notes. To download or upload a large HTTP resource, use an NSURLSession background session. All of these mechanisms prevent you from abusing them to run arbitrary code in the background. As an example, consider the NSURLSession resume rate limiter. For more information about these limitations, and background execution in general, I strongly recommend that you watch WWDC 2020 Session 10063 Background execution demystified. It’s an excellent resource. Specifically, this talk addresses a common misconception about the app refresh mechanism (BGAppRefreshTaskRequest and the older background fetch API). Folks assume that app refresh will provide regular background execution time. That’s not the case. The system applies a range of heuristics to decide which apps get app refresh time and when. This is a complex issue, one that I’m not going to try to summarise here, but the take-home message is that, if you expect that the app refresh mechanism will grant you background execution time, say, every 15 minutes, you’ll be disappointed. In fact, there are common scenarios where it won’t grant you any background execution time at all! Watch the talk for the details. When the user ‘force quits’ an app by swiping up in the multitasking UI, iOS interprets that to mean that the user doesn’t want the app running at all. So: If the app is running, iOS terminates it. iOS also sets a flag that prevents the app from being launched in the background. That flag gets cleared when the user next launches the app manually. This gesture is a clear statement of user intent; there’s no documented way for your app to override the user’s choice. Note In some circumstances iOS will not honour this flag. The exact cases where this happens are not documented and have changed over time. Finally, if you have questions about background execution that aren’t covered by the resources listed here, please open a new thread on DevForums with the details. Tag it appropriately for the technology you’re using; if nothing specific springs to mind, use Background Tasks. Also, make sure to include details about the specific problem you’re trying to solve because, when it comes to background execution, the devil really is in the details. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Change history: 2024-03-21 Added a discussion of ‘force quit’. 2023-05-11 Added a paragraph that explains a common misconception about the app refresh mechanism. Made other minor editorial changes. 2021-08-12 Added more entries to the common questions list, this time related to networking and IPC. Made minor editorial changes. 2021-07-26 Extended the statement about what’s not possible to include “running code periodically at a guaranteed interval”. 2021-07-22 First posted.
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14k
Jul ’21
Can't add new email address with iCloud+ Custom Domain
I've set up a couple of domains (seemingly) successfully with iCloud+ Custom Domains. All the DNS entries are correct. Now, when I attempt to add an email address I get the error "There was a problem with adding this email address. Please try again later." This has been happening for over 24 hours. I'm not quite sure how to proceed - I know this is in Beta, but I keep reading how it is working for other people so its hard to think this is a general problem. I'm adding entirely new domains so there is no chance that the email addresses are previously known by Apple / used for a previous AppleID. Any ideas please?
11
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3.8k
Sep ’21
Extended Attributes and Zip Archives
This has come up a few times so I thought I’d write it down so that Future Quinn™ could point folks at it. If you have any questions or feedback, please start a new thread and tag it with Files and Storage so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Extended Attributes and Zip Archives In a traditional Unix file system, a file consists of a flat sequence of bytes and a very limited set of metadata. In contrast, a traditional Mac OS file had a second sequence of bytes, the resource fork, and various other bits of Mac metadata. This caused an interoperability problem between Mac and Unix systems because the latter has no place to store the Mac metadata. To resolve this problem Apple introduced the AppleDouble file format. This stores the Mac’s data fork in the Unix file and all the Mac metadata in a companion AppleDouble file. If the file name was foo, this companion file was called ._foo. The leading dot meant that this companion file was hidden by many tools. macOS does not typically need AppleDouble files because Apple file systems, like APFS and HFS Plus, have built-in support for Mac metadata. However, macOS will create and use AppleDouble files when working with a volume format that doesn’t support Mac metadata, like FAT32. Similarly macOS will create and use AppleDouble files when working with archive file formats, like zip, that don’t have native support for Mac metadata. macOS 10.4 added support for extended attributes at the Unix layer. For more on this, see the getxattr man page. As with traditional Mac metadata, this is supported natively by Apple file systems but must be stored in an AppleDouble file elsewhere. Note At the API level the original Mac metadata is modelled as two well-known extended attributes, XATTR_RESOURCEFORK_NAME and XATTR_FINDERINFO_NAME. When creating a zip archive macOS supports two approaches for storing AppleDouble files: By default it stores the AppleDouble file next to the original file. % ditto -c -k --keepParent root root-default.zip % unzip -t root-default.zip Archive: root-default.zip testing: root/ OK testing: root/nested/ OK testing: root/nested/FileWithMetadata OK testing: root/nested/._FileWithMetadata OK No errors detected in compressed data of root-default.zip. Alternatively, it can create a parallel hierarchy, rooted in __MACOSX, that holds all AppleDouble files. % ditto -c -k --keepParent --sequesterRsrc root root-sequestered.zip % unzip -t root-sequestered.zip Archive: root-sequestered.zip testing: root/ OK testing: root/nested/ OK testing: root/nested/FileWithMetadata OK testing: __MACOSX/ OK testing: __MACOSX/root/ OK testing: __MACOSX/root/nested/ OK testing: __MACOSX/root/nested/._FileWithMetadata OK No errors detected in compressed data of root-sequestered.zip. The latter is commonly used for mail attachments because it makes it easy for the recipient to discard all the Mac metadata.
0
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2.4k
Sep ’21
IOS 15, javascript functions window.getSelection() or document.getSelection() not working
Hi we do have a functionality where we need to highlight some content. Our functionality was using javascript functions window.getSelection() or document.getSelection(). These were working fine with IOS 14. when our devices were updated to IOS 15, we are getting null for either window.getSelection() or document.getSelection(). Could you please help us to resolve this issue? we appreciate your help.
6
3
1.9k
Sep ’21
How liable is Apple?
Hi, An Apple bug has caused our iPad App sales to plummet and customers have contacted Apple asking for refunds. This bug is not our fault, it is Apple's fault. I reported it to Apple last November and the ticket is still open and nothing has been done. They can't even be bothered to reply when I ask about the progress. I am disgusted with Apple. So, how liable is Apple? Regards, Paul
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1
1.1k
Sep ’21
Settings.bundle in tvOS 15.0 seems to no longer work.
I have an App that builds for iOS, iPadOS, macOS and Apple TV, which was last released to all the App Stores in April. Preferences/settings are handled by the App itself except for the Apple TV variant, where I use a Settings bundle. This worked fine until tvOS 15.0, where it appears that tvOS is not updating the value of the App’s settings from NSUserDefaults when the Settings App opens. I have been working on this problem off and on for the last week and am at wits end. I’ve searched WWDC videos looking for a clue, there must be some simple change I cannot see. I’ve made clean projects for iOS and tvOS, and using the identical OBJ-C code and Settings plist entries, the iOS version works perfectly, the tvOS version fails in the simulator and on the device. I am not trying to synchronize Settings across devices, just persist across restarts on a single device. My code stores data correctly in NSUserDefaults, it simply seems that tvOS Settings App is not reading values from there for display, nor writing changes that the user makes from Settings back to user defaults. None of the types in the test projects work: TexField, Switch, Title. The test code is so simple I hesitate to include it, but the code and the NSUserDefaults key identifiers do match. This code will preset my App’s version number for Settings to display in iOS 15 but not tvOS 15. It used to work in tvOS 14: <key>DefaultValue</key> <string>DefaultVersionValue</string> <key>Type</key> <string>PSTitleValueSpecifier</string> <key>Title</key> <string>Version</string> <key>Key</key> <string>VersionKey</string> </dict> ```   NSUserDefaults *ud = [NSUserDefaults standardUserDefaults];    [ud registerDefaults:@{      @"TextFieldKey" : @"TextFieldValue",      @"VersionKey" : @"VersionValue"    }];        [ud setObject:@"3.14" forKey:@"VersionKey"]; Any idea? Many thanks.
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Oct ’21