Hello, does anyone have any experience with this app submission issue. I'm unable to find a reference to this file:
Guideline 5.0 - Legal
We have identified that the app contains functionality that is connected to a U.S. embargoed territory. Specifically, the app includes the following link/s in the binary:
780.ir/_next/static/chunks/309.539a2080c54f7198.js
780.ir/fonts/IRANSans/woff2/IRANSansWeb(FaNum)_Bold.woff2
Navigate the App Store landscape. Share strategies for app submission, distribution, marketing, and user acquisition. Discuss best practices for getting your app discovered and downloaded.
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Does anyone have any experience with:
We have identified that the app contains functionality that is connected to a U.S. embargoed territory. Specifically, the app includes the following link/s in the binary:
780.ir/_next/static/chunks/309.539a2080c54f7198.js
I cannot find a reference to this file anywhere.
Has anyone experienced all review delays? We usually get reviewed very fast or within 24 hours. Our last version was stuck in "waiting for review" for 6 days. We resubmitted a newer version yesterday and it's been stuck in the same status. I know apple has introduced a new app submission UX, maybe that's the issue? Anyone is having same delays?
I have tried to appeal many times with clearly mentioning that I am totally innocent in this case but I am getting a same auto generated reply. I think Apple review board doesn't bother reading the appeals and once a developer account is caught by the algorithm, you can't prove that you are right because your appeals will be dealt by the auto generated replies. I am amazed that how a platform like Apple never try to think for even a second that a 3-4 year old developer account with more than 18 high quality games can be terminated within a blink of an eye, don't they even think that this account could be a hope for so many people?. I am really disappointed that I cannot even talk to a human to address how innocent I am and everything is closed just because I got caught by algorithm mistakenly.
Hi, our team received this message
ITMS-90725: SDK version issue - This app was built with the iOS 17.0 SDK. Starting April 24, 2025, all iOS and iPadOS apps must be built with the iOS 18 SDK or later, included in Xcode 16 or later, in order to be uploaded to App Store Connect or submitted for distribution.
We still have a requirement to support iOS 12.5.7 for our users.
If I change to build SDK iOS18 using Xcode 16 or later, will my app submission be rejected during review process? (since I specified my minimum iOS version to be 12)
I already have an opinion ( I should never release to a platform without testing on a physical platform device ) on this but wanted to learn from experience and expertise and see if there were any viable options.
My hybrid casual puzzle game is released on the App Store for iOS. (Whew!) Apparently it is compatible to both Mac OS and VisionOS
I would love to make it available everywhere however, I am not sure it is best to do so without testing on these physical devices. Which could also mean making the design adjustments for those devices, having test devices ready etc. and I would have to update my Laptop to silicon.
Has anyone tried this without testing on physical devices? What are your thoughts/best suggestions? Thanks in advance!
I see the app in TestFlight. I press install, after a while the circular icon appears fills for a while and then stops and goes right back to install.
How can I install an Apple Watch only app from TestFlight? I have restarted both iPhone and watch. Same thing.
App Review told me that my app can not be marked as a blood alcohol content calculator without the appropriate hardware. They refer to the expression "Promillewert", it is German and stands for "per mille value". They also referred to to the Guideline 1.4 (Physical Harm).
Is the way how I used the words the problem or the app itself? My idea is to use the expression "Geschätzter Promillewert"/"per mille value estimation", but I do not want to miss the App Review again.
TestFlight has suddenly stopped distributing new builds to internal testers. I can't even manually add those groups the latest builds.
Hi,
I work for UK company Lendable: https://www.lendable.co.uk/about
Lendable Ltd, company number 08828186 (previously Feather Media Ltd). Authorised and regulated by the Financial Conduct Authority (FCA). We are registered with the Information Commissioner’s Office in compliance with the Data Protection Regulations 2018 under registration ZA041704. Registered office at Lendable, Telephone House, 69-77 Paul St, London, EC2A 4NW.
At the moment our Zable app is being constantly rejected for Guideline 3.2.1 (viii) - which I quote below:
Business - Other Business Model Issues - Acceptable
We continue to notice that your app provides loan services but the domains listed on the app's Product Pages are not clearly under your control or ownership. Since users may use these domains to contact you to request support, the domains used on the Product Page for loan apps must be under your control or ownership.
Next Steps
Update the Product Page metadata in App Store Connect to only include domains that are associated with Apple Accounts registered to your developer account.
Please note that apps used for financial trading, investing, or money management should be submitted by the financial institution performing such services, as required by App Review Guideline 3.2.1(viii).
Zable is a fully owned Trading name of Lendable Operations Ltd. We fully own the name, domain, website and app associated with the name Zable (zable.co.uk and zable.com).
zable.co.uk universal links are verified within our developer account and the app responds correctly to opening them.
In the app review process we have provided legal documents showing our company structure and how Zable is a fully own trading name of Lendable Operations Ltd.
We have asked multiple times what further evidence we need to provide to ensure the trading name Zable is allowed to provide loan products for Lendable Operations Ltd on the app store. We are simply told the domain is not verified.
It has been an extremely frustrating process. How further can we verify the domain? What do we need to do?
Please help.
We are currently developing a dating app. Considering that the number of users will be relatively small at the initial launch, we are thinking of offering subscription features for free, such as flight mode and read receipts. This means that our initial version will be a completely free product with no in-app purchases or subscriptions.
However, we are concerned that this might lead to rejection during the App Store review process. We would greatly appreciate any guidance from the Apple review team on whether this approach is acceptable. Thank you very much!
What App Store Connect API endpoint(s) do I need to use to get the release dates of an app's various app versions?
On App Store Connect itself, I can navigate to a given app and select "History", on the left side under General. See screenshot:
In the screenshot, you can clearly see that version 1.9 became Ready for Distribution on Nov 12, 2024 at 3:28 AM, and that version 1.10 became Ready for Distribution on February 18, 2025 at 8:10 AM.
However, I haven't been able to find to get any of these detailed status history via the App Store Connect API. Specifically I'm looking for release, or "go live", dates for the various versions of a given app.
I'd have expected one of these API endpoints, or some combination thereof, to include this information in some way, but I'm just not finding it:
GET https://api.appstoreconnect.apple.com/v1/apps/{id}/appStoreVersions
GET https://api.appstoreconnect.apple.com/v1/appStoreVersions/{id}
GET https://api.appstoreconnect.apple.com/v1/apps/{id}/builds
GET https://api.appstoreconnect.apple.com/v1/apps/{id}/reviewSubmissions
I've submitted FB16730940 and also via TSI.
Hi,
Completely new to all this, I have asked a couple of app developers to create a simple app, detailed below, but I have been told that App Store doesn't accept such a simple one.
I'd like to know the minimum requirement by Apple, please.
We only need the simplest of apps - literally an icon, when clicked, it takes the user to the home page of our website.
There is a one-time download fee payable to "App Store".
The app is valid for 3 months. The fee would be around 12 dollars. The app subscription is renewable.
Is this acceptable? If not, how can we modify it to meet the requirements by App Store. please?
I'm hoping that others may be able to assist with my first app submission.
**Guideline 2.1 - Performance - App Completeness
Issue Description**
The app still exhibited one or more bugs that would negatively impact App Store users.
Bug description: The app did not load its content.
Review device details:
Device type: iPad Air (5th generation)
OS version: iPadOS 18.3.1
The app pulls in a website embedded to allow them to login to their accounts/place orders. I've tested it on multiple physical devices and using the simulator. It works fine and loads without any issues. The review team would not give me any other information or support to help get this app approved. Any help would be appreciated.
Hello there.
Invited people can't receive an invitation on email. Please fix it asap
With best regards
Hey everyone,
I’m really hoping someone here can share some advice because I’m feeling stuck. My game was recently rejected from the App Store for being classified as "spam," but I honestly have no idea why. I built everything from scratch—3D models, environments, UI, and all the code—nothing is copied or templated from any other game.
I first tried replying to the rejection email, but I kept getting the exact same automated response with no clarification. A week ago, I also submitted an appeal, but I haven’t heard anything back yet.
Since I wasn’t sure what else to do, I just submitted a new version of my game and appealed again. But now I’m wondering—does this even help? I don’t get any confirmation emails when I submit an appeal, so I don’t even know if anyone is actually reviewing it.
Has anyone else been through this? Any advice on how to get a real response from Apple or figure out what’s wrong? Would really appreciate any insights!
Thanks in advance!
Dear Apple Review Team & Develpers! Could anyone clarify why Apple Reviewers, when rejecting the app under Guideline 4.3(a) - Design - Spam, do not provide any specific details? Each time my app is rejected, I receive a generic, automated response. In contrast, I provide detailed information and request clarification on the exact reasons for the rejection- specifically, what aspects of the app do not meet Apple's requirements. However, the responses I receive are always the same standard message without any useful details.
Am I correct in understanding that the review process is entirely automated, with no human evaluation, resulting in repetitive, unhelpful replies? I would appreciate a more detailed response that can genuinely help me address the issue and ensure my app complies with Apple's guidelines.
Here is their standard generic response to any my reply where I provide details and ask questions, but Apple Reviewer answer alsway with the same text:
Guideline 4.3(a) - Design - Spam
This app duplicates the content and functionality of other apps on the App Store, which is considered a form of spam.
Specifically, this app appears to be identical to apps already on the App Store from other developers.
Apps that duplicate content or functionality create clutter, diminish the overall experience for the end user, and reduce the ability of developers to market their apps.
Next Steps
It would be appropriate to revise your app to provide a unique experience or submit a new app that does not duplicate the content and functionality of other apps on the App Store.
Resources
Some factors that contribute to a spam rejection may include:
Submitting an app with the same source code or assets as other apps already submitted to the App Store
Creating and submitting multiple similar apps using a repackaged app template
Purchasing an app template with problematic code from a third party
Submitting several similar apps across multiple accounts
Learn more about our requirements to prevent spam in App Review Guideline 4.3(a).
Support
Reply to this message in your preferred language if you need assistance. If you need additional support, use the Contact Us module.
Consult with fellow developers and Apple engineers on the Apple Developer Forums.
Provide feedback on this message and your review experience by completing a short survey.
Review Environment
Submission ID: c4a62f43-b02a-40f0-b763-e00fcc996512
Review date: March 04, 2025
Version reviewed: 11.4.1202
Hi, I am currently working on an App Transfer from Company A to Company B but can't find any documentation about what happens to existing Siri Shortcuts working via App Extension intents.
I have separated the rest of the post in 2 sections: one what summarizes my current understanding and the other with some questions and hypotheses. It would be great to have either someone from Apple to answer that, or someone else share their experience and possibly some documentation that I might have missed.
To my understanding, when a new Shortcut is created, it stores the BundleID of the App and of the App Extension to find the application that will execute it afterwards. If I uninstall the App, I can see a message in the Shortcut app that says "This action requires APPNAME but it may not be installed", but I know that after transferring the app the BundleID doesn't change completely, only the team part does. However, it is not possible to test that as this change cannot be done in xCode as far as I know.
Another part that seems to play a role here is the info.plist file, but in my situation, there are no entries related to the BundleID.
All that being said, I am wondering:
Is it possible to perform an app transfer and keep previously created shortcuts working?
Is it possible to test this kind of things without having to perform a transfer? I haven't found a way to change the team part of the Bundle ID
Is there a place in the documentation that takes care of those things in depth?
Hi all,
although the developer name is correctly entered in the console as ‘Kalkhoff Werke’, the test flight version only shows ‘Kalhoff Werke’ without the ‘k’ in the middle of the first word.
How can this be and how can we ensure that the name is displayed correctly in our actual release (early April)?
Screenshot:
https://photos.app.goo.gl/kchmJcmHe8yfkCRw9
As of March 2025, is there a way to upload to App Store Connect with Xcode15?
My Mac mini is for version 15.
Please let me know if there is any good way.
I look forward to working with you.