Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.

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New Capabilities Request Tab in Certificates, Identifiers & Profiles
You can now easily request access to managed capabilities for your App IDs directly from the new Capability Requests tab in Certificates, Identifiers & Profiles > Identifiers. With this update, view available capabilities in one convenient location, check the status of your requested capabilities, and see any notes from Apple related to your requests. Learn more about capability requests.
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628
Jun ’25
Code Signing Resources
General: Forums topic: Code Signing Forums subtopics: Code Signing > General, Code Signing > Certificates, Identifiers & Profiles, Code Signing > Notarization, Code Signing > Entitlements Forums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities. Developer > Support > Certificates covers some important policy issues Bundle Resources > Entitlements documentation TN3125 Inside Code Signing: Provisioning Profiles — This includes links to the other technotes in the Inside Code Signing series. WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing Certificate Signing Requests Explained forums post --deep Considered Harmful forums post Don’t Run App Store Distribution-Signed Code forums post Resolving errSecInternalComponent errors during code signing forums post Finding a Capability’s Distribution Restrictions forums post Signing code with a hardware-based code-signing identity forums post New Capabilities Request Tab in Certificates, Identifiers & Profiles forums post Isolating Code Signing Problems from Build Problems forums post Investigating Third-Party IDE Code-Signing Problems forums post Determining if an entitlement is real forums post Mac code signing: Forums tag: Developer ID Creating distribution-signed code for macOS documentation Packaging Mac software for distribution documentation Placing Content in a Bundle documentation Embedding nonstandard code structures in a bundle documentation Embedding a command-line tool in a sandboxed app documentation Signing a daemon with a restricted entitlement documentation Defining launch environment and library constraints documentation WWDC 2023 Session 10266 Protect your Mac app with environment constraints TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference. Manual Code Signing Example forums post The Care and Feeding of Developer ID forums post TestFlight, Provisioning Profiles, and the Mac App Store forums post For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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2w
Code Sign using Azure Key Vault
I need an OV certificate to code sign an Electron application. I was used to build in Jenkins the application oth for Windows and macOS using Electron-Forge (https://www.electronforge.io/guides/code-signing/code-signing-macos). To be more specific use XCode and Keychain to store the certificate. Sadly, new certificate industry requirements will force me to use Azure Key Vaults (or other cloud HSM alternatives) to store the certificate. I need to find a way to code-sign it for macOS from Azure Key Vaults or equivalent solutions. Thank you
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2.7k
Sep ’24
Developing iOS Applications with Delphi 11: Crashing Issues and Troubleshooting
I am developing a mobile application with Delphi 11. I compiled the application using iOS SDK 17.5. I uploaded it to the Apple Store for testing and first tested it on an iPhone 7 (software version 15.7.1). The application worked smoothly. Later, I tested it on an iPhone 14 (software version 17.6.1) and an iPhone 11 (software version 18). On both of these devices, the application crashed before opening. Since the same application is available on the Apple Store, I downloaded it from there and saw that it worked fine on the last two devices. I thought that the SDK needed to be upgraded for newly compiled and submitted applications. However, in that case, it should have thrown an error when submitting the application to the Apple Store. I updated macOS and Xcode and upgraded to SDK 18. I also set SDK 18 in Delphi. When I compiled with these settings, I again saw that it worked normally on my first device, while the application crashed on the next two devices. Considering it could be an issue with a module in the application, I compiled a blank form by removing all permission requests for testing, but the result did not change. What can I do about this? Do you have any suggestions?
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697
Sep ’24
Notarization progress status
I have requested for notarizatiohn of my application with "95a8605f-9854-4984-8c07-484ea5a6303f", it is taking more than 2 days of time, how can check about the progress status, like where exactly process is proceeding, right now we are in process darkness, how we can get some visibility on this?
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546
Sep ’24
Notarytool stuck at "In Progress"
I've been trying to notarize an installer (.pkg file) on a new laptop. Previous versions have been notarized successfully on a previous Mac. However, in spite of having the required certificates (same as the old Mac, generated for the new Mac) the submission gets stuck at "In Progress". Doing it multiple times (even hours apart) doesn't help. Is there a FAQ / suggested list of steps to help resolve this issue? Here's what I see: xcrun notarytool history --keychain-profile "(my profile name)" results in (problem started with v4, the first version I've tried on this new Mac): createdDate: 2023-10-17T01:34:36.911Z id: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx name: xxxxxxxxxx-v4.pkg status: In Progress -------------------------------------------------- createdDate: 2023-10-17T01:33:59.191Z id: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx name: xxxxxxxxxx-v4.pkg status: In Progress -------------------------------------------------- createdDate: 2023-10-16T21:01:25.832Z id: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx name: xxxxxxxxxx-v4.pkg status: In Progress -------------------------------------------------- createdDate: 2023-10-16T19:57:44.776Z id: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx name: xxxxxxxxxx-v4.pkg status: In Progress -------------------------------------------------- createdDate: 2023-10-02T14:17:34.108Z id: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx name: xxxxxxxxxx-v3.pkg status: Accepted -------------------------------------------------- createdDate: 2023-09-28T14:04:46.211Z id: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx name: xxxxxxxxxx-v2.pkg status: Accepted -------------------------------------------------- createdDate: 2023-09-20T17:28:46.168Z id: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx name: xxxxxxxxxx-v1.pkg status: Accepted -------------------------------------------------- xcrun notarytool log xxxxxxxxxxxxxxxxxxxx --keychain-profile "(my profile name)" results in: Submission log is not yet available or submissionId does not exist id: xxxxxxxxxxxxxxxxxxxxxxxx
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8.1k
Sep ’24
error: exportArchive: Code signing "FBAEMKit.framework" failed.
When I make ipa by commond tools,Some errors have occurred.Has anyone encountered it before? Ps:debug mode is ok,release mode is not ok. error: exportArchive: Code signing "FBAEMKit.framework" failed. Error Domain=IDEDistributionPipelineErrorDomain Code=0 "Code signing "FBAEMKit.framework" failed." UserInfo={NSLocalizedDescription=Code signing "FBAEMKit.framework" failed., NSLocalizedRecoverySuggestion=View distribution logs for more information.}
Topic: Code Signing SubTopic: General
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478
Sep ’24
app can't be opened, even if signed and notarized.
I'm developing an electron app using electron-builder I code-signed and notarized it and can confirm with codesign and spctl commands like below: % codesign --verify --deep --verbose ./MyApp.app ./MyApp.app: valid on disk ./MyApp.app: satisfies its Designated Requirement % spctl -a -vvv -t install ./MyApp.app ./MyApp.app: accepted source=Notarized Developer ID origin=Developer ID Application: XXXXX.,Ltd. (XXXX) But I cannot open it as if weren't signed. "MyApp" can't be openend" If I try to open it in terminal with open command: The application cannot be opened for an unexpected reason, error=Error Domain=NSOSStatusErrorDomain Code=-10810 "kLSUnknownErr: Unexpected internal error" UserInfo={_LSFunction=_LSLaunchWithRunningboard, _LSLine=2735, NSUnderlyingError=0x600003aa0900 {Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x600003aa09c0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}}} What could be wrong here? I'm strongly suspecting that my apple developer program and certificate has some issues. As this happened after I renew my program this month. Or could there be some other reason for this error?
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591
Sep ’24
Looks like the signed app losing entitlements
We would like to codesign up for the app that uses LuaJIT to be downloadable as the app with the identified developer on Apple silicon macOS. It means no targeting to the App Store which can be problematic due to LuaJIT usage. Looks like there is no problem making the application run with the signature, but the performance is really bad. All times are for running on an M2 chip, MacOS Sonoma 14.6. Our x86_64 build works fine. Reference LuaJIT benchmark takes around 0.15 seconds (seed 2, 100 runs). Same build for arm64 with ad-hoc signature, no entitlements, and needs around 1.8 seconds (seed 2, 100 runs) to run the same benchmark code. I created luajit_app in Xcode to investigate. It simply opens a window, you select Lua script, and it runs it and prints output to the text area. Signed by my developer ID, run from Xcode immediately after build: I see the same behaviors for the x86_64 build. It needs around 0.43 seconds (seed 2, 1000 runs) to finish the benchmark code. The arm64 build without added entitlements needs around 16 seconds (seed 2, 1000 runs). Added entitlements com.apple.security.cs.disable-executable-page-protection: The arm64 build typically needs around 0.14 seconds (seed 2, 1000 runs). Added entitlements com.apple.security.cs.allow-jit which fixed LuaJIT to use MAP_JIT flag: The arm64 build typically needs around 0.14 seconds (seed 2, 1000 runs). 2nd and other app runs need around 19 seconds for benchmark. Ad-hoc signed without developer ID and team, com.apple.security.cs.allow-jit: Run from Xcode The first app runs after the build/rebuild The arm64 build typically needs around 0.14 seconds (seed 2, 1000 runs), but the first run sometimes takes around 5 seconds (seed 2, 1000 runs). 2nd and next runs of the app The arm64 build typically needs around 19 seconds (seed 2, 1000 runs). Bad signed, signature fix from the command line: Signed with codesign --force --deep --sign MYID -o runtime --entitlements entitlements.plist luajit_app_bad_sign.app or AD-HOC Behaviors are similar to Xcode runs. The first time the app runs usually takes around 5 seconds and 0.14 seconds later for benchmark script. Sometimes first benchmark runs takes 5 seconds, the second run 19 seconds and later runs take 0.14 seconds. Later app runs typically fall to 19 seconds needed to do benchmark script. End I have also tried ad-hoc and the developer signature with both entitlements for the origin app, but no difference in time needs for the benchmark was observed. Any ideas what is going on?
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679
Sep ’24
productbuild: notarize .pkg with non-binary sub package
Hi, we have .pkg install package consisting of various sub packages. One of them contains presets and needs to be installed the the default preset location /Library/Audio/Presets. If this non-binary preset package is the only one in a .pkg choice notarization fails with: "logFormatVersion": 1, "jobId": "*", "status": "Invalid", "statusSummary": "Archive contains critical validation errors", "statusCode": 4000, "archiveFilename": "mypackage.pkg.zip", "uploadDate": "2024-08-22T21:24:03.251Z", "sha256": "*", "ticketContents": null, "issues": [ { "severity": "error", "code": null, "path": "mypackage.pkg.zip", "message": "Package mypackage.pkg.zip has no signed executables or bundles. No tickets can be generated.", "docUrl": null, "architecture": null }, { "severity": "warning", "code": null, "path": "mypackage.pkg.zip/mypackage.pkg", "message": "b\"Invalid component package: mypackage_vstpreset Distribution file's value: #com.mycompany.mypackage.vstpreset.pkg\\n\"", "docUrl": null, "architecture": null } ] } Not sure, but maybe its worth noting that the causing sub packge only generates a warning, but the parent package seems to escalate this into an error. How can a non-binary sub package be included in a notarized parent package? Any hints or thoughts are highly appreciated, Thanks!
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734
Sep ’24
Family Controls Capabilities missing from capabilities menu in XCode
I am developing an app that will utilize the Family Controls capability to use the DeviceActivity API. I understand that I need to request access to the Family Controls entitlement before releasing the app, but I am nowhere near that stage. I want to be able to test the Family Controls/Device Activity APIs while developing the app in debug mode, but I don't have the ability to add the Family Controls capability to my app. When I go to add it, it doesn't show up in the available options of capabilities to add. Do I need authorization for the Family Controls entitlement to even use the APIs in testing/development? Am I missing a prerequisite checkbox somewhere that would add the capability to the available options? I'm using XCode 16.0.
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864
Sep ’24
Notarization issue
I have put my application for notarization and it's been more than 2 hours and it still shows in Progress to me. Is there any issue or way to notarize faster ?
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433
Sep ’24
Added trusted certificate without prompting the user
Hi, I need to import a trusted certificate to the system keychain without prompting the user. I’m importing the certificate with this command line: sudo security add-trusted-cert -d -r trustRoot -k "/Library/Keychains/System.keychain" <certificate> that running from the post install script of my PKG. I'm running the PKG from my daemon service. The certificate is imported to the keychain but it's not trusted. This is the error that i'm getting: sectrustsettingssettrustsettings: the authorization was denied since no user interaction was possible. What is the right why for doing it? Thanks
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919
Sep ’24
Notarization issue
TL;DR - What have I messed up on this notarization workflow? I'm completely new to Apple development. I have been trying to notarize an application I have written, that is then packaged as a .dmg. I am trying to notarize it using the command line tools (as it is an existing app, and not written in Xcode/Swift). My steps so far are as follows: All libraries, frameworks, and other executables have been signed (.dylib, .so etc.). I have avoided using --deep as I understand this is not recommended. The above includes all similar files included within zip archives (the cross platform framework I use places some inside a zip container). I have unzipped, signed, and rezipped. I have signed the main executable within "[NAME].app/MacOS" and the "[NAME].app" with an .entitlements file, and a certificate. codesign --verify --verbose --sign "$DEVELOPER_ID_APP_CERT" --timestamp --force --entitlements "$APP_NAME.entitlements" "$BUILD_DIR/$APP_NAME.app/Contents/MacOS/$APP_NAME" codesign --verify --verbose --sign "$DEVELOPER_ID_APP_CERT" --options runtime --entitlements "$APP_NAME.entitlements" "$BUILD_DIR/$APP_NAME.app" --force --timestamp echo "Checking for unsigned components..." codesign --verify --deep --verbose=4 "$BUILD_DIR/$APP_NAME.app" echo "Verifying entitlements..." codesign --display --entitlements :- "$BUILD_DIR/$APP_NAME.app" Both of the above checks come back as ok. Then, I have the following script lines which package the app as a .dmg and submit it to notarisation. hdiutil create -volname "$APP_NAME" -srcfolder $BUILD_DIR/$APP_NAME.app" -ov -format UDZO "$BUILD_DIR/$DMG_NAME" # Sign the DMG codesign --force --verify --verbose --sign "$DEVELOPER_ID_APP_CERT" "$BUILD_DIR/$DMG_NAME" # Notarize the DMG xcrun notarytool submit "$BUILD_DIR/$DMG_NAME" --key "[AUTH_KEY_LOCATION].p8" --key-id "[KEYID]" --issuer "[ISSUERID]" --wait # Staple the notarization ticket to the DMG xcrun stapler staple "$BUILD_DIR/$DMG_NAME" # Verify the notarization xcrun stapler validate "$BUILD_DIR/$DMG_NAME" After a 20 hour wait, I get the following back from the notarization service: id: 41931e00-2f34-4389-b5e1-fd76707c2162 status: Invalid Processing: [PATH]/[APP].dmg CloudKit query for [APP].dmg (2/a428f96446e143497380c0ae1f2b70661050aed6) failed due to "Record not found". Could not find base64 encoded ticket in response for 2/a428f96446e143497380c0ae1f2b70661050aed6 The staple and validate action failed! Error 65. Processing: [PATH]/[APP].dmg FotoLabAI.dmg does not have a ticket stapled to it. On a seperate submission, I noticed something about a note about audit.log not being found, but I can't find a reference to this on Google. So far as I understand, this is the file that is supposed to help me debug notarization errors. Normally I'd try more debugging myself, but I can't afford to wait 24h for feedback.
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700
Sep ’24
Revoking Certificates
My Mac died and I need to revoke all Developer ID certificates which I cannot do myself. I have 5 of each so can't currently add new ones. How do I get these removed. I have submitted a ticket to Apple 10 days ago but other than the acknowledgment have heard nothing. I am totally stuck!
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576
Sep ’24
Asset validation failed (90161)
I uploaded the ipa package to the Apple Developer Center, and it keeps showing the error "Asset validation failed (90161): Invalid Provisioning Profile." The provisioning profile included in the com.ttlock.roommaster bundle (Payload/keeperapp) is invalid. [Missing code-signing certificate]. It says that my certificate is invalid, but I have created it many times and followed all the procedures correctly. However, I still cannot upload it successfully! I don't know how to solve this problem.
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579
Sep ’24
Signing is wrong
Hello, I have a problem signing the application. I'm trying to sign 3rd Party Mac Developer Installer, but it says Invalid: ➜ Desktop productbuild --component TechView.app /Applications --sign "3rd Party Mac Developer Installer: KARLOS KORTES ()" --product TechView.app/Contents/Info.plist TechView.pkg productbuild: Adding component at /Users/wildwolf/Desktop/TechView.app productbuild: Signing product with identity "3rd Party Mac Developer Installer: KARLOS KORTES ()" from keychain /Users/wildwolf/Library/Keychains/login.keychain-db productbuild: Adding certificate "Apple Worldwide Developer Relations Certification Authority" productbuild: Adding certificate "Apple Root CA" productbuild: Wrote product to TechView.pkg productbuild: Supported OS versions: [Min: 10.13, Before: None] ➜ Desktop xcrun notarytool submit TechView.pkg --key /Users/wildwolf/Desktop/AuthKey_26Z7J3RBZQ.p8 --key-id 26Z7J3RBZQ --issuer 2af626b1-ffca-4ec1-b9d0-cb1bbdc94742 --wait Conducting pre-submission checks for TechView.pkg and initiating connection to the Apple notary service... Submission ID received id: 3cbfd59c-69a9-42e9-8fd9-074aee705ab9 ^Rload progress: 60.47 % (33.4 MB of 55.2 MB) ^Rload progress: 61.49 % (33.9 MB of 55.2 MB) Upload progress: 100.00 % (55.2 MB of 55.2 MB) Successfully uploaded file id: 3cbfd59c-69a9-42e9-8fd9-074aee705ab9 path: /Users/wildwolf/Desktop/TechView.pkg Waiting for processing to complete. Current status: Invalid...................... Processing complete id: 3cbfd59c-69a9-42e9-8fd9-074aee705ab9 status: Invalid When I sign the Developer ID Installer, everything goes well: ➜ Desktop productbuild --component TechView.app /Applications --sign "Developer ID Installer: KARLOS KORTES ()" --product TechView.app/Contents/Info.plist TechView.pkg productbuild: Adding component at /Users/wildwolf/Desktop/TechView.app productbuild: Using timestamp authority for signature productbuild: Signing product with identity "Developer ID Installer: KARLOS KORTES ()" from keychain /Users/wildwolf/Library/Keychains/login.keychain-db productbuild: Adding certificate "Developer ID Certification Authority" productbuild: Adding certificate "Apple Root CA" productbuild: Wrote product to TechView.pkg productbuild: Supported OS versions: [Min: 10.13, Before: None] ➜ Desktop xcrun notarytool submit TechView.pkg --key /Users/wildwolf/Desktop/AuthKey_26Z7J3RBZQ.p8 --key-id 26Z7J3RBZQ --issuer 2af626b1-ffca-4ec1-b9d0-cb1bbdc94742 --wait Conducting pre-submission checks for TechView.pkg and initiating connection to the Apple notary service... Submission ID received id: ad1ecc74-5445-43e1-9d45-30b14f0e7132 Upload progress: 100.00 % (55.2 MB of 55.2 MB) Successfully uploaded file id: ad1ecc74-5445-43e1-9d45-30b14f0e7132 path: /Users/wildwolf/Desktop/TechView.pkg Waiting for processing to complete. Current status: Accepted........................ Processing complete id: ad1ecc74-5445-43e1-9d45-30b14f0e7132 status: Accepted Certificates in the system: ➜ Desktop security find-identity -p codesigning -v E6E85E18DB601386F0B6DCDBA728D31BAD2A19F2 "Apple Development: KARLOS KORTES (**************)" 3CC85A4F196339D3B23DF6A5D2519F427D89BA75 "Apple Distribution: KARLOS KORTES (**************)" 351BA454290A9ACAC14DC3D7B3491BAF81CD4CA1 "Developer ID Application: KARLOS KORTES (**************)" 3 valid identities found ➜ Desktop security find-identity -p codesigning -v E6E85E18DB601386F0B6DCDBA728D31BAD2A19F2 "Apple Development: KARLOS KORTES (**************)" 3CC85A4F196339D3B23DF6A5D2519F427D89BA75 "Apple Distribution: KARLOS KORTES (**************)" 351BA454290A9ACAC14DC3D7B3491BAF81CD4CA1 "Developer ID Application: KARLOS KORTES (**************)" 3 valid identities found ➜ Desktop security find-identity -p basic -v B7D14C5A225C2D08A78F10801DF5FBD600F41977 "3rd Party Mac Developer Installer: KARLOS KORTES (**************)" (CSSMERR_TP_CERT_REVOKED) 1F4AB0AE48760BA22F17AFB1E488D7A5F3AA1C72 "3rd Party Mac Developer Installer: KARLOS KORTES (**************)" E6E85E18DB601386F0B6DCDBA728D31BAD2A19F2 "Apple Development: KARLOS KORTES (**************)" 3CC85A4F196339D3B23DF6A5D2519F427D89BA75 "Apple Distribution: KARLOS KORTES (**************)" 036AB7D7CD8862B5C6EA2B759ADB69E88C3B9F30 "Developer ID Installer: KARLOS KORTES (**************)" 351BA454290A9ACAC14DC3D7B3491BAF81CD4CA1 "Developer ID Application: KARLOS KORTES (**************)" 6 valid identities found What have I tried already, reinstalled, deleted, added new certificates, but the signature with 3rd Party Mac Developer Installer does not work, what am I doing wrong?
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566
Sep ’24
Mac App Notarization Stuck 'In Progress' Several Days
Hello, I'm currently facing issues with the notarization process for my macOS app, which has been in progress for several days without completion. I’ve submitted multiple builds over the past few days, but they all remain stuck in "In Progress" status. { "message": "Successfully received submission history.", "history": [ { "status": "In Progress", "id": "3bab3c0e-203d-4d66-87e5-e9c46e366a6c", "name": "Offer鸡.zip", "createdDate": "2024-09-29T19:20:39.240Z" }, { "createdDate": "2024-09-29T18:28:08.522Z", "status": "In Progress", "name": "Offer鸡.zip", "id": "9bb19fae-e7c2-485b-90c5-7158a1639225" }, { "createdDate": "2024-09-29T12:31:52.458Z", "name": "Offer鸡.zip", "id": "ff0ec784-7014-412e-9e42-30feae65b546", "status": "In Progress" }, { "status": "In Progress", "id": "4be0d351-e3db-43cb-a2ce-71ebdecd623a", "createdDate": "2024-09-29T05:39:23.409Z", "name": "Offer鸡.zip" }, { "status": "In Progress", "createdDate": "2024-09-28T18:15:00.601Z", "name": "Offer鸡.zip", "id": "2a4947e0-3a4b-45e0-832a-723fdf221cbf" }, { "id": "e50fbd60-8448-4f12-8539-22dcf24caee5", "name": "offerji.zip", "createdDate": "2024-09-27T07:47:50.919Z", "status": "In Progress" }, { "createdDate": "2024-09-26T21:45:10.596Z", "name": "offerji.zip", "status": "Rejected", "id": "fc3490e9-3ff5-49f8-a08a-5bfac7cca81d" }, { "createdDate": "2024-09-26T06:59:51.950Z", "id": "d003f48c-01ec-48f7-89e0-8b8f5ad700bd", "name": "offerji.zip", "status": "Invalid" } ] } I also encountered two previous submission failures: offerji.zip (submitted on 2024-09-26 at 21:45) - Rejected offerji.zip (submitted on 2024-09-26 at 06:59) - Invalid Could anyone provide insight into what might have caused the earlier failures? And is it common for notarization to take this long? Any advice on how to expedite or resolve this issue would be greatly appreciated! Thanks in advance for your help.
2
2
711
Sep ’24
Problems with PyBind11
I'm using PyBind11 to allow use of Python code within my C++ application. The application links successfully, but on the py::module::import below: LOGICAL WebServer:: CheckForPort() { EPython::Prepare(); auto socket = py::module::import("socket"); auto s = socket.attr("socket")(socket.attr("AF_INET"),socket.attr("SOCK_STREAM")); if (s == Py_None) return L_TRUE; auto rc = s.attr("connect_ex")("localhost",8810); // // Returns zero if port in in use // return (rc.cast<int>() == 0); } I get a run-time error libc++abi: terminating due to uncaught exception of type pybind11::error_already_set: ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/3.11/lib/python3.11/lib-dynload/math.cpython-311-darwin.so, 0x0002): tried: '/Users/Shared/Develop/IntelApps/WinTD 5/DerivedData/WinTDOSX/Build/Products/Debug/math.cpython-311-darwin.so' (no such file), '/usr/lib/system/introspection/math.cpython-311-darwin.so' (no such file, not in dyld cache), '/Library/Frameworks/Python.framework/Versions/3.11/lib/python3.11/lib-dynload/math.cpython-311-darwin.so' (code signature in <855730B8-106D-389C-BF65-36A98463EDB5> '/Library/Frameworks/Python.framework/Versions/3.11/lib/python3.11/lib-dynload/math.cpython-311-darwin.so' not valid for use in process: mapping process and mapped file (non-platform) have different Team IDs), I have no idea how to fix the code signature error---this is intended for distribution, so that presumably would be a file on the user's computer. I tried to link in the .so file, but that's a rabbit hole as there are a near endless set of further dependencies.
Topic: Code Signing SubTopic: General
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557
Oct ’24
macOS 15 – Is AppleScript a Gatekeeper workaround ?
I have tried to manually install binaries using Finder by clicking and dragging from the Desktop into "/usr/local/bin/". The binaries come with a collection of frameworks etc. All the binaries are adhoc signed. macOS asks for Admin credentials which is fine. But then, when I execute the binaries in Terminal, Gatekeeper shows the now expected "'[binary"] Not Opened Apple could not verify ........" etc. It shows that dialog for every component and requires user input 2-3 times to allow each component of which there are perhaps dozens. BUT, none of that happens if I install those binaries using AppleScript. So, it might have a call like this: do shell script "curl -L " &amp; download_URL &amp; " -o " &amp; download_binary_zip with administrator privileges do shell script "unzip -o " &amp; download_binary_zip &amp; " -d " &amp; usr_bin_folder with administrator privileges The resulting installs work perfectly. Is this intended ? Using both install methods requires Admin credentials. Why does using a script work but using Finder does not ?
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1.1k
Oct ’24