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Window Control Placement Notification in iPadOS 26
I’m seeing that in the windowed-apps multitasking mode, the new window controls (the three “traffic-light” icons) can overlap the top-left corner of my app’s main view. Detection: How can I programmatically determine whether these window controls will be displayed? Geometry: If they are displayed, how can I find out their exact position and size? I’d like to adjust my layout at runtime to ensure no content is hidden beneath those controls. For reference, my main view does not include a status bar or navigation bar at the top.
Topic: UI Frameworks SubTopic: UIKit Tags:
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188
Jun ’25
Set edge effect style in AppKit
In macOS 26 beta 2 it is possible to set an edge effect style via UIKit using the .scrollEdgeEffectStyle property. (note: I haven't tested this, I'm just looking at the documentation). See: https://developer.apple.com/documentation/swiftui/view/scrolledgeeffectstyle(_:for:) Is there an equivalent API for AppKit-based apps? I can't seem to find any additions in NSView or NSScrollView or elsewhere that seem relevant. Scroll edge effects are mentioned in the "Build an AppKit app with the new design" talk here, which heavily implies it must be possible from AppKit: https://developer.apple.com/videos/play/wwdc2025/310/?time=567
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298
Jul ’25
Using @Environment for a router implementation...
Been messing with this for a while... And cannot figure things out... Have a basic router implemented... import Foundation import SwiftUI enum Route: Hashable { case profile(userID: String) case settings case someList case detail(id: String) } @Observable class Router { var path = NavigationPath() private var destinations: [Route] = [] var currentDestination: Route? { destinations.last } var navigationHistory: [Route] { destinations } func navigate(to destination: Route) { destinations.append(destination) path.append(destination) } } And have gotten this to work with very basic views as below... import SwiftUI struct ContentView: View { @State private var router = Router() var body: some View { NavigationStack(path: $router.path) { VStack { Button("Go to Profile") { router.navigate(to: .profile(userID: "user123")) } Button("Go to Settings") { router.navigate(to: .settings) } Button("Go to Listings") { router.navigate(to: .someList) } .navigationDestination(for: Route.self) { destination in destinationView(for: destination) } } } .environment(router) } @ViewBuilder private func destinationView(for destination: Route) -> some View { switch destination { case .profile(let userID): ProfileView(userID: userID) case .settings: SettingsView() case .someList: SomeListofItemsView() case .detail(id: let id): ItemDetailView(id: id) } } } #Preview { ContentView() } I then have other views named ProfileView, SettingsView, SomeListofItemsView, and ItemDetailView.... Navigation works AWESOME from ContentView. Expanding this to SomeListofItemsView works as well... Allowing navigation to ItemDetailView, with one problem... I cannot figure out how to inject the Canvas with a router instance from the environment, so it will preview properly... (No idea if I said this correctly, but hopefully you know what I mean) import SwiftUI struct SomeListofItemsView: View { @Environment(Router.self) private var router var body: some View { VStack { Text("Some List of Items View") Button("Go to Item Details") { router.navigate(to: .detail(id: "Test Item from List")) } } } } //#Preview { // SomeListofItemsView() //} As you can see, the Preview is commented out. I know I need some sort of ".environment" added somewhere, but am hitting a wall on figuring out exactly how to do this. Everything works great starting from contentview (with the canvas)... previewing every screen you navigate to and such, but you cannot preview the List view directly. I am using this in a few other programs, but just getting frustrated not having the Canvas available to me to fine tune things... Especially when using navigation on almost all views... Any help would be appreciated.
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Jul ’25
Apple Music iOS 26 features in Android
Since many users like me use Apple Music on Android, the app is almost as feature-rich as iOS. It would be fantastic if the developers could add the new iOS 26 features to the Android app, along with a minor UI change. I know it’s challenging to implement liquid glass on Android hardware or design, but features like auto-mix, pronunciation, and translation could be added. kindly consider this request !!!!
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118
Jul ’25
Liquid glass: UIPageViewController inside UITabbarController adding blur effect always in iOS26
When using UIPageViewController inside a UITabBarController on iOS 26 with Liquid Glass adoption, visiting the PageViewController tab applies a blur effect to the navigation bar and tab bar even though the current child view controller of the pageView is not scrollable and does not reach behind these bars. Questions: Is this the expected behavior that the pageview's internal scroll view causes the bars to blur regardless of the page view's child content’s scrollability? If so, is there an official way to make the blur effect appear only when the pageview's current child view controller actually scrolls behind the navigation bar or tab bar, and not in static cases? Tried the same in SwiftUI using TabView and TabView with page style. Facing the same issue there as well. Sample screenshots for reference, Sample SwiftUI code, struct TabContentView: View { var body: some View { TabView { // First Tab: Paging View PagingView() .tabItem { Label("Pages", systemImage: "square.fill.on.square.fill") } // Second Tab: Normal View NavigationStack { ListView() } .tabItem { Label("Second", systemImage: "star.fill") } // Third Tab: Normal View PageView(color: .blue, text: "Page 3") .tabItem { Label("Third", systemImage: "gearshape.fill") } } .ignoresSafeArea() } } struct PagingView: View { var body: some View { TabView { PageView(color: .red, text: "Page 1") PageView(color: .green, text: "Page 2") PageView(color: .blue, text: "Page 3") } .tabViewStyle(.page) // Enables swipe paging .indexViewStyle(.page(backgroundDisplayMode: .always)) .ignoresSafeArea()// Dots indicator } }
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210
Jul ’25
iOS 26 Floating Search Tab in UIKit
Does anyone have any documentation for how to achieve the floating search tab item in UIKit apps that use UITabBarController? The Liquid Glass UIKit video had code for minimizing the tab bar on scroll down, but I didn't see anything on keeping the search button locked to the bottom trailing edge (as in this screenshot below).
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286
Jul ’25
SwiftData and discarding unsaved changes idea???
Someone smarter than me please tell me if this will work... I want to have an edit screen for a SwiftData class. Auto Save is on, but I want to be able to revert changes. I have read all about sending a copy in, sending an ID and creating a new context without autosave, etc. What about simply creating a second set of ephemeral values in the actual original model. initialize them with the actual fields. Edit them and if you save changes, migrate that back to the permanent fields before returning. Don't have to manage a list of @State variables corresponding to every model field, and don't have to worry about a second model context. Anyone have any idea of the memory / performance implications of doing it this way, and if it is even possible? Does this just make a not quite simple situation even more complicated? Haven't tried yet, just got inspiration from reading some medium content on attributes on my lunch break, and wondering if I am just silly for considering it.
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179
Jul ’25
Look to Scroll
Hello! I’m excited to see that Look to Scroll has been included in visionOS 26 Beta. I’m aiming to achieve a feature where the user’s gaze at a specific edge automatically scrolls to that position. However, I’ve experimented with ScrollView and haven’t been able to trigger this functionality. Could you advise if additional API modifiers are necessary? Thank you!
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544
Jul ’25
Huge UI difference between Simulator and Real Device
Hi everyone, I’m testing our SwiftUI app on both Xcode simulator and a real iPhone. On the simulator, everything looks clean and aligned. But when I run it on an actual iPhone (same build, iOS 18), the layout looks broken—fonts overlap, spacing is off, and elements are misaligned. Both screenshots are from the exact same screen and time. First is simulator, second is iPhone. Any idea why this difference happens? Is there something I should check in terms of rendering or layout settings? Thanks in advance!
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264
Jul ’25
iOS 26 UITabBar size issue
On iOS 26 not able to control size of UITabBar. Sharing code below. Colour is applying correctly but somehow _UITabBarPlatterView which turns out as TabBar is not extending; leaving spaces on left, right & bottom sides. class CustomTabBar: UITabBar { override init(frame: CGRect) { super.init(frame: frame) backgroundColor = .red let firstItem = UITabBarItem(title: "Home", image: UIImage(systemName: "house"), tag: 0) let secondItem = UITabBarItem(title: "Search", image: UIImage(systemName: "magnifyingglass"), tag: 1) let thirdItem = UITabBarItem(title: "Profile", image: UIImage(systemName: "person.circle"), tag: 2) items = [firstItem, secondItem, thirdItem] selectedItem = firstItem } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } } class ViewController: UIViewController { let tabBar: CustomTabBar = { let tb = CustomTabBar() tb.translatesAutoresizingMaskIntoConstraints = false return tb }() override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemBackground view.addSubview(tabBar) NSLayoutConstraint.activate([ tabBar.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 25), tabBar.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -25), tabBar.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor) ]) } } when specifying height in CustomTabBar explicitly... func alignInternalSubViews() { subviews.forEach { subView in subView.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ subView.topAnchor.constraint(equalTo: topAnchor), subView.leadingAnchor.constraint(equalTo: leadingAnchor), subView.trailingAnchor.constraint(equalTo: trailingAnchor), subView.bottomAnchor.constraint(equalTo: bottomAnchor), subView.heightAnchor.constraint(equalToConstant: 62) ]) } } What should I need to do in order to get this capsule _UITabBarPlatterView and its subviews resize accordingly?
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448
Aug ’25
Is there a tutorial or good resource about publishing a Python based app on Apple Store?
Hi guys, Is there any good up-to-date tutorial about publishing a Python based app on Apple Store? Now, I have developed a standalone Python app from PyCharm, and it's using Pyside6 for UI and some major Python libraries. It's a productivity app with a little A.I. features. I used PyInstaller to prepare the app. Currently, I am stuck at the stage of codesign and Apple Review process, because I am manually doing codesign and building the package from command-line. Without using Xcode, things can get messy or miss easily. It would be nice to follow a up-to-date tutorial about how to complete the codesign and Apple Review process for a Python based app. For example, what to do, how to do, what to be careful during the Apple Review process, etc. Thanks!
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134
Aug ’25
Where's the replacement for Quartz Debug?
Hi, This can't be right. Is there really no replacement for Quartz Debug?!? As the sole developer on a project who has an Intel Mac and Quartz Debug, I am basically a god now. Everyone else has Apple Silicon and... I think they're randomly guessing at this point. Because I have entire teams sending me Intel Mac builds of stuff just so I can test it in QD. This is THE TOOL we used at NewTek to find performance issues, and THE TOOL I used for a dozen companies after that, to help them with similar issues. If there's no replacement, is there a reason there's no replacement? This feels like a massive step backwards, having to guess at problems like this. -Chilton
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141
Aug ’25
How To Position Controls With SwiftUI
I am coming from C#, where Forms and Controls are placed similar to Swift Storyboards. I have been trying to learn Storyboards, but keep running across tutorials regarding SwiftUI, and Storyboard examples are few. So the question becomes, "how do I position controls on a Form using SwiftUI?" See the example below. I have run across many videos that use either horizontal or vertical positioning of controls, but these examples are usually very simple, with items occupying only the center portion of the screen. I get stuck on examples that are more complicated. The example below only shows the controls for the upper part of a Form, with some type of textbox (Viewform) below making up the rest of the Form. How does one make more complicated placement of controls with SwiftUI?
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374
Sep ’25
Getting rejected with: Guideline 4.3(a) - Design - Spam
Hello everyone, I'm stuck here, i have developed an app, and i keep getting from Apple "Guideline 4.3(a) - Design - Spam" - We continue to notice that your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. As i was looking around this seems to be so much an issue now for many people and i don't understand why. My app which is approved in Android already it have an unique design built my own, and the most important the content (in this case futures crypto signals) are created by my own strategy, so it can be no where else found. I literally have no idea what to do next, i don't want to do major changes because i don't believe the app looks similar to any other app and for the reason that its already in Google Play Store i don't want to do major UI design. We would greatly appreciate any valuable advice from fellow developers in the community to help us navigate this challenge and successfully pass the review
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457
Jan ’25
How to add tools such as search and setting in new ios TabView?
I want to add a tool bar (setting search )to my app just like the apple file app using pure swiftUI, is it possible, if not, can i using a UIKit to implement it. struct MainView: View { var body: some View { TabView { Tab("View 1", systemImage: "square.grid.3x2") { View1() } Tab("View 2", systemImage: "square.grid.2x2") { View2() } } .tabViewStyle(.sidebarAdaptable) }
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421
Feb ’25
Align NSMenuItem title to right
In my application, I am creating a simple NSMenu with NSMenuItems. The title of the NSMenuItems are adapted to the system language. So, when the system language is an RTL language (right to left), I want my NSMenuItem to be aligned at the right. I can't see anyone talking about this, or any option that could make me achieve that easily. NSMenuItem* item1; NSMenuItem* item2; item1 = [[NSMenuItem alloc] init]; item2 = [[NSMenuItem alloc] init]; item1.title = "foo"; item2.title = "bar"; item1.action = @selector(fooAction); item2.action = @selector(barAction); NSMenu *menu = [[NSMenu alloc] init]; [menu addItem:item1]; [menu addItem:item2];
Topic: Design SubTopic: General Tags:
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79
Mar ’25
Discussion on Location Services and Green light (Will someone deaf or blind ever know when their location was last on?)
Haptic or Sound queue to allow for the accessibility of the blind (sound) and deaf population (haptic) for even knowing when location services and the camera were last used? Also, the grey notification rather than the purple notification for location services should appear for the full 24 hours after an application has used the app, if the correct description is within the "copy" of Settings The green light lets them know that the application has changed to the camera and fade out orange light both could even have subtle simply click sounds, like a shutter, big haptic, softer sound, but editable in Settings, of course
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195
May ’25