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Need to check Call Status without using CallKit
My app requirement is to check that User is on call while doing transaction. If user on call then we need to show Caution alert. For this requirement we used CallKit to detect Call status and it's working fine but recently Apple has rejected the application because of Callkit that is banned in China. Could you please provide any solution to check the Call Status only.
3
0
330
May ’25
[macos 15.2 (24C101)] Custom input method does not work as expected
Environment: macOS 15.2 (24C101) with Xcode 16.2 (16C5032a) Goal: I am trying to build a simple IMKInputController-based input method. Problem: My .app bundle registers successfully and I can select it as an input source. When selected, it blocks keyboard input, but my handle method does not seem to execute or produce output. I have placed NSLog statements in my controller's init and handle methods. Code for the controller: import InputMethodKit // The IMKTextInput protocol is provided by the framework. // We don't need to define our own bridging protocol for this test. public class HelloWorldController: IMKInputController { public override init!(server: IMKServer!, delegate: Any!, client inputClient: Any!) { super.init(server: server, delegate: delegate, client: inputClient) NSLog("HelloWorldIME: Controller has been initialized.") } public override func handle(_ event: NSEvent!, client sender: Any!) -> Bool { NSLog("HelloWorldIME: handle() method was called.") // ================== FINAL FIX APPLIED HERE ================== // 1. First, we ensure the client is a fundamental Objective-C object. guard let clientObject = sender as? NSObject else { NSLog("HelloWorldIME: Error - client object is not an NSObject.") return false } NSLog("HelloWorldIME: Successfully cast client to NSObject.") // 2. Now that we have an NSObject, we can safely check if it responds to the selector. let selector = #selector(IMKTextInput.insertText(_:replacementRange:)) if !clientObject.responds(to: selector) { NSLog("HelloWorldIME: Error - client object does not respond to the insertText selector.") return false } NSLog("HelloWorldIME: Client responds to insertText. Preparing to insert text.") // 3. Since we've confirmed it responds, we can now safely treat it as an IMKTextInput // and call the method. let client = clientObject as! IMKTextInput let stringToInsert = "A" let replacementRange = NSRange(location: NSNotFound, length: 0) client.insertText(stringToInsert, replacementRange: replacementRange) NSLog("HelloWorldIME: Called insertText with string '\(stringToInsert)'. Action complete.") // ======================================================== return true } }
0
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275
Jun ’25
Delays When Creating Advanced App Clip Experiences for Other Businesses
Hey there, I have an app where I create custom Advanced App Clip Experiences for other businesses which seems to be a valid thing. I do create them via API. Upon creation everything looks fine: when I go to App Store Connect -> App -> Advanced App Clip Experiences, I do see the new App Clip Experience I've just created. Their status is Received (as any other active experiences) and have a custom URL. The issue is weird timing when the Advanced App Clip Experience actually becomes available on the iPhone (can be triggered via App Clip Code, etc). Some experiences become available literally immediately but others take days (some take 1-2 days, some take ~5 days). I'm not sure why there's a bid difference for an Advanced App Clip to be actually active. Does anyone have any kind of experience with that? I don't change domain settings, app's settings, etc. I'm just creating a new experience (both via API or manually at App Store Connect) and I do have different "activation" times for different App Clips. Same when I delete an Advanced App Clip Experience, it will still be available for next couple days. I get there might be caching stuff, etc. But the difference is quite huge and makes no sense since as I've mentioned some clips become available immediately but some takes days to be available. Thank you!
0
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109
Jun ’25
How to provide a driving destination to CarPlay, like Calendar
If I have, say a doctor appointment in the Calendar app, and I'm leaving to go to it, the address will appear in Apple Maps on CarPlay. Forgive if I'm getting the details wrong, but I believe if I bring up the Map, it will be available to tap on, so I can quickly go there. I think it may also show up on one on the car-play screens that shows a few different panels. The point is, I really like this feature, and want to do it in my app. In my iOS app, the user can order food from a restaurant, and pick it up. I'm not ready to make this app a "quick service" app, but I want to give the user an easy to get to her location. Since I just ordered food, this means that I'll need to leave fairly quickly to go to the location. The Calendar app is able to offer a location because of scheduling, I'd like to do the same.
0
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138
Jun ’25
A Summary of the WWDC25 Group Lab - watchOS (Part 2)
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for watchOS (part 2). 7. For widget (complication) update budgets, is there an overall budget or are scheduled update separate from APNS updates? For context I have a complication that is updated on a fixed schedule (every 20 min), but there can be times of the day that are more "interesting" where pushes make sense. Like timeline updates, the system budgets WidgetKit push notifications and delivers them opportunistically. You can use WidgetKit push notification updates as an addition to timeline updates. For more information, see Updating widgets with WidgetKit push notifications. 8. It seems like the new Control Center widgets can be sourced from either the iPhone or directly on the Watch. Can we control whether a control appears in the watch list, or will it always be a combination of all controls from both sources? iPhone controls will be automatically available on the companion Apple Watch, even if they don’t have an associated watchOS app. When an iPhone control is tapped on the Apple Watch, the action is performed on the iPhone. Controls whose actions foreground the iOS app will not appear on Apple Watch. If a watchOS app has controls, no controls will appear on Apple Watch from the companion iOS app. 9. From UI/UX perspective, what are the current practices for Designing watchOS apps that feels native. The WWDC23 session Design and build apps for WatchOS 10 covers the details of watchOS design principles and how to apply them in your app using SwiftUI. A lot of SwiftUI APIs, such as NavigationSplitView, vertical tab view, list view, and etc, already implement the look and feel native to watchOS. 10. When adopting the new design system on watchOS, it seems like the main place we will use the glass effect is for our buttons in toolbar? Standard buttons in system apps seem to continue to use a flat appearance and full width. We leave the choice to you – You can use the new GlassButtonStyle API or .buttonStyle(.glass) to apply the liquid glass material to buttons. Learn when to use the Liquid Glass styles in Get to know the new design system. 11. Is there any way to gracefully migrate extensions when their bundleIDs have to change? e.g., converting a multi-target watch app to single-target, which drops the .watchkitextension from both the app and WidgetKit ext bundleIDs Updating a watchOS app to single-target is covered in TechNote TN3157: Updating your watchOS project for SwiftUI and WidgetKit. Xcode provides a tool that can do the update automatically, and the technote describes the details about how to use it and how to clean up the project after the automatic update. If there's something that technote doesn't address, please reach out to us on the Developer Forums. 12. What is the status of WatchConnectivity? Is that still the preferred way for iOS + watchOS communications? The Watch Connectivity framework is still supported, and is appropriate for the communication between an watchOS app and its companion iOS app. The systems also provide other APIs for the apps to exchange data. For example, watchOS supports Apple Push Notification service (APNs). If data for your widget changes on your server, your widget can receive a WidgetKit push notification, and update accordingly. That’s the preferred mechanism for widget updates.
0
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171
Jul ’25
Access resource in swift package from xcframework
I have an iOS app that includes a local Swift package. This Swift package contains some .plist files added as resources. The package also depends on an XCFramework. I want to read these .plist files from within the XCFramework. What I’d like to know is: Is this a common or recommended approach—having resources in a Swift package and accessing them from an XCFramework? Previously, I had the .plist files added directly to the main app target, and accessing them from the XCFramework felt straightforward. With the new setup, I’m trying to determine whether this method (placing resources in a Swift package and accessing them from an XCFramework) is considered good practice. For context: I am currently able to read the .plist files from the XCFramework by passing Bundle.module through one of the APIs exposed by the XCFramework.
3
1
175
Jun ’25
Locale.Script seems to be returning a value even though the language has no script
We just dropped support for iOS 16 in our app and migrated to the new properties on Locale to extract the language code, region, and script. However, after doing this we are seeing an issue where the script property is returning a value when the language has no script. Here is the initializer that we are using to populate the values. The identifier is coming from the preferredLanguages property that is found on Locale. init?(identifier: String) { let locale = Locale(identifier: identifier) guard let languageCode = locale.language.languageCode?.identifier else { return nil } language = languageCode region = locale.region?.identifier script = locale.language.script?.identifier } Whenever I inspect locale.language I see all of the correct values. However, when I inspect locale.language.script directly it is always returning Latn as the value. If I inspect the deprecated locale.scriptCode property it will return nil as expected. Here is an example from the debugger for en-AU. I also see the same for other languages such as en-AE, pt-BR. Since the language components show the script as nil, then I would expect locale.language.script?.identifier to also return nil.
1
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142
Jun ’25
Issue with Universal Links and App Extension (ShieldAction Handler)
Issue with Universal Links and App Extension (ShieldAction Handler) I'm currently working on a POC app using the FamilyControls framework and facing an issue when trying to open a Universal Link from an app extension, specifically from a ShieldAction handler. When I try to open a Universal Link, I encounter the following error: Failed to open URL https://sixteen-server-c008110f8759.herokuapp.com/.well-known/apple-app-site-association: Error Domain=FBSOpenApplicationServiceErrorDomain Code=1 "The request to open 'com.apple.mobilesafari' failed." UserInfo={BSErrorCodeDescription=RequestDenied, NSUnderlyingError=0x14f2d90b0 {Error Domain=FBSOpenApplicationErrorDomain Code=3 "Application com.sixteen.life is neither visible nor entitled, so may not perform un-trusted user actions." UserInfo={BSErrorCodeDescription=Security, NSLocalizedFailureReason=Application com.sixteen.life is neither visible nor entitled, so may not perform un-trusted user actions.}} Context: I’m using a ShieldAction handler as part of an App Extension to trigger the action (e.g., "Break in Shield") in my app. The app extension (ShieldAction handler) is responsible for trying to open the Universal Link. I’m encountering the error because the app is not visible or entitled to perform this action, which seems to be related to security restrictions when using App Extensions. Questions: App Extension and Universal Link Interaction: Is it possible for an App Extension (like ShieldAction handler) to open a Universal Link or trigger an external app, such as Safari, even though it is not the foreground app? Entitlements for App Extensions: Are there any specific entitlements or permissions required to allow an app extension (ShieldAction handler) to open Universal Links or perform actions like opening Safari from the background? App Visibility and State: How can I ensure that my app is in the right state (visible/active) and has the necessary entitlements to trigger these actions when running in the context of an app extension? Workaround: If this behavior is restricted due to app extension limitations, what would be the recommended workaround to handle launching external apps (like Safari) or Universal Links from within an app extension?
9
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497
Jul ’25
LibXML2 parsing whitespace and line breaks
When using libXML2 to parse HTML, by default, libXML2 normalizes and merges whitespace characters (including line breaks) on text nodes, which can cause line breaks within tags such as,, script, style, etc. to be removed or merged. But for tags like, line breaks and whitespace are meaningful and need to be preserved.
2
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103
Jun ’25
Share extension with App Group: UserDefaults don't get persisted on iOS
I have a multiplatform app for Mac and iOS, for which I am implementing a share extension. This share extension has to share settings with the app itself on both platforms. I am currently trying to achieve this by adding all targets to the same App Group and using UserDefaults with the App Group as suiteName. The app consists of three targets: A multiplatform SwiftUI app, an iOS Share Extension, and a macOS Share Extension,. Settings get persisted correctly on Mac and on the iOS 26 simulator. However, on a real iOS 26 beta 3 device, the Share Extension is unable to load UserDefaults (loading anything with the App Group as a suite name returns nil). What could cause this behavior? The following log entries are generated from the Share Extension on the iOS device, but not on the iOS simulator: Couldn't read values in CFPrefsPlistSource<0x1030d3c80> (Domain: MY_APP_GROUP, User: kCFPreferencesAnyUser, ByHost: Yes, Container: (null), Contents Need Refresh: Yes): Using kCFPreferencesAnyUser with a container is only allowed for System Containers, detaching from cfprefsd 59638328 Plugin query method called (501) Invalidation handler invoked, clearing connection (501) personaAttributesForPersonaType for type:0 failed with error Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.mobile.usermanagerd.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service named com.apple.mobile.usermanagerd.xpc was invalidated from this process.} LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={_LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler, _LSFile=LSDReadService.mm, NSDebugDescription=process may not map database} Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={_LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler, _LSFile=LSDReadService.mm, NSDebugDescription=process may not map database} [C:1-3] Error received: Invalidated by remote connection.
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179
Jul ’25
Open Parent App From ShieldActionDelegate
Hello, I’m building an app that helps people spend less time on social media apps. For that, I make heavy use of Apple’s Screen Time APIs, such as ManagedSettings and FamilyControls. When an app is locked using a ShieldConfiguration, the user has to open my app in order to unlock it (e.g. enter a code). This is very cumbersome because no documented API exists to open the parent app (=my app) from the ShieldActionDelegate (also part of my app) when the user presses a button of the ShieldConfiguration. The ShieldActionDelegate callback just offers three options in its ShieldActionResponse: .none .defer .close .openParentApp is missing. We are working around this limitation by sending a local push notification that the user has to tap on. This has multiple drawbacks: It has to be ensured that notification permission has been granted. It has to be ensured that notifications can be delivered even while focus is enabled. Features such as Apple Intelligence notification summaries and notification prioritization can heavily delay delivering notifications and thus frustrate the user. Neither my users nor myself do understand why this is not possible in a smoother way, at least according to the documentation. There are 3rd party apps that have such functionality, they can directly open their own app from a button press in the Shield, see here: https://apps.apple.com/us/app/applocker-passcode-lock-apps/id1132845904 It would be great if Apple could level the playfield for all developers and document how this is achievable, because technically it clearly is. Thanks a lot and have a great day!
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790
Jul ’25
WeatherKit enhancement request (provide AQI information)
Please refer to Feedback Assistant ID FB18967784 1.In which locations you would like to see air quality. [Ans] Base on user's location information(GPS). 2.What air quality data you would like to see: pollutant concentrations, official air quality scales used in each country, health information related to air quality, etc. [Ans] Official air quality scales used in each country. Generally calculated from O3, PM2.5, PM10, CO, SO2, NO2. 3.If possible, how you would like to use air quality information. This can help us ensure the right data is available to best support your use. [Ans] Please refer to the screenshot. I plan to add AQI to this screen. It's a screenshot in the development stage. Thank you!
3
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258
Aug ’25
Push-to-Talk: Disable “Leave” Button in System Screen & APNs Only Triggered Once
Dear Apple Team, I have two questions regarding the Push-to-Talk framework on iOS 18: Would it be possible to disable or hide the “Leave” button in the system screen? Currently, only the “Talk” button can be disabled when using the "Listen Only" mode, but the “Leave” button remains active. It would be very helpful to have the option to control or hide this button as well, depending on the use case. At the moment, I can only detect if the user pressed the "Leave" button by checking the PTChannelLeaveReason. However, this alone is not sufficient to prevent unwanted user actions or to guide the user experience more precisely in certain scenarios. I only receive the APNs push notification “type: voip-ptt“ once per active channel. My app is running in the background, and I frequently switch between full- and half-duplex to allow users to reply immediately. After some time, even though a new notification should be triggered, no banner is shown. When I try to talk via the framework, the active speaker is correctly updated, but no notification appears. Only after leaving and rejoining the channel do I receive a new notification – and again, just once. Could you please let me know whether this is expected behavior or if it might be a bug? Thank you very much in advance. Best regards, Eugen
1
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323
Jun ’25
Need to check Call Status without using CallKit
My app requirement is to check that User is on call while doing transaction. If user on call then we need to show Caution alert. For this requirement we used CallKit to detect Call status and it's working fine but recently Apple has rejected the application because of Callkit that is banned in China. Could you please provide any solution to check the Call Status only.
Replies
3
Boosts
0
Views
330
Activity
May ’25
[macos 15.2 (24C101)] Custom input method does not work as expected
Environment: macOS 15.2 (24C101) with Xcode 16.2 (16C5032a) Goal: I am trying to build a simple IMKInputController-based input method. Problem: My .app bundle registers successfully and I can select it as an input source. When selected, it blocks keyboard input, but my handle method does not seem to execute or produce output. I have placed NSLog statements in my controller's init and handle methods. Code for the controller: import InputMethodKit // The IMKTextInput protocol is provided by the framework. // We don't need to define our own bridging protocol for this test. public class HelloWorldController: IMKInputController { public override init!(server: IMKServer!, delegate: Any!, client inputClient: Any!) { super.init(server: server, delegate: delegate, client: inputClient) NSLog("HelloWorldIME: Controller has been initialized.") } public override func handle(_ event: NSEvent!, client sender: Any!) -> Bool { NSLog("HelloWorldIME: handle() method was called.") // ================== FINAL FIX APPLIED HERE ================== // 1. First, we ensure the client is a fundamental Objective-C object. guard let clientObject = sender as? NSObject else { NSLog("HelloWorldIME: Error - client object is not an NSObject.") return false } NSLog("HelloWorldIME: Successfully cast client to NSObject.") // 2. Now that we have an NSObject, we can safely check if it responds to the selector. let selector = #selector(IMKTextInput.insertText(_:replacementRange:)) if !clientObject.responds(to: selector) { NSLog("HelloWorldIME: Error - client object does not respond to the insertText selector.") return false } NSLog("HelloWorldIME: Client responds to insertText. Preparing to insert text.") // 3. Since we've confirmed it responds, we can now safely treat it as an IMKTextInput // and call the method. let client = clientObject as! IMKTextInput let stringToInsert = "A" let replacementRange = NSRange(location: NSNotFound, length: 0) client.insertText(stringToInsert, replacementRange: replacementRange) NSLog("HelloWorldIME: Called insertText with string '\(stringToInsert)'. Action complete.") // ======================================================== return true } }
Replies
0
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0
Views
275
Activity
Jun ’25
iOS18Crach xzm_xzone_malloc_tiny_outlined
We have found a large number of memory-related crashes in iOS18, and multiple issues have finally pointed to this crash line xzm_xzone_malloc_tiny_outlined. Do not know how to solve it now
Replies
4
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0
Views
1.7k
Activity
May ’25
Delays When Creating Advanced App Clip Experiences for Other Businesses
Hey there, I have an app where I create custom Advanced App Clip Experiences for other businesses which seems to be a valid thing. I do create them via API. Upon creation everything looks fine: when I go to App Store Connect -> App -> Advanced App Clip Experiences, I do see the new App Clip Experience I've just created. Their status is Received (as any other active experiences) and have a custom URL. The issue is weird timing when the Advanced App Clip Experience actually becomes available on the iPhone (can be triggered via App Clip Code, etc). Some experiences become available literally immediately but others take days (some take 1-2 days, some take ~5 days). I'm not sure why there's a bid difference for an Advanced App Clip to be actually active. Does anyone have any kind of experience with that? I don't change domain settings, app's settings, etc. I'm just creating a new experience (both via API or manually at App Store Connect) and I do have different "activation" times for different App Clips. Same when I delete an Advanced App Clip Experience, it will still be available for next couple days. I get there might be caching stuff, etc. But the difference is quite huge and makes no sense since as I've mentioned some clips become available immediately but some takes days to be available. Thank you!
Replies
0
Boosts
0
Views
109
Activity
Jun ’25
How to provide a driving destination to CarPlay, like Calendar
If I have, say a doctor appointment in the Calendar app, and I'm leaving to go to it, the address will appear in Apple Maps on CarPlay. Forgive if I'm getting the details wrong, but I believe if I bring up the Map, it will be available to tap on, so I can quickly go there. I think it may also show up on one on the car-play screens that shows a few different panels. The point is, I really like this feature, and want to do it in my app. In my iOS app, the user can order food from a restaurant, and pick it up. I'm not ready to make this app a "quick service" app, but I want to give the user an easy to get to her location. Since I just ordered food, this means that I'll need to leave fairly quickly to go to the location. The Calendar app is able to offer a location because of scheduling, I'd like to do the same.
Replies
0
Boosts
0
Views
138
Activity
Jun ’25
A Summary of the WWDC25 Group Lab - watchOS (Part 2)
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for watchOS (part 2). 7. For widget (complication) update budgets, is there an overall budget or are scheduled update separate from APNS updates? For context I have a complication that is updated on a fixed schedule (every 20 min), but there can be times of the day that are more "interesting" where pushes make sense. Like timeline updates, the system budgets WidgetKit push notifications and delivers them opportunistically. You can use WidgetKit push notification updates as an addition to timeline updates. For more information, see Updating widgets with WidgetKit push notifications. 8. It seems like the new Control Center widgets can be sourced from either the iPhone or directly on the Watch. Can we control whether a control appears in the watch list, or will it always be a combination of all controls from both sources? iPhone controls will be automatically available on the companion Apple Watch, even if they don’t have an associated watchOS app. When an iPhone control is tapped on the Apple Watch, the action is performed on the iPhone. Controls whose actions foreground the iOS app will not appear on Apple Watch. If a watchOS app has controls, no controls will appear on Apple Watch from the companion iOS app. 9. From UI/UX perspective, what are the current practices for Designing watchOS apps that feels native. The WWDC23 session Design and build apps for WatchOS 10 covers the details of watchOS design principles and how to apply them in your app using SwiftUI. A lot of SwiftUI APIs, such as NavigationSplitView, vertical tab view, list view, and etc, already implement the look and feel native to watchOS. 10. When adopting the new design system on watchOS, it seems like the main place we will use the glass effect is for our buttons in toolbar? Standard buttons in system apps seem to continue to use a flat appearance and full width. We leave the choice to you – You can use the new GlassButtonStyle API or .buttonStyle(.glass) to apply the liquid glass material to buttons. Learn when to use the Liquid Glass styles in Get to know the new design system. 11. Is there any way to gracefully migrate extensions when their bundleIDs have to change? e.g., converting a multi-target watch app to single-target, which drops the .watchkitextension from both the app and WidgetKit ext bundleIDs Updating a watchOS app to single-target is covered in TechNote TN3157: Updating your watchOS project for SwiftUI and WidgetKit. Xcode provides a tool that can do the update automatically, and the technote describes the details about how to use it and how to clean up the project after the automatic update. If there's something that technote doesn't address, please reach out to us on the Developer Forums. 12. What is the status of WatchConnectivity? Is that still the preferred way for iOS + watchOS communications? The Watch Connectivity framework is still supported, and is appropriate for the communication between an watchOS app and its companion iOS app. The systems also provide other APIs for the apps to exchange data. For example, watchOS supports Apple Push Notification service (APNs). If data for your widget changes on your server, your widget can receive a WidgetKit push notification, and update accordingly. That’s the preferred mechanism for widget updates.
Replies
0
Boosts
0
Views
171
Activity
Jul ’25
Access resource in swift package from xcframework
I have an iOS app that includes a local Swift package. This Swift package contains some .plist files added as resources. The package also depends on an XCFramework. I want to read these .plist files from within the XCFramework. What I’d like to know is: Is this a common or recommended approach—having resources in a Swift package and accessing them from an XCFramework? Previously, I had the .plist files added directly to the main app target, and accessing them from the XCFramework felt straightforward. With the new setup, I’m trying to determine whether this method (placing resources in a Swift package and accessing them from an XCFramework) is considered good practice. For context: I am currently able to read the .plist files from the XCFramework by passing Bundle.module through one of the APIs exposed by the XCFramework.
Replies
3
Boosts
1
Views
175
Activity
Jun ’25
Locale.Script seems to be returning a value even though the language has no script
We just dropped support for iOS 16 in our app and migrated to the new properties on Locale to extract the language code, region, and script. However, after doing this we are seeing an issue where the script property is returning a value when the language has no script. Here is the initializer that we are using to populate the values. The identifier is coming from the preferredLanguages property that is found on Locale. init?(identifier: String) { let locale = Locale(identifier: identifier) guard let languageCode = locale.language.languageCode?.identifier else { return nil } language = languageCode region = locale.region?.identifier script = locale.language.script?.identifier } Whenever I inspect locale.language I see all of the correct values. However, when I inspect locale.language.script directly it is always returning Latn as the value. If I inspect the deprecated locale.scriptCode property it will return nil as expected. Here is an example from the debugger for en-AU. I also see the same for other languages such as en-AE, pt-BR. Since the language components show the script as nil, then I would expect locale.language.script?.identifier to also return nil.
Replies
1
Boosts
0
Views
142
Activity
Jun ’25
AppleTV Timezone Values Mismatch
App includes a functionality based on each Timezone. As i have fetched some of the Timezone values got some mismatched values compared to actual. e.g: America/Denver values is -6 but got -5 Need support regarding fixing this issue.
Replies
3
Boosts
0
Views
224
Activity
Jul ’25
Will RCS messages be filterable by a message filter extension?
A message filter extension is only forwarded SMSs by the OS for filtering, iMessages aren't. But what is the situation with RCS messages? Will they be filterable by a message filtering extension?
Replies
5
Boosts
1
Views
776
Activity
May ’25
Issue with Universal Links and App Extension (ShieldAction Handler)
Issue with Universal Links and App Extension (ShieldAction Handler) I'm currently working on a POC app using the FamilyControls framework and facing an issue when trying to open a Universal Link from an app extension, specifically from a ShieldAction handler. When I try to open a Universal Link, I encounter the following error: Failed to open URL https://sixteen-server-c008110f8759.herokuapp.com/.well-known/apple-app-site-association: Error Domain=FBSOpenApplicationServiceErrorDomain Code=1 "The request to open 'com.apple.mobilesafari' failed." UserInfo={BSErrorCodeDescription=RequestDenied, NSUnderlyingError=0x14f2d90b0 {Error Domain=FBSOpenApplicationErrorDomain Code=3 "Application com.sixteen.life is neither visible nor entitled, so may not perform un-trusted user actions." UserInfo={BSErrorCodeDescription=Security, NSLocalizedFailureReason=Application com.sixteen.life is neither visible nor entitled, so may not perform un-trusted user actions.}} Context: I’m using a ShieldAction handler as part of an App Extension to trigger the action (e.g., "Break in Shield") in my app. The app extension (ShieldAction handler) is responsible for trying to open the Universal Link. I’m encountering the error because the app is not visible or entitled to perform this action, which seems to be related to security restrictions when using App Extensions. Questions: App Extension and Universal Link Interaction: Is it possible for an App Extension (like ShieldAction handler) to open a Universal Link or trigger an external app, such as Safari, even though it is not the foreground app? Entitlements for App Extensions: Are there any specific entitlements or permissions required to allow an app extension (ShieldAction handler) to open Universal Links or perform actions like opening Safari from the background? App Visibility and State: How can I ensure that my app is in the right state (visible/active) and has the necessary entitlements to trigger these actions when running in the context of an app extension? Workaround: If this behavior is restricted due to app extension limitations, what would be the recommended workaround to handle launching external apps (like Safari) or Universal Links from within an app extension?
Replies
9
Boosts
0
Views
497
Activity
Jul ’25
LibXML2 parsing whitespace and line breaks
When using libXML2 to parse HTML, by default, libXML2 normalizes and merges whitespace characters (including line breaks) on text nodes, which can cause line breaks within tags such as,, script, style, etc. to be removed or merged. But for tags like, line breaks and whitespace are meaningful and need to be preserved.
Replies
2
Boosts
0
Views
103
Activity
Jun ’25
Share extension with App Group: UserDefaults don't get persisted on iOS
I have a multiplatform app for Mac and iOS, for which I am implementing a share extension. This share extension has to share settings with the app itself on both platforms. I am currently trying to achieve this by adding all targets to the same App Group and using UserDefaults with the App Group as suiteName. The app consists of three targets: A multiplatform SwiftUI app, an iOS Share Extension, and a macOS Share Extension,. Settings get persisted correctly on Mac and on the iOS 26 simulator. However, on a real iOS 26 beta 3 device, the Share Extension is unable to load UserDefaults (loading anything with the App Group as a suite name returns nil). What could cause this behavior? The following log entries are generated from the Share Extension on the iOS device, but not on the iOS simulator: Couldn't read values in CFPrefsPlistSource<0x1030d3c80> (Domain: MY_APP_GROUP, User: kCFPreferencesAnyUser, ByHost: Yes, Container: (null), Contents Need Refresh: Yes): Using kCFPreferencesAnyUser with a container is only allowed for System Containers, detaching from cfprefsd 59638328 Plugin query method called (501) Invalidation handler invoked, clearing connection (501) personaAttributesForPersonaType for type:0 failed with error Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.mobile.usermanagerd.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service named com.apple.mobile.usermanagerd.xpc was invalidated from this process.} LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={_LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler, _LSFile=LSDReadService.mm, NSDebugDescription=process may not map database} Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={_LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler, _LSFile=LSDReadService.mm, NSDebugDescription=process may not map database} [C:1-3] Error received: Invalidated by remote connection.
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1
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1
Views
179
Activity
Jul ’25
Xcode downloads client crash report with reason "index 0 beyond bounds for empty array" but the stacktraces don't contain any of my app's symbols
All the threads only contain system calls. The crashed thread only contains a single call to my app's code which is main.swift:13. What could cause such a crash? crash.crash
Replies
12
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0
Views
640
Activity
May ’25
Open Parent App From ShieldActionDelegate
Hello, I’m building an app that helps people spend less time on social media apps. For that, I make heavy use of Apple’s Screen Time APIs, such as ManagedSettings and FamilyControls. When an app is locked using a ShieldConfiguration, the user has to open my app in order to unlock it (e.g. enter a code). This is very cumbersome because no documented API exists to open the parent app (=my app) from the ShieldActionDelegate (also part of my app) when the user presses a button of the ShieldConfiguration. The ShieldActionDelegate callback just offers three options in its ShieldActionResponse: .none .defer .close .openParentApp is missing. We are working around this limitation by sending a local push notification that the user has to tap on. This has multiple drawbacks: It has to be ensured that notification permission has been granted. It has to be ensured that notifications can be delivered even while focus is enabled. Features such as Apple Intelligence notification summaries and notification prioritization can heavily delay delivering notifications and thus frustrate the user. Neither my users nor myself do understand why this is not possible in a smoother way, at least according to the documentation. There are 3rd party apps that have such functionality, they can directly open their own app from a button press in the Shield, see here: https://apps.apple.com/us/app/applocker-passcode-lock-apps/id1132845904 It would be great if Apple could level the playfield for all developers and document how this is achievable, because technically it clearly is. Thanks a lot and have a great day!
Replies
6
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1
Views
790
Activity
Jul ’25
iOS26 Beta operatingSystemVersion returns 19.0.0
The value of ProcessInfo.processInfo.operatingSystemVersion on iOS 26 is returning 19.0.0 would of expected 26.0.0
Replies
2
Boosts
1
Views
215
Activity
Jun ’25
'init(contentsOfFile:)' was deprecated in iOS 18
content = try String(contentsOfFile: filepath) is the following warning. 'init(contentsOfFile:)' was deprecated in iOS 18: Use init(contentsOfFile:encoding:) instead After internet searching I could find an answer. I would appreciate a rewrite of my code line to get rid of 31 warnings. Thanks a LOT Charlie
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6
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0
Views
279
Activity
Jul ’25
Alarm when phone power off
Hi, I would like to asking , can I setup a. alarm to alert when phone if OFF power ? since we would like to design a timer with emergence alert. so I need a alert on even phone power is off , Thanks.
Replies
1
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0
Views
121
Activity
May ’25
WeatherKit enhancement request (provide AQI information)
Please refer to Feedback Assistant ID FB18967784 1.In which locations you would like to see air quality. [Ans] Base on user's location information(GPS). 2.What air quality data you would like to see: pollutant concentrations, official air quality scales used in each country, health information related to air quality, etc. [Ans] Official air quality scales used in each country. Generally calculated from O3, PM2.5, PM10, CO, SO2, NO2. 3.If possible, how you would like to use air quality information. This can help us ensure the right data is available to best support your use. [Ans] Please refer to the screenshot. I plan to add AQI to this screen. It's a screenshot in the development stage. Thank you!
Replies
3
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0
Views
258
Activity
Aug ’25
Push-to-Talk: Disable “Leave” Button in System Screen & APNs Only Triggered Once
Dear Apple Team, I have two questions regarding the Push-to-Talk framework on iOS 18: Would it be possible to disable or hide the “Leave” button in the system screen? Currently, only the “Talk” button can be disabled when using the "Listen Only" mode, but the “Leave” button remains active. It would be very helpful to have the option to control or hide this button as well, depending on the use case. At the moment, I can only detect if the user pressed the "Leave" button by checking the PTChannelLeaveReason. However, this alone is not sufficient to prevent unwanted user actions or to guide the user experience more precisely in certain scenarios. I only receive the APNs push notification “type: voip-ptt“ once per active channel. My app is running in the background, and I frequently switch between full- and half-duplex to allow users to reply immediately. After some time, even though a new notification should be triggered, no banner is shown. When I try to talk via the framework, the active speaker is correctly updated, but no notification appears. Only after leaving and rejoining the channel do I receive a new notification – and again, just once. Could you please let me know whether this is expected behavior or if it might be a bug? Thank you very much in advance. Best regards, Eugen
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1
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0
Views
323
Activity
Jun ’25