Windows 10 使用 VirtualBox 创建的 Monterey 12.6.7 macOS 虚拟机不能识别到 iPhone 7 手机。
iPhone 7 已经连接到电脑主机 (win 10) 的 USB 3.0 口子,手机已经信任电脑。
在 win 10,我看到了 “此电脑\Apple iPhone”,就是说,宿主机识别到了 手机。
现在,开启macOS 虚拟机,虚拟机右下角的 usb 图标,显示并且勾选到了 "Apple Inc. iPhone [0901]",但虚拟机还是没看到手机设备,导致 Xcode 也看不到手机设备。
虚拟机运行后,插拔 iPhone 7 手机,通过
sudo log show --predicate 'eventMessage contains "usbmuxd"' --info
看到了报错信息:
2025-02-13 10:31:06.541201+0800 0xa3c Error 0x0 0 0 kernel: (Sandbox) 1 duplicate report for System Policy: usbmuxd(22583) deny(1) file-write-mode /private/var/db/lockdown
2025-02-13 10:31:07.090321+0800 0xf807 Error 0x0 140 0 sandboxd: [com.apple.sandbox.reporting:violation] System Policy: usbmuxd(22583) deny(1) file-write-mode /private/var/db/lockdown
Violation: deny(1) file-write-mode /private/var/db/lockdown
Process: usbmuxd [22583]
Path: /usr/local/sbin/usbmuxd
Load Address: 0x10564b000
Identifier: usbmuxd
Version: ??? (???)
Code Type: x86_64 (Native)
Parent Process: sudo [22582]
Responsible: /System/Applications/Utilities/Terminal.app/Contents/MacOS/Terminal
User ID: 0
Date/Time: 2025-02-13 10:31:06.793 GMT+8
OS Version: macOS 12.6.7 (21G651)
Release Type: User
Report Version: 8
MetaData: {"vnode-type":"DIRECTORY","hardlinked":false,"pid":22583,"process":"usbmuxd","primary-filter-value":"/private/var/db/lockdown","platform-policy":true,"binary-in-trust-cache":false,"path":"/private/var/db/lockdown","primary-filter":"path","action":"deny","matched-extension":false,"process-path":"/usr/local/sbin/usbmuxd","file-flags":0,"responsible-process-path":"/System/Applications/Utilities/Terminal.app/Contents/MacOS/Terminal","flags":21,"platform-binary":false,"rdev":0,"summary":"deny(1) file-write-mode /private/var/db/lockdown","target":"/private/var/db/lockdown","mount-flags":76582912,"profile":"platform","matched-user-intent-extension":false,"apple-internal":false,"storage-class":"Lockdown","platform_binary":"no","operation":"file-write-mode","profile-flags":0,"normalized_target":["private","var","db","lockdown"],"file-mode":448,"errno":1,"build":"macOS 12.6.7 (21G651)","policy-description":"System Policy","responsible-process-signing-id":"com.apple.Terminal","hardware":"Mac","uid":0,"release-type":"User"}
Thread 0 (id: 63477):
0 libsystem_kernel.dylib 0x00007ff80d8368ae __chmod + 10
1 usbmuxd 0x000000010565584e main + 3582 (main.c:816)
2 dyld 0x0000000114e3f52e start + 462
Binary Images:
0x10564b000 - 0x10565afff usbmuxd (0) <0fc9b657-d311-38b5-bf02-e294b175a615> /usr/local/sbin/usbmuxd
0x114e3a000 - 0x114ea3567 dyld (960) <2517e9fe-884a-3855-8532-92bffba3f81c> /usr/lib/dyld
0x7ff80d832000 - 0x7ff80d869fff libsystem_kernel.dylib (8020.240.18.701.6) /usr/lib/system/libsystem_kernel.dylib
2025-02-13 10:35:39.751714+0800 0x27f Default 0x0 0 0 kernel: (Sandbox) Sandbox: usbmuxd(119) allow iokit-get-properties kCDCDoNotMatchThisDevice
2025-02-13 10:35:45.025063+0800 0x27f Default 0x0 0 0 kernel: (Sandbox) Sandbox: usbmuxd(119) allow iokit-get-properties kCDCDoNotMatchThisDevice
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Hello, my app has a custom font for some UI elements. When building with XCODE to my local device, all works and looks great. When distributing with TestFlight, the font doesn't seem to apply!
Yes, I've included the .ttf in my Development assets, anyone else having this issue with the TestFlight Distribution of their app?
How do I download the iPad Air (5th generation) 18.3 simulator? I activated my Mac and only have version 18.2 available.
I need to test the simulator that they are testing, but I can't because I don't have version 18.3 available. I only have the iPad version 18.2 available and the application works fine on that version.
I have already added logs in different parts of the application, but in the files that you shared with me no log appears. The macOS operating system is macOS Drought.
Hi! I wanted to use Lottie in my swiftpm app, but I've been running into errors and I'm not sure if it's possible. When I try to run the app, it crashes and I get errors saying that the library isn't loaded and the files aren't found (basically these: https://github.com/lottie-react-native/lottie-react-native/issues/373 , https://github.com/airbnb/lottie-ios/issues/2233 ). But moving the framework file into the PackageFrameworks folder doesn't work, and also I'm getting the error that swiftpm cannot distribute packages containing binary frameworks and from what I understand that just isn't something that swiftpm can do. So I was wondering if anyone knows any workarounds to this, or if I should just ditch Lottie?
Any help or advice would be greatly appreciated!
Recently we tried to update the plist.info file in one of our apps to specify an LSMinimumSystemVersion of 16.0 but when uploading this to App Store Connect using the Transporter app we received an error that this setting cannot be any higher than 15.2. Is there any way around this? Will this be changing soon?
The target was chosen as IPhone and IPad. I can also run this build on my IPad. The info.plist content of all our other applications is the same and there were no problems until today. I don't understand why it is being rejected now.
I have been trying to subscribe a few times from Japan, being a foreigner and i amunable to get validated despite my residence card. it feels a bit difficult to navigate this walkthrough.
Hello all,
I am trying to build a Flutter app that supports a link the opens the app.
I would like the link to be sent by email, and when clicked I would like to app to open. On android all works fine, but on IOS it doesnt.
I currently have:
A link that does open the app but doesnt navigate to the correct screnn - it just shows the last screen that app was on.
I have tried following the tutorial on https://docs.flutter.dev/cookbook/navigation/set-up-universal-links to the letter but still doesnt work
I am using:
Flutter 3.22.3
Go Router 14.2.7
Thanks in advance
Hello all,
I am building a simple Flutter app, and I want to support entering the app through an email.
I have used flutter deep links on android and all works well, but for some reason on IOS it doesnt.
What I have achieved:
When clicking the link I do get navigated into the app, but I get navigated to whatever the last screen was, regardless of the path in the URL. Furthermore, the logical code inside the app doesnt seem to run either - no logs are printed etc.
I have even tried following the flutter tutorial at https://docs.flutter.dev/cookbook/navigation/set-up-universal-links
to the letter, and it doesnt work
I am using:
Flutter 3.22.3
Go Router 14.2.7
Thanks in advance
After upgrading to the latest Sequoia on Intel, I am getting warnings like:
2025-02-07 19:01:13.576 Emacs-x86_64-10_14[3780:303891] +[IMKClient subclass]: chose IMKClient_Modern
2025-02-07 19:01:13.576 Emacs-x86_64-10_14[3780:303891] +[IMKInputSession subclass]: chose IMKInputSession_Modern
on my own programs as well as others like Emacs. Is there a way to silence these warnings? They seem to be a bug in this macOS release.
We are developing a Flutter application targeted for MacOS and Windows . We are using the FlutterMacOS and connectivity_plus packages in our app
But whenever we are releasing a version to App Store we are getting the privacy manifest file missing for above 2 packages
We tried to add xcPrivacy file inside the Runner Xcode project. But that doesn't solve the issue
Adding the relevant lines from the warning email getting from App Store below
"ITMS-91061: Missing privacy manifest - Your app includes “Contents/Frameworks/FlutterMacOS.framework/Versions/A/FlutterMacOS”, which includes Flutter, an SDK that was identified in the documentation as a commonly used third-party SDK. Starting February 12, 2025, if a new app includes a commonly used third-party SDK, or an app update adds a new commonly used third-party SDK, the SDK must include a privacy manifest file or you won’t be able to submit the app for review in App Store Connect. Please contact the provider of the SDK that includes this file to get an updated SDK version with a privacy manifest. For more details about this policy, including a list of SDKs that are required to include signatures and manifests, visit: https://developer.apple.com/support/third-party-SDK-requirements.
ITMS-91061: Missing privacy manifest - Your app includes “Contents/Frameworks/connectivity_plus.framework/Versions/A/connectivity_plus”, which includes connectivity_plus, an SDK that was identified in the documentation as a commonly used third-party SDK. Starting February 12, 2025, if a new app includes a commonly used third-party SDK, or an app update adds a new commonly used third-party SDK, the SDK must include a privacy manifest file or you won’t be able to submit the app for review in App Store Connect. Please contact the provider of the SDK that includes this file to get an updated SDK version with a privacy manifest. For more details about this policy, including a list of SDKs that are required to include signatures and manifests, visit: https://developer.apple.com/support/third-party-SDK-requirements."
Please suggest a solution to solve this issue as early as possible , because February 12th onwards we will get blocked to release new versions
One of the libraries that makes up my application depends on -undefined dynamic_lookup to link, and has since at least Snow Leopard if not earlier. I think iOS hasn't liked this for a while, but with the new linker I'm getting deprecation warnings even on OS X. I don't entirely understand what this flag does, other than it makes the build successful. :) So I'm at a loss on how to even approach fixing it. At this point, even links to useful resources would be appreciated, since googling hasn't yielded much beyond "remove -undefined to quiet the deprecation warning."
FWIW, there is a bit of circular dependence between this library and another. On another OS, we need a carefully choreographed dance of building object files, then import libraries, then final linking to make this all work. So I suspect this may be related, but even if I'm correct, I don't know what would be the equivalent tools on Apple platforms.
Hallo zusammen,
ich habe seit einiger Zeit ein Problem, dass ich eine App 'Warenwirtschaft' aus Xcode heraus nicht mehr im Simulator oder auf meinem IPad starten kann.
Ein Compilieren und Verteilen über TestFlight funktioniert weiterhin ohne Probleme.
Leider klappt das Debugger nun nicht mehr.
Anbei die Fehlermeldung von Xcode.
Ich hoffe ihr könnt mir helfen.
Grüsse Mark
Cannot launch simulated executable: no file found at /Applications/Warenwirtschaft.app
Domain: IDEFoundationErrorDomain
Code: 1
User Info: {
DVTErrorCreationDateKey = "2025-02-05 10:10:06 +0000";
IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher;
}
Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_identifier" = "D572897F-2ECB-4109-9DFC-C7D0FB145C1C";
"device_model" = "iPad16,6";
"device_osBuild" = "18.2 (22C150)";
"device_platform" = "com.apple.platform.iphonesimulator";
"device_thinningType" = "iPad16,6-A";
"dvt_coredevice_version" = "397.28";
"dvt_coresimulator_version" = "993.7";
"dvt_mobiledevice_version" = "1759.81.1";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 562;
"operation_errorCode" = 1;
"operation_errorDomain" = IDEFoundationErrorDomain;
"operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher;
"operation_name" = IDERunOperationWorkerGroup;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 3;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphonesimulator";
"param_diag_113575882_enable" = 0;
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_guardMalloc_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_mtc_enable" = 1;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_enable" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 2;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 0;
"param_launcher_substyle" = 0;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_structuredConsoleMode" = 1;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphonesimulator18.2";
"sdk_osVersion" = "18.2";
"sdk_variant" = iphonesimulator;
}
System Information
macOS Version 15.3 (Build 24D60)
Xcode 16.2 (23507) (Build 16C5032a)
Timestamp: 2025-02-05T11:10:06+01:00
I have developed an app that I had been testing on the hardware device with the developer profile signed builds, I had setup a CloudKit container in development mode and also had tested with Production mode and they are working as expected. I have also tested storekit auto renewal subscriptions using Storekit Config file and all of that is working on the hardware device with the developer profile signed builds.
Now comes the Fun Part, I want to use the Distribution profile to test the app for production readiness, I had created a distribution profile and had set that up in the Release under target of the app in Xcode, I have also created sandbox tester account (which is showing inactive even after 7 days - though I am also logged in with this sandbox tester account on a hardware device and under developer setting it shows as a sandbox tester account)
All the subscriptions are showing Ready to Submit in the App Store Connect.
I need help understand this whole flow, how to ensure I can test CloudKit and storekit for production readiness and then publish my app for the review.
Thank you.
Here's a simple C++ program that echoes its arguments...
#include <stdio.h>
int main(int argc, char* argv[])
{
for (int i=0; i<argc; ++i) printf("%d %s\n", i, argv[i]);
}
This works as expected...
> ./test arg1 #arg2 arg3
0 ./test
1 arg1
2 #arg2
3 arg3
Running under lldb gives this...
> lldb ./test arg1 #arg2 arg3
(lldb) target create "./test"
Current executable set to '/Users/richard/Work/test' (arm64).
(lldb) settings set -- target.run-args "arg1" "#arg2" "arg3"
(lldb) run
Process 6138 launched: '/Users/richard/Work/test' (arm64)
0 /Users/richard/Work/test
1 arg1
Process 6138 exited with status = 0 (0x00000000)
I get the same if I quote the arguments, or if I add them to the run line. Stepping into main() we see the argv and args values are as though we only had the first argument. If I quote the second argument and add an initial space " #arg1" then it works.
I first saw this on an M1 running Sequoia 13.1. It am now on OS 13.3.
lldb --version
lldb-1600.0.39.109
Apple Swift version 6.0.3 (swiftlang-6.0.3.1.10 clang-1600.0.30.1)
Hi all,
First time trying to upload a game to the App Store, having some trouble with it.
I have managed to build my Unity Project and get it onto Xcode, but when I click "distribute app" it is giving me this error.
Asset validation failed, Invalid Bundle. The bundle at
(app name).app/Frameworks/UnityFramework.framework' contains disallowed file 'Frameworks'.
Xcode version 16.2
Unity editor version 2022.3.30f1
Anyone know how to get past this? Many thanks!
Hi
Would someone happen to know how to solve the problem when installing Concorde.jl in julia:
(@v1.11) pkg> add Concorde
Resolving package versions...
No Changes to ~/.julia/environments/v1.11/Project.toml
No Changes to ~/.julia/environments/v1.11/Manifest.toml
Precompiling project...
✗ Concorde
0 dependencies successfully precompiled in 2 seconds. 238 already precompiled.
1 dependency errored.
For a report of the errors see julia> err. To retry use pkg> precompile
(@v1.11) pkg> build Concorde
Building Concorde → ~/.julia/scratchspaces/44cfe95a-1eb2-52ea-b672-e2afdf69b78f/5d9f1b1a480235ffdd3c8ab8cab011aa9afe81af/build.log
ERROR: Error building Concorde, showing the last 100 of log:
x ./concorde/TOOLS/prob2tsp.c
x ./concorde/TOOLS/showres.c
...
x ./concorde/VERIFY/Makefile.in
x ./concorde/README
loading cache ./config.cache
checking host system type... Invalid configuration darwin': machine darwin' not recognized
checking for prespecified compiler options... no
checking for gcc... (cached) gcc
checking whether the C compiler (gcc -fPIC -O2 -g ) works... no
configure: error: installation or configuration problem: C compiler cannot create executables.
ERROR: LoadError: failed process: Process(bash -c "CFLAGS='-fPIC -O2 -g' ./configure --with-qsopt=/Users/poss/.julia/packages/Concorde/VRfqN/deps/qsopt --host=darwin", ProcessExited(1)) [1]
It seems to be related to the M3 processor as I have the same error on another Mac with that processor, while the M2 I tried on could install the package properly.
It is related to my C compiler, but the latter works, despite the error "checking whether the C compiler (gcc -fPIC -O2 -g ) works... no"
poss@Mac-de-Michael ~ % gcc --version
Apple clang version 16.0.0 (clang-1600.0.26.6)
Target: arm64-apple-darwin24.1.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
poss@Mac-de-Michael ~ % gcc -fPIC -O2 -g test.c
Best,
Michaël.
I cannot find this specific KDK for my build 22H417. I need help locating and downloading this Developer Kit.
Error Domain=KMErrorDomain Code=34 "Missing Developer Kit: As of macOS 13.0, you will need to install a KDK matching your build 22H417 to rebuild kernel collections." UserInfo={NSLocalizedDescription=Missing Developer Kit: As of macOS 13.0, you will need to install a KDK matching your build 22H417 to rebuild kernel collections.}
I
I just updated my device to iOS 18.3 and despite it connecting to my computer, it doesn't appear in Xcode. Some quick troubleshooting led me to the theory that I need to download the matching simulator runtime for it to appear. But I have searched far and wide and the latest sim runtime is ios 18.2 Am I missing something here?
I get a crash in Apple Watch simulator (Series 9 45mm 18.0) as soon as the app launch if I type anything on external keyboard (just hitting command key for instance to capture a screenshot). Same crash on series 7 (45mm, OS 18.1)
But app works normally when I use mouse to interact with the app on simulator.
App does not crash on real device (Watch 4 OS 10.4.1).
Nor does it crash on Series 6 simulator (44 mm OS 17.4).
Here are the log I could collect (apparently, they contain sensitive language !!! so I attach as a file.:
Attached logs