I've noticed that very consistently the Weatherkit API times out when I make a large(-ish) number of calls at 7am east coast time.
If I make x calls between 7:00:00 and 7:01:00 about half of them time out (as do retries.)
If I make 2x the calls between 7:15:00 and 7:16:00 there are close to zero time outs.
I've looked at the logs, at the calls per second, etc., and there is no difference between 7 and 7:15.
So, I'm not hitting a rate limit. It seems like Weatherkit itself just can't handle the traffic at peak times.
Is there any other explanation? Does Apple intend to make sure the API can handle all the traffic they are getting paid to handle?
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I am trying to return a SceneView from a DeviceActivityReport. I have my DeviceActivityReportExtension correctly set up and I am able to display a view with text or other UI elements in it, but attempting to return a SceneView as part of the body just won't display. I have this example. When I display this SceneView in my main app, it displays correctly. When I put the same code inside the DeviceActivityReportExtension, the scene does not show up and an error failed to create a gl context appears repeatedly in the console. I'm pretty stumped and would appreciate any suggestions.
import SwiftUI
import SceneKit
struct TestScene: View {
var scene: SCNScene? {
SCNScene(named: "art.scnassets/environment.scn")
}
var cameraNode: SCNNode? {
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
cameraNode.position = SCNVector3(x: 0, y: 0, z: 2)
return cameraNode
}
var body: some View {
SceneView(
scene: scene,
pointOfView: cameraNode,
options: [
.allowsCameraControl,
.autoenablesDefaultLighting,
.temporalAntialiasingEnabled
]
)
}
}
How to uninstall/delete Voice Control on macOS so that I can test my app for the case when the initial use of Voice Control causes it to be downloaded from Apple? Is there a folder in the macOS System or Library to delete to force a re-download of Voice Control?
My macOS app uses the older NSSpeechRecognizer to handle speech commands, but to use NSSpeechRecognizer required authorization via [SFSpeechRecognizer requestAuthorization...]. I do this and on a macOS system it can trigger a download of Voice Control, the macOS feature. An alert appears with:
"A 390 MB download is required to use speech recognition features in MyApp. You may need to quit and open MyApp again after download completes."
I don't see anything obvious in this crash report.
Can anyone learn me what went wrong?
ZZZMMMM-2025-01-28-212901.ips
Topic:
App & System Services
SubTopic:
General
I am currently facing an issue when trying to enable Shortcut support and would greatly appreciate your assistance in resolving it.
I have successfully enabled Shortcut support, and I can find my app and its respective functionalities within the Shortcuts app. However, I am unable to locate my app when attempting to create an automation within Shortcuts. I would appreciate any guidance or solutions you may offer regarding this matter.
Hi,
I'm implementing a Message Filter Extension and need clarification about the ILMessageFilterExtensionNetworkURL Info.plist key.
Is it valid to include query parameters in the URL like:
https://example.com/test?id=123
I want to make sure this approach will pass App Review before implementing it. The query parameter would be used to identify the client making the filtering request.
Has anyone successfully used URLs with query parameters in their approved Message Filter Extensions? Any insights would be appreciated.
Thanks!
So what's the point of being able to block unto 50 apps per ManagedSettingStore via store.application.blockedApplications (which works fine) until removing the blocked apps or clearing the store. Where the following occurs
if you have a social networking group with more than 9 apps only 9 apps will go back into the group and all the others will go onto the springboard all jumbled
if you end up with an empty group then tap into the group, it is removed then during the reset all apps are placed back on to the springboard
I'm using react native with expo, firebase for auth, and I have google, facebook and Apple Sign In enabled. On my IOS simulator I can sign in using all 3 with no problems, but when I build and submit to test flight and test on a real device only google sign in works
It crashes when I try to sign in with facebook and I get an error saying The operation couldn't be completed. (com.apple.AuthenticationServices.AuthorizationError error 1000.)
Topic:
App & System Services
SubTopic:
General
We're running into an issue with our pkg bundle where the main .app file disappears after installation and wanted to see if anyone has an idea about what would cause it.
We have a pkg bundle with three separate apps, one primary app and two supporting apps. We distribute this pkg bundle directly to our users, who will manually install it on their devices (rather than through the app store).
The installation itself will usually complete without any issues, and we aren't seeing anything in the install or system logs indicating that it was removed afterward (our postinstall script checks that all of the files exist and are in the correct locations), but after the installation the main app disappears while the rest of the files (including the supporting apps) we lay down are still present. Sometimes it will fail with an error similar to this:
2024-10-02 09:43:07-04 MBA-L-8114 installer[9894]: Error getting application status info for file:///Applications/.hiddenfolder/app1.app: Error Domain=NSCocoaErrorDomain Code=260 "The file "app1.app" couldn't be opened because there is no such file." UserInfo={NSURL=file:///Applications/.hiddenfolder/app1.app, NSFilePath=/Applications/.hiddenfolder/app1.app, NSUnderlyingError=0x6000026a0d50 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}}
This only happens on certain computers, but on those computers it will happen consistently. We have noticed that it seems to happen more often with computers that are MDM configured.
So far we’ve investigated permissions issues with the build process, installation script issues, and signing/notarizing, but have not found anything that might cause this issue. We did verify that we’re setting BundleIsRelocatable NO in the plist file for our package, so in theory it shouldn’t be trying to move the app after installation (we don't see the main app anywhere on the device so macOS doesn't seem to be moving it).
We have another post going into more technical detail here: https://developer.apple.com/forums/thread/769443
Topic:
App & System Services
SubTopic:
General
I'm developing a watchOS app for Watch Ultra 2 that implements water detection using CMSubmersionManager.
I would like to make it appear in the Auto-Launch settings menu, but my app is not appearing in the settings (Settings > General > Auto-Launch > When Submerged > Selected App)....
What additional steps should I take to make this work?
Environment
Device: Watch Ultra 2
watchOS: 11.2
Xcode: 16.0
Implementation
I have implemented the following as per documentation:
Added the Shallow Depth and Pressure capability and Entitlement.
Added the "Shallow Depth and Pressure" capability
Confirmed entitlement "com.apple.developer.submerged-shallow-depth-and-pressure" was automatically added
Note: I initially thought I should use "com.apple.developer.submerged-depth-and-pressure" (without "-shallow") since I'm targeting a maximum depth of 6 meters, but this resulted in compilation errors.
ref: https://developer.apple.com/forums/thread/740083
ref: https://developer.apple.com/forums/thread/735296
Added NSMotionUsageDescription and WKBackgroundModes
<key>NSMotionUsageDescription</key>
<string>Required for water detection</string>
<key>WKBackgroundModes</key>
<array>
<string>underwater-depth</string>
</array>
According to the documentation:
"It also adds your app to the list of apps that the system can autolaunch when the wearer submerges the watch."
What additional steps are needed to make the app appear in Auto-Launch settings? Has anyone successfully implemented this feature?
Hello,
I know that in the past it was explicitly forbidden to programmatically end the app, but I cannot find the reference on the current guidelines.
The only thing I found was this:
https://developer.apple.com/library/archive/qa/qa1561/_index.html
but this site has a box on top saying that is not being updated anymore.
What is the current policy about this? Is it allowed now?
Thank you! :)
Topic:
App & System Services
SubTopic:
General
I am using the Call Range Blocker App (App URL: https://apps.apple.com/in/app/call-ranger-spam-call-blocker/id1154832936) to block unwanted calls, so my phone doesn’t ring. However, despite being blocked, these calls still appear as unanswered calls in the call history, which is very frustrating.
When users block a number, they expect to block all communication from that number, including call logs. When I contacted the app developer, I was informed that after iOS 18, blocked calls are still showing up as unanswered calls in the call history.
I kindly request that Apple’s iOS development team look into this issue and address it in the next update. It is quite annoying to see blocked calls appear in the recent call history, and users would prefer not to have them show up at all.
Thank you
John
Hello. I have a MacOS application to be distributed in a .pkg that is signed and notarized.
For the application to work, it needs some settings defined by us (non-secret strings that differ per client). My thought has been to use a .mobileconfig to send these settings using the com.apple.ManagedClient.preferences PayloadType. I can see these settings land correctly into the /Library/Managed Preferences directory (in the correct domain) when distributed using Apple Business Essentials as the MDM. However, I cannot read the settings using NSUserDefaults OR CFPreferences in objective-c (i've tried with my app unsigned and signed, but not signed ant notarized so far). I've seen some posts here and there about managed preferences being deprecated, so I'm not sure if this is my issue or if i'm simply reading the preferences incorrectly. I'll admit the conflict of some of these posts has me a bit confused about how the preferences subsystem works / whether it should be used at all. I'm on MacOS 15.3.
Two questions:
Does anything stand out as to why I wouldn't be able to read these properties?
Is there a better method I should be using to allow sending config via MDM to set application settings?
Thanks in advance!
Topic:
App & System Services
SubTopic:
General
Received entitlement access from Apple yesterday, but I'm getting this error when trying to check app authorization:
FinanceKit/FinanceStore+FinancialDataAuthorization.swift:27: Fatal error: Process is not entitled
Code of interest:
import Foundation
import FinanceKit
@MainActor
class FinanceService: ObservableObject {
private let store = FinanceStore.shared
@Published private(set) var authorizationStatus: AuthorizationStatus = .notDetermined
@Published private(set) var accounts: [Account] = []
@Published private(set) var transactions: [Transaction] = []
@Published private(set) var balances: [AccountBalance] = []
@Published private(set) var wallet: Wallet = Wallet()
// Authorization
func requestAuthorization() async {
do {
authorizationStatus = try await store.requestAuthorization()
} catch {
// If there's an error requesting authorization, set to denied
authorizationStatus = .denied
print("Error requesting authorization: \(error)")
}
}
func checkAuthorizationStatus() async {
do {
print("Checking authorization status")
authorizationStatus = try await store.authorizationStatus()
print("Authorization status: \(authorizationStatus)")
} catch {
// If there's an error checking status, assume not determined
authorizationStatus = .notDetermined
print("Error checking authorization status: \(error)")
}
}
}
What I've done/checked:
Info.plist is set properly, with NSFinancialDataDescription AND
NSFinanancialDataUsageDescription both set
In my entitlements, key com.apple.developer.financekit is set to financial-data
I have am targeting an actual device (min. 17.6)
I've followed the instructions here: [https://developer.apple.com/forums/thread/757973] to no avail.
Any ideas?
As discussed and acknowledged here, there is a known bug with the FamilyActivityPicker. When a user expands a category that contains enough tokens to exceed the 50mb memory limit, the FamilyActivityPicker crashes.
This happens quite frequently for heavy Safari users. An apple engineer mentioned on this thread that WebDomains shown in the picker are present based on the last 30 days of usage data as surfaced by WebKit.
Is there any way a user can clear these WebDomains? Either programatically through our app or any other process we can guide them to as a workaround while this issue is getting fixed?
Topic:
App & System Services
SubTopic:
General
Tags:
WebKit
Family Controls
Device Activity
Screen Time
I just noticed something really odd with WeatherKit.
If the temperate at midnight of the FOLLOWING day is colder than all temps in the day you want weather for then WeatherKit will report that as the low temperature for the day even though it's a different day.
Here it's reporting the lowest temp for Feb 6 is 22F. But that's a temp from Feb 7. I'm displaying lowTemperature and lowTemperatureTime from DayWeather as well as the HourWeather in these examples.
I wasn't sure if this was working as designed or a bug. I can provide raw data from this example.
----daily formatted start
weather for Feb 6
High 41°
high at Feb 6 at 2 PM
Low 22°
low at Feb 7 at 12 AM
----daily formatted end
Feb 6 at 12 AM 34°
Feb 6 at 1 AM 35°
Feb 6 at 2 AM 36°
Feb 6 at 3 AM 36°
Feb 6 at 4 AM 36°
Feb 6 at 5 AM 34°
Feb 6 at 6 AM 33°
Feb 6 at 7 AM 33°
Feb 6 at 8 AM 33°
Feb 6 at 9 AM 33°
Feb 6 at 10 AM 35°
Feb 6 at 11 AM 36°
Feb 6 at 12 PM 38°
Feb 6 at 1 PM 40°
Feb 6 at 2 PM 41°
Feb 6 at 3 PM 40°
Feb 6 at 4 PM 39°
Feb 6 at 5 PM 37°
Feb 6 at 6 PM 36°
Feb 6 at 7 PM 33°
Feb 6 at 8 PM 31°
Feb 6 at 9 PM 29°
Feb 6 at 10 PM 27°
Feb 6 at 11 PM 24°
Feb 7 at 12 AM 22°
Hi there
The behaviour of using Locale(identifier: "ar") with NumberFormatter.locale appears to have changed between iOS 17 and iOS 18.
Is this expected?
Steps to reproduce
import UIKit
func numberFormatter(withlocaleString localeString: String) -&gt; NumberFormatter {
let locale = Locale(identifier: localeString)
let numberFormatter = NumberFormatter()
numberFormatter.locale = locale
return numberFormatter
}
let numbers = 0...9
let localeDigits = numbers
let ar_digits = localeDigits.compactMap {
numberFormatter(withlocaleString: "ar").string(for: $0)?.first
}
print(ar_digits)
Results
The results show:
**** numbering system on iOS 17
latn numbering system on iOS 18.
iOS
Output
iOS 17
["٠", "١", "٢", "٣", "٤", "٥", "٦", "٧", "٨", "٩"]
iOS 18
["0", "1", "2", "3", "4", "5", "6", "7", "8", "9"]
I have been struggling with getting accurate data from the weatherkit api. It tends to be just different enough from the weather app on the phone.
While debugging this I randomly added forecastNextHour to my dataset string and it suddenly made everything match the app and the data looked good.
For example there is at this moment a snow storm in Billings. This url:
https://weatherkit.apple.com/api/v1/weather/en-US/45.79/-108.50?dataSets=currentWeather,forecastHourly,forecastNextHour&timezone=America/Denver&country=US
says that there is heavy snow, and there is a 100% chance for the next few hours. This matches the iOS app.
This url without forecastNextHour:
https://weatherkit.apple.com/api/v1/weather/en-US/45.79/-108.50?dataSets=currentWeather,forecastHourly&timezone=America/Denver&country=US
Says it is hazy and there is a small chance of snow of snow for the next few hours. Like 20-30 percent. This does not match any weather data I can find.
I have even checked the forecastStart times and the current weather asOf time. They all match up and are accurate.
Is there some unknown reason that without forecastNextHour the API becomes inaccurate?
Thanks!
I've been stuck for days trying to figure out how to extract the full text of a Siri prompt that launches my app. We need to be able to get the text of the full command, such as "Hey siri, buy dogfood...." so I can get "dogfood" or anything else following 'buy' . The examples I am finding are a) out of date or b) incomplelete. Right now we're using AppIntents with Shortcuts, but have to use dedicated shortcuts for each specific purchase, which are obviously very limiting.
Hi Apple Developers,
I am currently working on a message filtering application and facing issues specifically with filtering RCS (Rich Communication Services) messages. To debug this, I created a sample app that consistently categorizes all incoming messages as "junk." However, the filtering behaviour is inconsistent and not functioning as expected.
Here are the key issues observed during testing on iOS versions 18.2.1 and 18.3:
Inconsistent Filtering Behavior:
When a message is received from an unknown number, it sometimes gets moved to the Junk folder momentarily but is then immediately moved back to the main Messages inbox.
In some cases, the message does not get moved to the Junk folder at all, despite the app returning the verdict as "junk."
Duplicate Contact Tiles:
The Messages app displays two separate conversation tiles for the same mobile number, which is unexpected behavior.
I have attached both a sample app and a screen recording that clearly demonstrates the issue. The recording shows that the app categorizes messages as junk, yet they still end up in the main Messages inbox.
For reference, my carrier partner is T-Mobile. Please let me know if you need any additional information to investigate this issue further.
Looking forward to your insights and guidance.
Best regards,
Rijul Singhal