We have 2 monthly subscription tiers that are part of a subscription group, and always have been part of this group. Both are configured with a 1 month trial introductory offer. According to the documentation for auto-renewable subscriptions,:
Users can subscribe to one subscription product per group at a time.
And yet several users have managed to start trials of both products in this group simultaneously, which converted to paid subscriptions after the expiration of the trials, and now are being concurrently billed by Apple for both. How do we completely prevent this from happening?
StoreKit
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会员等级进行升级?需要按天计算费用,像爱奇艺这样是怎么做的?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
StoreKit
In-App Purchase
App Store Server API
Advanced Commerce API
关于通过Advanced commerce API 创建SKU,有几个问题:
1、通过Advanced commerce API创建的自动续费订阅的SKU是否支持推介优惠、促销优惠?如果可以,是在苹果connect设置吗?
2、已订阅通过connect创建的SKU的用户,是否可以重复订阅通过Advanced commerce API创建的SKU?还是要通过Advanced commerce API变更订阅?
3、Advanced commerce API创建的SKU ,用户订阅成功后,续费的扣款是否仍由苹果发起?还是由开发者自行发起?
1)What's the relationship between ""Texas, child, 16-17, significant change declined" from my 11:03 screenshot below and "revoking"? ie what situation could someone decline but not revoke or vice versa, what is the purpose of the distinction in testing or legally or implications/implementation
2) What is a cause besides a typo to receive the "Can't trigger notification" titled message after using "Revoke"? you can see by my screenshot by comparing the left and right half there is no title.
3) Even if i find a workaround perhaps my info will help someone else or be an opportunity for improved documentation
see:
see my 5:54pm second screenshot
Hello,
I would like to ask about an Apple ID authentication behavior during in-app purchases.
Our app uses a StoreKit 1 (SKPaymentQueue-based) implementation, and there are no differences in the in-app purchase logic between the TestFlight build and the App Store production build.
However, we have observed that some users are prompted to enter their Apple ID password during in-app purchases.
The observed behavior is as follows:
On the first in-app purchase, the system prompts for the Apple ID password
After the password is entered once, subsequent purchases proceed normally using Face ID (double side-button press)
Even after deleting and reinstalling the app, or switching between TestFlight and App Store builds, the password prompt does not reappear if authentication has already occurred
This behavior can occur even when the Apple ID already has an active auto-renewable subscription
The only confirmed change on our side is:
The app is now built with Xcode 26 instead of Xcode 18
Based on this, we are currently considering the following possible causes:
A change in purchase authentication behavior due to the Xcode version update
Expiration of the Apple ID purchase authentication session after a long period without purchases
In addition to these points, we would like to ask:
Are there any other common conditions or security policies in iOS or the App Store that may cause the system to require Apple ID password input during in-app purchases?
Is this behavior considered expected under certain circumstances?
We would appreciate your clarification on whether this is expected system behavior or if there are any implementation aspects we should further review.
Thank you for your support.
Hello,
I would like to ask about an Apple ID authentication behavior during in-app purchases.
Our app uses a StoreKit 1 (SKPaymentQueue-based) implementation, and there are no differences in the in-app purchase logic between the TestFlight build and the App Store production build.
However, we have observed that some users are prompted to enter their Apple ID password during in-app purchases.
The observed behavior is as follows:
On the first in-app purchase, the system prompts for the Apple ID password
After the password is entered once, subsequent purchases proceed normally using Face ID (double side-button press)
Even after deleting and reinstalling the app, or switching between TestFlight and App Store builds, the password prompt does not reappear if authentication has already occurred
This behavior can occur even when the Apple ID already has an active auto-renewable subscription
The only confirmed change on our side is:
The app is now built with Xcode 26 instead of Xcode 18
Based on this, we are currently considering the following possible causes:
A change in purchase authentication behavior due to the Xcode version update
Expiration of the Apple ID purchase authentication session after a long period without purchases
In addition to these points, we would like to ask:
Are there any other common conditions or security policies in iOS or the App Store that may cause the system to require Apple ID password input during in-app purchases?
Is this behavior considered expected under certain circumstances?
We would appreciate your clarification on whether this is expected system behavior or if there are any implementation aspects we should further review.
Thank you for your support.
Topic:
App & System Services
SubTopic:
StoreKit
I’m testing auto-renewable subscription purchases in the sandbox environment.
When I buy a subscription package using a sandbox test user, I don’t receive any App Store Server Notifications from the sandbox.
However, when I use the “Request Test Notification” option in App Store Connect, the notification is received successfully.
My sandbox server notification URL is configured correctly and publicly accessible.
I also call finishTransaction() after purchase, and the receipt is verified successfully with the sandbox verification endpoint.
To further debug, I used the getNotificationHistory API to fetch notifications for yesterday and today (Nov 3–4, 2025).
Apple’s API response does not include any notifications or transaction IDs for my today’s purchases (Nov 4, 2025) — even though I can confirm from logs that those transactions were completed and verified successfully.
It looks like sandbox purchase notifications are not being sent or logged, even though test notifications work fine.
Could someone from Apple please confirm if there’s currently an issue with sandbox server notifications for auto-renewable subscriptions?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
App Store Connect
In-App Purchase
Honestly, don't know how to test it in sandbox. I'm confused on if I need a sandbox to actually test out my in app purchase. Do I need to download something? Someone please help.
Topic:
App & System Services
SubTopic:
StoreKit
In Getting started with In-App Purchase using StoreKit views and the corresponding sample project, Store simultaneously enumerates Transaction.unfinished and Transaction.updates.
Since, "if your app has unfinished transactions, the updates listener receives them once, immediately after the app launches," it appears that Transaction.unfinished would also receive the same unfinished transactions causing handle(updatedTransaction:) to be called for twice for each transaction, causing consumables to be double-counted.
Is this a bug in the sample? Is there more information on concurrent execution of unfinished and updates?
Description
SKTestSession.setSimulatedError() does not throw the configured error when testing StoreKit with the .loadProducts API in iOS 26.2. The simulated error is ignored, and products load successfully instead.
Environment
iOS: 26.2 (Simulator)
Xcode: 26.2 beta 2 (Build 17C5038g)
macOS: 15.6.1
Framework: StoreKitTest
Testing Framework: Swift Testing
base project: https://developer.apple.com/documentation/StoreKit/implementing-a-store-in-your-app-using-the-storekit-api
Expected Behavior
After calling session.setSimulatedError(.generic(.notAvailableInStorefront), forAPI: .loadProducts), the subsequent call to Product.products(for:) should throw StoreKitError.notAvailableInStorefront.
Actual Behavior
The error is not thrown. Products load successfully as if setSimulatedError() was never called.
Steps to Reproduce
Create an SKTestSession with a StoreKit configuration file
Call session.setSimulatedError(.generic(.notAvailableInStorefront), forAPI: .loadProducts)
Call Product.products(for:) with a valid product ID
Observe that no error is thrown and the product loads successfully
Sample Code
import StoreKitTest
import Testing
struct SKDemoTests {
let productID: String = "plus.standard"
@Test
func testSimulatedErrorForLoadProducts() async throws {
let storeKitConfigURL = try Self.getStoreKitConfigurationURL()
let session = try SKTestSession(contentsOf: storeKitConfigURL)
try await session.setSimulatedError(
.generic(.notAvailableInStorefront),
forAPI: .loadProducts
)
try await confirmation("StoreKitError throw") { throwStoreKitError in
do {
_ = try await Self.execute(productID: productID)
} catch let error as StoreKitError {
guard case StoreKitError.notAvailableInStorefront = error else {
throw error
}
throwStoreKitError()
} catch {
Issue.record(
"Expect StoreKitError. Error: \(error.localizedDescription)"
)
}
}
#expect(session.allTransactions().isEmpty)
}
static func execute(productID: String) async throws {
guard
let product = try await Product.products(for: [productID]).first(
where: { $0.id == productID })
else {
throw NSError(
domain: "SKDemoTests",
code: 404,
userInfo: [NSLocalizedDescriptionKey: "Product not found for ID: \(productID)"]
)
}
_ = product
}
static func getStoreKitConfigurationURL() throws -> URL {
guard
let bundle = Bundle(identifier: "your.bundle.identifier"),
let url = bundle.url(forResource: "Products", withExtension: "storekit")
else {
fatalError("StoreKit configuration not found")
}
return url
}
}
Test Result
The test fails because the expected StoreKitError.notAvailableInStorefront is never thrown.
Question
Is this a known issue in iOS 26.2 / Xcode 26.2 beta 2, or is there a different approach required for simulating errors with SKTestSession in this version? Any guidance would be appreciated.
Feedback Assistant report: FB21110809
Need to vent a bit before relaxing for Christmas...
WatchOS IAP using Storekit 2 is such a mess...is nobody actually using this or does Apple just not care for the user experience here?
Lots of users experience after the purchase confirmation double tap on the side button an instant return to the purchase screen with nothing actually happening. No error message whatsoever. There is just one remedy: users need to unpair and re-pair their watch, including restoring a backup and setting up their wallet again. Nobody really wants to do this, or doesn't believe me and think this is just typical support BS, because their watch is paired and most things just work as they expect. And it turns away a customer, often leaving a bad review. And I can't do anything about it.
Other errors in the purchase process are reported, but like "process interrupted" in case the payment is not setup correctly (credit car no longer valid or sth.). How should the user know? There must be better ways of letting him know what exactly the problem is.
You need to implement a "Restore Purchase" function, otherwise you're not passing the review. But it really asks every time for the AppStore password, and users with crazy passwords -- that they rightfully should have! -- have almost no chance of typing them successfully on the tiny AW keyboard. Why is it not also just a side button double tap like for purchase? At the very least you would need access to the keychain PWs or allow pasting of sth. copied on the paired iPhone.
Promo Codes for IAP on AW-only apps just don't work. AW has no redemption at all, and on the iPhone the AppStore will try to talk to a companion app (which AW-only doesn't have) and the end up in a dead-end installation effort.
This all feels like never really tested in the field, and people are of course blaming the 3rd party dev. for all these issues. And opening a ticket is just leading nowhere -- at best it's closed after months with the hint "duplicate" but w/o any chance for me to see that one that they then actually work on and track progress.
It's all so frustratingly broken...
I tried to apply a promotional offer to a subscribed user.
When I tested it in the Sandbox environment, it did not show the promotional payment popup but returned a “restored” status.
However, when I tested it in the Xcode environment, it correctly displayed the payment popup, but after I tapped the Subscribe button, it showed an “Unable to Purchase” popup like this:
And in the console I could see this error:
Received error that does not have a corresponding StoreKit Error: Error Domain=AMSErrorDomain Code=305 "Server Error The server encountered an error" UserInfo={AMSURL=http://localhost:56862/WebObjects/MZBuy.woa/wa/inAppBuy, AMSDescription=Server Error, NSDebugDescription=Server Error The server encountered an error, AMSServerErrorCode=3903, AMSStatusCode=200, AMSServerPayload={
"cancel-purchase-batch" = 1;
dialog = {
defaultButton = ok;
explanation = "Contact the developer for more information.\n\n[Environment: Xcode]";
initialCheckboxValue = 1;
"m-allowed" = 0;
message = "Unable to Purchase";
okButtonString = OK;
};
dsid = 17322632127;
failureType = 3903;
jingleAction = inAppBuy;
jingleDocType = inAppSuccess;
pings = (
);
}, AMSFailureReason=The server encountered an error}
Could someone help me resolve this issue? I’ve been struggling with it for two days and feeling exhausted...
is there a way to make a test subscription in-app purchase expire immediately, for faster testing? it seems exceedingly complicated to test subscriptions if we have to a) wait until the next day for expiry, or b) keep on creating new apple ids to get into a fully unsubscribed state? it is still kind of madness testing this stuff, after all the years it has been available.
Hi everyone.
I'm trying to use https://developer.apple.com/documentation/appstoreserverapi/get-transaction-info to retrieve order information. How can I get the refund status of an order through this API? Also, Apple's webhook notification for refunds includes fields like revocationReason and revocationType. Can these be retrieved through the API? I've noticed that some refund orders have these fields when retrieved using get-transaction-info api, but others don't. I don't know the reason for these differences. Could you please explain?
Thank you very much.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
App Store Server Notifications
App Store Server API
Hello,
I’m integrating promotional offers for auto-renewable subscriptions using StoreKit 2.
The offer is displayed correctly, the Apple purchase sheet appears, and I can start the payment flow. The sheet shows the correct discounted price and the end date of the offer. However, after confirming the purchase, an alert appears saying “Unable to Purchase - Contact the developer for more information”
When dismissing the alert, Xcode logs the following:
Purchase did not return a transaction:
Error Domain=ASDServerErrorDomain Code=3902
"No se ha podido realizar la compra"
UserInfo={
NSLocalizedFailureReason=No se ha podido realizar la compra,
client-environment-type=Sandbox,
AMSServerErrorCode=3902,
storefront-country-code=ESP
}
Test environment:
App installed from Xcode on a real iPhone
Logged in with a Sandbox Apple ID
Using StoreKit 2
Promotional offer applied using:
Product.PurchaseOption.promotionalOffer(_:compactJWS:)
On the server side, I generate the promotional offer signature exactly as described in Apple’s documentation:
https://developer.apple.com/documentation/storekit/generating-a-signature-for-promotional-offers
The signature is generated using a Subscription Key
Signed with ECDSA + SHA256
Uses the correct invisible separator (U+2063)
The signature is validated locally using the derived public key and verifies correctly
The sandbox user has had previous subscriptions, which is why this promotional offer is eligible and shown.
Given that:
The offer is displayed correctly
The purchase sheet shows the discounted price and duration
The signature validates locally
The error occurs only after confirming the purchase
My question is:
Is this a known limitation or issue with promotional offers in the Sandbox environment?
Should promotional offers be tested exclusively via TestFlight instead of Sandbox?
Any clarification would be greatly appreciated.
Thank you!
Hello,
We are having an issue with the RequestReview API and were hoping to get some help. We know that there is no guarantee that the in-app review modal will show and we know that there are 3 circumstances in which it will definitely not appear:
if the user has turned off in-app review/ratings in their settings
if the user has submitted a review for that app on that device within the last 365 days
if the user has been asked for a review >3 times in the last 365 days
When testing our implementation, every single one of our testers did not receive the rating modal despite the fact that we had all our testers turn on the app rating setting and that we have never asked for reviews from our app before. So that seems suspicious. While it is possible that something is up with our code (and I have provided some snippets below) we are also concerned that apple maybe is suppressing it for another reason. We really want to go live with our app review code but unfortunately we are not able to get confidence that it will ever appear for the user. Can you please help us understand why this isn't working.
The code: We are using the SwiftUI approach to requesting review. Here are some relevant code snippets
Important to note, we have a modal that appears when the user is in our list of active, targeted users. If they tap yes on this modal, it should show the in app rate the app system modal. If they tap no, we present them with an airship survey so that they can give feedback. Here is the code for the Yes button action:
@Environment(\.requestReview) private var requestReview
private var yesButton: some View {
Button(
action: {
dismiss()
requestReview()
},
label: {
Text(Lingua.General.appRateFirstButton)
.regularParagraph()
.frame(width: 180, height: 35)
}
)
.customButtonStyle(
foregroundColor: .black,
backgroundColor: Color(.powderBlue),
radius: 36
)
}
and this is the logic we use to determine whether we want to show them the modal in the first place. Obviously, a lot of this code leads to deeper areas in our logic and code but to give an idea...
private func showAppRateModalIfNeeded() {
if preferencesManager.appRateReviewShown == nil,
accountManager.userAccount?.permissions.rateTheApp == true {
let appReviewModalVC = UIHostingController(rootView: AppReviewModal())
appReviewModalVC.view.backgroundColor = .init(white: 0, alpha: 0.6)
appReviewModalVC.modalPresentationStyle = .overFullScreen
appReviewModalVC.modalTransitionStyle = .crossDissolve
parentVC?.navigationController?.present(appReviewModalVC, animated: true)
preferencesManager.appRateReviewShown = true
}
}
When testing in debug, we do find that the modal appears and works as expected. However, on release builds nobody is able to trigger it. Why? Are we doing something wrong here or is Apple just suppressing it. We are thinking about implementing the button taking the user directly into the app store review but we'd prefer to do the lower-friction dialog in-app if we can get it work so the user doesn't get sent out of the app.
Topic:
App & System Services
SubTopic:
StoreKit
If an app on the App Store still uses StoreKit 1 (a.k.a. the Original StoreKit) to handle In-App Purchases, would IAPs work for users who download such app on iOS 26.2?
Would the app allow the users to purchase an IAP via StoreKit 1 or would it be impossible to buy the IAP on iOS 26?
The iOS Documentation says that SKPaymentQueue (which is a part of StoreKit 1) is "Deprecated" and "No longer supported.", with the support being for iOS 3.0–18.0.
Does this mean that apps using StoreKit 1 won't be able to make IAP purchases when running on iOS 26?
Hello,
I am currently implementing External Purchase Link and External Purchase Custom Link and am encountering an issue where both
ExternalPurchaseLink.canOpen and ExternalPurchaseCustomLink.isEligible always return false under all test conditions.
I would like to confirm whether my setup is missing any required steps or whether this behavior is expected.
Below are the details of my current environment and configuration:
🔧 1. Development Environment
Xcode: 16.3, 16.4, 26.0 beta 4
Devices:
iPhone running iOS 26.2 beta
iPhone running iOS 16.7.12
macOS 15.5 (real device testing)
Simulator iOS 18.0
Build Type: Local development build using a Developer Provisioning Profile
Sandbox account signed in during testing
🔑 2. Entitlements (Developer site & Xcode)
In Certificates → Identifiers → App ID, both capabilities are enabled:
StoreKit External Purchase
StoreKit External Purchase Link
The .entitlements file in Xcode includes:
com.apple.developer.storekit.external-purchase = YES
com.apple.developer.storekit.external-purchase-link = YES
The Provisioning Profile also contains both entitlements (confirmed via codesign -d --entitlements :-).
📄 3. Info.plist Configuration
Both keys are configured with correct region codes according to documentation:
SKExternalPurchase
SKExternalPurchaseCustomLinkRegions
🌍 4. Test Storefront
Device storefront verified as United States (US) or Portugal (PT) (US = target region for External Purchase Link, PT = EU region)
But despite all the above configuration,
both API calls consistently return false:
ExternalPurchaseLink.canOpen // false
ExternalPurchaseCustomLink.isEligible // false
So I cannot proceed to testing the remaining flow (token retrieval, link opening, etc.)
------ Questions ------
❓ Q1) Local Development Build Limitation
Is it expected behavior that Developer-signed local builds always return
canOpen = false / isEligible = false
for External Purchase Link & Custom Link?
Is there a technical or policy restriction that prevents eligibility in local dev builds?
❓ Q2) App Store Connect Configuration Requirement
Are there mandatory App Store Connect settings (such as external purchase URLs, support URL, disclosures, or country configuration) that must be enabled before eligibility becomes true?
Currently, no External Purchase Link or Custom Link menu is visible in my App Store Connect app settings.
Is this menu only available after certain approvals or under specific conditions?
❓ Q3) TestFlight Requirement
Do External Purchase Link and Custom Link only return eligibility = true on:
TestFlight builds, or
Distribution-signed builds?
Or should eligibility also work on developer builds?
Formal confirmation would be helpful.
❓ Q4) Developer Account Type Limitation
We are using an Individual Developer Account (not Organization).
Can Individual accounts fully request, test, and ship apps using:
External Purchase Link
External Purchase Custom Link
Or are there limitations on account type?
🙏 Request
We have completed all documented setup steps (Entitlements → Provisioning → Info.plist),
but eligibility remains false, blocking feature validation.
Please clarify which of the following is the cause:
Local development builds do not support eligibility
Missing App Store Connect configuration (not visible to us)
Account type restriction
Region rollout or entitlement approval requirement
Any additional setup not documented publicly
Thank you for your assistance.
There is a project that has been running online for years. A few months ago, a player reported that after making their first successful IAP at a specific purchase point, any subsequent attempts to purchase the same item do not trigger the payment window. Instead, they get the error:"This in-app purchase has already been bought".After contacting Apple Support once, the player was able to make a payment, but the issue reappeared on the next attempt. So far, this is the only user reporting the problem, other people can purchase normally.
Question1:
Here’s what I’ve tried:
I reviewed the code and ensured that TransactionObserveris correctly called.
I’ve also added **[[SKPaymentQueue defaultQueue] finishTransaction:transaction]**in all possible places, but the issue persists.
According to the logs, after the user’s first purchase, every subsequent IAP attempt returns the same receipt from the initial successful transaction, even though I’m certain finishTransactionis being called. It seems like this method isn’t having the intended effect.
Question2:
I asked the player to manually trigger the Restore Purchases button by calling [[SKPaymentQueue defaultQueue] restoreCompletedTransactions].
the restoreCompletedTransactionsFailedWithErrorcallback returned the following error:
Error Domain=NSURLErrorDomain Code=-1200 "An SSL error has occurred and a secure connection to the server cannot be made."
The player has already checked their device time and tried switching between Wi-Fi and 4G, but the error remains. Is this SSL error related to the "already bought" error? Note that this SSL issue occurred during a separate restore process, not during a purchase attempt.
Question: 3:
I noticed that I’m not calling finishTransaction inside the restoreCompletedTransactionsFailedWithErrorcallback. Should I add it there?
Purchase Logs:
The player clicked "Restore Purchases" and then attempted another purchase. The purchase flow appears normal, but the IAP returns an old, already-used receipt.
[2025-12-10 17:41:38:995] Restore transaction failed: Error > Domain=NSURLErrorDomain Code=-1200 "An SSL error has occurred and a > secure connection to the server cannot be made."
[2025-12-10 17:41:40:010] Restore transaction failed: Error > Domain=NSURLErrorDomain Code=-1200 "An SSL error has occurred and a > secure connection to the server cannot be made."
[2025-12-10 17:41:42:011] buy method called... productID: > huoxiancj_648 orderID: 22674511
[2025-12-10 17:41:42:107] ----Log Observers ID----
[2025-12-10 17:41:42:108] ObserverID: 0x109968890
[2025-12-10 17:41:42:108] Processing unfinished transactions...
[2025-12-10 17:41:42:108] Finished processing unfinished > transactions.
[2025-12-10 17:41:42:108] Allowing in-app purchase...
[2025-12-10 17:41:42:215] Requesting product info...
[2025-12-10 17:41:42:989] productsRequest didReceiveResponse:
[2025-12-10 17:41:43:066] Invalid Product ID: (
[2025-12-10 17:41:43:066] Purchase quantity: 1
[2025-12-10 17:41:43:066] Product info:
[2025-12-10 17:41:43:067] Price: 648
[2025-12-10 17:41:43:067] Product ID: huoxiancj_648
[2025-12-10 17:41:43:067] Validating product info...
[2025-12-10 17:41:43:067] Sending payment request...
[2025-12-10 17:41:43:067] requestDidFinish
[2025-12-10 17:41:43:132] paymentQueue updatedTransactions.
[2025-12-10 17:41:43:133] updatedTransactions case > SKPaymentTransactionStatePurchasing
[2025-12-10 17:41:43:208] [payment.applicationUsername] > userid=50306496 appid=1045 instid=12844 reserve=xxxx > productID=22674511
[2025-12-10 17:43:16:008] paymentQueue updatedTransactions.
[2025-12-10 17:43:16:008] updatedTransactions case > SKPaymentTransactionStatePurchased
[2025-12-10 17:43:16:008] productIdentifier= huoxiancj_648
[2025-12-10 17:43:16:113] Sending receipt to server for validation.
[2025-12-10 17:43:16:113] Transaction completed.
Any help or suggestions would be greatly appreciated! Thanks in advance.
Hi,
I am experiencing an issue where my in-app purchase products cannot be fetched from App Store Connect during sandbox testing, despite all products being properly configured.
ERROR MESSAGE:
When testing on a physical iOS device, I receive the following error:
"Error fetching offerings - The operation couldn't be completed. (RevenueCat.OfferingsManager.Error error 1.) There's a problem with your configuration. None of the products registered in the RevenueCat dashboard could be fetched from App Store Connect (or the StoreKit Configuration file if one is being used)."
All products show status "READY_TO_SUBMIT" with the warning: "This product's status (READY_TO_SUBMIT) requires you to take action in App Store Connect before using it in production purchases."
I have 2 subscriptions and 4 Consumable in-app purchases set up in App Store Connect.
VERIFICATION COMPLETED:
Bundle ID matches exactly in App Store Connect, Xcode project, and RevenueCat dashboard
Product IDs match exactly between App Store Connect, RevenueCat, and application code
Paid Applications Agreement is signed and active (Signed on 12/9 morning, everything shows as active)
All products are in "Ready to Submit" status with complete metadata
All products are properly linked to the app in App Store Connect
Testing on physical iOS device (not simulator) with sandbox account signed in via Settings > Developer section
Products have been in "Ready to Submit" status for 8 hours
I have researched this error and verified the common causes (Paid Agreements, Product ID mismatches, Bundle ID mismatches) are all correctly configured on my end.
QUESTION:
Is this an issue on Apple's end, or are there additional requirements for products in "Ready to Submit" status to be available in sandbox testing? I have been unable to test my in-app purchases despite all configuration appearing correct.
Thank you for your assistance.
Topic:
App & System Services
SubTopic:
StoreKit